Poll

3 features you want the most:

Advanced volumetrics (Clouds, PhoenixFD, FumeFX, etc...)
68 (12.3%)
PBR Style material (Disney, Unreal Engine, etc..)
51 (9.2%)
Corona Scatter improvements
32 (5.8%)
Production-ready caustics
56 (10.1%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
32 (5.8%)
Render-time booleans (cut/slice objects)
26 (4.7%)
Irradiance Cache/Map as primary GI
8 (1.4%)
Dedicated CarPaint Shader
11 (2%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
59 (10.7%)
GPU/Hybrid rendering
71 (12.9%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
71 (12.9%)
Speed improvements
67 (12.1%)

Total Members Voted: 217

Author Topic: The most wanted feature?  (Read 124868 times)

2012-11-14, 09:45:04
Reply #30

jzx_studioHorak

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Hi all,

the most needed function for me is definitelly physically correct camera - ISO, shutter, lens etc.

.j

2012-12-21, 19:33:45
Reply #31

dschaga

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IES lights and linear IES lights shouldl be a first choice if corona goes architecture ..it can become a USP over Vray. ..go for it!

2012-12-24, 05:15:32
Reply #32

airflow

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Hi all,

the most needed function for me is definitelly physically correct camera - ISO, shutter, lens etc.

.j
Agrees.

2013-01-14, 22:56:54
Reply #33

tigre85

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Hair and Fur for animation and Good SSS is all I need

2013-02-12, 16:28:35
Reply #34

killik

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Please some basic maxscript support for corona "render setup" at least (sory for bad english)

2013-03-07, 19:31:44
Reply #35

cecofuli

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Every professional studios (ad clients :' ( ) want speed before SSS, IES etc... The DR importance is x1000 than other features, like IES, SSS etc...

2013-03-07, 20:12:21
Reply #36

helge75

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Displasement make a separate modifier,no material.Multilignt,IES lights,Interactive rendering,Distributed rendering.The most requested features that are used in architectural visualization.Sory for bad english.

2013-03-07, 22:26:48
Reply #37

Ondra

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Every professional studios (ad clients :' ( ) want speed before SSS, IES etc...

[citation needed]

I really doubt this... ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-07, 22:33:13
Reply #38

Ludvik Koutny

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It's easier to explain to client that it is going to take a little more time, than to tell them you simply can not do IES, or that you can not do SSS.

2013-03-07, 23:22:00
Reply #39

cecofuli

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For me, professional studios are Companies from, I don't know, 20 to 50 rendernodes. Make >3 minutes FullHD animation or heavy production like catalogue >4K with 30 or 40 shots. Not a single man in a room with 2 PC to make a nice rendering for Evermotion gallery ;-)  If I have a robust DR I can do strong job. Without no, I can't. I can simulate SSS, or I do fake IES. I cannot simulate DR. But this is my point of with. Anyway, today I read the entire (ALL) forum. I like Corona, very much...

2013-03-07, 23:30:51
Reply #40

Ludvik Koutny

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People in companies with 20-50 rendernodes are usually smart enough to use backburner or any other network rendering manager to distribute rendering of individual animation frames across all the nodes they have, instead of using less efficient way of rendering each frame on a single computer and transferring pieces of scene back and forth between all the nodes contributing to DR.

Only scenario where DR really shines is rendering of huge resolution complex still images.

2013-03-08, 00:46:24
Reply #41

DeadClown

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I didn't test it with corona (yet) but, for example, deadline is able to render tiles. So you could split up (automatically) a highres rendering to 5x5 tiles and send it to the farm which should be pretty much the same speed than doing it via DR.
Sure, it is a bit more comfy to do it with DR but at the end its still possible to do it this way - and that's why DR is not that important for me atm. I would way more profit from things like light include lists or ies or matteshadow (which can be the killer argument when choosing the right renderer for a production)
Any sufficiently advanced bug is indistinguishable from a feature.

2013-03-08, 01:00:23
Reply #42

Paul Jones

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2013-03-08, 10:15:30
Reply #43

lacilaci

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"Every professional studios (ad clients :' ( ) want speed before SSS, IES etc..." Well... How about professional studios doing full featured CGI shots and trailers for games etc, like let's say blur...?

2013-03-08, 13:38:02
Reply #44

Paul Jones

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From a personal point of view, DR is of most use when I need to turn out a large image fast and in emergencies, otherwise I'll just submit via bb and wait. Having said that there seem to be more and more 'emergencies' from my clients atm ;-)