Author Topic: Bloom-Glare bug  (Read 2475 times)

2016-11-07, 23:33:41

kozemorda

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I'm render scen (corona 1.5.1)

This occurs on the 3 or 4 pass

2016-11-08, 00:26:39
Reply #1

Ryuu

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What's the render resolution and the render time when these images were taken?

The bloom and glare is computed asynchronously and may take a very long time for larger images. Depending on the image size it may take up to few minutes for the effect to show and the first iteration is computed based on the image just after the rendering has started, which may not contain all the light sources, so there are usually major differences between the first and second B&G iteration.

2016-11-08, 00:32:05
Reply #2

Ondra

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It looks like a NaN bug - can you share the scene? http://corona-renderer.com/upload
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-08, 08:00:47
Reply #3

kozemorda

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Yes, it is good. I have shared. File:
1478588167_scene.zip

2016-11-08, 13:44:17
Reply #4

kozemorda

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Is there any news?

2016-11-08, 14:24:18
Reply #5

Ryuu

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Ondra is already working on this issue. It looks like the source of the problem has been found and we just need to implement proper fix.

2016-11-09, 00:02:53
Reply #6

Ondra

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fixed
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-09, 09:54:54
Reply #7

kozemorda

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Well done Batman!

2016-11-21, 13:29:13
Reply #8

kozemorda

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