Corona Renderer Forum

General Category => General Discussion => Topic started by: rafpug on 2013-09-05, 19:06:31

Title: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-05, 19:06:31
Video 640X480 

.avi uncompressed
Range  0 to 80fr --> 20min.

PT+PT
Sampling PT 200 - Max intensity  20
progressiv rendering  15 sec

I wanted to ask:
Values ​​which affect the definition of the map and which on the edge!?

The Path tracing samples that she is related to the Max.sample intensity?


For example a video resolution of 640x480 which values ​​could be sufficient?


Thanks
Raf


Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-05, 19:08:39
link video: http://www.filebox.com/qohhxw3ra9sq (http://www.filebox.com/qohhxw3ra9sq)

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Ondra on 2013-09-05, 19:14:04
PT samples 200 is EXTREMELY high value, use 16-32 to get optimal results in your scene
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-05, 19:25:54
Hi Ondra
thanks

But those high values ​​type 200/400 relate to the definition of the pixels of a map or global illumination?

I ask, because I would like to understand these relationships: when and how to use a value from another!
and especially the progressive rendering

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-05, 19:30:28
After dinner try with PT 32 and leave everything as default!

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Ondra on 2013-09-05, 19:32:58
it is easy: high PT samples = bad AA/MB/DOF, good lighting, and vice versa. Then in lighting, high lights multiplier = good direct lighting and bad indirect (GI), and vice versa
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Juraj Talcik on 2013-09-05, 22:22:19
it is easy: high PT samples = bad AA/MB/DOF, good lighting, and vice versa. Then in lighting, high lights multiplier = good direct lighting and bad indirect (GI), and vice versa

It could be good idea to create some sort of flow-chart where people would navigate to what sort of scene they have: ie. exterier/interier/natural light/artificial light/many-few lights/dof-no dof/etc..and in the end would be suggested bracket of values of these paramaters.
I think there is currently lot of confusion in how to trade between PT samples/Light samples, and what would be some sort of "universal" settings akin to traditional unbiased renderers, if one wanted "one-button" solution (or is the default closest to this?)

The flexibility of Corona is amazing, in that, you tweak as little or as much as you want, but currently the guidelines for tweaking are blurry in the documentation.
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Ondra on 2013-09-05, 22:47:22
yes, the defaults work well almost every time, except for scenes with strong DOF
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Juraj Talcik on 2013-09-06, 00:05:49
yes, the defaults work well almost every time, except for scenes with strong DOF

Good to know this, generally was my experience too. I will market this for few minutes during my talk on Symp.in on Saturday morning, I think there will be some interest for this. I think especially 3d-UN-enthusiasts such as architecture students will particulary like this engine. I still remember my fondness of Octane when I switched from MentalRay in school. There is huge market in this segment, not rich, but huge en-masse, and as long as Corona rocks so much straight out of the box without any tuning, this is what people wanted.
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-06, 05:07:23
it is easy: high PT samples = bad AA/MB/DOF, good lighting, and vice versa. Then in lighting, high lights multiplier = good direct lighting and bad indirect (GI), and vice versa

Hi Ondra

Video 640x480 ( 250 frame = time video 00:00:08sec )

PT+PT
PT samples 20 - Max samples intesity 6,0
Progressive rendering 00:00:16sec.

render scene = 01:10:00

Greats
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-06, 05:45:00
test video 640x480

http://www.dailymotion.com/video/x14a8tp_corona-renderer_creation (http://www.dailymotion.com/video/x14a8tp_corona-renderer_creation)
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Ondra on 2013-09-06, 09:49:30
good
you can also disable direct visibility of sunlight to get rid of some of the flares that pop in/out
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-06, 12:28:19
Good morning

Hi Ondra,
i disabled various parameters of Corona Sun to see the comparison!

If I disable all, the reflection of light shots you can get with a HDRI appropriate?
 Environment overrides from !?

Thanks
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-06, 14:23:02
Sampling

PT samples 16/32
for values ​​less than  Max. sample intensity >definition
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-06, 15:03:14
Progressive Rendering

PR/frame

PR = 0h:0m:0sec 
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-06, 17:42:15
it is easy: high PT samples = bad AA/MB/DOF, good lighting, and vice versa. Then in lighting, high lights multiplier = good direct lighting and bad indirect (GI), and vice versa

Hi Ondra

Video 640x480 ( 250 frame = time video 00:00:08sec )

PT+PT
PT samples 20 - Max samples intesity 6,0
Progressive rendering 00:00:16sec.

render scene = 01:10:00

Greats
Raf


Compared to the previous values

the video will be set with the following settings


Aspect Ratio  640x480
PT+PT
PT samples 16 - Max samples intesity 0,07
Progressive rendering 00:00:08sec.
Sun disable

render scene total = 00:33:00


Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-06, 18:12:56
In the meantime, I'm going to grab a coffee at the bar ^ _ ^
... who are curious about what will come out of this incredible Corona!
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-06, 18:43:29
Aspect Ratio 640x480

Frame 250 (08 sec. of video)
Time scene render 00:00:38min.

Ondra,
about the sun light,
most likely also depends on the animated material that I have included in the scene.

I have to see him again for good!
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-06, 19:20:32
http://www.dailymotion.com/video/x14bpvx_test-animation-corona_creation (http://www.dailymotion.com/video/x14bpvx_test-animation-corona_creation)
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Ondra on 2013-09-06, 19:22:38
"This video has been age-restricted based on our Community Guidelines"


... Am I supposed to see some genitals in the shape?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-06, 19:39:14
Hi Ondra,

also the first video of this morning.
We have to wait after which make it public.
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-06, 19:40:19
"This video has been age-restricted based on our Community Guidelines"


... Am I supposed to see some genitals in the shape?

...lol  ^_^
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-07, 00:58:32
Aspect Ratio  640x480

Progressive rendering  00:00:08
250frames (08sec. of video)   = 38min. video rendering
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-07, 01:07:31
Aspect Ratio  640x480

Progressive rendering  00:00:20
250frames (08sec. of video)   = 85min. video rendering
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-07, 01:32:40
Aspect Ratio  640x480

Progressive rendering  00:00:56
250frames (08sec. of video)   = 02h. video rendering
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-07, 02:14:48
Aspect Ratio  640x480

Progressive rendering  00:00:56
250frames (08sec. of video)   = 02h. video rendering

sorry ... a distraction, Time 04h. video rendering
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-07, 07:25:48
Good morning

These 8sec. are dedicated to the work of the staff that they are doing an excellent CoronaRenderer rendering engine both in quality and in speed.

Aspect Radio 640x480PT+PT

Time segment  0 to 250frame - format .avi uncompressed
PT samples 16 - Max. samples intensity 0,07
Progressive rendering 00:00:56
Color mapping:
Exp. -2,0  Contrast 2,82 HighLight 0,3

Corona Sun --> disable all visible
HDRI Environment overrides

http://www.dailymotion.com/video/x14csko_corona-renderer-test-animation_creation (http://www.dailymotion.com/video/x14csko_corona-renderer-test-animation_creation)

Thanks
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-08, 00:11:59
Max. samples intensity

PT samples default
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-08, 01:00:28
work in progress

PT samples 32   Max. samples rendering 12
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-08, 09:05:45
Good morning

Aspect Ratio 1280x720 HD
( 08sec. ) Max. samples rendering 00:01:20 = 5h:30min.

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-08, 10:02:48
verification pixel resolution
conversion by QuickTime in HD 264

Aspect Ratio original 1080x720
HD 720
 
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-08, 10:10:47
verification pixel resolution
conversion by QuickTime in HD 264

Aspect Ratio original 1080x720
HD 720
 

Uncompressed video aspect ratio 1080x720 and has a size of 744Mb

converted from Quicktime HD.264 -> 26.7 Mb size   for Youtube HD
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-08, 12:57:35
Unifamiliar house   Animation  Aspect Ratio 1280x720 HD

inside/outside  with textures and global illumination, etc. ..!


