We last spoke with artist Sergey Poltavskiy at the beginning of 2018 – now it’s time to catch up with him again, to hear about how he worked with David Westphal (photographer), Marc Rochon (CGI/Retouching artist), and Gary Book (retouching artist) on the Ford 2018 Expedition reveal!Continue reading Sergey Poltavskiy, the 2018 Ford Expedition reveal
We spoke with 3D artist Lê Anh Nhân about what went into the making of his recent set of Chicago High Rise renders. Just how much was 3D, and how much backplates or photography? Read more below, you may be surprised!Continue reading Chicago High Rise
Making high-quality product renders is an art form all of its own, especially when the product in question is itself exclusive and high-quality so that the images have to exude class. We spoke with freelance artist David Turfitt about how he uses Corona Renderer for Cinema 4D to create high-end marketing materials for whisky companies like Beam Suntory.
Read more about how David creates his product renders!
We last spoke with iamstatic back in October of 2017, and today we catch up with David Greene, Director / Partner at IAMSTATIC, to learn about some of their recent projects, including BMW stunts on the salt flats, a backwoods scene that is not going to end well for one person, and horse racing that plays out on wallpaper!
Read more about IAMSTATIC’s latest animation projects!
Recent Spaces spoke with us to give a breakdown of how they are adding animation and interactivity to pre-rendered VR thanks to development work they’ve done along with theViewer, to bridge the choice between photorealism and immersion. As part of that, they’ve been taking advantage of Corona Renderer’s compatibility with Phoenix FD too!
Read about photoreal VR with animation!
Continue reading Recent Spaces and theViewer – animated photorealistic VR
We spoke with John Crawshaw from wearelut about their recent “Turning Petrolheads” project for the Hyundai i30n. This involved creating a 60 second TV ad and two 15 second TV spots, plus a print and billboard campaign (which included lenticular images, that change with angle of view, on the sides of London buses).
All the work featured a mix of CGI blended with real world footage, and we asked John about the challenges they faced.
Read about wearelut’s work on the Hyundai i30n campaigns
Continue reading Hyundai i30n “Turning Petrol Heads” – wearelut
Stratostorm was founded in December 2014 and is an independently-owned creative production studio, specializing in Visual Effects, 3D Animation and Compositing, with offices in São Paulo and Los Angeles. We spoke with Founder and Exectutive Producer & Business Development, Helena Hilario, to learn more about Stratostorm and their work.
Read about Stratostorm, and how they use Corona Renderer for their animations!
Davide Calabrò is a freelance 3D artist, based in the Netherlands. We spoke with him about what went into the making of his amazingly detailed image, “5th Avenue – Witness of…”
Read about the making of “5th Avenue – Witness of…”
Bartosz Domiczek won Ronen Bekerman’s CABINS 3D Challenge with his stunning set of images entitled “Northern Wisps”. We caught up with him to ask what went into the making of these images!
Read about the making of Nothern Wisps!
Evgeniy Nepomnyashchiy is a 3D artist who specializes in making images for games, giving them a painterly or cartoon look. We spoke with him about his workflow for achieving his final result.
Read about how Evgeniy uses Corona Renderer to create his stylized images