Tag Archives: Corona Renderer for Cinema 4D

Corona Renderer 4 for Cinema 4D Released!

It’s the time of year to sit by the pool, with a drink in hand beneath the bright sun, and that means you are going to see a lot of a particular feature of light – caustics! Fortunately, Corona Renderer 4 for Cinema 4D is here to let you add those effects into your renders for the ultimate in realism, thanks to the addition of fast and easy caustics.

That’s not all you’ll find in this release though! There’s also the ability to run Interactive Rendering in a docked Cinema 4D viewport, object picking and manipulation within IR (and moving the camera view from in there too), Inside Volume mode for true 3D volumes, Intel AI denoising (for any CPU), correct displacements when stacking materials, the fisheye camera, and more!

NEW FEATURES VIDEO

Get the “too-long-didn’t-read” version of what’s new, in the New Features video:

DOWNLOAD

There’s a lot of reading below, so download and start the installer while you read! You’ll find the latest version at:

https://corona-renderer.com/download/

Demo Refresh: If you have tried a previous version of Corona Renderer and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 4 from the link above, and activate the demo license right within Cinema 4D, and then you’ll be creating caustics in no time! Enjoy!

Read ABOUT CORONA 4!

Matteo Rossi – automotive rendering, and a meeting with Horacio Pagani

Matteo Rossi is a freelance 3D artist who uses Corona Renderer for Cinema 4D, and specializes in product visualization – with a particular love of automotive rendering. We had a chat with him about his career, choice of tools, and a recent meeting with Horacio Pagani himself.

Matteo Rossi, BMW M4 interior, Corona Renderer for Cinema 4D
One of Matteo’s recent projects, the interior of a BMW M4.

Read about Matteo’s work!

Continue reading Matteo Rossi – automotive rendering, and a meeting with Horacio Pagani

Corona Renderer 3 for Cinema 4D released!

It’s time to start 2019 with a bang! We’re pleased to announce the release of Corona Renderer 3 for Cinema 4D! This brings all the power of the renowned Corona Renderer engine to Cinema 4D users.

In this article, we’ll give you a run through of the major features that set Corona Renderer apart from other render engines – we look forward to welcoming a whole new team of Coronauts to the family!

 

FEATURES OVERVIEW VIDEO

If you don’t have time to read the (lengthy!) blog article in full, this video will give you a quick taste of what Corona Renderer 3 for Cinema 4D offers:

Read full details about Corona Renderer 3 for Cinema 4D and download it now!
Continue reading Corona Renderer 3 for Cinema 4D released!

Corona Renderer for Cinema 4D, Beta 2 Released!

Corona Renderer for Cinema 4D Beta 2 released!

We are pleased to announce that Corona Renderer for Cinema 4D Beta 2 is released!

It has taken longer than we anticipated to move from Beta 1 to Beta 2, but it has been worth the wait! That largest part of the work on Beta 2 was the implementation of the Corona Material Node Editor, which adds a whole new way of working with materials (any materials, not just Corona Materials) and will revolutionize material editing in Cinema 4D.

But that’s not all! Some quick highlights are adding the Skin and Hair materials, a scene converter, the UVW Randomizer shader, the Corona Triplanar shader, advanced Bokeh effects, support for the native Layered shader, support for Cinema 4D R20, and more.

And of course there have been a huge number of bug fixes too.

NEW FEATURES VIDEO

Life is busy! If you don’t have time to read the blog, this video will give you a quick overview of the main new features in this release!

Read full details of what’s new in Corona Renderer for Cinema 4D Beta 2!
Continue reading Corona Renderer for Cinema 4D, Beta 2 Released!

Corona Renderer for Cinema 4D, Beta 2, Release Candidate 1 Released!

Corona Renderer for Cinema 4D Beta 2 RC 1 released

We are pleased to announce that the Release Candidate 1 for Corona Renderer for Cinema 4D, Beta 2 is out now!

The long-awaited Corona node material system has finally been implemented, but that’s not all – we also managed to implement other interesting features such as the scene converter and hair rendering support (Note: the Corona Hair Material can be used to control the look of the hair, but to use the frizz or curl parameters, the Cinema Hair Material must be used together with the Corona one – this will be improved in the first daily builds after the Beta 2 stable release).

We also did some rewriting of the internals, for example to bring more stability to motion blur, and we removed the flipping of the Y and Z axis to make fixing bugs easier in the future.

DOWNLOAD

If you want to get straight to the download, you will find the latest version at:

Download Beta 2 RC 1 from the Google Drive

Read what’s new!

Continue reading Corona Renderer for Cinema 4D, Beta 2, Release Candidate 1 Released!

Corona Renderer for Cinema 4D Beta 1 released!

We are pleased to announce that Corona Renderer for Cinema 4D Beta 1 is released!

The main purpose of Beta 1 was the implementation of Interactive Rendering. To be able to do that, we have rewritten a big part of the plugin (nearly every part of the plugin was touched), so it took quite a long time to stabilize all of Corona Renderer with so many changes.

The good news is that this big rewrite allowed us to implement Interactive Rendering that includes support of standard Cinema 4D and 3rd-party shaders, and that it also allowed us to quickly implement the Shadow Catcher and finally native Material stacking, so I am sure you’ll agree it was worth the wait!

During the development of Beta 1, we updated twice to the new core, first to 1.6 and then to 1.7.2, which is the most up-to-date core. We also released 21 daily builds, so we’d like to thank all of you for testing them and helping us to finally release the stable version!

Compared to the previous Alpha version, there have been a huge number of bug fixes (some longer-existing bugs still persist, but that’s why we’ve always had Beta 2 planned), and there have been a lot of new features and new functionality implemented.

Read more!
Continue reading Corona Renderer for Cinema 4D Beta 1 released!

Corona Renderer for Cinema 4D, Beta 1, Release Candidate 1 Released!

Corona Renderer for C4D, Beta 1, Release Candidate 1 released!

We are pleased to announce that Corona Renderer for Cinema 4D, Beta 1, is released!

If you have not been following the development through the Daily Builds, then here’s what you need to know – there have been a huge number of bug fixes, thanks to the extensive testing and feedback from you, and there have been a lot of new features and functionality implemented, such as Interactive Rendering, the Shadow CatcherDispersion, and more!

 

DOWNLOAD

If you want to get straight to the download, you will find the latest version at:

Download Beta 1 RC 1 from the Google Drive

 

WHAT’S NEW

  • Support for C4D R19 added
  • Interactive Rendering is now fully functional
  • The ShadowCatcher material has been added
  • New and improved sampler implemented (part of the 1.7 core)
  • Dispersion and Subsurface Scattering added to the Corona Material:
  • Native stacking of materials now supported
  • Corona Image Editor included in installation
  • Corona Standalone included in installation
  • Partial implementation of LightMix “bake to scene” functionality
  • Resume render now works from the Corona VFB
  • Render selected is now implemented
  • Team Render is much more stable, and should be close to fully-functional (known limitation – best used from the native Picture Viewer, and cannot use Noise Level / Adaptivity yet)

And of course there have been a great many bug fixes too. It all adds up to Beta 1 being a quantum leap ahead of the previous Alpha release!

 

WHAT’S NEXT

Please test the Release Candidate and report any bugs, which will let us ensure that everything is stable and working as intended. You can report bugs to us on our bug tracker or on the forum.

Once thorough testing and fixing of any issues is complete, we will release the final version of Beta 1.

Thanks to all our users for your patience and help with testing the daily builds!
Nik, Ales, Cestmir, and all of the Corona Renderer for Cinema 4D team