Poll

4 features you want the most:

Advanced volumetrics (Clouds, PhoenixFD, FumeFX, etc...)
107 (15.9%)
PBR Style material (Disney, Unreal Engine, etc..)
81 (12.1%)
Material presets
44 (6.6%)
Corona Scatter improvements
51 (7.6%)
Skin shader
29 (4.3%)
Optimized hair rendering with dedicated hair shader
56 (8.3%)
Production-ready caustics
93 (13.9%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
48 (7.2%)
Render-time booleans (cut/slice objects)
38 (5.7%)
Irradiance Cache/Map as primary GI
20 (3%)
Dedicated CarPaint Shader
21 (3.1%)
Dispersion (refractive abberation)
57 (8.5%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
26 (3.9%)

Total Members Voted: 229

Author Topic: The most wanted feature?  (Read 93786 times)

2012-09-19, 20:14:25

Ondra

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Since there is so much to implement, I would like to know, what do you want the most.

Everyone has multiple votes, so you cannot simply check everything ;). Choose wisely. I'll use the results as a guideline to what is needed the most.
« Last Edit: 2014-12-26, 01:10:42 by Keymaster »
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2012-09-19, 22:25:44
Reply #1

Ondra

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Distributed rendering added
Rendering is magic.
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2012-09-19, 22:29:52
Reply #2

Paul Jones

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Shit - I just voted! dr as a 4th ;-)


2012-09-19, 22:34:47
Reply #3

Ondra

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You can remove your vote with the button below the poll and then vote again
Rendering is magic.
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2012-09-20, 09:35:54
Reply #4

Ocram

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I think if you want to make a "professional" product you must do a Distributed Rendering...

2012-09-20, 09:59:02
Reply #5

DeadClown

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Ocram: I'm pretty sure everything in this poll will be implemented sooner or later, but the question is: what do the users need first(!) ? I'd love to have DR too but I would prefer some basic things at this early stage of development ;)
Any sufficiently advanced bug is indistinguishable from a feature.

2012-09-20, 10:38:27
Reply #6

Rawalanche

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Little note: One of effects of Bidirectional PT is lot faster caustics without fireflies or sample clamping (intensity bias) ;)

2012-09-20, 10:40:16
Reply #7

loocas

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Little note: One of effects of Bidirectional PT is lot faster caustics without fireflies or sample clamping (intensity bias) ;)

Caustics are a super useless feature. :) I have never seen them being used in actual production.

They look super sexy on test and promo renders, though. But in real production... they're worthless.

2012-09-20, 10:49:46
Reply #8

Rawalanche

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Yeah, right, so if you do a packshot of perfume or glass sculpture, then opaque shadow does the trick, eh? So a bit of a correction: For YOU, yourself, personally only you, are caustics useless feature.

Bidir is just a super-necessary feature, because so far, our solution to fireflies is a form of bias (sample intensity clamping) which not a very good solution, and bias it introduces can be in some cases very obvious. Try to render some of your scenes with Max sample intensity value set at 0, and see what happens :-P ;)

2012-09-20, 11:40:54
Reply #9

Ocram

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Ocram: I'm pretty sure everything in this poll will be implemented sooner or later, but the question is: what do the users need first(!) ? I'd love to have DR too but I would prefer some basic things at this early stage of development ;)

Ah ok! :)

2012-09-20, 13:03:16
Reply #10

Ondra

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Ocram: I'm pretty sure everything in this poll will be implemented sooner or later, but the question is: what do the users need first(!) ? I'd love to have DR too but I would prefer some basic things at this early stage of development ;)
Exactly ;))


rawalanche & loocas: I'm agreeing with Loocas on this one - Corona is already fast, so I thought it would be better to add something entirely new instead of speeding it up more. But evidently people want it ;)
Rendering is magic.
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2012-09-20, 15:06:43
Reply #11

michaltimko

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Voted! Great poll :)
Coronaut!(c)2011

www.michaltimko.net - Coming soon
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2012-09-20, 17:06:02
Reply #12

Paul Jones

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Interesting how people use things differently - interactive renders for example, I've tried using fr/iray in activeshade mode, all ok for shader tweaks but to me nothing that a region render can't do. I'd like it, but not as important as the rest. Has anyone had much luck with other render engines and interactivity?

2012-09-20, 17:16:53
Reply #13

DeadClown

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this whole interactive rendering stuff is for tweaking shaders on a sphere and placing lights for reflections on a car... I didn't use it for anything useful. May it be VrayRT or Iray. For me, it's more a toy than a tool. As soon as I have a production scene with tons of textures and millions of polygons this whole IR stuff is unusable anyways... As Paul says: region rendering is good enough.
Any sufficiently advanced bug is indistinguishable from a feature.

2012-09-20, 18:09:24
Reply #14

Ondra

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To clarify, Corona RT would be the exactly same renderer, just launched interactively with optimized parsing when only a part of the scene is changed.

I have no intention of doing second half-assed interactive renderer with half the features. Not now, not ever ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Image saving/loading is handled by 3dsmax, not Corona