We’re pleased to launch the Corona Benchmark application for OS X!
This represents an important milestone for us. What you see here is a fully working version of Corona, using the same technology and rendering core as the Windows platform. The only difference at the moment is that it has no hooks into an external modeling program.
We’d ask you all to run the benchmark as the more people that try it, the more it will help this proof-of-concept and identify if there are any remaining issues with the conversion. Do please post your results (it’s an easy one click from within the benchmark to send them) and those results will post to the same table as the Windows results but will be marked in the listing as “OS X” (no flame wars, please! ;))
It took a lot of work to convert Corona across to OS X – 4 months of dedicated work by a single developer focused on the task – but we did it!
As always when we release something new, we’re not taking any time to pause. Instead, we will be pressing on with our other plans, including a Linux version which should be simpler to complete now that the OS X version is done and could see a release later this year; a standalone version of Corona on the OS X; and of course the OS X version of Corona for Cinema4D. We’ll keep you updated!
We are following up on the recent release of new alpha build of Corona for Cinema4D with a quick hotfix update. It addresses these issues:
- Fixed camera focus distance computed incorrectly
- Added back the original color mapping dialog
- Fixed some minor problems with color mapping
- Fixed VFB getting stuck in rendering state in some situations
- Fixed incorrect color profile being used in Team Render
- Fixed problems with SLA shaders in mix mode of Blend material
- Removed C4D material override and TR setting (use Corona settings)
You can download the build in the usual place. We will continue to monitor user feedback on this release and release more bugfixes if necessary.
Corona Renderer for Cinema 4D is advancing towards its first commercial release, due later this year. We still have a lot of work ahead of us, but in the meantime, please enjoy this FREE version of Alpha v5 for Cinema 4D.
Ales has added the greatly-anticipated Team Render support, CoronaProxy, and VR camera, along with plenty of other improvements and fixes in this version. Below you can see the list of the most important changes and improvements.
Continue reading Corona Renderer for Cinema 4D Alpha v5 released!
While we are finishing the Corona for 3ds Max 1.1 release, we have decided to publish another Cinema 4D plugin version. This is a quick update that brings many small, but highly useful features, before some of the larger issues (interactive rendering, Mac support) are addressed. You can download the installer for Cinema4D R14/R15/R16 here.
- Added new Corona materials (advanced light emitter: LightMtl, advanced volumetric material: VolumeMtl)
- Added new shaders (ambient occlusion: AoShader, geometry edge/vertex shader: WireShader)
- Enhanced Corona Material (added SSS support, absorption shader)
- IES light support
- Improved standard C4D materials support
- Added basic support for Non-Corona materials (e. g. Banzi, Cheen)
- Added Corona VFB (experimental)
Continue reading Corona for C4D Alpha v3 is out
After a lot of hard work, we can finally present you the second Alpha release of Corona plugin for Cinema4D. It fixes all major problems of the previous version, and brings the Corona 1.0 core to Cinema4D, along with some new important features.
It is compatible with Cinema4D R14/R15/R16. Download it here.
- Added multipass support (render elements)
- Added Blend and Portal materials
- Improved stability of animations
- Uses Corona 1.0 core (with all its stability, performance, and rendering quality improvements)
- UHD cache (with save/load support)
- Reworked render settings UI to match 3ds max version more closely
- Interactive colormapping
- Improved logging
Continue reading Corona for Cinema4D Alpha v2 released