Nothing says more about what Corona for Cinema 4D can do than the wonderful imagery created by its users! That’s why in today’s blogpost, we are simply going to let the imagery speak for itself, with a collection of just some of the renders that were shared in November.
Guillermo Leal LLaguno of Steelblue created a virtual tour of the San Francisco Museum of Modern Art as his personal project. Click on the image below to experience the virtual tour, and read more to find out how it was made.
Romeo Reboot directed by Rafael Grampá is one of four 10-minute films produced by Axe/Lynx. Corona Renderer was used to achieve realism and integrate the giant and other computer-generated objects into the live action footage.
Continue reading for a detailed description and breakdown videos…
We are honored to showcase these amazing stills and an animation by Alex York and Iain Banks of Recent Spaces:
We were commissioned by an interior designer to produce a series of still interior shots of a London apartment called Seaford Court. The flat was to be refurbished to a very high specification and the client required CGIs to understand the designer’s vision before committing to it (and particularly the furniture and lighting choices). Most of the furniture, lighting and objects were specified by the designer and are real-world pieces.
Continue reading for a comprehensive commentary on creation of this project, tricks used, and problems encountered…
Roof Studio is a young production company based in NYC. We contacted Sam Mason, one of the directors and a 3D artist at Roof, about their recent “The Dreamer” project commissioned by Honda. All parts of the below animation, except for the clouds, were rendered in Corona:
Read more for a very cool making-of video, and a short sum-up of the team’s impressions…
“4 Rooms Study” – a project which aimed at creating convincing interiors in extremely short time. Lasse Rode of Xoio guides us through the process of creation and explains how Corona helped him achieve the desired results.
Continue reading for the full article and more images.
São Paulo-based studio StratoStorm used Corona to produce over 50 CGI shots for an optical illusion-inspired Panic! At The Disco music video for their song “Hallelujah”. Check out StratoStorm’s impressions on working with Corona!
Today we present you a new step-by-step tutorial by AsymmetricA Ltd. Grow yourself a forest!
Hail Corona soldiers!
Welcome to this Corona Scatter introduction for 3ds Max. In this lesson we are going to take a look at how easy it is to import tree models, convert them to Corona compatible materials, turn them into proxies and scatter over large areas. For this tutorial you will need Corona 1.0, Corona Material Converter and Adobe Photoshop (or similar image editor).
Good news for all the aviation fans out there: this time we present you one of the most popular airliners in the industry – the Lufthansa A320. You can admire aircraft in all its glory – with a little help of Corona! Marcin Gruszczyk tells us about his experiences during the work on this project.
“The first time I tested Corona I immediately realized that it was the best definition of what I’d consider to be a next-gen renderer: based on path-tracing, fully able to use the system’s RAM, well integrated into 3ds Max and supporting 3rd party plugin maps, featuring a simple yet very powerful material and shading system, and being faster at it than any other engine I’ve worked with.