my thoughts:
-more variation of hair length on the carpet
-wrinkles on the table cloth
-those plates one the table (don't know the name in English) look a bit flat
-material on chairs looks more like plastic than leather (or maybe it is plastic?)
ok! thanx!
-cow hide: ir is just scattered grass - bended littlebit sharply. I will add hair and fur object (AFAIK key added support for HaF in one nightly build) so i can have greater control over the direction. Texture for scattered fur is Cellular map with world mapping. One fifth of hairs is just Brown and one fifth is just White. Mesh for distribution has some slight Z-axis noise to add some fake lenght variation.
.- only few and very subtle
- those "underplatethingies" are actualy made from "mesh" straws, but in this angle they merge/blend opticaly together, i will add more color variation and subtle bulge/wave/bend to it.
- oh snap.. it is plastic *embarased shy*
I am not sure about material, i kind of like it this way in the end. but on the other hand in GTA4 it is kind od dark rough leather.
wow- and i notticed now tha those two candles do not have some plate or stand...
ps: i hate my phone
pss: edit: Ive corrected few typos...
« Last Edit: 2013-01-26, 12:21:45 by Oltskul »
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Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"
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