We are pleased to announce that the Release Candidate 1 for Corona Renderer for Cinema 4D, Beta 2 is out now!
The long-awaited Corona node material system has finally been implemented, but that’s not all – we also managed to implement other interesting features such as the scene converter and hair rendering support (Note: the Corona Hair Material can be used to control the look of the hair, but to use the frizz or curl parameters, the Cinema Hair Material must be used together with the Corona one – this will be improved in the first daily builds after the Beta 2 stable release).
We also did some rewriting of the internals, for example to bring more stability to motion blur, and we removed the flipping of the Y and Z axis to make fixing bugs easier in the future.
If you want to get straight to the download, you will find the latest version at:
Read what’s new!
Continue reading Corona Renderer for Cinema 4D, Beta 2, Release Candidate 1 Released!
Alpha 6 Release Candidate 1 of Corona Renderer for Cinema 4D is out!
User experience design, the port to macOS, lots of cool new features from the Corona core, and stability improvements: these are some of the major things we’ve been working on since the release of Corona for C4D Alpha 5. And here we are, Release Candidate of Corona for Cinema 4D A6 is now out!
After some thorough testing by you, our users “out in the field”, we’ll release a final version of Alpha 6 in around 2 to 3 weeks. We wish you lots of fun playing around with the new Alpha. But remember: if something doesn’t work quite right, we won’t be able to fix it unless you tell us about it.
Let’s take a closer look at just some of the new features in the A6 release. A full feature list and a complete list of changes will be published in a separate blog post which will accompany the official A6 release.
Continue reading Corona Renderer for C4D Alpha 6 RC1 Released!