Corona Renderer 4 introduced a whole new way of calculating caustics – but are they practical for use in actual production scenes? And what about in animations?
London-based architectural & design visualization studio Recent Spaces are always on the look-out for the ultimate in photo-realism, so their artist Tobias Grendelmeier did some testing to find out and shared their findings with us.
Recent Spaces spoke with us to give a breakdown of how they are adding animation and interactivity to pre-rendered VR thanks to development work they’ve done along with theViewer, to bridge the choice between photorealism and immersion. As part of that, they’ve been taking advantage of Corona Renderer’s compatibility with Phoenix FD too!
There have been quite a few changes to CoronaVR recently, including:
– The ability to link CoronaVR to your Google Drive for easy synchronization of images between your PC and mobile device
– So that you can easily choose to sync either or both versions of the app to GoogleDrive, the Gear VR version of the app has been renamed to “Corona GearVR” (the Android version keeps the same name “Corona VR”)
– The ability to add an icon to run the Corona GearVR version right from your mobile device desktop
– The Corona VrWarp helper object in 3ds Max to create walk-throughs without using any external software
– Improvements in image quality and performance