Author Topic: 1.6 Daily builds changelog  (Read 21476 times)

2016-10-10, 15:27:35

Ondra

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Daily builds are available in the usual place: https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015-daily-builds



So far just removing some dead code ;)
« Last Edit: 2016-10-27, 14:37:28 by maru »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-25, 23:17:18
Reply #1

Ondra

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lets start!

Bugfixes

  • Fixed .conf error popups on startup when running Corona under windows user with unicode name
  • Fixed: settings scatter density to 0 did not actually remove all instances
  • Fixed: interactive not updating when changing fstop: https://forum.corona-renderer.com/index.php/topic,13428.0.html
  • Renderstamp now fully supports unicode
Improvements
  • Added option to keep the CoronaLight white for direct visibility even when using highly directional emission distribution
  • Glare speedup by 33% (esp. with low glare blur)
  • Update to embree 2.12: generally faster performance (2-3%) and lowered memory consumption (esp. when using motion blur)
  • Autosave now creates folders automatically when set to use nonexisting folder, instead of failing
  • Updated interactive doc: http://corona-renderer.com/doc
  • Removed lighten, darken operations from mix tex (identical to min, max - updated min, max description)
  • Maxscript: added method getRenderType, removed isRendering: https://corona-renderer.com/wiki/maxscript
UI
  • Scatter dialog sizing improved
  • Fixed system settings dialog layout
  • Added clarifying warning to Output texmap - that affected by color mapping is not compatible with changing postprocessing during render
  • .conf parsing error message now shows location of the problematic file
  • out of memory error message improved
  • Added clarifying message when mtl editor preview is disabled in interactive
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-12-01, 15:57:15
Reply #2

Ondra

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the big one is here! hopefully everything works ;)


Major new features
  • Added fuzzy render regions in corona VFB - click and drag region while holding ctrl
  • Mix Tex now works with bump mapping in all modes, properly blending individual map bump results
  • LUTs no longer clamp overbright values, instead they extrapolate
  • Added curve color mapping controls
  • Added stereo perspective camera
  • Added Corona triplanar (blended box) texture
Bug fixes

Speed improvements

  • LUT parsing speedup: 3-5 times faster
  • Around 20% faster bloom & glare computations using 16-bit floats on computers supporting F16C instruction set extension (Intel Ivy Bridge and later). This should have no effect on the visual quality, but can be disabled in devel/experimental rollout in case of any problems.
  • Significantly improved sampling of HDR environment maps with significant contrast (for example with baked-in sun). Renders with HDRI should now have up to half the noise for same rendertime.
Minor improvements
  • Remove fireflies denoising mode now works for render elements
  • Lowered memory requirements of denoising render elements
  • Denoised render elements elements are now displayed as soon as ready, one-by-one - corona no longer waits until all denoised elements are computed
  • Added new render stamp variables: corona build name (%bn), preprocessing time (%ptp), number of CPU threads (%ct)
  • System-wide settings are now versioned to rule out conflicts when changing between daily builds and stable version
  • CoronaBitmap bump mapping now works outside of Corona
  • Added sRGB (Photoshop-matching) invert option to CoronaOutput
  • Added support for 3ds Max stereo camera plugin
  • Distance texture now shows warning in the render when no node is plugged in
  • gi.hdCache.* parameters renamed to gi.uhdCache.*
  • Updated the scatter lister script to 1.01:
    • Added a version number to the header of the program
    • Lister window now resizes to be high just enough for all the scatters to fit, saving space
    • Fixed crashes when instancing and referencing scatters (Lister now shows both instances)
    • Minor bug fixes and performance increases.
UI
  • Added LUT controls into VFB postprocess tab
  • Added taskbar progress bar to 3dsmax during rendering
  • Fixed glitch in CoronaMtl UI
  • Added tooltips to Corona Color Picker
  • Skinned checkboxes in Corona VFB
  • Changed maximum value of mtl editor quality to 50
  • Opacity cutout/clip checkbox in CoronaMtl changed to be off by default
  • Long dropdowns in VFB render passes select are no longer clipped by the bottom end of VFB window
  • Flip green checkbox in CoronaNormal is now on by default
  • Changed defaults of bloom and glare intensity to 1 (with default for “enable” checkbox remaining at false)
  • Corona buttons are now drawn with different color when disabled
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-12-13, 01:08:13
Reply #3

