Corona Renderer Forum

General Category => I need help => Topic started by: markotron on 2016-06-18, 14:58:37

Title: Neon Light Material
Post by: markotron on 2016-06-18, 14:58:37
HI!!!! Can anyone suggest settings for a neon light material????
Title: Re: Neon Light Material
Post by: rambambulli on 2016-06-18, 17:07:53
https://corona-renderer.com/forum/index.php/topic,10533.msg67279.html#msg67279
Not same but  maybe it helps.
Title: Re: Neon Light Material
Post by: Noah45 on 2016-06-19, 03:21:35
Excited Gas. With Fluorescent lights, we've been experimenting with fall off on the opposite axis. It seems to work well on neon also.
Title: Re: Neon Light Material
Post by: mferster on 2016-06-20, 22:24:05
Here is what I came up with.

It's actually two objects a larger spline with a shell modifier applied to  it for the glass.
then the neon material, a corona light material with a fall off map in the opacity slow.
Title: Re: Neon Light Material
Post by: Noah45 on 2016-06-21, 01:32:36
Thanks for your example. The glass shell, is sometimes a colored glass. There's where the volume absorption comes in.
Title: Re: Neon Light Material
Post by: Nekrobul on 2016-06-21, 12:09:12
Here. Glass with shell from above. Light mtl with no emition and faloff inside. + pp in arion FX for glow.

(https://s32.postimg.org/kjdqlgq8l/R2_FB.jpg)
Title: Re: Neon Light Material
Post by: maru on 2016-06-21, 15:46:31
Where's the "like" button? ;)