Ok, big improvements here, Some MAJOR fixes for finalrender and all of the other materials. Since it is possible to set corona material values above the spinner-ranges there is a lot of error catching needed. I added a internal debugmode which can be activated in the script by setting "CorConvDEBUGmode = false" to "CorConvDEBUGmode = true" right at the beginning. It will print out properties which will not fit into the corona material specs. If there are any things that are printed out please report it here.
I also added VrayCarpaint- and a very basic MR Carpaint conversion (blend material with base and coat mats). Since MR carpaint is quite different from Corona materials there is not that much conversion happening ;) If anyone has a better scheme to convert those materials please tell me :)
It's a very important update so you should replace the old script with this one.
This script uses updated maxscript commands, so it
will only work with builds after 16th Sept 2012.supported materials:- Standard
- VrayMtl
- VRayBlendMtl
- VRayLightMtl
- VRay2SidedMtl
- VRayCarPaintMtl
- Vray-specific maps
- MR_ArchAndDesign
- MR_Carpaint (basic)
- fR_Advanced
- fR_Architectural
changelog:*v0.075
*v0.07
- added VRayCarPaintMtl
- added basic MR_Carpaint
- added better VrayCompTex conversion by gover_gol
- Clamped several levels spinners (important fix)
- added inversion of negative bump values (important fix)
- Fixed several FinalRender Material issues (important fix)
- changed selection conversion methods to instancing (removed debug)
- added advanced debug mode for internal use (off by default)
« Last Edit: 2013-03-27, 16:50:02 by DeadClown »
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