Corona Renderer Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: Sam75 on 2012-11-03, 21:21:56

Title: Office
Post by: Sam75 on 2012-11-03, 21:21:56
Still lot of work.
Title: Re: Office
Post by: maru on 2012-11-03, 21:42:02
Looks more like CUBE than office. ;)
Title: Re: Office
Post by: Sam75 on 2012-11-03, 21:55:23
I am kind of cold yes :)
Title: Re: Office
Post by: Sam75 on 2012-11-04, 03:41:23
Wip 2
Title: Re: Office
Post by: Sam75 on 2012-11-04, 20:36:16
Wip 3
Title: Re: Office
Post by: Sam75 on 2012-11-05, 10:00:23
Wip 4
Title: Re: Office
Post by: Ludvik Koutny on 2012-11-05, 10:06:04
Entire black is a bit depressive i think... Looks like it was burned out by a fire or something... I think people working in there would get crazy and try to kill eachother after a while :D

I would try walls made of very fine smooth coated brown wood panels, divided vertically, and ceiling fins out of brushed steel or aluminium ;)
Title: Re: Office
Post by: Sam75 on 2012-11-05, 10:12:34

This is what I am listening right now :)

This is not an office tower, this is more like a desk room for a couple working at home, I ll design the rest of the house later.
Title: Re: Office
Post by: Ludvik Koutny on 2012-11-05, 11:11:00

This is what I am listening right now :)

This is not an office tower, this is more like a desk room for a couple working at home, I ll design the rest of the house later.

For BDSM loving couple i'd say :D
Title: Re: Office
Post by: andreupuig on 2012-11-05, 12:05:30
Quite scary. At least one white wall. After few days working here people will get eye disease due to low light level.
The bonsai will die in few months, no sunlight :(
Title: Re: Office
Post by: Ondra on 2012-11-05, 12:50:51

This is what I am listening right now :)

This is not an office tower, this is more like a desk room for a couple working at home, I ll design the rest of the house later.

You need less of that and more of this:
Title: Re: Office
Post by: Sam75 on 2012-11-08, 21:37:58
Going back to something more conventional. Sorry Keymaster, no pink.

Title: Re: Office
Post by: Paul Jones on 2012-11-09, 00:12:17
Rendertime Sam?
Title: Re: Office
Post by: Sam75 on 2012-11-09, 08:29:41
Rendertime Sam?

1 hour in 3500x2000 then resized. (i7 2600k)
Title: Re: Office
Post by: Sam75 on 2012-11-11, 13:36:59
Wip Wip
Title: Re: Office
Post by: Sam75 on 2012-11-11, 16:23:44
We need an option to make lights invisible to reflection.

Can we hope to see a faster DOF ?
Title: Re: Office
Post by: relox on 2012-11-11, 23:31:09
Great render, really great atmosphere, Not a single scene of an office are used to seeing, how did you place the stones one by one scattered? I have the same cuestion how to make invisible lights with reflections.
Title: Re: Office
Post by: Sam75 on 2012-11-12, 00:29:08
Great render, really great atmosphere, Not a single scene of an office are used to seeing, how did you place the stones one by one scattered? I have the same cuestion how to make invisible lights with reflections.

Thanks

One by one ? no I wasn't so bored, just the integrated physx.
Title: Re: Office
Post by: Sam75 on 2012-11-12, 00:30:09
Last one of the week.
Title: Re: Office
Post by: Chakib on 2012-11-12, 02:12:34
Nice result i like it, ven with the annoying white dots i hope it will be fixed soon

What did you use for the flash light?
Title: Re: Office
Post by: Sam75 on 2012-11-12, 09:59:48
Nice result i like it, ven with the annoying white dots i hope it will be fixed soon

What did you use for the flash light?

a simple corona light next to the camera.
Title: Re: Office
Post by: Sam75 on 2012-11-18, 15:21:01
The floor needed work + rendered fog test.
Title: Re: Office
Post by: Sam75 on 2012-11-18, 15:40:02
Fog
Title: Re: Office
Post by: maru on 2012-11-18, 16:53:35
Fog? How?
Title: Re: Office
Post by: Sam75 on 2012-11-18, 18:33:33
Fog? How?

