Stratostorm was founded in December 2014 and is an independently-owned creative production studio, specializing in Visual Effects, 3D Animation and Compositing, with offices in São Paulo and Los Angeles. We spoke with Founder and Exectutive Producer & Business Development, Helena Hilario, to learn more about Stratostorm and their work.
Valentinstudio are a 3D design agency based in Lyon, France, who focus on creating upscale 3D visualizations, including stills and animations. We spoke with the team there to find out more about them, their take on the industry, and what the future has in store.
There have been quite a few changes to CoronaVR recently, including:
– The ability to link CoronaVR to your Google Drive for easy synchronization of images between your PC and mobile device
– So that you can easily choose to sync either or both versions of the app to GoogleDrive, the Gear VR version of the app has been renamed to “Corona GearVR” (the Android version keeps the same name “Corona VR”)
– The ability to add an icon to run the Corona GearVR version right from your mobile device desktop
– The Corona VrWarp helper object in 3ds Max to create walk-throughs without using any external software
– Improvements in image quality and performance
You can do it! VFX (YCDIVFX) have just released yVR, a multiplatform tool for viewing mono and stereo 360 renders – think of it as a kind of “VFB for VR”. We spoke with Artur Leao to learn more about the software, and the company behind it.
2016 was a great year for REWIND, a content production agency working with bleeding-edge technology. We spoke with them about two of their projects – a 360 degree video for the Rolls-Royce 103EX car, and a global launch film for Red Bull Air Race 2016.
In one of the the most detailed looks at automotive rendering with Corona Renderer ever made, Robert Bodis from Owlempires shared some general information on his workflow, plus walk-throughs on setting up no less than six different scenes, including video discussions for four of them!
The Corona VR beta was launched back in July and has changed a lot since then! It’s now available on Android as well as the GearVR; creating VR tours is easier thanks to the updated Warp Editor; and image quality has been improved for the GearVR with correction for chromatic aberration.
In this article we hear from theConstruct about these latest changes, they share some behind-the-scenes info on how Warp points actually work, and take a look at where Corona and theConstruct are heading next. We’ve also opened up the walk-throughs and guides for Corona VR to everyone so you can see how easy it is to create and view your VR content!
Good news everyone! Render Legion is working with theConstruct.co to provide one-click, integrated solution for distributing virtual reality tours!
2016 is shaping up to be the year of Virtual Reality! It has been around for 15+ years, but only now is it finally looking usable and widely accessible. New mobile VR devices like Samsung Gear VR or Google’s upcoming DayDream will make it easier than ever to deliver a simple and quality VR experience to everyone.
We plan to stay ahead with this popular technology, so we’d like to introduce you to the “Corona VR” project, which is co-developed with the promising young startup theConstruct.co.
Guillermo Leal LLaguno of Steelblue created a virtual tour of the San Francisco Museum of Modern Art as his personal project. Click on the image below to experience the virtual tour, and read more to find out how it was made.