Author Topic: Blender Exporter v3 released  (Read 2993 times)

2017-01-11, 03:33:21

blanchg

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The latest release of the exporter is available: https://bitbucket.org/coronablender/render_corona/overview

It requires the latest Corona Standalone too (link available from the above page)

This brings some of the newest features to the standalone thanks to Ondra and the team!

Lookup Tables now work better as does the UHD Cache.

There are new settings for the sun, now the color can be calculated for you based on angle which is awesome!  If your scenes are too bright then turning down the Color Multiplier is required.  The default multiplier will likely change in a new release shortly.

Please raise any bugs you find and I will see what I can do.

2017-01-11, 09:38:07
Reply #1

novena

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awesome blanchg!

will give it a try as soon as possible, thanks for your hard Word!
best
V

2017-01-11, 17:18:43
Reply #2

burnin

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Lovely, thanks.

Here 's What's New:
Quote
Update 11th Jan 2017 v3.0.0

    New sun settings, first try turning down the Color Multiplier
    LUT's work correctly (fixes Issue #55)
    UHD Cache works a bit better
    Compatible with the latest corona standalone release

Setting Sun Color Multiplier, Value to 0.1 conforms to previous results ;)

& Few Corona VFB problems:
- Denoising doesn't work (calculates but nothing shows up)
- Curves don't work (can be checked but no Editor available)

UHD calculates faster.
Resulting image has less noise with same level sampling.
:D ... basically as shown on a YT Preview: 1.6 Daily Builds


2017-01-11, 21:46:43
Reply #3

Ondra

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I released new standalone with fixed denoising
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-11, 23:15:03
Reply #4

blanchg

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Thanks @Ondra it works great! with path tracing and uhdcache there seems to be a lot less noise from the raw renders

And thanks to @burnin too for helping out both here and at blender-artists!


2017-01-12, 07:31:54
Reply #5

Rp2

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@Ondra Sir please.. Legacy standalone !!
Best way to predict the future is to create it..

2017-01-12, 14:04:30
Reply #6

warlock

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Thank you guys...

2017-01-13, 13:16:55
Reply #7

menfius

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It's Great, thanks!
Is there the PBR Shading like on this video?

2017-01-13, 13:49:53
Reply #8

blanchg

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Most of the options in that video are supported though differences between 3DS and Blender mean some tweaking might be required.

2017-01-13, 16:14:29
Reply #9

menfius

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Ok, I supose that it is not that simple. Are you planning to add this features? Do you now tutorials for corona node materials in blender? I followed the tutorial for 3ds something is different.

2017-01-13, 20:23:39
Reply #10

blanchg

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chocofur.com has some excellent tutorials they are for a previous version but most of it is the same

2017-01-14, 00:37:02
Reply #11

melviso

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2017-01-14, 13:15:55
Reply #12

menfius

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Thank you for the support, It is a Great work!

2017-01-18, 16:12:45
Reply #13

maru

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Here is an irrefutable proof that the plugin does work. ;)

2017-01-18, 21:26:38
Reply #14

blanchg

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