This is a trick to fake volumetric lights guys are using in Maxwell render, you create a plane, animate it, and use geometry motion blur.
Title: Re: Office
Post by: DeadClown on 2012-11-18, 18:49:19
What a strange (and funny) method to create fog! But it works :) Thanks for sharing this trick
Title: Re: Office
Post by: maru on 2012-11-18, 18:58:51
Woah, never thought of this! Brilliant and so obvious! :D
Title: Re: Office
Post by: DeadClown on 2012-11-18, 19:24:12
This is amazing! Awesome results, PT only and still a lot faster than Vray fog :D
Just a very quick test:
https://dl.dropbox.com/u/61225703/coronaFakeFog.jpg (https://dl.dropbox.com/u/61225703/coronaFakeFog.jpg)
Title: Re: Office
Post by: Ondra on 2012-11-18, 19:28:54
I don't even...

But I can do true volume lights sometimes in Q1 2013
Title: Re: Office
Post by: Sam75 on 2012-11-18, 19:42:29
I don't even...

But I can do true volume lights sometimes in Q1 2013

Not really a priority for me but sure it would be nice.

Talking about priority how things going for distributed rendering ?
Title: Re: Office
Post by: Sam75 on 2012-11-18, 19:43:20
This is amazing! Awesome results, PT only and still a lot faster than Vray fog :D
Just a very quick test:
https://dl.dropbox.com/u/61225703/coronaFakeFog.jpg (https://dl.dropbox.com/u/61225703/coronaFakeFog.jpg)

You already get better results than me. What settings/material did you use ?
Title: Re: Office
Post by: DeadClown on 2012-11-18, 19:51:19
I've set 25 transformation segments in moblur, and let the plane animate over 2 frames through the room 1 key behind the camera, 1 in the middle, 1 behind the wall on the other side. Duration at 2.0 frames of course ;). Rest is pretty much basic stuff, The plane material is pure white, GI samples 10, light samples 4. But i'm still experimenting with the settings ;)
Edit: to be more precise, i have 5 keys in my scene , but i'm using the 3 in the middle, the other ones should be unnecessary, time is set to the frame where the plane is in the middle of the room so the frame offset of 0.5 will lead to a blurring for- and backwards.
Title: Re: Office
Post by: Chakib on 2012-11-18, 19:53:35
Great tip for fog and great results !!
Title: Re: Office
Post by: Sam75 on 2012-11-18, 19:55:13
I've set 25 transformation segments in moblur, and let the plane animate over 2 frames through the room 1 key behind the camera, 1 in the middle, 1 behind the wall on the other side. Duration at 2.0 frames of course ;). Rest is pretty much basic stuff, The plane material is pure white, GI samples 10, light samples 4. But i'm still experimenting with the settings ;)
Edit: to be more precise, i have 5 keys in my scene , but i'm using the 3 in the middle, the other ones should be unnecessary, time is set to the frame where the plane is in the middle of the room so the frame offset of 0.5 will lead to a blurring for- and backwards.

you mean geometry segments ? what camera has to do with it ?
Title: Re: Office
Post by: DeadClown on 2012-11-18, 19:59:45
no, transformation segments, but I'm not sure if this is really useful here, since it's a linear motion. I will try and see how different settings will work

edit: ok seems like there is absolutely no need to increase the moblur samples, neither transformation nor geometry.
Title: Re: Office
Post by: Sam75 on 2012-11-18, 20:16:18
Faster ;)
Title: Re: Office
Post by: DeadClown on 2012-11-18, 20:22:41
haha, yeah, the tricky part is hard shadows ;)
But anyways, using PT+HDcache seems to work fine, more samples for directlighting, jaaaay :)

Btw, we should start a seperate thread for Fog stuff, your office is slowly starting to disappear behind all those fog renderings ;)
Title: Re: Office
Post by: Sam75 on 2012-11-18, 20:34:21
haha, yeah, the tricky part is hard shadows ;)
But anyways, using PT+HDcache seems to work fine, more samples for directlighting, jaaaay :)

Btw, we should start a seperate thread for Fog stuff, your office is slowly starting to disappear behind all those fog renderings ;)

Indeed, http://corona-renderer.com/forum/index.php/topic,276.0.html
Title: Re: Office
Post by: Sam75 on 2012-11-19, 04:34:53
Back to my scene.