Author Topic: Displacement not being masked in blend material  (Read 195 times)

2017-10-10, 11:46:24

jpjapers

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I have a simple material set up for a blend material.
Currently the displacement from one of the materials isnt being masked and its displacing both materials in the blend node.

Ive attached my material node graph and a render

Max 2017 - 1.7 RC7
Im Running; 3ds Max 2018 - AMD Threadripper 1950x - 64GB Corsair Vengeance RAM - GTX 1080

2017-10-10, 14:45:32
Reply #1

romullus

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This is known issue. Currently displacement only works in first (base) material. The workaround is to comp displacement with the same mask that you use for material blending.

2017-10-10, 16:43:23
Reply #2

jpjapers

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This is known issue. Currently displacement only works in first (base) material. The workaround is to comp displacement with the same mask that you use for material blending.

So displacement into a composite node with the mask and then into the displacement channel?
Im Running; 3ds Max 2018 - AMD Threadripper 1950x - 64GB Corsair Vengeance RAM - GTX 1080

2017-10-10, 16:46:42
Reply #3

romullus

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Yes, composite, mix, CoronaMix, whatever works for you, as long as everything is in base material.

2017-10-10, 16:50:44
Reply #4

jpjapers

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Yes, composite, mix, CoronaMix, whatever works for you, as long as everything is in base material.

Awesome thanks :)
Im Running; 3ds Max 2018 - AMD Threadripper 1950x - 64GB Corsair Vengeance RAM - GTX 1080