All posts by Tom Grimes

Corona Renderer for Cinema 4D, Beta 1, Release Candidate 1 Released!

Corona Renderer for C4D, Beta 1, Release Candidate 1 released!

We are pleased to announce that Corona Renderer for Cinema 4D, Beta 1, is released!

If you have not been following the development through the Daily Builds, then here’s what you need to know – there have been a huge number of bug fixes, thanks to the extensive testing and feedback from you, and there have been a lot of new features and functionality implemented, such as Interactive Rendering, the Shadow CatcherDispersion, and more!

 

DOWNLOAD

If you want to get straight to the download, you will find the latest version at:

Download Beta 1 RC 1 from the Google Drive

 

WHAT’S NEW

  • Support for C4D R19 added
  • Interactive Rendering is now fully functional
  • The ShadowCatcher material has been added
  • New and improved sampler implemented (part of the 1.7 core)
  • Dispersion and Subsurface Scattering added to the Corona Material:
  • Native stacking of materials now supported
  • Corona Image Editor included in installation
  • Corona Standalone included in installation
  • Partial implementation of LightMix “bake to scene” functionality
  • Resume render now works from the Corona VFB
  • Render selected is now implemented
  • Team Render is much more stable, and should be close to fully-functional (known limitation – best used from the native Picture Viewer, and cannot use Noise Level / Adaptivity yet)

And of course there have been a great many bug fixes too. It all adds up to Beta 1 being a quantum leap ahead of the previous Alpha release!

 

WHAT’S NEXT

Please test the Release Candidate and report any bugs, which will let us ensure that everything is stable and working as intended. You can report bugs to us on our bug tracker or on the forum.

Once thorough testing and fixing of any issues is complete, we will release the final version of Beta 1.

Thanks to all our users for your patience and help with testing the daily builds!
Nik, Ales, Cestmir, and all of the Corona Renderer for Cinema 4D team

Merry Christmas Coronauts!

This year has been one wild and amazing ride! Our thanks go out to all of you for making 2017 such a fantastic year, and we wish you a wonderful holiday season and many happy renderings in 2018!

We’d also like to announce that our office will be closed from December 22nd until January 1st inclusive (yes, even we need to take a break!) – Our support will be limited during this time.

Our thanks to Jerald Tegelan for the use of the render!

St Louis TV – The Making Of “On My Way”

St-Louis Post House, based in Paris, France, created the music video for Grand Yellow’s “On My Way” – we spoke with Pierre Masserann about how the video was made.

Grand Yellow, “On My Way” from Akatre on Vimeo.

Read about the making of “On My Way”
Continue reading St Louis TV – The Making Of “On My Way”

James Dowling – the making of Atmos. III

Back in August 2017, Architectural Visualiser James Dowling released his Atmos. III project. In this article, he takes us through his workflow, covering details such as lighting, depth of field, and more!

Read more about the making of Atmos. III

Continue reading James Dowling – the making of Atmos. III

IAMSTATIC – peeling paint, sailing ships, and alien worlds!

IAMSTATIC is  a Toronto-based studio who direct, design and produce award-winning projects for film & television, commercial advertising, and immersive / digital content. They use Corona Renderer on most of their animation projects, including the title sequence for the Netflix show “Frontier” and an ad campaign for Vuse that traveled to some beautiful alien worlds.

We spoke with David Greene, Director / Partner at IAMSTATIC, about some of their recent animation work using Corona.

IAMSTATIC, still from the Frontier series title sequence
A still from the Frontier series title sequence
IAMSTATIC, still from the Vuse campaign animation
A still from one of the Vuse campaign animations

Read more about IAMSTATIC and their animation projects!

Continue reading IAMSTATIC – peeling paint, sailing ships, and alien worlds!

Corona Renderer 1.7 for 3ds Max Released!

With great pleasure, we announce the release of Corona Renderer 1.7 for Autodesk 3ds Max! In this release we focus on massive rendering speedups, accelerating your workflow, and making your 3D people look amazingly realistic!

 

NEW FEATURES VIDEO

The New Features video below gives you the quickest overview of what’s new in this release:

Read more for full details on the update and the download link!

Continue reading Corona Renderer 1.7 for 3ds Max Released!

Anri Ford on using Substance Painter with Corona Renderer

Andrey, better known online as Anri_Ford, is a master at creating automotive renders that stand out from the crowd, because they feature vehicles that are dirty or worn rather than pristine and shiny. We spoke with him about how he has been integrating Allegorithmic’s Substance tools into his workflow alongside Corona Renderer.

Anri_Ford Corona and Substance Blog 01

Read more about Andrey’s work with Substance and Corona
Continue reading Anri Ford on using Substance Painter with Corona Renderer

Orangegraphics – a company profile

Orangegraphics are a creative studio based in Zabrze, Poland. Founded in 2009, they specialize in focusing on quality rather than quantity. We spoke with founder Gregory Wojnar to learn about the studio and their workflow.

Orangegraphics 5
Click to view in full 6K resolution.

Read more about Orangegraphics
Continue reading Orangegraphics – a company profile

The making of ‘Nuremberg Bathroom’

“Nuremberg Bathroom” is a project by Mohammadreza Mohseni, co-founder of Vivid Visual Studio. In this article, he shares how the project was made, along with some MAXScript that you may find useful in your own projects!

Nuremberg Bathroom 12 by Mohammadreza Mohseni

Read about the making of the Nuremberg Bathroom project!
Continue reading The making of ‘Nuremberg Bathroom’