Corona Renderer Forum

General Category => General Discussion => Topic started by: limg on 2014-10-24, 18:07:41

Title: 2015 lack of gamma input vs mighty tiles
Post by: limg on 2014-10-24, 18:07:41
hi guys,

loving what people are doing with corona so here to try it out and share anything I can.

I'm playing with mighty tiles pro and corona, i'm stumped. in 2015 (and i think 2014) as you probably well know, we no longer have the input gamma controls.. only the main gamma control (mine is set to 2.2 ) - The problem I have is that my corona mighty tiles material is washed out, looks like a gamma problem. But I can't find a way to change it?

I have tried changed the individual tiles from 1 to 2.2 in the gamma column, but this isn't working correctly. Am I missing something?
Is this a bug or is there a workaround? It could be something really daft

Hopeful someone hit the same thing, look forward to any reply's, thanks
Title: Re: 2015 lack of gamma input vs mighty tiles
Post by: Ondra on 2014-10-24, 23:10:37
have you tested if for example mental ray works correctly? This sounds like texture problem, not Corona's
Title: Re: 2015 lack of gamma input vs mighty tiles
Post by: limg on 2014-10-25, 12:34:26
resolved by making some changes to a ini file hidden in app data.
There is also a script available to regain gamma controls lost in 2014 and 2015. (gamma settings for 3ds max/design 2014 - name of script)


Title: Re: 2015 lack of gamma input vs mighty tiles
Post by: arxartem on 2015-06-30, 10:52:07
Ling, check the value of albedo of material were you use mighty tiles. Probably it's to height.