Andrey, better known online as Anri_Ford, is a master at creating automotive renders that stand out from the crowd, because they feature vehicles that are dirty or worn rather than pristine and shiny. We spoke with him about how he has been integrating Allegorithmic’s Substance tools into his workflow alongside Corona Renderer.
Orangegraphics are a creative studio based in Zabrze, Poland. Founded in 2009, they specialize in focusing on quality rather than quantity. We spoke with founder Gregory Wojnar to learn about the studio and their workflow.
“Nuremberg Bathroom” is a project by Mohammadreza Mohseni, co-founder of Vivid Visual Studio. In this article, he shares how the project was made, along with some MAXScript that you may find useful in your own projects!
“El-Qird Beyitkallem” (translated as “Monkey Talks”) is an Egyptian movie released in January 2017. The story centers around two brothers who plan to free their father using their skills as magicians, and all the VFX in the movie were created by Meda, using Corona Renderer. We spoke with him about his workflow on the movie.
Fyodor is a freelance CG artist from Saint-Petersburg, Russia who uses Corona Renderer to create concept art. We spoke with him about his workflow and techniques, focusing on the steps to create one particular image.
Valentinstudio are a 3D design agency based in Lyon, France, who focus on creating upscale 3D visualizations, including stills and animations. We spoke with the team there to find out more about them, their take on the industry, and what the future has in store.
Daniel Bayona has used Corona Renderer in his VFX work on movies such as Dawn of the Planet of the Apes, Godzilla, The Hobbit trilogy, and most recently, Science Fiction Volume One: The Osiris Child, and more. We spoke with him to find out about using Corona Renderer in VFX, and what the future has in store.
We spoke with Andres Saarnak, of Saarnak Visuals, about how he started in 3D, founded his own company, and in particular about how he approaches product rendering, such as his work for the KEHA 3 catalog. NOTE – be sure to view the full-size images to appreciate the detail, as some of these are 5K renders!