I enclose the model schema

Greats
Raf
Title: ** Rafpug's experiments **
Post by: rafpug on 2013-09-10, 00:55:02
Global Illumination

Configuration Renderer

Comparison   
                 --> Progressive -- PT+PT / PT+HD
                 --> Bucket  -- PT+PT / PT+HD

Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-11, 00:37:11
Renderer : PROGRESSIVE

PT+HD
progressive rendering 00:01:16

Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-11, 02:12:42
I chose to 6 sequences, 2 frames with more brightness and less noise effect based  1m.16sec (progressive rendering)


A = PTs 32  Max.s 20
      GI: HD CACHE  2 - 50 - 10 - 2 - 1000    Secondary  2 - 5 - 3 - 0.9 - 0    Time: 0:01:17 | Passes: 12


B= PTs 32  Max.s 20 + LSm 10
     GI: HD CACHE  2 - 50 - 10 - 2 - 100      Secondary  2 - 20 - 3 - 0.9 - 0   Time: 0:01:21 | Passes: 4


AB comparisons before the test to the  Time/Passes/Quality
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 00:10:58
A = PTs 32  Max.s 20
      GI: HD CACHE  2 - 50 - 10 - 2 - 1000         Secondary  2 - 5 - 3 - 0.9 - 0    Time: 0:01:17 | Passes: 12


Changed Parameters:

A = PTs 32  Max.s 20
      GI: HD CACHE  0.2 - 512 - 10 - 2 - 3000    Secondary  2 - 5 - 3 - 0.9 - 0    Time: 0:01:17 | Passes: 12


Progressive Rendering 0:01:16  Passes 0
Time rendering "effective" remains unchanged 0:01:17 
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 00:34:40
B= PTs 32  Max.s 20 + LSm 10
     GI: HD CACHE  2 - 50 - 10 - 2 - 100        Secondary  2 - 20 - 3 - 0.9 - 0   Time: 0:01:21 | Passes: 4


Changed Parameters:

B= PTs 32  Max.s 20 + LSm 10
     GI: HD CACHE  2 - 45 - 10 - 2 - 4000      Secondary  2 - 20 - 3 - 0.9 - 0   Time: 0:01:20  | Passes: 4



Progressive Rendering 0:01:16  Passes 0
a second less 0:01:20
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 01:23:04
Method : PROGRESSIVE  PT+HD

Aspect Ratio 640x480

Progressive rendering
Time limit   0h:01m:16s
Pass  limit    0


comparison tests

D (default) = PTs 16  Max.s 20
      GI: HD CACHE  1 - 256 - 3 - 2 - 100          Secondary  2 - 20 - 3 - 0.9 - 0    Time: 0:01:23 | Passes: 22


A = PTs 32  Max.s 20
      GI: HD CACHE  0.2 - 512 - 10 - 2 - 3000    Secondary  2 - 5 - 3 - 0.9 - 0     Time: 0:01:17 | Passes: 12


B= PTs 32  Max.s 20 + LSm 10
     GI: HD CACHE  2 - 45 - 10 - 2 - 4000          Secondary  2 - 20 - 3 - 0.9 - 0   Time: 0:01:20  | Passes: 4
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 20:00:47
 'Arithmetic Mean'

Formula: Arithmetic Mean = sum of elements / number of elements
                 = a1 + a2 + a3 + ... + an / n
 
Example to find the Arithmetic Mean of 3, 5, 7.
 
Step 1: The sum of the numbers are:
               3 + 5 + 7 = 15
 
Step 2: The total numbers are:
               There are 3 numbers.
 
Step 3: The Arithmetic Mean is:
               15 / 3 = 5


Formula  = GI Arithmetic Mean
              = aD + aA + aB  / n


Renderer :PROGRESSIVE

PT + HD

PTsamples 26
Max. samples intensity 20

Lights
Samples Multipler  4,666

Progressive Rendering
Time limit  00:01:20


GI: HD CACHE  1,067 - 271 - 7 - 2 - 2367     Secondary  2 - 15 - 3 - 0.9 - 0    Time: 0:01:27 | Passes: 10
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 20:15:46
Comparison Tests

PT + HD

A = Default
B = Mean
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 20:43:09
Hi Ondra,

I wanted to ask:
passing from method PT+HD to method  PT+PT, the last values ​​are assigned to the secondary GI ?

Or return all to default by assigning PT+PT ?

Thanks
Raf
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 21:02:43
Consider from this last base B, to make comparisons with other methods in function of the Time limit 00:01:20 and Time effective ..Xn
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 22:03:31
Method  PT+PT


The example is based on the last render (B =Mean.jpg)

I made ​​the method PT + PT
Time limit of the test is 00:01:20

With the method PT+PT Time limit corresponds to the actual time of rendering !

Time: 0:01:20 | Passes: 6
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 22:23:49
Compare  PT+HD   PT+PT

Time limit   00:01:20


PT+HD =  Time: 0:01:27 | Passes: 10

PT+PT  =  Time: 0:01:20 | Passes: 6
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 22:39:03
Compare  PT+HD   PT+PT

Time limit   00:01:20  ( X2 )



PT+HD =  Time: 0:01:27 | Passes: 10

PT+PT  =  Time: 0:02:40 | Passes: 12
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 23:06:43
Compare  PT+HD   PT+PT

Time limit   00:01:20  ( X5 )


PT+HD =  Time: 0:01:27 | Passes: 10

PT+PT  =  Time: 0:06:00 | Passes: 28
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 23:37:13
Compare  PT+HD   PT+PT

Time limit   00:01:20  ( X7 )



PT+HD   =  Time: 0:01:27 | Passes: 10

PT+PT    =  Time: 0:08:40 | Passes: 39
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-12, 23:57:49
The test proceeds in the opposite direction

PT+PT  PT+HD

Time limit   00:01:20  ( Xn )


PT+PT  = Time: 0:08:40 | Passes: 39

PT+HD = Time: 0:01:27 | Passes: 10 
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-13, 22:20:55
Compare  PT+PT   PT+HD


Time limit   00:01:20  ( X3 )  = 00:03:60



PT+PT  = Time: 0:08:40 | Passes: 39

PT+HD = Time: 0:04:07 | Passes: 29 
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-13, 22:41:02
Test  Renderer : PROGRESSIVE

While keeping fixed the values ​​of the secondary GI and moving from method to method  PT+PT  PT+HD  the test result was as follows :


PT+HD the method is faster and well defined !
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-13, 23:41:55
Speed ratio PT+HD is 1,79 compared to the method PT+PT

About twice as fast
Title: Re: ** Rafpug's experiments **
Post by: Ondra on 2013-09-14, 00:06:50
Speed ratio PT+HD is 1,79 compared to the method PT+PT

About twice as fast
that is extremely dependent on a scene. I think you overall focus too much on a specific scene and a specific implementation of HD cache, that will certainly change in the future ;)
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-14, 10:11:36
Hi Ondra,

This test I need to figure out how to optimize time video/photo

Here, the comparison function of time
Time limit   00:01:20  ( X9 )  = 10,8  (11min.)


Method Progressive PT+HD   Aspect Ratio 16:9  Size 1920x1080


(11min.)
PT+HD = Time: 0:11:40 | Passes: 12   --> 0,8869 sec. / xPasses

(20min.)
PT+HD = Time: 0:20:40 | Passes: 23   --> 0,8869 sec. / xPasses   

(30min.)
PT+HD = Time: 0:30:39 | Passes: 35   --> 0,8682 sec. / xPasses   

(40min.)
PT+HD = Time: 0:40:41 | Passes: 43   --> 0,9397 sec. / xPasses   


The mean 0,8955 sec. / xPasses


With a size of 1920x1080
the CPU did not have temperature problems was maintained within the limits   Temperature CPU °67/°68

Beforehand:
Bucket testing with PT+PT + size 640x480 and Time limit 18min
noted repeatedly warning the seventh minute onwards   CPU °72


http://www.youtube.com/watch?v=TDQmUj8-no4 (http://www.youtube.com/watch?v=TDQmUj8-no4)
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-14, 10:31:55
Speed ratio PT+HD is 1,79 compared to the method PT+PT

About twice as fast
that is extremely dependent on a scene. I think you overall focus too much on a specific scene and a specific implementation of HD cache, that will certainly change in the future ;)

Until now I have never used Vray, Maxwell, Indigo, ect .. to the end, because they seemed too slow!

I always simulated the scene with standard lights max and various tricks

But CoronaRender is another way ^ _ ^...
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-14, 18:03:59
Hi Ondra,

I applied a light personalized .ies

Using either the default PT+PT  PT+HD light central difficulty to fade. (right / left not) you see in the image.

The lights are clones as instances


Thanks
Raf
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-14, 19:54:10
Hello
I saw that changing the values ​​of Corona Setting,

in Material Editor slot defaul CoronaMtl changes appearance.

So everything is according to the setting parameters of the interface?


This aspect, which may affect the final scene and rendering speed?


Greats
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: maru on 2013-09-14, 20:27:20
No, it's just quality of materials displayed in mat editor. :)
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-14, 21:18:15
No, it's just quality of materials displayed in mat editor. :)

Hi maru  ^_^

Thank you very much
Raf

*..maru all right?*
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-15, 10:14:02
Good morning

The next Test of the method Bucket,
waiting to be released version Alpha6 because I do not have access to the daily build

Bucket ---> PT+PT
Bucket ---> PT+HD

base reference Thread
http://corona-renderer.com/forum/index.php/topic,1380.msg10176.html#msg10176 (http://corona-renderer.com/forum/index.php/topic,1380.msg10176.html#msg10176)
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-15, 18:06:38
Good evening

Hi Ondra,
in the previous example, the light .ies central presents more bright spots.


Observation:
After several tests, this effect is due to interference of the light beam projected on the sculpture.
I did not understand what the problem was.

I added a line element composed of 500 lights and the effect was accentuated more noice.

This effect of noise on the light would disappear by increasing the rendering time?


PT+HD Time limit 10/11min. (Test)
Showing difference before and after the 500 lights


Greats
Raf
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-15, 18:16:22
Enclosure:

before and after effect noice ... where you can see the light. ies
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-15, 19:38:43
Comparison

Preview rendering "Crop" 11min

A = all values ​​light
B = disable refraction

 - With the crop can not see the effect of noise in the light

- With the rendering integer 20min still remains the effect noise
(see attached image)

Test - rendering 20min. Time limit - is present the effect noise
(see attached image)


Possible that the problem depends on the cam (Dof)?


Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-15, 19:57:51
example
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-15, 20:07:28
test  DOF disable

does not change!
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-15, 20:10:14
DOF disable example
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-15, 20:24:48
scene
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-16, 00:41:06
Hi Ondra,
from which parameter depends on the amount or the pixel size as in the picture?

Thanks
Raf
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-16, 00:44:58
PT+HD
Time limit 30min | Size 2500x1875

Time 0:30:19 | Passes 31
Title: Re: ** Rafpug's experiments **
Post by: Ondra on 2013-09-16, 00:50:14
Hi Ondra,
from which parameter depends on the amount or the pixel size as in the picture?

Thanks
Raf

what do you mean by "pixel size"?
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-16, 01:04:12
I hope to make me understand (sorry for the incorrect english)

For a higher resolution and compactness of pixels,
there is a parameter that improves the image quality?

Or the quality of the final rendering depends on length of time?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Ondra on 2013-09-16, 01:17:50
I still dont understand. You are showing zoomed-in portion of an image. The only way to make it better is to increase the resolution
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-16, 01:28:26
Thus increasing the resolution
type from 640x480 to 2500x1875 changes the image quality.


The value of antialiasing, the PT method conforms to the parameters VFB setting?

--- >  AA - Image filter?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Ondra on 2013-09-16, 01:42:10
I am really sorry, I just cannot understand you. You either need to find better translator, or learn english.
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-16, 01:53:46
Sorry Ondra,

what does that mean, the subdivisions ..?
by Rawalanche
http://corona-renderer.com/forum/index.php/topic,1380.msg10176.html#msg10176 (http://corona-renderer.com/forum/index.php/topic,1380.msg10176.html#msg10176)

Makes reference to the quality of the pixels?


Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Ondra on 2013-09-16, 01:55:03
that is AA samples, which determine how jagged will be the edges/DOF/motion blur
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-16, 01:59:30
PT+HD 
Time Limit  15min.

Daylight Sistem ---> CoronaSun+Skylight
Time 0:15:13 | Passes 40
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-16, 02:01:48
that is AA samples, which determine how jagged will be the edges/DOF/motion blur

ahhhh ....

Thank you very much Ondra
you've been very kind and patient

You are always the best ^ _ ^
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-16, 02:09:31
...it is powerful CoronaRenderer !!
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-16, 08:19:24
Good morning

The method PT+HD proved to be efficient in both speed and quality.

CPU temperature normal.



The next test will be done on reflective objects refractive.


Good day to all
Greats
Raf
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-19, 23:23:47
Good evining

Hi Ondra,
question about rendering with the environment background image in viewport and Corona

A - Environment Background in Viewport + CoronaLight  = OK
B - Environment Background in Viewport + Daylight Sistem -->CoronaSun+SkyLight = OK
C - Environment Background in Viewport + CoronaSun = OK
D - Environment Background in Viewport  with Post Processing becomes a problem

There is a method for both day and night use:
- include and exclude the  from the post processing Environment Background being rendered?
- and calculate the exposure of Environment background with the scene?


PS: "Without going to Photoshop"


Thanks
Raf
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-19, 23:33:11
Step later, I continue to work

Greetings
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: maru on 2013-09-20, 10:09:09
This background is not a 32-bit file, right?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-20, 13:25:42
Hi maru

I have to check when I get back home this evening .
Maybe it will be 32bit

Thanks
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-20, 21:49:32
This background is not a 32-bit file, right?

Hi maru,

I checked.
They gave me a photo 24bit !
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: maru on 2013-09-21, 10:11:00
So the mystery is solved?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-22, 15:31:33
Hi maru

The mystery of the 24 and 32 bit, you solved ^ _ ^

Is always the possibility to render the background environment excluding or including the Light in Post Processing
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-22, 16:38:05
Hi maru,

This example of Alex Twigg would be my initial question, the report physical environment background in the scene,

See many interior, but few outside in relation to the object to be integrated.

I attach video tutorial


Greats
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-22, 17:24:14
Work in progress

Render with  Environment Background in Viewport 
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-24, 22:05:33
BUCKET method


The test is performed on the last base of the progressive method PT+HD
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-24, 22:11:14
COMPARE

PROGRESSIVE         PT+HD   
BUCKET  (DEFAULT)     PT+HD

Time limit   00:01:20



PT+HD   =  Time: 0:01:28 | Passes: 10

BUCKET  =  Time: 0:01:28 | Passes: 1
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-25, 00:49:28
VALUES BUCKET  Min.@Max

Time Limit  0:01:20



A = Values min.
BUCKET  =  -6   1   0,00

B = Values max.
BUCKET  = 10  10  1,0
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-25, 01:02:48
VALUES BUCKET  Min.@Max.

Passes  1


A = Values min.
Bucket =  -6   1   0,00  | Time: 0:06:09 | Passes: 1

B = Values max.
Bucket = 10   10   1,0  | Time: 0:20:58 | Passes: 1

Title: Re:** Rafpug's experiments **
Post by: rafpug on 2013-09-25, 18:39:26
Hi,

for those of you who have access to daily builds, functionality of bucket rendering has been partially fixed, and it is now very easy to use.

Basically:

Subdiv AA sets the base AA quality.

Adaptive threshold sets how significant difference in the pixel value needs to be for adaptive refinement to occur.

Adaptive steps set the amount of adaptive steps each of which will refine the bucket further.

So if you set subdiv AA to 4, adaptive steps to 4 and adaptive threshold to 0.02, then:

- initial adaptive step will be rendered constantly using 4 subdivs per pixel
- next adaptive step will sample any pixels with difference larger than 0.02 with additional 4 subdivs set in subdiv AA
- and two more adaptive steps will proceed looking for any pixels with difference larger than 0.02, and keep refining them using 4 more AA subdivs

http://corona-renderer.com/forum/index.php/topic,1380.msg10176.html#msg10176 (http://corona-renderer.com/forum/index.php/topic,1380.msg10176.html#msg10176)

Optimal values ​​provided by Rawalanche  : Noise absent

AA 4   Ast.Ath. 0,02   | Time: 0:17:15  | Passes: 1

Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-25, 23:54:59
1  TEST

Passes: 3

for negative values ​​of AA  greater noise
for positive values  ​​of AA  minor   noise

AA>=Ast       0,15 <Ath> 0,02

AA  >=3
Ast >=2

Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-27, 01:50:19
2  TEST

Passes 1   Size 640x480


A = AA 6   Ast. 3  Ath. 0,10   | Time: 0:10:36  | Passes: 1
B = AA 6   Ast. 3  Ath. 0,08   | Time: 0:12:31  | Passes: 1
C = AA 8   Ast. 4  Ath. 0,15   | Time: 0:12:33  | Passes: 1
D = AA 4   Ast. 4  Ath. 0,02   | Time: 0:17:27  | Passes: 1
E = AA 9   Ast. 3  Ath. 0,08   | Time: 0:20:32  | Passes: 1
F = AA 8   Ast. 3  Ath. 0,06   | Time: 0:21:44  | Passes: 1

Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-27, 02:27:41

A = AA 6   Ast. 3  Ath. 0,10   | Time: 0:10:36  | Passes: 1
B = AA 6   Ast. 3  Ath. 0,08   | Time: 0:12:31  | Passes: 1
C = AA 8   Ast. 4  Ath. 0,15   | Time: 0:12:33  | Passes: 1
D = AA 4   Ast. 4  Ath. 0,02   | Time: 0:17:27  | Passes: 1
E = AA 9   Ast. 3  Ath. 0,08   | Time: 0:20:32  | Passes: 1
F = AA 8   Ast. 3  Ath. 0,06   | Time: 0:21:44  | Passes: 1


Passes 1    Size 1920x1080    |  Time: 2:01:09
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 00:15:28
3  TEST

Passes 4   Size 640x480


G = AA -3  Ast. 3  Ath. 0,07  | Time: 0:09:55  | Passes: 4
H = AA 3   Ast. 2  Ath. 0,15   | Time: 0:12:31  | Passes: 4
D = AA 4   Ast. 4  Ath. 0,02   | Time: 0:17:27  | Passes: 1
I  = AA 4   Ast. 2  Ath. 0,09   | Time: 0:19:02  | Passes: 4
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 00:29:34

G = AA -3  Ast. 3  Ath. 0,07  | Time: 0:09:55  | Passes: 4
H = AA 3   Ast. 2  Ath. 0,15   | Time: 0:12:31  | Passes: 4
D = AA 4   Ast. 4  Ath. 0,02   | Time: 0:17:27  | Passes: 1
I  = AA 4   Ast. 2  Ath. 0,09   | Time: 0:19:02  | Passes: 4


Passes 3    Size 1920x1080    |  Time: 1:37:03
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 02:47:40

G = AA -3  Ast. 3  Ath. 0,07  | Time: 0:09:55  | Passes: 4
H = AA 3   Ast. 2  Ath. 0,15   | Time: 0:12:31  | Passes: 4
D = AA 4   Ast. 4  Ath. 0,02   | Time: 0:17:27  | Passes: 1
I  = AA 4   Ast. 2  Ath. 0,09   | Time: 0:19:02  | Passes: 4


