Corona Renderer Forum

General Category => Feature requests => Resolved feature requests => Topic started by: tanguybod on 2014-03-20, 14:27:54

Title: Texture support for Corona LIGHT
Post by: tanguybod on 2014-03-20, 14:27:54
Yeah, man, that is a must for lighting artists.

So +1 for me.

Tanguy
Title: Re: Texture support for Corona LIGHT
Post by: Ludvik Koutny on 2014-03-20, 15:17:19
It is planned, but for now you can use CoronaLightMTL with texture map on a geometry. CoronaLightMTL with enabled emission is as fast and as accurate as CoronaLight. + With geometry instead of Light, you can edit and adjust UVs the way you like.
Title: Re: Texture support for Corona LIGHT
Post by: Ondra on 2014-03-20, 16:03:07
as rawalanche said, planned, but only a matter of convinience, you can get away with plane with CoronaLightMtl
Title: Re: Texture support for Corona LIGHT
Post by: romullus on 2014-03-20, 16:08:12
And what about ability to choose different light units in CoronaLightMtl as it is possible in CoronaLight? Will that happen?
Title: Re: Texture support for Corona LIGHT
Post by: tanguybod on 2014-03-24, 15:29:32
That exasctly what I am doing guys, but it remains really limited in term of advanced lighting with include exclude / cast shadow etc....
blabla, I am sure you got my point ;)
Title: Re: Texture support for Corona LIGHT
Post by: Ondra on 2014-04-12, 22:33:45
added
Title: Re: Texture support for Corona LIGHT
Post by: tanguybod on 2014-04-13, 19:57:19
awesome, looking forward to get it.