It’s with great pleasure that we announce the release of Corona Renderer 5 for Cinema 4D! From the development of the Corona Core, this version brings a focus on optimizations, saving memory for displacement, and memory and render times for caustics – and from the Cinema 4D specific side, there are also a great many improvements, including multiple skies for use in LightMix, the addition of the Select Material, Select Shader and MultiShader, greatly improved handling of proxies, and more!
NEW FEATURES VIDEO
No time to read things in detail and want the quick overview? We’ve got you covered with the New Features video!
Grab the latest version while you read! It’s available at:
Demo Refresh: If you have tried a previous version of Corona Renderer for Cinema 4D and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 5 for Cinema 4D from the link above, and activate the demo license right within Cinema 4D! Enjoy!
It’s the time of year to sit by the pool, with a drink in hand beneath the bright sun, and that means you are going to see a lot of a particular feature of light – caustics! Fortunately, Corona Renderer 4 for Cinema 4D is here to let you add those effects into your renders for the ultimate in realism, thanks to the addition of fast and easy caustics.
That’s not all you’ll find in this release though! There’s also the ability to run Interactive Rendering in a docked Cinema 4D viewport, object picking and manipulation within IR (and moving the camera view from in there too), Inside Volume mode for true 3D volumes, Intel AI denoising (for any CPU), correct displacements when stacking materials, the fisheye camera, and more!
NEW FEATURES VIDEO
Get the “too-long-didn’t-read” version of what’s new, in the New Features video:
There’s a lot of reading below, so download and start the installer while you read! You’ll find the latest version at:
Demo Refresh: If you have tried a previous version of Corona Renderer and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 4 from the link above, and activate the demo license right within Cinema 4D, and then you’ll be creating caustics in no time! Enjoy!
We are pleased to announce that Corona Renderer for Cinema 4D Beta 2 is released!
It has taken longer than we anticipated to move from Beta 1 to Beta 2, but it has been worth the wait! That largest part of the work on Beta 2 was the implementation of the Corona Material Node Editor, which adds a whole new way of working with materials (any materials, not just Corona Materials) and will revolutionize material editing in Cinema 4D.
But that’s not all! Some quick highlights are adding the Skin and Hair materials, a scene converter, the UVW Randomizer shader, the Corona Triplanar shader, advanced Bokeh effects, support for the native Layered shader, support for Cinema 4D R20, and more.
And of course there have been a huge number of bug fixes too.
NEW FEATURES VIDEO
Life is busy! If you don’t have time to read the blog, this video will give you a quick overview of the main new features in this release!
We are pleased to announce that the Release Candidate 1 for Corona Renderer for Cinema 4D, Beta 2 is out now!
The long-awaited Corona node material system has finally been implemented, but that’s not all – we also managed to implement other interesting features such as the scene converter and hair rendering support (Note: the Corona Hair Material can be used to control the look of the hair, but to use the frizz or curl parameters, the Cinema Hair Material must be used together with the Corona one – this will be improved in the first daily builds after the Beta 2 stable release).
We also did some rewriting of the internals, for example to bring more stability to motion blur, and we removed the flipping of the Y and Z axis to make fixing bugs easier in the future.
If you want to get straight to the download, you will find the latest version at:
We’re pleased to unveil Corona Renderer for Cinema 4D Alpha 6 final! We’d like to thank all of you for testing the release candidates and helping us identify and resolve bugs with both the Windows and Mac versions.
Port to macOS: The port has the same features as the Windows version.
Based on Corona 1.6 daily builds: As well as incorporating everything from 1.5 for 3ds Max, the core is based on some of the daily builds released since then.
Simpler UI: Making it easier to find and use Corona features.
Interactive LightMix: Now working in C4D!
Image post processing: The core features such as bloom & glare, LUTs, filmic tone mapping etc have been ported over.
The main purpose of Alpha 6 was the integration of new features from the Corona core, and this meant rewriting a large part of the Cinema 4D version. With such a big rewrite, there were quite a few bugs in the first releases of A6, so it has taken a while for us to reach this final version with those bugs resolved!
Reworking the UI was another major part of this release. We are pleased to say that is complete and there will be only small changes needed between now and the 1.0 release – this means we can start to create help articles and tutorials now that no further major changes are needed to the UI.
Corona Renderer for Cinema 4D is advancing towards its first commercial release, due later this year. We still have a lot of work ahead of us, but in the meantime, please enjoy this FREE version of Alpha v5 for Cinema 4D.
Ales has added the greatly-anticipated Team Render support, CoronaProxy, and VR camera, along with plenty of other improvements and fixes in this version. Below you can see the list of the most important changes and improvements.