Monthly Archives: November 2015

Corona for Cinema4D A4.1 hotfix

We are releasing a quick update of our Cinema 4D plugin to address the issues that emerged after the Alpha v4 release. They were caused by a massive internal changes due to the interactive rendering support. The plugin is still under development, in free testing phase, so more issues may arise. If you spot any problem, please do not hesitate to report it . The production (non-interactive) renderer should be stable now, and we will work on the interactive renderer stability for the A5 release. Here is the detailed changelog:

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Corona 1.3 Betatesting Giveaway Results

Few days after the release of Corona 1.3 for 3ds Max it seems there are no major bugs left in. We would like to thank everyone who tested the release candidate builds for making this possible. As we announced earlier, we will reward 5 most useful bug reports with a free 1 year FairSaaS license. We went through the reports and decided to reward these 5 users:

  1. User “noel20”: Objects with displacement randomly disappear in interactive rendering
  2. User “HT”:  Using extreme exposure in Physical camera crashes Corona if VFB tonemapping is adjusted
  3. User “jacobhutson”: A specific sequence of steps crashes interactive rendering
  4. User “Tanakov”: Self-intersection artifacts when rotating an object at exact scene center
  5. User “romullus” – Corona installer copies scripts with wrong case, resulting in init scripts not working

We will contact the winners to deliver the reward. We have also promised to reward other useful reports with a 50% discount for a yearly license. We won’t list all of them here, instead please contact us to claim the reward if you believe you made such report.

Thanks again for making the smooth launch possible.

Ondra

Corona Renderer 1.3 for 3ds Max released

Corona Renderer 1.3 blog post

Here it comes: our biggest update so far. We are proud to present you the Corona Renderer 1.3 for Autodesk 3ds Max. It took us long 96 days, but we are sure it was worth the wait. The whole team did a tremendous amount of work in past months on this release and I would like to say thanks to everyone involved in this process. Thank you.

Continue reading Corona Renderer 1.3 for 3ds Max released