Passes 1    Size 1920x1080    |  Time: 1:58:57
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 03:22:31
Method : BUCKET  PT+HD

Base Size 1920x1080
comparison tests - Area to Render :Region


A = AA 4   Ast. 4  Ath. 0,02   | Time: 1:58:57  | Passes: 1
B = AA 4   Ast. 2  Ath. 0,09   | Time: 1:37:03  | Passes: 3
C = AA 9   Ast. 3  Ath. 0,08   | Time: 2:01:09  | Passes: 1
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 11:35:24
'Arithmetic Mean'


A = AA 4   Ast. 4  Ath. 0,02   | Time: 1:58:57  | Passes: 1
B = AA 4   Ast. 2  Ath. 0,09   | Time: 1:37:03  | Passes: 3
C = AA 9   Ast. 3  Ath. 0,08   | Time: 2:01:09  | Passes: 1
_______________________________________________

TEST = AA 5,66   Ast. 3  Ath. 0,05   | Time: 0:00:00  | Passes: 1

The test will be performed around these values, Time and quality!
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 11:56:06
Test Bucket values

    5 <AA> 6     Ath. = 3     0.04 <Ast.> 0.06
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 13:36:51
Size 640X480   Passes 1

A = AA 5   Ast. 3  Ath. 0,06   | Time: 0:11:54  | Passes: 1
B = AA 5   Ast. 3  Ath. 0,05   | Time: 0:12:52  | Passes: 1
C = AA 5   Ast. 3  Ath. 0,04   | Time: 0:13:29  | Passes: 1
D = AA 6   Ast. 3  Ath. 0,06   | Time: 0:14:57  | Passes: 1
E = AA 6   Ast. 3  Ath. 0,05   | Time: 0:16:29  | Passes: 1
F = AA 6   Ast. 3  Ath. 0,04   | Time: 0:17:32  | Passes: 1
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 17:21:34
Size  1920x1080   

A = AA 5   Ast. 3  Ath. 0,06   | Time: 0:11:54  | Passes: 1
B = AA 5   Ast. 3  Ath. 0,05   | Time: 0:12:52  | Passes: 1
C = AA 5   Ast. 3  Ath. 0,04   | Time: 0:13:29   | Passes: 1
D = AA 6   Ast. 3  Ath. 0,06   | Time: 0:14:57  | Passes: 1
E = AA 6   Ast. 3  Ath. 0,05   | Time: 0:16:29  | Passes: 1
F = AA 6   Ast. 3  Ath. 0,04   | Time: 0:17:32  | Passes: 1


 | Time: 0:13:29  | X2 | X3 | = 79min.

C = AA 5   Ast. 3  Ath. 0,04   | Time: 1:19:22  | Passes: 1
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 17:33:19
Size  1920x1080

A = AA 5   Ast. 3  Ath. 0,06   | Time: 0:11:54  | Passes: 1
B = AA 5   Ast. 3  Ath. 0,05   | Time: 0:12:52  | Passes: 1
C = AA 5   Ast. 3  Ath. 0,04   | Time: 0:13:29  | Passes: 1
D = AA 6   Ast. 3  Ath. 0,06   | Time: 0:14:57  | Passes: 1
E = AA 6   Ast. 3  Ath. 0,05   | Time: 0:16:29  | Passes: 1
F = AA 6   Ast. 3  Ath. 0,04   | Time: 0:17:32  | Passes: 1


 | Time: 0:16:29  | X2 | X3 | = 97min.

E = AA 6   Ast. 3  Ath. 0,05   | Time: 1:34:16  | Passes: 1

Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 19:15:41
Comparison

Method : BUCKET  PT+HD

by tests carried out, the result was as follows:


casuistry

a)   for negative values ​​of AA  greater noise
      for positive values  ​​of AA  minor   noise (uniform effect in relation to Ath.)
 
b)   AA>=Ast.     0,15 <Ath.> 0,02

c)   with values ​​of    3 <AA> 2   and   Ast.= 2      required minimum    5 Passes
      with values ​​of         AA= 4   and   Ast.= 2      required minimum 3/4 Passes

d)  with values ​​of         AA>= 4  and   Ast.>= 3   required minimum    1 Passes (Passes> 1  the higher the rendering time)


List, I report the comparison of some selected values on a base Size 1920x1080 :

A = AA 5   Ast. 3  Ath. 0,04   | Time: 1:19:22  | Passes: 1
B = AA 6   Ast. 3  Ath. 0,05   | Time: 1:34:16  | Passes: 1
C = AA 4   Ast. 4  Ath. 0,02   | Time: 1:58:57  | Passes: 1
D = AA 4   Ast. 2  Ath. 0,09   | Time: 1:37:03  | Passes: 3
E = AA 9   Ast. 3  Ath. 0,08   | Time: 2:01:09  | Passes: 1


Of course, the times are always in function of the hardware in use and the size of the rendering and setting GI secondary
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 19:39:34
TEST  with and without Bucket


Reference for comparison

with Bucket
B = AA 6   Ast. 3  Ath. 0,05   | Time: 1:34:16  | Passes: 1
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-28, 23:03:30
Hi Ondra,

a question:
the method Bucket, is a method based on data compression?

Thanks
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Ondra on 2013-09-29, 01:13:01
data compression? What? Probably a bad translation, but anyways, there is nothing even remotely related to data compression in rendering or corona
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-29, 03:01:57
Thank Ondra,

therefore, no compression pixels or data loss!
I asked because there is one thing that I would understand with you and Rawalanche.

Time to finish the final rendering with the Progressive method for comparison.
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-29, 05:47:21
TEST  with and without Bucket

Reference for comparison

with method Bucket  PT+HD
A = AA 6   Ast. 3  Ath. 0,05   | Time: 1:34:16  | Passes: 1

with method Progressive  PT+HD
B = Time Limit: 1:34:16  | Passes: 98


Progressive with the method, the scene is brighter and the noise effect is more uniform.
Bucket with the method, the angle of the wall, we do not perceive
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-29, 05:53:08
TEST  with and without Bucket

A B comparison
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-29, 06:02:12
TEST  with and without Bucket

The image A, has left an artifact (in the middle at a right angle - this angle is repeated for all test method with Bucket)

Progressive with the method ( with Time Limit 2h or 3h , this artifact is not seen )
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-29, 06:17:16
TEST  with and without Bucket

TEST N° 2

with method Bucket  PT+HD
A = AA 4   Ast. 4  Ath. 0,02   | Time: 1:58:57  | Passes: 1

with method Progressive  PT+HD
B = Time Limit: 2:38:56 | Passes: 168
C = Time Limit: 3:51:15 | Passes: 241  (Extrem)


The image A, is always dark,  has left an artifact ( the angle of the wall, we do not perceive)
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-29, 06:25:17
Test result   --> Progressive - Bucket 


Progressive PT+HD 
the method is more stable and efficient
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-29, 06:39:02

I listen to some music
http://it.delicast.com/radio/Bulgaria/elettronica/EILO_Progressive_Radio (http://it.delicast.com/radio/Bulgaria/elettronica/EILO_Progressive_Radio)
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-29, 11:35:46
Good morning


Artifact

Test ---> Bucket - Progressive
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-29, 11:39:58
This anomaly,
occurs on tests carried out by the method bucket
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-29, 12:11:25
I add my observation of this test

Bucket that is really impressive!
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-29, 20:24:28
Hi Ondra,

VFB in the image is in a way
saving the image appears to me in another way (darker)

only lights in the scene .ies and emission material

- The base of the light. Ies you can make it invisible?


Greats
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: maru on 2013-09-29, 21:21:05
As far as I remember, you can untick "show CoolLines (R) (TM) in viewport" to hide IES shape.

Your image is darker after saving probably because you messed something with gamma. If you are saving to .jpg make sure you are using gamma 2.2 EVERYWHERE.



Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-29, 22:14:33
yes maru

I checked
control again
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-30, 00:03:02
Bucket
AA = 4  Ath. = 2   Ath. = 0,09   | Passes:3 |

1Passes / 0:01:01


Thanks maru
I have used this method to check

http://www.cg-blog.com/index.php/2013/06/08/gamma10-max2014.htm (http://www.cg-blog.com/index.php/2013/06/08/gamma10-max2014.htm)
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-30, 00:17:25
Hi Ondra,

What indicates the Rays/s ?

Thank
Raf
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-30, 01:15:21
Bucket + Dof
AA = 4  Ath. = 2   Ath. = 0,09   | Passes: 5 |

1Passes / 0:01:07
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-30, 01:19:40
Test  Bucket + Dof
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Ondra on 2013-09-30, 01:26:51
see http://corona-renderer.com/wiki/performance_debugging
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-30, 01:33:29
Hi Ondra,

Thank you very much!
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-09-30, 01:49:34
Nice guide!...Thanks

Are you the number one



Good night
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-30, 22:54:29
Hi Ondra,

CoronaLight ( .ies )  Rectangel light - Visible

The Rectangel light is visible only when you apply the light .ies
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-09-30, 23:07:30
The scene is no post processing

only lights .ies
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-10-01, 00:14:03
test
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-10-01, 02:24:28
AA = 4  Ath. = 2   Ath. = 0,09   | Passes: 7 |


Good night
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-10-01, 22:05:58
Hi Ondra,

CoronaLight ( .ies )  Rectangel light - Visible

The Rectangel light is visible only when you apply the light .ies


rectification
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-10-01, 22:10:36
sorry,
.gif correct
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-10-05, 10:42:11
PT+HD 
Time Limit  15min.

