Corona Renderer Forum

General Category => General CG discussion => Topic started by: Polymax on 2013-12-19, 19:18:32

Title: Some comparative tests (Corona/Redshift (last beta)/MtoA (Arnold)
Post by: Polymax on 2013-12-19, 19:18:32
I did some comparative tests of new renderers.
For the tests I used the exact same scene and tried to keep the same conditions.
Only GI feature

RedShift

max 3 GI bounces

1. Progressive mode
(https://dl.dropbox.com/s/a243sbxy79vdopu/ScreenShot00675.jpg)

2. BF+irr.point cloud (importons or vraylike "lighcahe"
(https://dl.dropbox.com/s/3xyq6eo4betl7gz/ScreenShot00714.jpg)

Very blured details

3. Irr.Map+Irr.pcloud
(https://dl.dropbox.com/s/6y5nvk6xzld0wlj/ScreenShot00715.jpg)


MtoA (Arnold)

Diffuse bounce = 3

(https://dl.dropbox.com/s/dmpodtul19rynrf/ScreenShot00682.jpg)

Corona renderer

build 17/09

PT+HD

(https://dl.dropbox.com/s/ahioo09x27pnx9p/17_09.jpg)

PT+PT MSI=0

(https://dl.dropbox.com/s/5sfbnucml5posds/ScreenShot00683.jpg)
Title: Re: Some comparative tests (Corona/Redshift (last beta)/MtoA (Arnold)
Post by: Sarko83 on 2013-12-19, 21:44:55
very interesting
Title: Re: Some comparative tests (Corona/Redshift (last beta)/MtoA (Arnold)
Post by: Ondra on 2013-12-19, 22:51:18
try corona's current build, it is much faster ;)
Title: Re: Some comparative tests (Corona/Redshift (last beta)/MtoA (Arnold)
Post by: Juraj Talcik on 2013-12-19, 23:53:52
You have lot of time :- ) Interesting the RedShift. The blurry BF/Importons looks just fine for animation.
I like this type of comparison, no matter if they're fair or not. It's just interesting to watch. I wouldn't mind Kray, Maxwell 3, Thea, a whatnot to see as well.