Author Topic: Moscow city traffic center (ANIMATION)  (Read 26363 times)

2015-09-18, 13:52:00

fobus

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Commercial animation of Moscow city traffic center (TSODD) operation.


Engligh subtitles (but alternate ending)
« Last Edit: 2015-09-18, 15:29:02 by fobus »

2015-09-18, 15:05:36
Reply #1

mitviz

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wow, i would love to see a tutorial making of of this
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2015-09-18, 15:15:10
Reply #2

maru

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I have one big problem here. Is the whole environment 3d, or is it CG composed over real life footage? o_0
Marcin Miodek | chaos-corona.com
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2015-09-18, 15:18:00
Reply #3

Cyanhide

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Holy sh*t that's pretty ffing amazing.
If I really had to nitpick, I find the red car a bit over saturated.

But shit that's impressive.
All 3D or?

2015-09-18, 15:25:48
Reply #4

fobus

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I have one big problem here. Is the whole environment 3d, or is it CG composed over real life footage? o_0

All 3D or?

All CG as always.

2015-09-18, 15:30:44
Reply #5

jetcrow

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awesome work! how long you did it?

2015-09-18, 15:34:53
Reply #6

fobus

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awesome work! how long you did it?

One month from start to finish. It was good client that has not any boring comments, so it was pretty fresh project.

2015-09-18, 15:55:44
Reply #7

Cyanhide

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Honestly, hats off, pretty impressive!

2015-09-18, 16:24:37
Reply #8

RolandB

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I have one big problem here. Is the whole environment 3d, or is it CG composed over real life footage? o_0
I thought the same thing... well, Fobus is a warrior !
Portfolio on Béhance
http://www.behance.net/GCStudio

2015-09-18, 19:16:25
Reply #9

romullus

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If not people and camera i wouldn't notice it's CG. Freaking awesome!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-09-18, 19:47:57
Reply #10

mitviz

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i wonder what render times were like, you need a render farm to pull that off
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2015-09-18, 20:39:23
Reply #11

fobus

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i wonder what render times were like, you need a render farm to pull that off

Render times were something about 1-2 hours per frame (1280*720). It was rendered at our small renderfarm.

2015-09-18, 21:27:27
Reply #12

mitviz

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my lord, that's like ages to render
Mitviz
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2015-09-18, 22:26:10
Reply #13

AnubisMe

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2015-09-18, 23:15:43
Reply #14

Tengiz

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Nicely done! Awesome vegetation!

2015-09-19, 04:36:41
Reply #15

yolao

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This is an amazing work. The realism is fantastic.

Can you please answer this questions..
-Can you tell me please how did you build all the city assets with all textures and details?

-Also, how did you make all the people walking around, talking?.., did you use a crowd simulation?

-How many people worked on the proyect?

Thanks

2015-09-19, 06:45:13
Reply #16

Nkv3d

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Great work guys! my congratulations!
How much RAM your scene ate?
Because I'm doing the animation too, and everything great in corona, especially with speed, but she eats too much memory (

2015-09-19, 16:45:21
Reply #17

fobus

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- City assets was built for this project specially except the buildings (from library). We're done all the street signs and other things by photo references. Testures for them was created from photos too (we're had a photo session in city centetr for this).

- All the people animated in Anima by AXYZ and imported in 3ds max for rendering.

- This project was done by 3 modellers and me as visualizer and composer in 4 weeks.

- Ram needed for rendering hugest of clip scenes was about 16-20Gb. But some scenes with moving trees and motion blur eated up to 32Gb of RAM.

2015-09-19, 16:55:14
Reply #18

Adanmq

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wow. Very impressive work, in some sequences i miss a little bit of MB.

can you share something about the making off the buildings?, they look very nice.

2015-09-19, 20:10:53
Reply #19

yolao

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- City assets was built for this project specially except the buildings (from library). We're done all the street signs and other things by photo references. Testures for them was created from photos too (we're had a photo session in city centetr for this).

- All the people animated in Anima by AXYZ and imported in 3ds max for rendering.

- This project was done by 3 modellers and me as visualizer and composer in 4 weeks.

- Ram needed for rendering hugest of clip scenes was about 16-20Gb. But some scenes with moving trees and motion blur eated up to 32Gb of RAM.

Great, thanks for the info.