Daylight Sistem ---> CoronaSun+Skylight
Time 0:15:13 | Passes 40

Good morning


I have a question to ask

it is possible that after upgrading SP3 max2014 there are problems with VFB?

VFB +with Crop

I post some pictures of reference
Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-10-05, 10:57:07
VFB without Crop
(but with difficulty in reading the passes-memory-rays and picture zoom)

Title: Re: ** Rafpug's experiments **
Post by: rafpug on 2013-10-05, 11:44:28
I did a test on another file, and it's all ok
size 2500x1875 with Crop

But it is strange, the last rendering option Crop worked
http://corona-renderer.com/forum/index.php/topic,1486.msg11852.html#msg11852 (http://corona-renderer.com/forum/index.php/topic,1486.msg11852.html#msg11852)


file Test VFB :I post some picture of reference
2500X1875 with Crop
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-05, 15:18:39
Hi Ondra,

the link refers to video demonstration VFB, where I found this anomaly

http://videobam.com/haeCU (http://videobam.com/haeCU)
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-05, 17:22:42
Output Size

1900x1425  ok
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-05, 17:24:12
Output Size

2500x1875

the problem starts
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-06, 23:52:18
After several attempts and tests
applying the Crop option, the window VFB has display problems

begin artifacts ...Zoom does not work, the time bar is not read, difficulty seeing rendering preview etc..etc

 
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-06, 23:52:56
Crop
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: listy on 2013-10-07, 02:06:53
Check your CPU temperature.
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-07, 02:36:52
Hello listy

The system has not reported CPU temperatures beyond the limit,
even at temperatures of 72 ° C has never given problems.

One two three days I used the Crop, and I saw that the VFB has display problems

It 'a mystery ^_^

Thank
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: listy on 2013-10-07, 20:44:55
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-08, 03:43:43
Solved

(I just have to increase the RAM to have a size of render Width 6000/8000 pixels)
currently my PC has only 8Gb Ram

I used an old MAXScript 2003 "RenderEffect" that can be changed, using the extension. Jpg. Exr. Bmp ...
also you can divide the area of rendering from 1 to 10 parts (edit)
___________________________________________________________________________________


(
   rollout params "BIGRender Parameters" (
      group "Output Size" (
         spinner tamH "Width: " align:#left range:[0,99999,640] type:#integer fieldWidth:50
         spinner tamV "Height:" align:#left range:[0,99999,480] type:#integer fieldWidth:50
      )
      group "Subdivision"(
      spinner subdivH "Subdivide Horizontal by: " align:#left range:[1,10,1] type:#integer fieldWidth:40
      spinner subdivV "Subdivide Vertical by: " align:#left range:[1,10,1] type:#integer fieldWidth:40
      )
      group "Render"(
         button filsav "Save as..."
         checkbox vf "Display Renders" checked:false
         edittext akita "" enabled:false
         button rend "RENDER" enabled:false
         label tantode "0/0" align:#left
         progressBar barra   
      )
      group "About"(
         label sobre "BIGRender"
         label sobre1 "Tomas Cayuela Caudevilla"
         label sobre3 "Discreet Training Instructor"
         label sobre2 "tomasc@salleurl.edu"
         label sobre4 "This Plugin is FREEWARE"
      )
      on filsav pressed do(
      filenam=getSaveFileName caption:"Save as:" types:"BMP(*.bmp)|*.bmp|"
      akita.text=filenam
      rend.enabled=true
      )
      on rend pressed do(
         barra.value=0
         prog=0
         rend.enabled=false
         sH=tamH.value/subdivH.value
         sV=tamV.value/subdivV.value
         for j=1 to subdivV.value do(
            for i=1 to subdivH.value do (
               if keyboard.escPressed then exit
               a=(j-1)*sV
               b=(i-1)*sH
               c=j*sV
               d=i*sH
               indexH=i-1
               indexV=j-1
               arx_nom=getfilenameFile akita.text
               arx_path=getfilenamePath akita.text
               arxiu = arx_path + arx_nom + indexV as string + indexH as string + ".bmp"
               render vfb:vf.checked outputfile:arxiu outputwidth:tamH.value outputheight:tamV.value renderType:#crop region:#(b,a,d,c)
               barra.value=barra.value+(100.0/(subdivH.value*subdivV.value))
               prog=prog+1
               prog2=subdivH.value*subdivV.value
               progf=prog as string + "/" + prog2 as string
               tantode.text=progf
            )
         barra.value=barra.value+(100.0/(subdivH.value*subdivV.value))
         )            
         barra.value=100   
      )   
   )
)

_______________________________________________________________________________


using this script, the VFB, shows no artifact: ok zoom, image display ok,  time bar ok


place two examples

Size 3000x2250
Size 5200x3900 with subdivH 2 , subdivV. 1



Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-08, 03:45:53
-------------------------------------
---          BIGRENDER            ---
-------------------------------------
-- Make a "infinite" render without--
-- memory problems and compose it  --
-- after rendering.         --
-------------------------------------
-- Author : Tomas Cayuela    --
-- August 2003   --
-- tomasc @ salleurl.edu         --

label sobre4 "This Plugin is FREEWARE"
-------------------------------------
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-08, 12:46:31
Test seize with BigRender
i7-2600K CPU @ 3.40Ghz - Ram 8Gb

"all depending on the hardware and Ram"
. with complex scenes (geometry, materials) on 8Gb of RAM can render up to max 5300px withd
. with less complex scenes you can also render to 6000/9000 px...


Method Default  PT+PT
2 Passes
+ Dof

CPU temperature within the limits!

Greats
Raf
place two examples (test)
VFB had no problems
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-08, 17:39:53
Hey rafpug,

Have you tried using Bucket renderer for animation?
After some testing I found out that using the Bucket method helps with noise by adding adaptation, while still maintaining the advantages of an unbiased solution as opposed to using HD. Plus its relatively fast..

Under "Renderer: Bucket" settings try something like:

subdiv AA: 2-6 (Overall Quality)
adaptive steps: 2-6 (Adaptation)
apaptive thresh.: Higher values increase adaptation as opposed to lower..

You might need to experiment with the above values a bit to get optimal results but generally higher values give better results but takes longer to finish the pass..

If you test the above method let us know of the results any info will be much appreciated since I'm still experimenting as well..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-08, 21:56:43
Hello Eian

Your animation is a sequence of images (with the next step, use a video editing) or by calculating the output video directly from 3dstudio?

Which of these two methods are you using?
The video size you are using?

Regarding the method, one can use both the progressive that the bucket, but it must reason in a different manner with the two methods paying attention to the parameters!

The variables are many
size - frame - passes=time limit  or time limit=passes - AA - GI sec ...etc etc !

Greats
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-08, 22:08:00
I forgot to tell

that if it comes to animation
the frame or the passes=time limit  must be less than 2min., otherwise, the length of the video becomes interminable!

Greats
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-09, 14:18:46
Oh ok sorry, it seems like I didn't get the point of this thread quite well..
I thought it was about optimal settings that can get you best results in less time..

As for animation I think you should first try and find the optimal settings for different shots in each of your scenes.
Animation is nothing more than sequences of images, a renderer as in this case Corona has no effect on the way a video is encoded it just gives you the images.
There are many programs you can use to composite these images and make the final video.

As for the settings I believe they're pretty straightforward if you don't use the "Debug UI".

If you want to get an unbiased solution which yields the best results you could try leaving everything to default (PT+PT) and then changing only parameters that might be needed for your scene.

For example if you have a complex refractive object you would have to raise "max ray depth" parameter in order to
change the maximum number of times a ray can be refracted and get the correct result.
As for "path tracing samples" 16/32 (few times 64) is best, in order to provide an even distribution of sampling..
And so on..

Now I mentioned "Bucket Method" because it gives you adaptation which I believe is what you would look for when you want to have fast results with even noise distribution across your images. It's closer to the way Arnold Renderer works which is used in films lately, hence used for animation.

Still excuse me if I fail to understand the context of your question.

Cheers..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-09, 19:11:56
Hello Eian
thank you for answering

....no, quiet....indeed, I want to better understand and share your information.

a premise:
I do not have much depth rendering engines like Maxwell Indigo Vray rendering, but this Corona Render I'm going to know in detail, because at first glance and 'very fast.

You did well to write.
I'm here to investigate the use of this rendering engine and try to share with others the advice.

Now I'm out and I'm writing from your mobile phone.

Tonight I try to put in order my final tests with the example of a video and share it with your advice in order to find the optimal solution.

Thanks
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 00:43:07

For example if you have a complex refractive object you would have to raise "max ray depth" parameter in order to
change the maximum number of times a ray can be refracted and get the correct result.


Hello Eian

then

1)  object complex refractive ---> value "Max ray depht" > 25
this value has a great influence on the rendering time?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-10, 00:44:43
Hey rafpug,

I'm glad if any of my information could prove useful.