Ondra

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New features
  • Significantly improved refresh rate of interactive rendering when moving viewport quickly. Difference is most observable in simpler scenes
  • Added support for 3dsmax “2D Pan Zoom” feature in interactive rendering (max 2014+)
  • Recently used LUTs are cached in memory to allow faster switching between them.
  • Added support for zooming-in in Corona VFB during interactive rendering. The renderer automatically focuses on visible area

Improvements
  • Improved adaptivity and denoising results in some rare cases.
  • Reverted “flip green” default change from previous dailies since there is no clear consensus on what the option should be by default
  • Fixed cubemap + blowup + displacement rendering
  • Fixed noise amount sometimes computed incorrectly in image: https://corona-renderer.com/bugs/view.php?id=2369
  • Fixed freezes when changing tone mapping controls in VFB (introduced in previous daily)
  • Fixed crash when switching between interactive and regular rendering (introduced in previous daily)
  • Fixed Corona VFB history showing black images when used with region render
  • Fixed denoising turning image out of render regions black https://corona-renderer.com/bugs/view.php?id=2290
  • Faster drawing of image in docked VFB
  • Fixed bug with taskbar progress being stuck sometimes
  • Denoising is now no longer crashing when out of memory, instead error message is displayed
UI
  • Added tooltips for triplanar tex
  • Denoising is now properly disabled when rendering only elements
  • Fixed Shift+Tab not working on some elements in Corona VFB
  • Improved combobox drawing
  • Fixed combobox sometimes not closing (introduced in previous daily)
  • Fixed checkbox in corona VFB sometimes drawn without skin
  • Corona combo box now has scrollbar if enough items are present
  • TAB key in Corona postprocessing VFB tab now goes through all adjustable controls
  • Made the focused checkbox border less prominent
Curves controls
  • Made curves ajustment more responsive
  • When zooming in/out in curves control, histogram now updates accordingly
  • Improved how equalize in curves work with HDR images
  • Curves controls is now closed when VFB is closed
  • Curves window is no longer always on top of non-3dsmax windows
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-09, 22:42:14
Reply #4

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-11, 21:28:15
Reply #5

Ondra

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Fixed denoising not working

New DR - experimental
  • Improved UI DR server + DR tab in VFB
  • Slaves report their current status to master
  • Showing memory usage of slaves
  • Customizable names of slaves
  • 3dsmax on slaves is spawned immediately after DR server starts
  • Slaves now automatically gather missing assets from master and cache them locally
  • Adaptivity + DR now works
  • DR slaves now respect VFB regions, region layout on slaves is updated every time they send the results to master
  • Better response of DR: sends results faster
  • Improved anti-aliasing in DR when every slave renders only a few passes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-02-24, 16:38:15
Reply #6

Ondra

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Resuming dailies after big rewrite

