Monthly Archives: June 2015

Corona Renderer 1.1 for 3ds Max – released

Blog Banner - Corona 1_1

Here comes the version 1.1 for 3ds Max!
We really wanted to release this version much earlier, but other business-related tasks (hiring new people, establishing new offices, first Coronaut baby delivery, …) kept us from it. This version is not a huge update, but it adds some sweet features which we plan to develop even further in next releases.

 

Quick Facts


  • Corona Render 1.1 is freely available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.
  • Supports Autodesk 3ds Max versions 2011-2016.
  • Road map for the future development will be published next week.
  • Yes, and it is faster again.

Continue reading Corona Renderer 1.1 for 3ds Max – released

Corona for C4D Alpha v3 is out

While we are finishing the Corona for 3ds Max 1.1 release, we have decided to publish another Cinema 4D plugin version.  This is a quick update that brings many small, but highly useful features, before some of the larger issues (interactive rendering, Mac support) are addressed. You can download the installer for Cinema4D R14/R15/R16 here

Major Changes

  • Added new Corona materials (advanced light emitter: LightMtl, advanced volumetric material: VolumeMtl)
  • Added new shaders (ambient occlusion: AoShader, geometry edge/vertex shader: WireShader)
  • Enhanced Corona Material (added SSS support, absorption shader)
  • IES light support
  • Improved standard C4D materials support
  • Added basic support for Non-Corona materials (e. g. Banzi, Cheen)
  • Added Corona VFB (experimental)

 

Continue reading Corona for C4D Alpha v3 is out