What’s in development

Welcome to the behind-the-scenes look at what is in development for Corona!

Here we will take a look at features that are already in progress, and longer term plans. Don’t forget to check our 3ds Max Roadmap and Cinema 4D Roadmap for more detailed plans and timescales.

Corona 8 is now out, and we can take a look at the plans for future developments in Corona 9 and beyond. Please remember that these are our general future plans, and not items specifically planned for Corona 9. Since they are only plans it is still possible some of these features may not even appear at all.

New Corona Benchmark

The Benchmark has proven incredibly useful to users when they are considering updating their machines (or just out of curiosity to see how their machine rates), and to CPU review sites and YouTube channels.

However, it has become rather out of date, in particular the scene is just not complex enough and renders too quickly to allow for a more finely-tuned comparison of modern CPUs, as well as being based on a much older version of Corona.

We’ll be setting to work on creating a new Benchmark, which will use the latest version of Corona itself and which will feature a scene that is more challenging so that you can clearly see the differences between current generation CPUs.

Chaos Cosmos gets even more useful

Also, now that Cosmos is working smoothly with Corona, we’ll integrate the materials from the Corona Material Library into Cosmos and remove the Corona Material Library. This means you won’t have to search two places to find the material you are looking for.

It will also remove the need for you to download 4 GB of materials all at once when you install Corona. Instead you will be able to find, choose, and download only the materials you need when you need them. This also opens up the possibility for us to add higher resolution textures.

On top of that, Cosmos continues to expand and in the future will include presets for Decals.

Chaos Scatter grows more powerful

We’re not done adding more power to Scatter. Future plans include:

  • The addition of Presets for common uses such as trees, lawns, etc.
  • The ability to edit individual instances in the Cinema 4D version of Chaos Scatter, so you can move or even delete that annoying tree that doesn’t look quite right
  • Edge trimming to allow greater control of what happens at the boundaries of a scatter
  • Various optimizations for performance and ease of use

PRG Clear Sky model expands its capabilities

We are looking into the possibility of adding a night sky mode to the PRG Clear Sky, and also to the possibility of geolocation, which would make the Corona Sky more flexible than ever.

Chaos Cloud compatibility

Turn your machine into a supercomputer! Chaos Cloud handles everything for you automatically, from licensing and uploading your scenes to launching virtual machines, and removes the need to worry about feature compatibility, missing texture maps, and other problems that can come with remote rendering solutions. Best of all, it will be available right inside Corona itself, so a single button press is all that’s needed to get your renders in record time, with no special preparation needed.

Work happening under the hood

Corona 8 added a lot of major features — more than than any previous release, in fact. After that big focus on new features, now we’ll be taking a step back and working on Corona under the hood, to lay the groundwork for future improvements and new features.


For the most regular updates, and in more detail, you can check our roadmaps for 3ds Max and Cinema 4D. Keep in mind that these are tentative, as development of any software cannot be predicted with 100% accuracy!