New features
  • Added cross and mirror ball environment modes to Corona Bitmap
  • Added image sharpening/blurring to postprocessing controls
  • Added linear exposure to Corona Output map
  • Added object space normal and object gradient modes to CoronaDataTex
  • Added tone mapping on/off checkbox to Corona VFB
  • Added on/off checkboxes to lightmix groups in VFB
  • Added lens distortion support (3ds Max physical camera) - both cubic and texture modes are supported
  • Added frequency spinners to Corona Multimap
  • Added color swatches to triplanar texture
  • Added option to bake lightmix into the scene - still very experimental - does not work with instanced lights for example
Improvements/fixes
  • Previous denoised image is no longer destroyed when re-rendering only a region with clear VFB off
  • Fixed denoising values from last render remaining on screen during next render
  • Fixed Corona EXR opening  in photoshop and took safety measures so it wont get broken in the future again
  • Improved quality of rounded edges shader
  • Vignetting is now no longer applied when using spherical/cylindrical/cubemap camera
  • Vignetting is now applied before other tone mapping, resulting in improved more dynamic look
  • Added collapsible groups to Corona fb
  • Generally improved speed by using better random sampling
  • Reduced flickering of the stats VFB panel
  • Bloom&Glare is now always disabled on Corona DR slaves, slightly lowering memory/cpu usage
  • Relative error is now shown with 2 decimal places
  • Fixed incorrect characters sometimes appearing in autosave filenames, disabling them: https://corona-renderer.com/bugs/view.php?id=2433
  • Improved the way expanding variables in autosave works - now it is possible to use for example D:/autosave/%f/autosave.exr to save each scene autosave into different subfolder (with subfolders created automatically)
  • Vfb regions: scaled together with image instead of being removed on render start
  • Vfb regions: saved in max scene
  • Vfb regions:can be disabled and later re-enabled (dropdown in menu)
DR bugfixes
  • fixed a bug preventing user from cancelling DR
  • fixed textures not working when rendering with backburner
  • fixed CPU load on slaves when no render is running
  • fixed rendering of black images on slaves when VFB region is used
  • fixed DR not being cancelled when render is stopped during GI precomputation
  • fixed incorrect number of passes received from slaves
« Last Edit: 2017-02-24, 17:16:18 by maru »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-02-28, 21:31:03
Reply #7

Ondra

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mostly DR bugfix daily


  • Lightmix is now computed in Wide RGB, same as normal rendering, to make its postproduction effect match more closely what Corona renders
  • UI: Fixed Lightmix tab not showing correct controls first time rendering after opening 3dsmax
  • UI: Shadowcatcher mtl: Fixed tooltip for “use matte projection mode”, hidden unused “keep aspect ratio control”
  • UI: added feedback message after clicking Setup Interactive LightMix informing how many lights/elements were created
  • Internal 3dsmax Corona name changed to just CoronaRenderer so every version of Corona can be invoked from maxscript using the same command
  • UI: Deleted nodes no longer count towards number of included/excluded nodes on include/exclude buttons
  • UI: Setup lightmix button is now greyed out while rendering
  • Fixed some LUTs not loading: https://corona-renderer.com/bugs/view.php?id=2498
  • UI: low memory message now prints system used memory and statistics of individual corona subsystems memory usage (currently only framebuffer)
  • Corona VFB title is now system-wide modifiable property - works with all render stamp placeholders, and few more. Changed default to show camera name and frame number
DR
  • Fixed Corona proxy not being rendered by DR slaves
  • Fixed scrollbar in DR tab
  • Pass limit now works correctly with DR
  • Slaves no longer fetch assets from master if the assets are stored in shared network folder
« Last Edit: 2017-03-01, 08:45:52 by maru »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-01, 19:32:31
Reply #8

Ondra

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  • Fixed which controls are frozen and which not when enabling/disabling tone mapping
  • Fixed VFB title being reset on render end
  • Flipped channel output in object space normal and object gradient modes of data tex to improve compatibility with substance designer
  • Reduced black fringe around lights when using sharpening
  • Fixed: lights not assigned to light select elements correctly when not using lightmix, but only light select elements [size=78%]https://forum.corona-renderer.com/index.php/topic,15085[/size]
  • Fixed displayed element type in render to texture UI for corona bake render elements
  • Fixed incorrect scaling of VFB regions when resolution changes
  • Fixed crash of DR slaves on scenes containing XRefs
  • Fixed VFB stats panel not showing statistics if another panel was displayed during render
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-06, 21:58:18
Reply #9

