Corona Renderer Forum

General Category => Feature requests => Topic started by: Ondra on 2012-09-19, 20:14:25

Title: The most wanted feature?
Post by: Ondra on 2012-09-19, 20:14:25
Since there is so much to implement, I would like to know, what do you want the most.

Everyone has multiple votes, so you cannot simply check everything ;). Choose wisely. I'll use the results as a guideline to what is needed the most.
Title: Re: The most wanted feature?
Post by: Ondra on 2012-09-19, 22:25:44
Distributed rendering added
Title: Re: The most wanted feature?
Post by: Paul Jones on 2012-09-19, 22:29:52
Shit - I just voted! dr as a 4th ;-)

Title: Re: The most wanted feature?
Post by: Ondra on 2012-09-19, 22:34:47
You can remove your vote with the button below the poll and then vote again
Title: Re: The most wanted feature?
Post by: Ocram on 2012-09-20, 09:35:54
I think if you want to make a "professional" product you must do a Distributed Rendering...
Title: Re: The most wanted feature?
Post by: DeadClown on 2012-09-20, 09:59:02
Ocram: I'm pretty sure everything in this poll will be implemented sooner or later, but the question is: what do the users need first(!) ? I'd love to have DR too but I would prefer some basic things at this early stage of development ;)
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2012-09-20, 10:38:27
Little note: One of effects of Bidirectional PT is lot faster caustics without fireflies or sample clamping (intensity bias) ;)
Title: Re: The most wanted feature?
Post by: loocas on 2012-09-20, 10:40:16
Little note: One of effects of Bidirectional PT is lot faster caustics without fireflies or sample clamping (intensity bias) ;)

Caustics are a super useless feature. :) I have never seen them being used in actual production.

They look super sexy on test and promo renders, though. But in real production... they're worthless.
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2012-09-20, 10:49:46
Yeah, right, so if you do a packshot of perfume or glass sculpture, then opaque shadow does the trick, eh? So a bit of a correction: For YOU, yourself, personally only you, are caustics useless feature.

Bidir is just a super-necessary feature, because so far, our solution to fireflies is a form of bias (sample intensity clamping) which not a very good solution, and bias it introduces can be in some cases very obvious. Try to render some of your scenes with Max sample intensity value set at 0, and see what happens :-P ;)
Title: Re: The most wanted feature?
Post by: Ocram on 2012-09-20, 11:40:54
Ocram: I'm pretty sure everything in this poll will be implemented sooner or later, but the question is: what do the users need first(!) ? I'd love to have DR too but I would prefer some basic things at this early stage of development ;)

Ah ok! :)
Title: Re: The most wanted feature?
Post by: Ondra on 2012-09-20, 13:03:16
Ocram: I'm pretty sure everything in this poll will be implemented sooner or later, but the question is: what do the users need first(!) ? I'd love to have DR too but I would prefer some basic things at this early stage of development ;)
Exactly ;))


rawalanche & loocas: I'm agreeing with Loocas on this one - Corona is already fast, so I thought it would be better to add something entirely new instead of speeding it up more. But evidently people want it ;)
Title: Re: The most wanted feature?
Post by: michaltimko on 2012-09-20, 15:06:43
Voted! Great poll :)
Title: Re: The most wanted feature?
Post by: Paul Jones on 2012-09-20, 17:06:02
Interesting how people use things differently - interactive renders for example, I've tried using fr/iray in activeshade mode, all ok for shader tweaks but to me nothing that a region render can't do. I'd like it, but not as important as the rest. Has anyone had much luck with other render engines and interactivity?
Title: Re: The most wanted feature?
Post by: DeadClown on 2012-09-20, 17:16:53
this whole interactive rendering stuff is for tweaking shaders on a sphere and placing lights for reflections on a car... I didn't use it for anything useful. May it be VrayRT or Iray. For me, it's more a toy than a tool. As soon as I have a production scene with tons of textures and millions of polygons this whole IR stuff is unusable anyways... As Paul says: region rendering is good enough.
Title: Re: The most wanted feature?
Post by: Ondra on 2012-09-20, 18:09:24
To clarify, Corona RT would be the exactly same renderer, just launched interactively with optimized parsing when only a part of the scene is changed.

