We spoke with artist Romi Valentino to find out how he created his ‘Hobbit House’, an image with a strong sense of the fantastic and whimsical, full of colour and detail, and with an almost painterly look.
Lemons Bucket are an Architecture 3D Visualization studio based in Madrid, Spain. Recently they tried Corona Renderer for the first time on their personal project, the Center for Cancer and Health (designed by Nord Architects). We spoke with them to learn more about them, and how these images were made.
2016 was a great year for REWIND, a content production agency working with bleeding-edge technology. We spoke with them about two of their projects – a 360 degree video for the Rolls-Royce 103EX car, and a global launch film for Red Bull Air Race 2016.
Back in December 2016, Shabeer posted his “Morning After the Rain” image in the Corona forums, which proved very popular in the community! We spoke with him to learn what went into making these photo-real images.
In one of the the most detailed looks at automotive rendering with Corona Renderer ever made, Robert Bodis from Owlempires shared some general information on his workflow, plus walk-throughs on setting up no less than six different scenes, including video discussions for four of them!
We’re pleased to unveil Corona Renderer 1.5 for Autodesk 3ds Max! This is the second update to Corona this year, and it focuses on significantly reducing the need for post-production software, increasing compatibility with materials from third party software, and of course increased stability and workflow improvements. This release was originally planned to be a small one, but it grew to be quite a game-changer!
Interactive LightMix is unique to Corona Renderer and lets you adjust intensity and color of your lights and light emitting materials during and after render – perfect for anything from subtle adjustments through to turning day into night.
Corona Materials have been updated to match evolving industry standards. This means they will work more like you expect if you are familiar with working in other engines, and gives increased compatibility when importing materials from third party software such as Allegorithmic’s Substance tools, Quixel’s Megascans, etc. Existing scenes will load with the new PBR mode disabled, and with Legacy mode enabled if necessary, to ensure they render without any changes to the materials. Also, textured Corona materials can now be previewed directly in the 3ds Max viewport.
VFB features such as bloom, glare, filmic tone mapping, vignette, and saturation give you much more creative control over the end result, reducing your need to rely on post-production software.
LUTs have been added to the VFB so that you can load .cube and .3dl LUT files to apply to your renders. The CoronaOutput map now also supports LUT processing, which can be used to apply LUTs to a bitmap or procedural map for use in your materials.
Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.
Corona Renderer 1.5 is freely available to all our customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.