Author Topic: Light material in Ray-Switch  (Read 7303 times)

2016-01-28, 12:21:03
Reply #15

maru

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Here is the scene + example. I made two "black" materials. One will occlude the light, and the other one uses rayswitch to let it glow.
I know that this is not a real solution, but it's the only one I could think of...

2016-01-28, 12:43:00
Reply #16

mraw

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thanks a lot. Yes, that's working fine.
Can we conclude that GI-slot in combination with light-material behaves oddly?
I would love to hear what Ondra might have to say about this.

2016-01-28, 13:03:49
Reply #17

maru

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Behavior of rayswitch+light seems counter-intuitive, but let's wait for Ondrej's explanation. I already notified him.

2016-02-03, 19:03:01
Reply #18

Ondra

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this is limitation of the fake system, light emitters cannot be ray-switched. When you disable emission, you turn the light into self-illumination, which is computed differently and can be ray-switched
Rendering is magic.
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