Making high-quality product renders is an art form all of its own, especially when the product in question is itself exclusive and high-quality so that the images have to exude class. We spoke with freelance artist David Turfitt about how he uses Corona Renderer for Cinema 4D to create high-end marketing materials for whisky companies like Beam Suntory.
Hakushu 25 Animation from David Turfitt.
Read more about how David creates his product renders!
Continue reading Whisky Galore – David Turfitt’s work in Cinema 4D
Evan Alexander is a visualizer for stage shows, concerts and live TV events, and has used Corona Renderer to help create the designs for Harry Potter and the Cursed Child in New York, Jesus Christ Superstar Live for NBC, and Sam Smith’s ‘The Thrill of It All” tour, and more.
In this article, he shares background about his career, how his tools and workflow have evolved over the years, and how Corona Renderer for Cinema 4D has become indispensable in his work, where fast-turnaround of changes and accurate lighting are critical.
Read about how Evan uses Corona Renderer for stage and set design!
Continue reading Evan Alexander – 3D in the Design Process for Live Concerts and Television Events
We are pleased to announce that Corona Renderer for Cinema 4D, Beta 1, is released!
If you have not been following the development through the Daily Builds, then here’s what you need to know – there have been a huge number of bug fixes, thanks to the extensive testing and feedback from you, and there have been a lot of new features and functionality implemented, such as Interactive Rendering, the Shadow Catcher, Dispersion, and more!
If you want to get straight to the download, you will find the latest version at:
- Support for C4D R19 added
- Interactive Rendering is now fully functional
- The ShadowCatcher material has been added
- New and improved sampler implemented (part of the 1.7 core)
- Dispersion and Subsurface Scattering added to the Corona Material:
- Native stacking of materials now supported
- Corona Image Editor included in installation
- Corona Standalone included in installation
- Partial implementation of LightMix “bake to scene” functionality
- Resume render now works from the Corona VFB
- Render selected is now implemented
- Team Render is much more stable, and should be close to fully-functional (known limitation – best used from the native Picture Viewer, and cannot use Noise Level / Adaptivity yet)
And of course there have been a great many bug fixes too. It all adds up to Beta 1 being a quantum leap ahead of the previous Alpha release!
Please test the Release Candidate and report any bugs, which will let us ensure that everything is stable and working as intended. You can report bugs to us on our bug tracker or on the forum.
Once thorough testing and fixing of any issues is complete, we will release the final version of Beta 1.
Thanks to all our users for your patience and help with testing the daily builds!
Nik, Ales, Cestmir, and all of the Corona Renderer for Cinema 4D team
We’re pleased to unveil Corona Renderer for Cinema 4D Alpha 6 final! We’d like to thank all of you for testing the release candidates and helping us identify and resolve bugs with both the Windows and Mac versions.
- Port to macOS: The port has the same features as the Windows version.
- Based on Corona 1.6 daily builds: As well as incorporating everything from 1.5 for 3ds Max, the core is based on some of the daily builds released since then.
- Simpler UI: Making it easier to find and use Corona features.
- Interactive LightMix: Now working in C4D!
- Image post processing: The core features such as bloom & glare, LUTs, filmic tone mapping etc have been ported over.
The main purpose of Alpha 6 was the integration of new features from the Corona core, and this meant rewriting a large part of the Cinema 4D version. With such a big rewrite, there were quite a few bugs in the first releases of A6, so it has taken a while for us to reach this final version with those bugs resolved!
Reworking the UI was another major part of this release. We are pleased to say that is complete and there will be only small changes needed between now and the 1.0 release – this means we can start to create help articles and tutorials now that no further major changes are needed to the UI.
Continue reading Corona for C4D Alpha 6 Final released!
Nothing says more about what Corona for Cinema 4D can do than the wonderful imagery created by its users! That’s why in today’s blogpost, we are simply going to let the imagery speak for itself, with a collection of just some of the renders that were shared in November.
Read on to view the images!
Continue reading Corona for Cinema 4D November Spotlight
Alpha 6 Release Candidate 1 of Corona Renderer for Cinema 4D is out!
User experience design, the port to macOS, lots of cool new features from the Corona core, and stability improvements: these are some of the major things we’ve been working on since the release of Corona for C4D Alpha 5. And here we are, Release Candidate of Corona for Cinema 4D A6 is now out!
After some thorough testing by you, our users “out in the field”, we’ll release a final version of Alpha 6 in around 2 to 3 weeks. We wish you lots of fun playing around with the new Alpha. But remember: if something doesn’t work quite right, we won’t be able to fix it unless you tell us about it.
Let’s take a closer look at just some of the new features in the A6 release. A full feature list and a complete list of changes will be published in a separate blog post which will accompany the official A6 release.
Continue reading Corona Renderer for C4D Alpha 6 RC1 Released!
Corona Renderer for Cinema 4D is advancing towards its first commercial release, due later this year. We still have a lot of work ahead of us, but in the meantime, please enjoy this FREE version of Alpha v5 for Cinema 4D.
Ales has added the greatly-anticipated Team Render support, CoronaProxy, and VR camera, along with plenty of other improvements and fixes in this version. Below you can see the list of the most important changes and improvements.
Continue reading Corona Renderer for Cinema 4D Alpha v5 released!
While we are finishing the new version 1.3 for 3ds Max, we are not forgetting about Cinema4D plugin – today we have the Alpha v4 version ready for you! Aside from the usual bugfixes and small features, it brings one major new feature: interactive rendering. You can download the installer for Cinema4D R14-R17 for Windows here.
Major New Features
- Interactive rendering
- Added C4D R17 support
- Added Mask pass
- Improved motion blur support
- Improved layer shader support
Continue reading Corona for Cinema4D Alpha v4 released!
Cinema 4D here we go!
First public build of Corona Renderer for Cinema 4D is here and we would like to give a warm welcome to new Cinema Coronauts.
If you cannot wait any longer, the latest official releases can be found on our download page, but I would still recommend you to read this article carefully anyway, so you will know everything about this build, installation, features and limitations.
Continue reading Corona Alpha1 for Cinema4D is out!