I'm still experimenting with Corona as well, and having some in depth experience with a couple of other rendering engines
I must say that Corona seems indeed very promising..
Having used Arnold Render lately, which I find it to be quite similar to Corona (especially when Bucket mode is used)
I noticed some aspects that Corona seems superior, like complex transparent materials..

I hope that it keeps getting improved and ported to Maya soon so I can test it in a greater extend..

Waiting for your final tests..

Cheers..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 00:51:45

As for "path tracing samples" 16/32 (few times 64) is best, in order to provide an even distribution of sampling..
And so on..


.. (few times 64) is best |  is better in such cases?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-10, 00:54:23
Quote
Hello Eian

then

1)  object complex refractive ---> value "Max ray depht" > 25
this value has a great influence on the rendering time?

Hey rafpug,

It depends on the scene and the complexity of the refractive object..
Though having tested it with a fairly complex object I can say that it doesn't have a great impact on rendering time..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 01:03:13
Hey rafpug,

I'm glad if any of my information could prove useful.


Yes Eian
because I take my last test PT+HD with BUCKET and apply it to these parameters that what you're suggesting

The method PT+HD works better than PT+PT only if you make changes on the GI secondary ...
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-10, 01:04:55

As for "path tracing samples" 16/32 (few times 64) is best, in order to provide an even distribution of sampling..
And so on..


.. (few times 64) is best |  is better in such cases?

Although I didn't thoroughly tested it a value of 32 should be enough for final renderings.
As stated in the documentation a value of 64 might pay off in scenes with deeper areas with small light entrances.
In most cases though, a value of 16 works fine, providing even distribution of sampling..

So a value between 16-32 would be best depending on the needs of your scene..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 01:10:05
The method PT+HD is much faster, and if you change the GI  secondary  is eliminated completely the effect of noise


In a previous test result is better than the Bucket, both as a speed that as yield.

But now, I'm curious to apply these two parameters suggested by you, with my parameters tested
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 01:14:16
You use the Alpha version in June?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-10, 01:21:24
Yeh I've only used the
Jun 12 2013 (ALPHA v5)

I might test some newer ones when I find some time as well though.

Well as for the settings, PT+HD can prove adequate in many occasions but know that it's not a fully unbiased solution which in general means less realism..
Not saying of course that you can't get great realistic results with the above settings..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 01:26:00
These are the values ​​that I adopt the method with PT+HD

Renderer :PROGRESSIVE
PT + HD

PTsamples 26
Max. samples intensity 20

Lights
Samples Multipler  4,666

Progressive Rendering
Time limit  00:01:20


GI: HD CACHE  1,067 - 271 - 7 - 2 - 2367     Secondary  2 - 15 - 3 - 0.9 - 0    Time: 0:01:27 | Passes: 10

example:
http://corona-renderer.com/forum/index.php/topic,1486.msg11852.html#msg11852 (http://corona-renderer.com/forum/index.php/topic,1486.msg11852.html#msg11852)


This weekend I'll do the tests on objects with complex refractive index, using your suggestion!
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 01:34:50
understood!

therefore the method Bucket approaches reality!?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 01:36:44
Eian, but from where in the world you write?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-10, 01:55:44
Hmm not exactly, Bucket mode just adds adaptation so you can have better control over speed/quality while still maintaining unbiased approach which is PT+PT.
It also helps to evenly distribute noise in an image where some areas need more time to clear noise than others..

As of now I'm located in Greece by the way. How about you?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 02:03:04
I live in Milan.

Eian , I applied to 80 Max ray ahahaha...the refractive surface is much better in different ..

tomorrow night ... place the image

Meanwhile, it is a test to see only the difference
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 02:30:17
I go to sleep and leave the pc to work
tomorrow morning before leaving the house, forwarding the image

good night
and thanks Eian

Greats
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-10, 02:42:12
Ok good, welcome mate, anytime,

Goodnight..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 07:35:18
good morning

PT+HD
Max ray depht = 60
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 08:10:05
Hello Eian

well this weekend we have for Max ray "values"

Comparison between PT+HD is BUCKET
and relations with the rendering time and image size...
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-10, 15:26:34
Hey,

I don't think you have to go above 32 Max ray depth for the above scene because the objects that refract light are not that complex..
As for the fireflies you have to tweak the settings under bucket mode..

If you want you can send me the scene and I'll try to figure what settings work out best..

Cheers..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 18:26:34
Hello Eian
Yes

I'll send you the scene this evening.
Right now I'm 'back from work

Which version uses 3dstudio?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 19:18:39

I gave it to stop VFB with | Time 4h:05min |
and the processor has finished at the | Time 4h:32min |

After the stop, the CPU has worked almost 30min
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: maru on 2013-10-10, 20:57:22
Maybe some problem with RAM or HDD?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-10, 21:31:23
Hi maru

Very likely.
( I need to format my pc, it's a year and a half  )

This has happened when I increased the max ray 60.  On this occasion I noticed this aspect

I'm linking the scene .max vers.2014
https://mega.co.nz/#!V9diXDQS!Yo9bFwKKpz0Cow-5nUvE6HRGzHof9yeuff3rGYHDB0U (https://mega.co.nz/#!V9diXDQS!Yo9bFwKKpz0Cow-5nUvE6HRGzHof9yeuff3rGYHDB0U)

In the meantime is working in the bucket method with one of the parameters tested and with Max depht ray = 32

very fast ....and is also decisive to two three passes


Thanks
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-11, 19:08:01
Hello

What allows you to do the falloff map on refraction?

Thanks
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-11, 19:26:41
Hey rafpug,

I got your scene and went through some optimization..

First of all I merged your scene from scratch in order to make sure there were no "wrong" values in settings to start with.
In render settings I used PT+PT, which is faster from HD since its an exterior scene, and which yields more physically accurate results as well.
I set "Path tracing samples" to "24" and used "Bucket" mode with a setting of "3" for both "subdiv AA" and "adaptive steps".
"Pass Limit" was set to "1" since I define the level of quality under "Bucket" settings.
I also set "Max ray depth" to "64" even though increasing it seems to introduce some kind of a visual glitch in this specific scene caused by some light trapping on the left chair.
General rule though concerning "Max ray depth" is that in order to get physically accurate results you need to increase this value until a point is reached where increasing it further gives the same result as before.

Examining a bit further the above I noticed that the IOR (Index of Refraction) of the material used for the chairs was way too high ("5.00").
There are no materials in real life with such high IOR apart from metamaterials which are artificial and subject of a whole different story..
This  setting is also what caused such great impact in rendering time when you increased "Max ray depth".
Seems to me like there was some kind of endless looping that were caused by some trapped rays due to such high IOR.
I set it to "3.00" which I believe is still too high for the material you're trying to achieve but I didn't want to deviate too much from your settings.
Furthermore there is no actual need for the "Falloff" maps you connected to reflection and refraction to simulate "Fresnel" since the IOR value does about the same through a more physically accurate approach.

I also made the actual sun disk invisible in reflections and refractions to get rid of the fireflies..

Apart from the above changes, which seemed a bit obvious, I didn't go into a deeper optimization
however these changes alone had an enormous impact in rendering time and a better refined image..

Since though this thread is about animation, there are ways from which faster results can be achieved,
for example by reverting all values under render settings to default and using Bucket mode with "Subdiv AA: 2" and "Adaptive steps: 3" gives an acceptable result in under 5 mins..

Oh and talking about speed, I'm using an overclocked Core-i7 @ 3.5Ghz (the render stamp can be deceiving).

I'm uploading the previous result as well for the sake of comparison as well as an image with a different material for the chairs,
I believe it's closer to what you might be trying to achieve..

Hope all the above will prove helpful in any way..

Cheers..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-11, 21:11:07

Eian great, I understand..!

Then those little points of light (area chair) resulting from excessively high value of 'IOR?


Tremendous Eian ^ _ ^






Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-11, 21:13:17

So Eian

is recommended for exterior scenes PT + PT

and interior scenes PT + HD






Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-11, 21:20:21

I also made the actual sun disk invisible in reflections and refractions to get rid of the fireflies..



....ahhh  Ok  I understand
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-11, 21:21:30
Now I smoke a cigarette ^_^
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-11, 22:07:16
Hello Eian

Falloff map must be eliminated both in reflection and in refraction?
or only refraction?


Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-12, 01:22:08
fireflies
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-12, 02:55:04
Reflection - Glossiness 0,98 / 1 (fireflies)
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-12, 03:04:09
Render - Method Bucket

PT+PT
________
Max ray depth = 64
PTs = 24
Pass Limit 1 = 0:07:26

Bucket
AA = 3  Ast = 3  Ath = 0,15
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-12, 12:02:52
with Falloff
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-12, 12:39:32
Method for Animation "less than 1min"

Progressive
PT+PT

49sec=3Passes / frame

in the afternoon test animation


Thank Eian ...your suggestions were invaluable

Greats
Raf

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-12, 17:30:45
Hey rafpug,

I'm glad my suggestions were helpful..

PT (Path Tracing) is always more accurate than HD which is a cached method.
For interior scenes though HD might be faster because there are more secondary rays going on.

Fireflies happen because of the small sundisk that is super bright, so if you make the sun invisible to reflections and refractions fireflies disappear.
There are other ways as well, like reducing glossiness but its not that convenient cause you're changing the appearance of your material.

