20% off 1st year of a yearly FairSaaS license! Use discount code SUMMER19 at checkout – expires Aug 26th

Buy Now

Flexibility

Sometimes reality has to be bent to get the job done.
Be a rebel – break the rules.

Flexibility

Corona Renderer is extremely flexible. While we aim for realism, we also understand how important it is to “bend” physical laws to deliver the results your clients expect. To keep your artistry free, Corona supports numerous reality hacks which allow you to get exactly the effect you desire!

Abandoned House by Irakli Shubashikeli

Flexible Lights

You can make any light source invisible to the camera, as well as invisible to reflections/refractions. Shadows can be turned on or off, and specific objects can be included/excluded from receiving illumination from any Corona light. Backplates can be easily created with the invisible to GI option. 3ds Max default lights are fully supported.

Flexible Lights

Rayswitcher Material

The Rayswitcher material and texture allow a wide range of artistic tweaks when rendering with Corona. Use them to create materials invisible to camera, to create materials that don’t affect GI, to reduce or increase color bleeding, to have an object show differently when it is reflected vs. viewed directly, and more.

Rayswticher Material
The image above uses a RaySwitch material so that the center ball shows a blue material when viewed directly, emits a yellow glow to GI, is red when viewed in reflections, and has a checkered texture when seen through refraction.

Environment Overrides

You can use different environment maps for reflections, refractions and direct visibility from the camera. For example, you can use a clear sky HDRI as a light source and a second cloudy HDRI just for reflections and refractions.

You can also add multiple environment maps and multiple suns, so that you get different times of day in just one render. You can then use LightMix either in the VFB or in the Corona Image Editor to adjust and save those different times of day, all without re-rendering. Read more about LightMix and all it has to offer.

Multiple suns and environments in just one render

Shadow Catcher

Corona implements its own shadow catcher (matte/shadow) solution. It is a single material with all the necessary controls in one place – there is no need to combine special materials with other special texmaps. It works especially well with our interactive rendering for rapid camera and illumination matching. Advanced features, such as light illuminators and matte bump mapping, are of course supported.

Mercedes Benz S-Class Coupe by Ludvik Koutny

VR Support

Using a Corona Camera, you can export images in Spherical or Cubemap format ready for viewing in a wide range of VR applications.

VR Scene by Recent Spaces

While stereoscopic and panoramic images can be used in any VR software of your choice, there is especially close integration with theViewer from theConstruct, allowing you to create and manage your warp points in 3ds Max without the need for an external editor.

Download Corona

We invite you to test drive Corona Renderer for FREE for 45 days without any limitations! Get the demo.

Back to Features Next: Lights

Leave us a message!

Please leave us a message and we’ll get right back.