Corona Renderer 5 lets you save memory and render time – and now with Black Friday upon us, those savings extend to money too!
“I AM IMPRESSED! I did a 5k render with the old displacement vs the 2.5D – memory usage went from 130gb to 60gb. For us at The Boundary, it already looks like it is going to be a game-changer.” Peter Guthrie of The Boundary, on testing the Corona Renderer 5 daily builds
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It’s with great pleasure that we announce the release of Corona Renderer 5 for Cinema 4D! From the development of the Corona Core, this version brings a focus on optimizations, saving memory for displacement, and memory and render times for caustics – and from the Cinema 4D specific side, there are also a great many improvements, including multiple skies for use in LightMix, the addition of the Select Material, Select Shader and MultiShader, greatly improved handling of proxies, and more!
NEW FEATURES VIDEO
No time to read things in detail and want the quick overview? We’ve got you covered with the New Features video!
Grab the latest version while you read! It’s available at:
Demo Refresh: If you have tried a previous version of Corona Renderer for Cinema 4D and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 5 for Cinema 4D from the link above, and activate the demo license right within Cinema 4D! Enjoy!
Today marks the beginning of a new era for Render Legion and Corona Renderer. We will be doubling our development team so that we can build more great software, and do so faster and smarter.
How? After a long 13 months of perfecting our plans, we have agreed to join forces with Chaos Group, which will make a massive long-term investment in Corona Renderer, paired with a vast amount of their technological IP which will help us to push Corona Renderer and other projects even further.
We firmly believe that by making this move we do the best possible thing for you, our users, to deliver the best tools in the shortest period of time while future-proofing the company.
We are happy that we were able to find a partner who is respectable, skilled and with a proven track record of creating great software, and who shares the same vision about the future of CG software.
“4 Rooms Study” – a project which aimed at creating convincing interiors in extremely short time. Lasse Rode of Xoio guides us through the process of creation and explains how Corona helped him achieve the desired results.
Continue reading for the full article and more images.
Exactly 1 week ago, we have launched the first public Cinema4D build of Corona Renderer. Since then we have monitored and analyzed the overwhelming feedback from the cg community. We are extremely pleased with the number of users who decided to try it and amount of positive feedback we got, considering this is only the first version.
Some bugs popped up, which is understandable, since the code is still “young”. Any in-house testing cannot cover all the possibilities that the thousands of users out there will try. Normally, we would wait for the Alpha2 with the fixes, but with so many new users trying out Corona Renderer, we have decided to speed up things a little, and go for 1.1 hotfix.We will try to fix most of the problems in 1-2 weeks, and release an updated version as soon as possible. Promise.
Next frequently brought up question is the OSX version. It is possible to port Corona Renderer to other platforms, but doing that will require time which we currently do not have. So while we will do OSX version as soon as possible, it won’t happen before the commercial release of 3dsmax version later this year. We should also mention that the Cinema4D version of Corona will stay free even after the commercial 3ds max release, until the plugin is stable and mature.
We would once again like to thank all Cinema4D users who decided to give Corona a spin. If you keep your enthusiasm, Cinema might even rival 3ds max as the main Corona platform in the future.