Category Archives: Making-of

Whisky Galore – David Turfitt’s work in Cinema 4D

Making high-quality product renders is an art form all of its own, especially when the product in question is itself exclusive and high-quality so that the images have to exude class. We spoke with freelance artist David Turfitt about how he uses Corona Renderer for Cinema 4D to create high-end marketing materials for whisky companies like Beam Suntory.


Hakushu 25 Animation from David Turfitt.

Read more about how David creates his product renders!

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IAMSTATIC – salt flats, crime lords, and racey wallpaper!

We last spoke with iamstatic back in October of 2017, and today we catch up with David Greene, Director / Partner at IAMSTATIC, to learn about some of their recent projects, including BMW stunts on the salt flats, a backwoods scene that is not going to end well for one person, and horse racing that plays out on wallpaper!

IAMSTATIC, BMW Stunt It still 01

Read more about IAMSTATIC’s latest animation projects!

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Recent Spaces and theViewer – animated photorealistic VR

Recent Spaces spoke with us to give a breakdown of how they are adding animation and interactivity to pre-rendered VR thanks to development work they’ve done along with theViewer, to bridge the choice between photorealism and immersion. As part of that, they’ve been taking advantage of Corona Renderer’s compatibility with Phoenix FD too!

Corona Renderer Recent Spaces theConstruct, standard render of Lake ATX Great Room scene
One of the main still CGIs of the scene, with fire, fans and lake to be animated in VR

Read about photoreal VR with animation!
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Hyundai i30n “Turning Petrol Heads” – wearelut

We spoke with John Crawshaw from wearelut about their recent “Turning Petrolheads” project for the Hyundai i30n. This involved creating a 60 second TV ad and two 15 second TV spots, plus a print and billboard campaign (which included lenticular images, that change with angle of view, on the sides of London buses).


Hyundai i30n – Turning petrol heads from wearelut on Vimeo.

All the work featured a mix of CGI blended with real world footage, and we asked John about the challenges they faced.

Read about wearelut’s work on the Hyundai i30n campaigns
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Behind the scenes at animation studio, Stratostorm

Stratostorm was founded in December 2014 and is an independently-owned creative production studio, specializing in Visual Effects, 3D Animation and Compositing, with offices in São Paulo and Los Angeles. We spoke with Founder and Exectutive Producer & Business Development, Helena Hilario, to learn more about Stratostorm and their work.


Esquadrão Anticáries | Molar from StratoStorm.

Read about Stratostorm, and how they use Corona Renderer for their animations!

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Davide Calabrò, the making of “5th Avenue – Witness of…”

Davide Calabrò is a freelance 3D artist, based in the Netherlands. We spoke with him about what went into the making of his amazingly detailed image, “5th Avenue – Witness of…”

Davide Calabrò, 5th Avenue - The Witness Of... final image

 

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Bartosz Domiczek, the making of “Northern Wisps”

Bartosz Domiczek won Ronen Bekerman’s CABINS 3D Challenge with his stunning set of images entitled “Northern Wisps”. We caught up with him to ask what went into the making of these images!

Bartosz Domiczek "Northern Wisps"

Read about the making of Nothern Wisps!

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Evgeniy Nepomnyashchiy – toon style imagery for games

Evgeniy Nepomnyashchiy is a 3D artist who specializes in making images for games, giving them a painterly or cartoon look. We spoke with him about his workflow for achieving his final result.

Evgeniy Nepomnyashchiy, Corona Renderer, EON background

Read about how Evgeniy uses Corona Renderer to create his stylized images

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One Day Love

In past articles, we’ve explored the work that goes into VFX from the point of view of the CGI artist – this time though we take a different view of the process, talking with Michael Mizrachi about the director’s point of view when working with lots of CGI, as happened in his recent work on the music video for “One Day Love“.

One Day Love from Michael Mizrachi on Vimeo.

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Claudio Gallego – Babyfoot and Billiards

Claudio Gallego is a 3D artist who has been creating renders for online configuration tools that allow users to view a product with different styles, finishes and environments which they can pick for themselves. These require many tens of thousands of renders to handle all the possible combinations, and we spoke with him to find how he manages these kinds of projects!

Claudio Gallego Toulet Billiards Configuration Tool 01

Read how Claudio creates the renderings for the configuration tools!
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