I have no intention of doing second half-assed interactive renderer with half the features. Not now, not ever ;)
Title: Re: The most wanted feature?
Post by: DeadClown on 2012-09-20, 18:55:41
I have no intention of doing second half-assed interactive renderer with half the features. Not now, not ever ;)

Thanks! That's great to hear :) VrayRT is completely useless for anything serious since production render doesn't match the RT stuff... +unsupported materials etc....
Title: Re: The most wanted feature?
Post by: Paul Jones on 2012-09-20, 19:05:43
phew :)
Title: Re: The most wanted feature?
Post by: Javadevil on 2012-09-21, 00:13:19

You can use VrayRT to render final frames, sure it doesn't support all Vray features, but you can still render final frames from it.

I'm 50/50 with interactive rendering, I agree once the scene hits a certain amount of complexity its useless, but the one thing I like it for is adjusting the Sun, seeing where my shadows land.
Normally Nitrous/viewport is okay for this, but once you start trying shine the sun through trees etc... its no good.
Its also good for rendering cars, changing hdri's, watching the reflections, tweaking car paints.

Distribute rendering is my number 1:
Theres nothing worse than not being able to speed up a render under crunch time, clients breathing down your neck.
Knowing I can add another render node to speed up a high res still is essential for productions work.

cheers


Title: Re: The most wanted feature?
Post by: Ondra on 2012-10-02, 22:28:02
Participating media added
Title: Re: The most wanted feature?
Post by: superrune on 2012-10-17, 23:30:06
Once you've tried interactive rendering without limitations (such as in the caustic visualizer or arnold), believe me - your workflow will change completely! I would love to see a max-renderer support proper interactive rendering.
Title: Re: The most wanted feature?
Post by: NicolasC on 2012-10-18, 15:49:26
Talking about region rendering, it would be cool to have a region directly in viewport, with slider controlling AA (ala XSI). Maybe is it more a 3dsmax thing though ... I remember there was such a thing for 3dsmax 9 some time ago, but never been updated :(
Title: Re: The most wanted feature?
Post by: Ondra on 2012-10-20, 11:23:00
I've removed the bidirectional path tracing, as it is implemented now. You can remove your votes and then vote again with some different third feature.
Title: Re: The most wanted feature?
Post by: maru on 2012-10-20, 21:00:44
ok, changed my mind like a 100% woman
Title: Re: The most wanted feature?
Post by: Chakib on 2012-10-24, 13:17:08
Can you add the realtime  Light layers, so we can play realtime with the light sources ?

it's a great feature !
Title: Re: The most wanted feature?
Post by: Ondra on 2012-10-24, 13:19:03
added
Title: Re: The most wanted feature?
Post by: listy on 2012-10-28, 19:23:03
I think, Normal Bumpmapping is really important to implement.
Title: Re: The most wanted feature?
Post by: lacilaci on 2012-10-28, 20:47:33
i think hair and fur rendering should be added to this poll, no matter when it would be possible to implement.
Title: Re: The most wanted feature?
Post by: Ondra on 2012-10-28, 20:56:08
ok, added
Title: Re: The most wanted feature?
Post by: abatcat on 2012-10-29, 16:15:50
you did mention that integration into other apps is off limits for now, but would a standalone version of the renderer with a simple ui be easier to create?(for people who dont use max)
Title: Re: The most wanted feature?
Post by: Ondra on 2012-10-29, 16:27:12
you did mention that integration into other apps is off limits for now, but would a standalone version of the renderer with a simple ui be easier to create?(for people who dont use max)
I would have probably already done that, but I see 3 problems with this:

1) the set of features changes constantly, and I'd have to update it (i would need custom export routines for for example sunlight, skylight, etc., and I'd have to change them every time I add new parameter)

2) Related: there is no reasonable standard file format for scenes

3) there is no reasonable library for doing GUI in C++

Those are the reasons, why there is not currently and for some time wont be a production-ready standalone Corona (there is one CLI based, but that is only for my debugging needs)
Title: Re: The most wanted feature?
Post by: jzx_studioHorak on 2012-11-14, 09:45:04
Hi all,

the most needed function for me is definitelly physically correct camera - ISO, shutter, lens etc.

.j
Title: Re: The most wanted feature?
Post by: dschaga on 2012-12-21, 19:33:45
IES lights and linear IES lights shouldl be a first choice if corona goes architecture ..it can become a USP over Vray. ..go for it!
Title: Re: The most wanted feature?
Post by: airflow on 2012-12-24, 05:15:32
Hi all,

the most needed function for me is definitelly physically correct camera - ISO, shutter, lens etc.