As for the falloff maps, it's not "wrong" to have them, they just don't needed for what I believe you're trying to achieve here (transparent plastic).
"Fresnel IOR" and "IOR" give you control over falloff in a more realistic approach.
Sometimes btw when you have transparent materials its a good idea to use "Absorption" in order to control how far a ray will travel in a medium before converting to a certain color and eventually fading off.

I just uploaded another image on my previous post with a different version of the transparent plastic for the chairs.

Cheers..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 07:24:05
Good morning Eian

Is currently processing the first test video with the map decay (without fireflies).

The next test video will be based only on the control of 'IOR and parameter "Absorption"

Eian a question:
the fireflies  "effect", appears in the shiny objects transparent and semi-gloss?


Thanks
Raf

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 07:32:32

Or this fireflies effect occurs in all objects that have as a characteristic reflection / refraction ?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 07:59:59
Hi Ondra,

In the parameters of the VFB settings
is there a way to remove the time bar in the render output format. avi ?

.jpg .tif .png for images ect ect..,
if I disable the Render stamp ... not seen!


Thanks
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Ondra on 2013-10-13, 11:11:48
i dont understand
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 12:10:25
Hi Ondra, sorry

Affixed!
I forgot to turn off the render stamp (an oversight)

Thank
Raf

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 12:42:23
Render test Animation3D:
Format output rendering  .avi uncompressed

Video 640x480

Method  Progressive  PT+PT

Ray tracing
Max ray depth = 64

Sampling
Pts 24 
Light 4,666 

Progressive rendering
Pass limit: 3  = 22sec./23sec.

Frame Video
22sec. to frame  30fps

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 13:50:25
Frame 674 - Fireflies
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 13:56:26
FRAME 674

No Fireflies

Corona Sun
disable also Visible in Reflections
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-13, 14:03:34
Hey rafpug

Fireflies are just an artifact of monte carlo sampling. I'm not quite sure but I believe they occur when very high energy is concentrated in a very little space.
That is why I advised you to turn OFF reflections and refractions for the sun.

As for the video I'd recommend a software other that 3dsmax and there are many reasons behind that..
Render every single frame and then use something like After Effects to composite and export the video.

Cheers..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 14:03:58
Hi Eian

the behavior of the Max ray = 64 ​​... I really liked it  ^ _ ^

you are a character.. ^_*


Thanks
Raf

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 14:07:36
Hi Eian


Normally use Premiere.
In recent months, I have little time to process the post production

a questions:
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 14:09:03
saving images .... with a format. png? or. tga?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-13, 14:15:34
Hey you're welcome mate,

Regarding the max ray depth, in order to understand a bit better how it works and if you need to set it that high here's what you can do.

Grab the bike model from here,
http://challenge.cgsociety.org/mari2013
Assign a transparent material and experiment with "Refraction", "Absorption" and "max ray depth" settings..
I think it will help you to better understand how it works and why it's there..

Cheers..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 14:17:53
Hi Eian

Normally use Premiere.
In recent months, I have little time to process the post production

a questions:

The next video (without falloff) ...use the post production through pictures!

I will make an extra effort, because it is useful for Coronarenderer engage,
because it is a rendering engine that I really like.
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 14:21:13
Hey you're welcome mate,

Regarding the max ray depth, in order to understand a bit better how it works and if you need to set it that high here's what you can do.

Grab the bike model from here,
http://challenge.cgsociety.org/mari2013
Assign a transparent material and experiment with "Refraction", "Absorption" and "max ray depth" settings..
I think it will help you to better understand how it works and why it's there..

Cheers..

yes .. thanks Eian, you are very kind

I have to understand this new evolution of the rendering ... and only with Corona you can ^ _ ^

because it is fast
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 14:41:13
I am making the download model
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 15:51:06
Hi Eian

This is the next task on which I have to work "MARI" with Corona
..hahaha Eian, You are awesome!

Now, we need a coffee and a cigarette


Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-13, 23:54:12
Setting the scene , work in progress
first example
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-14, 23:55:39
Hey rafpug,
Didn't have much time to reply..

Good luck with that mate..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-15, 01:22:44
Hi Eian ^_^

How many images are to be processed for this competition? 1?
The rendering technique is a free choice? or you have to use MARI to complete the effect?


Greats
Raf

work in progress



Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-15, 01:34:41
Hi maru

I've seen your work in which you have created a movement of some objects
  "flicker effect" or similar!

I do not remember where you've posted your test, I would take a look.


Thank
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Eian on 2013-10-15, 02:16:11
Hey rafpug,

Not sure about the details of the challenge but you can read them on the webpage that I sent you,

Cheers..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-15, 02:19:14
Hi Eian

yes
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-15, 02:20:36
Eian,

MARI is a 3D paint advanced?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: maru on 2013-10-15, 09:28:00
Hi maru

I've seen your work in which you have created a movement of some objects
  "flicker effect" or similar!

I do not remember where you've posted your test, I would take a look.


Thank
Raf

I'm not sure what you are referring to but you will probably find it here:
http://corona-renderer.com/forum/index.php/topic,223.0.html
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-15, 22:06:52
Hi maru
I truly appreciate your help

http://corona-renderer.com/forum/index.php/topic,223.msg1374.html#msg1374 (http://corona-renderer.com/forum/index.php/topic,223.msg1374.html#msg1374)


Thank you for all
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: maru on 2013-10-15, 22:18:56
Those spinning ponies? What would you like to know?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-15, 22:25:34
Hi maru

I was watching the movement effect you gave to "Army of deadly pony robots"

Effect Dof + material/glossiness with reflection?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-15, 22:28:12
I would give this, the effect of rotation on the wheels in motion
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-15, 22:29:50
Sorry,

"propeller"  effect of rotation
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: maru on 2013-10-15, 22:30:24
It's DOF + camera motion blur. And that's all. I was testing DOF+MB with different settings. Camera is flying along a circular path around its target. If you want I can upload the scene tomorrow (if I find it :) ).

I think what you need is called "motion blur".
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-15, 22:38:57
mamma mia... ^_^  DOF + Motion Blur

Thank  maru


Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: maru on 2013-10-16, 10:51:13
Yes, "enable dof" and "enable camera MB" or "geometry MB" if you need it.
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-17, 18:34:55
Thanks maru,

weekend lighthouse 'the first tests

^_*
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-19, 20:14:24
Test material emitter
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-19, 20:27:52
Hi Eian

I asked CGSociety, the competition must be done with MARI software.

I practice with my new companion with Corona
^_^



Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-19, 21:50:44
Material Emitter
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-21, 00:45:18
Test Material Emitter
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-21, 02:53:07
Material emitter in progress
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-21, 03:21:53
Hi maru,

...a fun with madebyevan!

WebGL Image Filters
http://corona-renderer.com/forum/index.php/topic,401.msg13649.html#msg13649 (http://corona-renderer.com/forum/index.php/topic,401.msg13649.html#msg13649)

a question:
you know how you save pictures?


Good night
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-22, 18:00:04
Good evening

Rendering Time with unwrap .dds

Transformers model,
all maps UVW unwrap  .dds -  diffuse / reflections + glossiness / opacity

Time Limit 0:00:05sec   for frame  (Animation)   5sec./frame
 
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-22, 22:02:56
Emitter with  Refraction IOR
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-23, 01:26:04
Emitter  Rear Bladers
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-23, 01:34:23
http://challenge.cgsociety.org/mari2013/entry/rafpug/work_in_progress/10005898 (http://challenge.cgsociety.org/mari2013/entry/rafpug/work_in_progress/10005898)
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-24, 00:46:45
Test  MassFX to Corona

Time Limit 0:00:04sec.  Passes 30

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-24, 23:47:23
MassFX test


Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-25, 01:17:34
Time Limit 0:00:04sec.  for frame

key frame the central area changed

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: poko on 2013-10-25, 20:49:22
Good evening

Rendering Time with unwrap .dds

Transformers model,
all maps UVW unwrap  .dds -  diffuse / reflections + glossiness / opacity

Time Limit 0:00:05sec   for frame  (Animation)   5sec./frame

Hi Rafpug.
Can you show this animation?
Best.
PO
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-26, 14:03:30
Hello poko

1° Steps: work in progress "rotary motion" of 387 frame
                (calculation 40min - 13sec movie)

Time Limit: 0:00:05sec.    5sec. / Frame

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-26, 15:02:30
view front

 "rotary motion" in progress

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-26, 19:40:48
Front
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-27, 02:04:33
work in progress

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: poko on 2013-10-27, 08:46:37
Thanks Rafpug.
Keep going want see final ;)

Best.
PO
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-27, 23:56:43
Hello poko

Thanks to you and all users including the Stuff of coronaRenderer because I'm learning a lot of things.
I stopped for four years.