Ondra

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Big IR and DR bugfixes:
  • Estimated remaining time to finish render is now also computed from noise level, if noise limit is set
  • Distance tex now properly handles particle objects
  • Low memory warning now shows more info
  • Installer Unpack behavior improved: now it unpacks by default to actual folder, and opens the selected folder after unpacking
  • Added Psycho random sampler
  • Improved triplanar texmap filtering, fixed bump mapping working incorrectly in triplanar texmap https://corona-renderer.com/bugs/view.php?id=2457
  • Fixed: slow IR update rate when using physical camera https://forum.corona-renderer.com/index.php/topic,12115.0.html
  • IR improvement: scene is not entirely reparsed sometimes when not needed
  • Fixed: IR restarting when viewport selection changes with command panel open https://corona-renderer.com/bugs/view.php?id=2163
  • Fixed: IR restarting when changing editable poly subselection mode (vertex, line, poly, …) without modifying anything
  • Fixed: IR restarting when just selecting vertices/polygons in editable poly (without modifying them)
  • Fixed: command panel in Corona VFB still taking over scrolling when hidden
  • Changed default VFB history folder limit from 512MB (too low) to 2GB
  • Improved adaptive image sampling
  • Fixed: VFB window closing immediately after texture baking
  • Added option to denoise texture baking (RTT) render elements
  • DR: Fixed master waiting endlessly for final EXR dumps
  • DR: Fixed issues when assets were stored in folders with non-ascii characters
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-08, 10:40:06
Reply #10

Ondra

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Important bug fixes!

  • Fixed: Distance texmap + animated objects do not update properly in animations
  • Fixed: slow pixel probe in Corona VFB when using bloom & glare
  • Added image individual image filters description into tooltip
  • Fixed IR restarting the first time user clicked into a viewport
  • FIxed instancing not working on objects with deformable motion blur
« Last Edit: 2017-03-08, 11:26:26 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-09, 10:25:25
Reply #11

Ondra

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quick daily with some more fixes:
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-15, 01:42:53
Reply #12

Ondra

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  • Improved texture filtering for displacement and triplanar texture
  • Fixed in previous dailies, but mentioning it for completeness sake: incorrect motion blur value used in IR when rendering with physical camera
  • Fixed UI layout issues for system-wide setting, CoronaLightMtl
  • CoronaLightMtl: fixed exclude + button not freezing with the main exclude button
  • Added Gbuffer override to LightMtl (for more than 16 values)
  • Changed AO default samples parameter from 16 to 12, since the new sampler samples more efficiently - same quality is achieved with less samples
  • DR: “waiting for nodes” window timeout fixed - now timeout happens after 10 seconds of inactivity from all nodes
  • Fixed: crash when zooming our a huge render with renderstamp in VFB
  • Fixed: autosave not accepting folders with spaces in them
  • Fixed: indexed color bitmaps loading incorrectly in CoronaBitmap
  • Fixed: resizing of interactive Corona VFB on 4k displays
  • Added gamma control to CoronaOutput map
  • CoronaScatter instances with align to normal ON are no longer rotated 45 degrees on some geometries
  • Fixed crash on collecting data from slaves in DR
  • Reworked layered mtl UI
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-16, 00:47:11
Reply #13

Ondra

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  • Added falloff to wire tex, made it work with bump mapping
  • Fixed issues with point cloud display (with a little performance drop in viewport)
  • Lightmix coefficients now stick with their render elements, even when deleting a layer
  • Fixed lightmix Bake to scene behavior when using instanced lights
  • Fixed lightmix bake to scene with photometric lights
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-16, 19:37:17
Reply #14

Ondra

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  • Added initial support for Render To Texture projection modifier. Note that we need user feedback from betatesters to make it production proof
  • Fixed a dot appearing in middle of image when using lens distortion https://corona-renderer.com/bugs/view.php?id=2516
  • Sharpening and blurring can now be used at the same time to break pixel-perfect noise
  • FIxed rare cases of Corona locking up when using bloom & glare
  • Fixed master sometimes not finding slaves when searching LAN
  • Slaves found through Search LAN now show user specified names instead of hostnames
"Setup Interactive LightMix" button now launches a new dialog with additional configuration
  • Multiple options to group lights to LightMix layers: by groups, by instances, no grouping
  • Preview of number of elements created & consumed memory
  • Better warning display
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)