While we are finishing the Corona for 3ds Max 1.1 release, we have decided to publish another Cinema 4D plugin version. This is a quick update that brings many small, but highly useful features, before some of the larger issues (interactive rendering, Mac support) are addressed. You can download the installer for Cinema4D R14/R15/R16 here.
- Added new Corona materials (advanced light emitter: LightMtl, advanced volumetric material: VolumeMtl)
- Added new shaders (ambient occlusion: AoShader, geometry edge/vertex shader: WireShader)
- Enhanced Corona Material (added SSS support, absorption shader)
- IES light support
- Improved standard C4D materials support
- Added basic support for Non-Corona materials (e. g. Banzi, Cheen)
- Added Corona VFB (experimental)
Continue reading Corona for C4D Alpha v3 is out
After a lot of hard work, we can finally present you the second Alpha release of Corona plugin for Cinema4D. It fixes all major problems of the previous version, and brings the Corona 1.0 core to Cinema4D, along with some new important features.
It is compatible with Cinema4D R14/R15/R16. Download it here.
- Added multipass support (render elements)
- Added Blend and Portal materials
- Improved stability of animations
- Uses Corona 1.0 core (with all its stability, performance, and rendering quality improvements)
- UHD cache (with save/load support)
- Reworked render settings UI to match 3ds max version more closely
- Interactive colormapping
- Improved logging
Continue reading Corona for Cinema4D Alpha v2 released
We have released a new version of Corona for Cinema4D, that will continue to work until 1. 7. 2015 (1st of July). Other than that, it is 100% compatible with version Alpha 1.1. Get it here: https://download.corona-renderer.com/c4d-a1.2.zip
Today, we bring you a tutorial/making-of article about the sample Corona for C4D scene written by Thomas Vournazos. Thomas is the founder and lead artist of Slahcube, a visualization studio based in Zurich.
I don’t have the patience to make super extra detailed blog posts, so I will try and make this post a bit basic and easy to follow. I’m already using Corona for some months, and although still on the start, things look promising. This scene was actually a vray scene that I worked on some months ago for a commercial project, so I had only to work on some material conversions and some mood concepts to check how Corona would pull it through.
I almost always work with HDRIs, because it is the only way i can check easily my light set-up. CoronaforC4D actually has a quite flexible way on dealing with HDRI. I often after some rough modeling with a white material and a fast check with some HDRIs I have. I tend to keep my whites quite low, around a 165 – 180 value in some cases at this point.
For the HDRI, i created a sky object and i attached a Corona material with an HDR texture in the emission slot. For this particular scene i used a Peter Guthrie map, the 1934. I also played with some afternoon ones but at the end i decided to stay with the 1934.
Continue reading Making of: Corona sample C4D interior by Thomas Vournazos
Cinema 4D here we go!
First public build of Corona Renderer for Cinema 4D is here and we would like to give a warm welcome to new Cinema Coronauts.
If you cannot wait any longer, the latest official releases can be found on our download page, but I would still recommend you to read this article carefully anyway, so you will know everything about this build, installation, features and limitations.
Continue reading Corona Alpha1 for Cinema4D is out!