2015-09-19, 20:37:33
Reply #20

denisgo22

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in a moment where the car goes from the parking lot you can see that there is no one behind the wheel.
It looks a bit strange

2015-09-19, 22:19:29
Reply #21

fobus

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There is a driver and a passenger in a car if You mean first shot with mazda car. Look one more time :)

2015-09-20, 07:27:50
Reply #22

Nkv3d

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Thanks for the info! Unfortunately my scene also eats 32 gigobayta RAM. So we have to wait Out of core rendering ...
By the way,I really love how Arnold works with huge scenes.
PS
You guys from iCube right?

2015-09-20, 08:28:24
Reply #23

fobus

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Yes, we're iCube.

RAM usage in Corona is one of its weaks of course. As we moved from Vray we've had to increase RAM from 20 to 32 Gb.

2015-09-21, 18:30:23
Reply #24

yagi

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this is beyond amazing!... what plugin did u use to animate the cars...madcar? are the humans 3dsmax populate?

2015-09-21, 20:10:40
Reply #25

fobus

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- All the people animated in Anima by AXYZ and imported in 3ds max for rendering.
- Cars are animated with madcar plugin.

2015-09-21, 21:40:53
Reply #26

atelieryork

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Amazing work, really. Hats off!

Which pack for the animated trees?
Alex York
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www.atelieryork.co.uk
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2015-09-22, 06:29:45
Reply #27

fobus

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2015-09-22, 12:04:57
Reply #28

dartofang

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looks real.. great job on the animation guys.

2015-09-22, 14:05:47
Reply #29

denisgo22

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This work shows that the well-Corona render
still requires a lot of great improvements /
Why so tormented and render each frame about hour,
not even HD, only 1280/720, with a crazy memory consumption /about 32GB/
on the border of possibilities computing system
if the same result is possible with a much lower cost
make such in Vray render/

2015-09-22, 14:15:11
Reply #30

fobus

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It's not so simple.

Corona make it possible to quickly set up well-looking scene and render it with animation at one pass without any issues. This is not that simple in Vray if You compare with it.

2015-09-22, 14:45:04
Reply #31

denisgo22

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Yes it is
I work with Vray about 6 years and I know it,
because of this I'm working right now in Corona render
I want to say that, i never makes quick commercial works in Corona
because it still does not work good with heavy complex scenes/
But in Vray, for example You can get similar results if you use the HDRI+BruteForce
as render engine and rendering each frame about 30 min, with no extreme memory limits,
and in Full HD resolution/

I'm not talking about fakes
which accelerates render in hours/

2015-09-22, 15:43:21
Reply #32

denisgo22

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For example:
With Corona  very simple and fast to make this kind of rendering;



In other words, close-ups, one objects render and all in resolution smaller 4K

2015-09-22, 18:36:32
Reply #33

spadestick

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massively impressive, another flagship commercial for corona!

My only very minor comment was that the cars weren't leaving water marks on the semi-wet road... but that would be too extreme. Still love the whole thing and hope the pay-off was good!

2015-09-22, 18:42:19
Reply #34

rambambulli

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Denis22go,

What are you trying to say? We should use vray?

I think the beautiful animation shows the possibilities of Corona. I'm not an expert on making animations but I think it is worth waiting  if the result is like fobus posted here.

For me, a beginner, Corona is a blessing and for me it works great with very large scenes. If Corona is much slower (I haven't found any proof of this btw.), I don't mind to wait  a bit longer if I can gain time on setting up the render.

What do you do in Vray to make it so much faster? Can it also be used in Corona?

p.s. did you render the animation with Corona? It looks very scanline-ish. (Don't want to sound offensive here, just a question).

2015-09-22, 20:00:26
Reply #35

Nekrobul

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Meh, it is all about resource. At now we have sowhere around 10 doublecore xeons And it is more than enugh to get 3-10 min rendertimes on the complex scenes with 1080p resolution.

So Vray wit its shi* load of bugs is not an option. Just waste of worktime.
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2015-09-25, 20:15:00
Reply #36

Chakib

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2015-09-29, 11:30:16
Reply #37

lucideye

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Regardless of what renderer was used, this is a nicely done CG Environment Animation...looks closely natural like a real vid of a street scene.
I like the In-the-car shot especially.

2015-09-30, 05:16:44
Reply #38

pBarrelas

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Do you mind sharing some wires?

2015-10-01, 10:34:23
Reply #39

fobus

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Do you mind sharing some wires?

No problem. Here it is.