The scene should be this .. is not coming completely perfect in the movement
"I have to coordinate well to the movement of the camera with the moving object"

Time Limit: 0:00:05sec  for frame 
667 frame= 22sec. video  -  calculation render time 1:11:00

work in progress



Regards
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-28, 00:59:15
Test eyeon Fusion effect

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-28, 01:31:23
view front - fusion effect
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: maru on 2013-10-28, 09:22:32
Did you do all the modelling, texturing, rigging and animation yourself?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-28, 19:28:04
Hi maru

I'm just changing the animation and rendering time
in seconds to optimize a video clip with Coronarender

Here the original version:
http://cg3dmodels.com/category/robot-3d-models/ (http://cg3dmodels.com/category/robot-3d-models/)


Regards
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-28, 20:15:00
A question:

Work in post-production ( nuke or fusion ) for a video clip of 600 frames
I also need 600 images for each render elements?

Thank
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: poko on 2013-10-28, 20:52:39
Hi Rafpug.
Quick camera setup maybe can help.

Best.
PO
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: poko on 2013-10-28, 20:59:16
A question:

Work in post-production ( nuke or fusion ) for a video clip of 600 frames
I also need 600 images for each render elements?

Thank
Raf

Yes. If you render animation like 600 frames long if you render with passes for each pass (render elements) you get the same amount of pass frames as is long your animation.
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-28, 21:09:06
Hi Rafpug.
Quick camera setup maybe can help.

Best.
PO

Thanks for the example  of quick camera ( helpers/Dummy + Camera ) good example

poko,
so with the render elements there is a greater control of the desired effects in the animation?
I understand it?

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: poko on 2013-10-28, 21:40:09
Hi Rafpug.
Quick camera setup maybe can help.

Best.
PO

Thanks for the example  of quick camera ( helpers/Dummy + Camera ) good example

poko,
so with the render elements there is a greater control of the desired effects in the animation?
I understand it?

Yes. You can control almost everything depends what you want get. Separate passes for diffuse, reflection, refraction, AO, velocity, shadows, etc. you can adjust how you wish later in compositing. Lets say you render something, but your reflection is to strong. If its animation you don't have to render 600 frames again. If you have separate pass for reflection and diffuse pass then you can adjust value of reflection.
Simple example, but there is a lot of things you can do it. 
Corona also have nice render elements so if you know how to use them is big weapon.
You can see many tutorials on YT.
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-28, 21:48:01
Spectacular ...!

I'll have to start studying all render elements of coronarender and their combinations applied to post-production

There is much to be studied, but it's worth it!

Thanks for the clarification

 
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: poko on 2013-10-28, 21:55:46
Yo can even change light direction :)
Quick example in Photoshop using normals pass:
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: poko on 2013-10-28, 22:01:16
Spectacular ...!

I'll have to start studying all render elements of coronarender and their combinations applied to post-production

There is much to be studied, but it's worth it!

Thanks for the clarification

Cool. The most powerfull software in post-production in my opinion is Nuke.
The fastest to learn After Effects. But here are more like Digital Fusion.
If I have to start learn from scratch I go for Nuke, but sometimes you don't have to fight with tank vs. fly;)
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-28, 22:02:25
this beautiful example ....
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-29, 02:24:50
Test Render Elements

RE - Diffuse
RE - DiffuseGI
RE - diffuse Corona shadows
RE - diffuse CoronaLighting

Time Limit: 0:00:03sec. for frame   (.exr )   size 500x500 
Tot. frame 250 = calculation render 15min. ---> 8sec. video animation

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-29, 02:37:01
video .mov

https://mega.co.nz/#!A5Z3iIKb!USKm70X45V982kDMXnV6sxoNKv4YyvAEMbeVgyc_1G4
 (https://mega.co.nz/#!A5Z3iIKb!USKm70X45V982kDMXnV6sxoNKv4YyvAEMbeVgyc_1G4)
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-29, 02:54:47
Hi Ondra,

In this case you should choose only two RE?
diffuseGI + diffuseCorona shadows

or necessarily all four RE?


Thanks
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-10-31, 03:00:32
Test basic with post production

size 500x500

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-01, 18:09:50
Corona RE to Nuke (basic)
 diffuse.exr + diffuse shadows.exr

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-01, 19:01:28
CoronaRE version A to Nuke

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-03, 18:28:34
MARI Challenge - work in progress
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-04, 01:55:34
..in progress
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-04, 01:59:41
..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: poko on 2013-11-04, 08:56:57
Looking interesting. Just the city behind looks strange. I think the texture is to small resolution.
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-05, 10:30:59
Yes poko,

Thank you for observing the quality of the background image.
At the time and 'only provisional


Regard
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-15, 01:50:36
1° step  Corona Panorama

test - creation of interactive 3d panorama



Regards
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-15, 03:04:56
2° Step  Corona Paronama


Horizontal projection
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-15, 03:14:22
3° Step  Corona Panorama

360-degree panoramic animation with Corona


rendering  front, right, rear, left, up and down from a same point

 | 4 Passes to quadrant  1700x1700 | medium resolution
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-16, 10:43:01
test  Corona Panorama

The whole process of creating a 3d panorama was obtained through the script:

http://www.nikclark.com/scripts/vr_render/index.htm (http://www.nikclark.com/scripts/vr_render/index.htm)

This method produces a projection rectangular  that is associated with 3dsMax Panorama Exporter... generates the creation of interactive 3D Panorama
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-23, 18:39:05
Maps Procedural - substance (test)

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-24, 00:15:23
maps procedural
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-24, 00:36:00
..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-24, 04:17:45
emitter with substance map
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-24, 04:42:54
..
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-25, 23:46:18
PT+PT default -no post process
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-30, 21:54:00
project in progress
PT+PT


Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-11-30, 22:27:05
http://maxplugins.de/max2014.php?search=blubeta&sort=Author (http://maxplugins.de/max2014.php?search=blubeta&sort=Author)
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-12-01, 02:16:23
Square in progress


PT+PT
Environment   *.hdr
CoronaSun -> intensity 0.009 - Color from Texture
Dof
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-12-07, 20:45:29
Quick Tips

VBScript  - Free memory in 3dsMax!
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-12-08, 12:13:41
Environment .hdr + Sun 0,007
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-12-21, 19:38:00
Emission Environment maps - test

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-12-22, 12:30:22
The scene/test is only with source emitter

Environment Emission : level 25

PT+PT
PTS=20 MSI=15 LSM=1
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-12-22, 16:05:46
The scene/test is only with source emitter

Environment Emission :level 25

PT+HD
PTS=26 MSI=20 LSM=4,666
quick GI:HD cache
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2013-12-27, 20:11:26
Remove Noise

link
http://corona-renderer.com/forum/index.php/topic,2306.msg17210.html#msg17210 (http://corona-renderer.com/forum/index.php/topic,2306.msg17210.html#msg17210)

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-01-11, 16:03:46
shade and shadows - environment HDRI - fireflies (object emission)

premise: I use the Alpha5

The fireflies are seen in areas not in shadow. What does it depend?

settings = pts 32  msi 10  lsm 2
the glossiness parameter is set to 0.98
the only source of light is the HDRI environment (in addition to the object emission)
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-01-14, 21:20:49
Good evening

I tried to use two sources of light (coronaLight and an object emission ), the scene is lit only by HDRI map

13 passes of the noise can be seen in the source emission
It 'a characteristic of the source emission?

Thank
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-01-18, 22:25:34
hdri environment 3k
pt+pt
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-01-20, 20:06:35
Good evening

I tried to use two sources of light (coronaLight and an object emission ), the scene is lit only by HDRI map

13 passes of the noise can be seen in the source emission
It 'a characteristic of the source emission?

Thank
Raf

The scene is lit with a Hdri and an object emission
The test was carried out on 5 passes with  pts=128 msi=5 lsm=4,33


Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-01-21, 15:33:16
Scene with HDRI environment + object emission
Has been scaled point of light with HDRI map opacity to 45%, to minimize the noise.

Test with 10 passes
pts600 - msi 2 - lsm 4,333

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-01-23, 17:52:30
Temporary stay - overlooking panoramic

- draft
environment hdri
pts32 msi8 lsm4,333
in progress grass Forest.Pk + tree cor.Scatter
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-01-24, 18:16:16
in progress

time limit: 0:50:00
pts80  msi8,0  lsm4,333
Dof with PS
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-01-25, 18:05:12
texture work in progress

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-01-26, 14:47:44
in progress

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-03-22, 17:38:59
Good evining

A6 - render default
- one light shape Disk ( something happens in the edge ) !?


Thanks
Raf
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-03-22, 17:53:37
I attach picture

Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-03-22, 21:23:03
Default PT+PT / PT+HD
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-03-23, 03:03:46
...!?
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-03-23, 03:26:20
PT+HD - All default
MSI 1
Max ray depth 25
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-03-23, 03:47:11
Light "Disk" visible ON OFF

is there a way to eliminate the visibility of the disk, using the method VCM?

 
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-03-30, 01:59:36
Archaeological city - Citadel of Aleppo
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2014-03-30, 04:05:43
(http://)
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: Utroll on 2014-12-20, 16:08:40
Default PT+PT / PT+HD

Mmm.. weird..

Nice Citadelle post too !!
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2015-02-20, 00:27:11
Default PT+PT / PT+HD

Mmm.. weird..

Nice Citadelle post too !!

Hello Ultroll
Title: Re: ** Corona Animation ** -- relationship setting quality/time
Post by: rafpug on 2015-03-01, 02:04:31
Hello

Corona Volumetric Material / C Light (IES)

volumetric effect  "attempt"