Corona Renderer 4 introduced a whole new way of calculating caustics – but are they practical for use in actual production scenes? And what about in animations?
London-based architectural & design visualization studio Recent Spaces are always on the look-out for the ultimate in photo-realism, so their artist Tobias Grendelmeier did some testing to find out and shared their findings with us.
We’re pleased to announce the release of Corona Renderer 5 for 3ds Max! This release focuses mostly on optimizations, saving both memory and render times for general rendering, and more specifically for displacement and caustics.
NEW FEATURES VIDEO
For those who prefer to watch than read, here’s the New Features video:
Grab the latest version while you read! It’s available at:
Demo Refresh: If you have tried a previous version of Corona Renderer and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 5 from the link above, and activate the demo license right within 3ds Max. Enjoy!
We spoke with 3D artist Lê Anh Nhân about what went into the making of his recent set of Chicago High Rise renders. Just how much was 3D, and how much backplates or photography? Read more below, you may be surprised!
It’s good to make new friends, but it’s great to meet up with old friends and catch up on what has been going on! Almost exactly two years ago, back in 2017, we had the pleasure of presenting a company profile of Valentinstudio, a 3D agency based in Lyon, France. We caught up with them to hear about what has changed in those 2 years, and see some of their latest projects!
It’s only been a few months since the last release, but already it’s time to announce the release of Corona Renderer 3 for 3ds Max! It’s a smaller release this time, with the focus being on IR performance and reducing memory usage, adding instant GPU-based denoising mode, randomization by Mesh Element (e.g. for different colored leaves on the same tree, or different colored planks in a single floor object), and many bug fixes.
NEW FEATURES VIDEO
Short attention span? Hate reading? Then watch the New Features video below for the quick guide to what’s new in this release!
Read more for full details on the update and the download link!
We are pleased to announce that Corona Renderer for ARCHICAD Alpha 2 is released!
We’ve been developing this version of Corona Renderer for a while; Alpha 1 was just for internal testing, but Alpha 2 is now ready for you to test!
Since this is an Alpha version, it is far from feature complete, and there are very likely some bugs in the software, so please keep that in mind (especially if considering using it for any commercial projects! You are welcome to do so, but be aware that there may be crashes, instability, missing features, etc.)
We need your testing and feedback to make Corona Renderer for ARCHICAD into everything you want it to be, and we appreciate any testing that you can do for us!
The plugin is already quite advanced and supports:
Interactive Rendering takes the guesswork out of setting up materials, lighting and scene composition, and removes the need for test renders.
The Corona VFB offers a wide range of post-processing effects without needing to use external software, with tone mapping, bloom and glare, vignetting, and more.
Denoising, which can reduce render times by up to 70%.
Corona Materials and Textures with a custom texture editor.
Support for native ARCHICAD geometry, lights, and materials.
Note: The current Alpha is for ARCHICAD for Windows; in the future, we may develop a version for macOS (if you know any macOS developers, point ’em to our jobs page!)
HOW TO GET STARTED
If you want a quick introduction to getting started with Corona Renderer for ARCHICAD, we’ve created a tutorial for you to walk you through everything you’ll need to get up and running:
If you want to get straight to the download, you will find the latest version at:
We spoke with John Crawshaw from wearelut about their recent “Turning Petrolheads” project for the Hyundai i30n. This involved creating a 60 second TV ad and two 15 second TV spots, plus a print and billboard campaign (which included lenticular images, that change with angle of view, on the sides of London buses).
We are pleased to announce that Corona Renderer for Cinema 4D Beta 2 is released!
It has taken longer than we anticipated to move from Beta 1 to Beta 2, but it has been worth the wait! That largest part of the work on Beta 2 was the implementation of the Corona Material Node Editor, which adds a whole new way of working with materials (any materials, not just Corona Materials) and will revolutionize material editing in Cinema 4D.
But that’s not all! Some quick highlights are adding the Skin and Hair materials, a scene converter, the UVW Randomizer shader, the Corona Triplanar shader, advanced Bokeh effects, support for the native Layered shader, support for Cinema 4D R20, and more.
And of course there have been a huge number of bug fixes too.
NEW FEATURES VIDEO
Life is busy! If you don’t have time to read the blog, this video will give you a quick overview of the main new features in this release!
We caught up with Iván Zabalza González, one of the most active Primary Certified Instructors from Corona Academy, to ask about his travels around the world teaching Corona Renderer – find out about scary plane flights, eating grasshoppers, and more!