Author Topic: Corona 1.6 Release Candidate 1 is out now!  (Read 4089 times)

2017-04-07, 21:32:58

TomG

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Corona 1.6 Release Candidate 1 is out now!

Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location: https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40a

We welcome your testing and feedback to catch any remaining bugs or other issues. The Release Candidate should be stable, but we need your testing in the real world to confirm any remaining issues - 1.6 final should be out in around 2 weeks, to allow time for that testing.

Here's a taste of some of what is new:
- Up to 200% speed boost in scenes where direct lighting from HDRI is dominant
- New stratified random sampler provides significant noise reduction for the same render time
- The terminator fix
- Subsampling for even faster Interactive Rendering
- Corona Image Editor for denoising, LightMix, post-production, outside of any 3D software; can also apply Corona post-production effects such as tone-mapping, bloom & glare etc to any image in EXR format, not just Corona renders
- Baking LightMix into scene
- Checkboxes to easily turn LightSelects on and off in LightMix
- New automatic LightMix creation allows LightSelects to be created by instances, groups or individual lights, reports memory requirements for each option, and allows enabling of Denoising on all LightSelects automatically if desired
- Improved scattering - on splines, in regular patterns, scatter lister button, and other improvements
- Reworked DR - assets sent automatically where required, noise limit and adaptivity works, 3ds Max prestarted on slaves, improved information on status and memory use on master and slave machines, and more
- Curves, and Sharpening/Blurring in the VFB
- VFB UI overhaul (collapsible groups, re-arrangeable tabs, LUT selection from the VFB, customizable title bar)
- IR zooming now focuses processing only on that area (Interactive Rendering ONLY)
- Render region improvements: fuzzy render regions, render regions saved with the scene, and more
- Triplanar mapping
- Corona MultiMap improvements: Frequency spinners and gamma randomization
- Corona Lights with directionality no longer render as black
- RoundEdges gives improved results
- RTT Projection Modifier support, and RTT rendering can have denoising applied
- Memory optimizations
- View rendering progress on the Windows taskbar
- Non-360 stereo rendering
- Bloom and glare now work on 360 VR renders
- Support for 3ds Max 2D pan and zoom
- Support for 3ds Max lens distortion
- And much more!


Thanks!
   Tom
« Last Edit: 2018-03-12, 15:22:39 by maru »
Tom Grimes | chaos-corona.com
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2017-04-07, 22:17:48
Reply #1

romullus

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  • Let's move this topic, shall we?
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- RTT Projection Modifier support, and RTT rendering can have denoising applied

Hmm, RTT in projection mode is still broken...
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-04-07, 22:31:49
Reply #2

Noah45

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tut's: each improvement or new feature linked to a tutorial or detailed description would be good for us RT. brainers!
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3DMax 2020/Corona Version: 6DB

2017-04-07, 23:58:00
Reply #3

vapors

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Good News. Im trying...

2017-04-08, 01:12:34
Reply #4

Guilherme

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Great improvements! Starting the tests here...

Any plans on caustics improvements? example - pool water caustics effect

Thanks!

2017-04-08, 12:26:23
Reply #5

wiktorstankiewicz1

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There is a problem with the number of passes that it claimes a slave machine did in DR rendering. In my scene it went in a few minutes up to 150 passes, then next couple of minutes i have 750 passes, but noise limit changed from about 5.6 to 5.1. Should also mention that main pc did only 25 passes while slave did more than 700 but it's only about 2 times slower, so that can't be correct.

2017-04-08, 15:57:32
Reply #6

ask3r

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Is this RC1 build compiled for 3ds max 2012 also? Or only final will be?

2017-04-08, 21:53:06
Reply #7

ihabkal

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There is a problem with the number of passes that it claimes a slave machine did in DR rendering. In my scene it went in a few minutes up to 150 passes, then next couple of minutes i have 750 passes, but noise limit changed from about 5.6 to 5.1. Should also mention that main pc did only 25 passes while slave did more than 700 but it's only about 2 times slower, so that can't be correct.

the problem that has been since the first beta after 13th December.
these 700 passes are black renders.

2017-04-10, 12:43:06
Reply #8

cecofuli

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