Author Topic: Selfintersection artifacts near scene origin  (Read 3887 times)

2015-10-28, 21:04:21

Tanakov

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So Im not sure how to call this, yet I think this can be described as a bug.

You can open the scene, rotate the mirror and it creates some kind of artifact.

The bug "works" only when object is near 0,0,0
« Last Edit: 2016-08-19, 17:49:54 by Ondra »
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2015-10-29, 13:33:00
Reply #1

maru

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Can't reproduce it with RC3 or RC5. Someone else's tests would be appreciated.

2015-10-29, 14:05:22
Reply #2

Frood

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Could also not reproduce with

- Max 2014 + Corona 1.1.1
- Max 2016 + Corona DB 1.3

The image looks like there was some environment map involved but the test scene had none.

Good Luck

Never underestimate the power of a well placed level one spell.

2015-10-29, 14:13:31
Reply #3

atelieryork

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I stuck a coronasky in the env and it renders fine. No artifacts.
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max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-10-30, 11:26:29
Reply #4

Ondra

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I was able to replicate this when rotating the plane. When moving the plane away from scene origin, the problem disappears. Fix will be possible, but it will take some time, so stay tuned
Rendering is magic.
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2015-10-30, 11:57:25
Reply #5

maru

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funny, yesterday I checked it with the same file and same version of Corona and Max and it wasn't there, and now it is.

2015-10-31, 10:06:19
Reply #6

Tanakov

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Play the Xfiles theme Maru :)

I dont think that this is some kind of ground breaking bug. Just puting a frendly tag on it.

Have a nice day.
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2015-11-06, 16:41:20
Reply #7

maru

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2015-11-06, 17:30:24
Reply #8

Ondra

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it was not fixed yet (it will require much more testing to be sure the fix does not make something other worse), moving back
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)