It’s time to start 2019 with a bang! We’re pleased to announce the release of Corona Renderer 3 for Cinema 4D! This brings all the power of the renowned Corona Renderer engine to Cinema 4D users.
In this article, we’ll give you a run through of the major features that set Corona Renderer apart from other render engines – we look forward to welcoming a whole new team of Coronauts to the family!
PLUS we have a special launch offer – for the first month of the release, until February 7th, you can save 25% off the cost of the first year of a Corona Renderer for Cinema 4D Yearly FairSaaS license!
We’re pleased to unveil Corona Renderer for Cinema 4D Alpha 6 final! We’d like to thank all of you for testing the release candidates and helping us identify and resolve bugs with both the Windows and Mac versions.
Port to macOS: The port has the same features as the Windows version.
Based on Corona 1.6 daily builds: As well as incorporating everything from 1.5 for 3ds Max, the core is based on some of the daily builds released since then.
Simpler UI: Making it easier to find and use Corona features.
Interactive LightMix: Now working in C4D!
Image post processing: The core features such as bloom & glare, LUTs, filmic tone mapping etc have been ported over.
The main purpose of Alpha 6 was the integration of new features from the Corona core, and this meant rewriting a large part of the Cinema 4D version. With such a big rewrite, there were quite a few bugs in the first releases of A6, so it has taken a while for us to reach this final version with those bugs resolved!
Reworking the UI was another major part of this release. We are pleased to say that is complete and there will be only small changes needed between now and the 1.0 release – this means we can start to create help articles and tutorials now that no further major changes are needed to the UI.
Nothing says more about what Corona for Cinema 4D can do than the wonderful imagery created by its users! That’s why in today’s blogpost, we are simply going to let the imagery speak for itself, with a collection of just some of the renders that were shared in November.
While we are finishing the new version 1.3 for 3ds Max, we are not forgetting about Cinema4D plugin – today we have the Alpha v4 version ready for you! Aside from the usual bugfixes and small features, it brings one major new feature: interactive rendering. You can download the installer for Cinema4D R14-R17 for Windows here.
After a lot of hard work, we can finally present you the second Alpha release of Corona plugin for Cinema4D. It fixes all major problems of the previous version, and brings the Corona 1.0 core to Cinema4D, along with some new important features.
It is compatible with Cinema4D R14/R15/R16. Download it here.
Added multipass support (render elements)
Added Blend and Portal materials
Improved stability of animations
Uses Corona 1.0 core (with all its stability, performance, and rendering quality improvements)
UHD cache (with save/load support)
Reworked render settings UI to match 3ds max version more closely
First public build of Corona Renderer for Cinema 4D is here and we would like to give a warm welcome to new Cinema Coronauts.
If you cannot wait any longer, the latest official releases can be found on our download page, but I would still recommend you to read this article carefully anyway, so you will know everything about this build, installation, features and limitations.