Corona Renderer Forum

General Category => General Discussion => Topic started by: jetcrow on 2014-11-04, 18:47:42

Title: Creating animatics (captain obviosus recomendations)
Post by: jetcrow on 2014-11-04, 18:47:42
Average time to render 1 frame in complex scene from 3dsmax window can take about 30 sec - 1 min and of course its flicking as hell. just render 1 or 2 passes in corona for the same time or faster and denoise it in any PP software. Clients violently happy, they can achieve and understand a lot more that it was before corona )
Title: Re: Creating animatics (captain obviosus recomendations)
Post by: Captain Obvious on 2014-11-04, 22:48:23
Um, you're welcome?
Title: Re: Creating animatics (captain obviosus recomendations)
Post by: Juraj Talcik on 2014-11-04, 22:57:59
I've read this 5 times until I understood what it meant :- )

Actually, I thought of doing this, I never understood why rendering the fucking viewport in shaded view in 3dsMax takes so long and flickers like hell. Fully rendered scene in cry engine/ unreal moves 1000x faster.
Title: Re: Creating animatics (captain obviosus recomendations)
Post by: Hamburger on 2014-11-05, 02:35:51
"violently happy"

I'd hate to see the clients when they get mad! :)

Yes, it is an excellent way to create preview renders and see any potential shader/clipping/lighting errors etc that you cannot see in viewport..
Title: Re: Creating animatics (captain obviosus recomendations)
Post by: jetcrow on 2014-11-05, 19:42:30
Um, you're welcome?
OOopps )) I dont mean you personaly :) But.. why not ))
Title: Re: Creating animatics (captain obviosus recomendations)
Post by: CJI on 2014-11-06, 17:33:16
Yeah the shaded viewport is terrible for flickering. If you turn on clipping plane in the camera it sometimes works to stop/reduce this. Although I like the idea of this Corona method better, if you really went nuts on the de-noise I think the smoothness would almost look painterly :D
Title: Re: Creating animatics (captain obviosus recomendations)
Post by: Juraj Talcik on 2014-11-06, 18:29:47
Yeah the shaded viewport is terrible for flickering. If you turn on clipping plane in the camera it sometimes works to stop/reduce this. Although I like the idea of this Corona method better, if you really went nuts on the de-noise I think the smoothness would almost look painterly :D

Almost any denoising looks painterly to me :- D I can't stand the effect.

It's tough choice:

Viewport gives me clean anti-aliasing, proper shapes and textures being visible, but with no (or incorrect) light and flickering. It also takes some time to even generate those views, I am baffled like why.
Quick-pass render shows final look in not final quality.

I wonder how my clients would react, but if Yetcrows became "violently happy" ,it's something worth trying :- )