Tag Archives: Archviz

Great Talks About Photo Realism

You may already have heard about the upcoming book, Great Talks About Photo Realism – as you might expect from the title, Corona Renderer artists are well-represented between its covers! We found out more about how the book came to be.

Great Talks About Photo Realism book cover.
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Catching up with Valentinstudio

It’s good to make new friends, but it’s great to meet up with old friends and catch up on what has been going on! Almost exactly two years ago, back in 2017, we had the pleasure of presenting a company profile of Valentinstudio, a 3D agency based in Lyon, France. We caught up with them to hear about what has changed in those 2 years, and see some of their latest projects!

Valentinstudio Ferme Salon A
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A company profile of 10EightyTwo

We spoke with Will Rayner, founder of 10EightyTwo, to learn about how he got started in the industry, what the company specializes in, and how Corona fits into their workflow.

10EightyTwo Detrafford Glasshouse Dining Room
Detrafford Glasshouse Dining Room

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Eduard Caliman – Interior Visuals

Today we present to you a set of amazing interior renders by 3D artist Eduard Caliman:

Corona Renderer - Eduard Caliman - Luxurious Living Room 1

Hi, my name is Eduard Caliman and I own a visualization studio in the UK where I create visuals for interior design studios, architects, creative agencies and product manufacturing companies.

Continue reading to see further examples of artwork by Eduard, and find out why Corona is his favorite render engine…

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Seaford Court by Recent Spaces

We are honored to showcase these amazing stills and an animation by Alex York and Iain Banks of Recent Spaces:

We were commissioned by an interior designer to produce a series of still interior shots of a London apartment called Seaford Court. The flat was to be refurbished to a very high specification and the client required CGIs to understand the designer’s vision before committing to it (and particularly the furniture and lighting choices). Most of the furniture, lighting and objects were specified by the designer and are real-world pieces.

Continue reading for a comprehensive commentary on creation of this project, tricks used, and problems encountered…

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