It’s only been a few months since the last release, but already it’s time to announce the release of Corona Renderer 3 for 3ds Max! It’s a smaller release this time, with the focus being on IR performance and reducing memory usage, adding instant GPU-based denoising mode, randomization by Mesh Element (e.g. for different colored leaves on the same tree, or different colored planks in a single floor object), and many bug fixes.
NEW FEATURES VIDEO
Short attention span? Hate reading? Then watch the New Features video below for the quick guide to what’s new in this release!
Read more for full details on the update and the download link!
We are pleased to announce that Corona Renderer for ARCHICAD Alpha 2 is released!
We’ve been developing this version of Corona Renderer for a while; Alpha 1 was just for internal testing, but Alpha 2 is now ready for you to test!
Since this is an Alpha version, it is far from feature complete, and there are very likely some bugs in the software, so please keep that in mind (especially if considering using it for any commercial projects! You are welcome to do so, but be aware that there may be crashes, instability, missing features, etc.)
We need your testing and feedback to make Corona Renderer for ARCHICAD into everything you want it to be, and we appreciate any testing that you can do for us!
The plugin is already quite advanced and supports:
Interactive Rendering takes the guesswork out of setting up materials, lighting and scene composition, and removes the need for test renders.
The Corona VFB offers a wide range of post-processing effects without needing to use external software, with tone mapping, bloom and glare, vignetting, and more.
Denoising, which can reduce render times by up to 70%.
Corona Materials and Textures with a custom texture editor.
Support for native ARCHICAD geometry, lights, and materials.
Note: The current Alpha is for ARCHICAD for Windows; in the future, we may develop a version for macOS (if you know any macOS developers, point ’em to our jobs page!)
HOW TO GET STARTED
If you want a quick introduction to getting started with Corona Renderer for ARCHICAD, we’ve created a tutorial for you to walk you through everything you’ll need to get up and running:
If you want to get straight to the download, you will find the latest version at:
We spoke with John Crawshaw from wearelut about their recent “Turning Petrolheads” project for the Hyundai i30n. This involved creating a 60 second TV ad and two 15 second TV spots, plus a print and billboard campaign (which included lenticular images, that change with angle of view, on the sides of London buses).
We are pleased to announce that Corona Renderer for Cinema 4D Beta 2 is released!
It has taken longer than we anticipated to move from Beta 1 to Beta 2, but it has been worth the wait! That largest part of the work on Beta 2 was the implementation of the Corona Material Node Editor, which adds a whole new way of working with materials (any materials, not just Corona Materials) and will revolutionize material editing in Cinema 4D.
But that’s not all! Some quick highlights are adding the Skin and Hair materials, a scene converter, the UVW Randomizer shader, the Corona Triplanar shader, advanced Bokeh effects, support for the native Layered shader, support for Cinema 4D R20, and more.
And of course there have been a huge number of bug fixes too.
NEW FEATURES VIDEO
Life is busy! If you don’t have time to read the blog, this video will give you a quick overview of the main new features in this release!
We caught up with Iván Zabalza González, one of the most active Primary Certified Instructors from Corona Academy, to ask about his travels around the world teaching Corona Renderer – find out about scary plane flights, eating grasshoppers, and more!
With Corona Renderer, you don’t just get the software, you also get the team behind it. Using the software will teach you about that, but how do you get to know about the team?
That’s the idea behind our “Know Your Devs” series of articles, where we invite users to post their questions for a particular developer, and this time it’s co-developer of Corona in the early days and current Research Lead….. Jaroslav Křivánek!
Pikcells are a design-driven studio, founded in Huddersfield, UK, in 2003. They mostly focus on high-end CGI for retail, furniture and interior room sets, along with lots of creative experimentation. We spoke with Creative Director Richard Benson about their 15 year journey and some of the changes they’ve gone through in that time!
Juan Monsivais is a 3D visualizer who recently became a Corona Certified Instructor. We spoke with him about how he got started in 3D, took a look at some of his artwork through the years with V-Ray and Corona Renderer, and asked him what his passions are and about his plans for the future of the training he offers!
Claudio Gallego is a 3D artist who has been creating renders for online configuration tools that allow users to view a product with different styles, finishes and environments which they can pick for themselves. These require many tens of thousands of renders to handle all the possible combinations, and we spoke with him to find how he manages these kinds of projects!