I would like to warn you about one ugly shadow catcher bug. It seems that use environment for off-screen rays feature is broken, and returns wierd distorted version of the environment map, so the geometry with ShadowCatcherMTL will show up weird things on places that are outside of camera's field of view. Those things then show up in the car reflections as well. :( I have suspicion that's what's happening on your recent render (which kicks ass btw!).
It will be fixed very soon, probably in a day or two, so i will let you know once build with the fix is available. For the time being, i use cut tool to precisely cut away all the off-screen parts of the ShadowCatcher plane.
Here's what i mean. Observe the reflection on the ground in that mirror box:
BTW it only happens if using HDRI + backplate workflow. Should not happen with HDRI only workflow.