Author Topic: Interactive rendering  (Read 59110 times)

2012-11-23, 11:25:10

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Currently only experimental feature in standalone version:
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-23, 11:47:51
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12758
  • Marcin
    • View Profile
Just saw it on fb. Great. Does it support motion blur, dof, etc? Is it the same thing as standard non-interactive Corona Renderer, only updating on every viewport change?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2012-11-23, 13:00:33
Reply #2

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
It is 100% the same, I am not planning on doing some half-assed interactive/gpu/... version of Corona
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-23, 13:21:01
Reply #3

Paul Jones

  • Active Users
  • **
  • Posts: 168
    • View Profile
Liking the look of it :)

2012-11-23, 13:39:43
Reply #4

andreupuig

  • Active Users
  • **
  • Posts: 59
    • View Profile
    • APtecture
Very good news!
Hope to test it soon. If it's the same it works also with proxies?

2012-11-23, 13:44:37
Reply #5

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Very good news!
Hope to test it soon. If it's the same it works also with proxies?

definitely. Everything is supported, although cached GI methods may not be as interactive as this path tracing
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-23, 17:44:34
Reply #6

lacilaci

  • Active Users
  • **
  • Posts: 749
    • View Profile
Very good news!
Hope to test it soon. If it's the same it works also with proxies?

definitely. Everything is supported, although cached GI methods may not be as interactive as this path tracing

NICE JOB!

2012-11-23, 21:11:06
Reply #7

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile
OMG this is just great to see !!! hope it will be good also for legacy build :s

2012-11-24, 12:41:50
Reply #8

hglr123

  • Active Users
  • **
  • Posts: 113
    • View Profile
Finally it's here :)
Thanks!!!

BR!

2012-11-25, 19:52:59
Reply #9

Dom74

  • Active Users
  • **
  • Posts: 95
    • View Profile
I wanted to test interactive renderer, but always crashing (both release an assert).
How do you run it ? maybe a specific syntax ?

2012-11-25, 23:33:45
Reply #10

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
OMG this is just great to see !!! hope it will be good also for legacy build :s
Yes. As I've said, the output is 100% identical to regular rendering.

I wanted to test interactive renderer, but always crashing (both release an assert).
How do you run it ? maybe a specific syntax ?
It is quite experimental feature, so you need to do this:
1) export the scene from max via the export button
2) locate the folder with export.conf/scn/mtl/obj + Corona-#####.conf on the disk
3) copy all standalone binaries into it
4) run the corona-xxxx.exe export.scn from that folder
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-26, 01:28:52
Reply #11

Dom74

  • Active Users
  • **
  • Posts: 95
    • View Profile
I have made an export and found files :
export.conf
export.scn
export.mtl
export.obj
but can't find "Corona-#####.conf" (???)

copied all files from "!CoronaStandalone - interactive" into the export folder
launched CoronaStandalone_Release.exe and obviously, crashed.
I need a little more help...

2012-11-26, 01:44:20
Reply #12

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
#### is some number. The file is named for example Config-46591.conf (sorry for the mistake).

Create a .bat file, put:
CoronaStandalone_Release.exe export.scn
into it and run it
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-26, 10:27:07
Reply #13

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile
ok i've found how to export, will test this
« Last Edit: 2012-11-26, 10:30:13 by Chakib »

2012-11-26, 11:07:52
Reply #14

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile
guys, i've checked "export scene only" but nothing happens, how do you export and where can i found the exported scene ?
« Last Edit: 2012-11-26, 11:11:13 by Chakib »