.j
Agrees.
Title: Re: The most wanted feature?
Post by: tigre85 on 2013-01-14, 22:56:54
Hair and Fur for animation and Good SSS is all I need
Title: Re: The most wanted feature?
Post by: killik on 2013-02-12, 16:28:35
Please some basic maxscript support for corona "render setup" at least (sory for bad english)
Title: Re: The most wanted feature?
Post by: cecofuli on 2013-03-07, 19:31:44
Every professional studios (ad clients :' ( ) want speed before SSS, IES etc... The DR importance is x1000 than other features, like IES, SSS etc...
Title: Re: The most wanted feature?
Post by: helge75 on 2013-03-07, 20:12:21
Displasement make a separate modifier,no material.Multilignt,IES lights,Interactive rendering,Distributed rendering.The most requested features that are used in architectural visualization.Sory for bad english.
Title: Re: The most wanted feature?
Post by: Ondra on 2013-03-07, 22:26:48
Every professional studios (ad clients :' ( ) want speed before SSS, IES etc...

[citation needed]

I really doubt this... ;)
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2013-03-07, 22:33:13
It's easier to explain to client that it is going to take a little more time, than to tell them you simply can not do IES, or that you can not do SSS.
Title: Re: The most wanted feature?
Post by: cecofuli on 2013-03-07, 23:22:00
For me, professional studios are Companies from, I don't know, 20 to 50 rendernodes. Make >3 minutes FullHD animation or heavy production like catalogue >4K with 30 or 40 shots. Not a single man in a room with 2 PC to make a nice rendering for Evermotion gallery ;-)  If I have a robust DR I can do strong job. Without no, I can't. I can simulate SSS, or I do fake IES. I cannot simulate DR. But this is my point of with. Anyway, today I read the entire (ALL) forum. I like Corona, very much...
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2013-03-07, 23:30:51
People in companies with 20-50 rendernodes are usually smart enough to use backburner or any other network rendering manager to distribute rendering of individual animation frames across all the nodes they have, instead of using less efficient way of rendering each frame on a single computer and transferring pieces of scene back and forth between all the nodes contributing to DR.

Only scenario where DR really shines is rendering of huge resolution complex still images.
Title: Re: The most wanted feature?
Post by: DeadClown on 2013-03-08, 00:46:24
I didn't test it with corona (yet) but, for example, deadline is able to render tiles. So you could split up (automatically) a highres rendering to 5x5 tiles and send it to the farm which should be pretty much the same speed than doing it via DR.
Sure, it is a bit more comfy to do it with DR but at the end its still possible to do it this way - and that's why DR is not that important for me atm. I would way more profit from things like light include lists or ies or matteshadow (which can be the killer argument when choosing the right renderer for a production)
Title: Re: The most wanted feature?
Post by: Paul Jones on 2013-03-08, 01:00:23
http://mentalraytips.blogspot.co.uk/2007/06/doing-big-renders-in-max-9.html not tried, but that may work!
Title: Re: The most wanted feature?
Post by: lacilaci on 2013-03-08, 10:15:30
"Every professional studios (ad clients :' ( ) want speed before SSS, IES etc..." Well... How about professional studios doing full featured CGI shots and trailers for games etc, like let's say blur...?
Title: Re: The most wanted feature?
Post by: Paul Jones on 2013-03-08, 13:38:02
From a personal point of view, DR is of most use when I need to turn out a large image fast and in emergencies, otherwise I'll just submit via bb and wait. Having said that there seem to be more and more 'emergencies' from my clients atm ;-)
Title: Re: The most wanted feature?
Post by: MatEvil on 2013-03-15, 11:16:58
I can choose only 3 but I will give my opnion in details, premiere I will say you my experience;

I worked for more years in the Arch-viz sector, in the last 5 years I specialize in the sector of animation and in particular on the world of Fluid Simulation. In production of animation is more important the quality/time for frame and Corona Render (for what I see now) is very good...

SSS -> good idea

Multilayer material -> good idea

Matte/shadow material -> I think is fondamental for one renderer... obviosly for animation sector...

IES lights -> good idea

Carpaint shader -> good idea

Multilight (postprocess light intensity editing) -> good idea (is very great step)

Hair & Fur -> good idea

Distributed rendering - > I need try with Backburner of 3DS Max, I think is a good solution Backburner for animation and DR for still frame.

Also I think, for my point of view, the integration of Particles Systems (Standard and Pflow) usually I render it in another engine, but in some case is very userful render it in the same engine....

Thank you and sorry for my english
Matteo
Title: Re: The most wanted feature?
Post by: roman on 2013-03-20, 18:00:33
1. compatibility with fumefx (my almost every day tool)- just like cebas finalrender does (gi, mb, etc)
2. distributed rendering
Title: Re: The most wanted feature?
Post by: visualart on 2013-03-23, 17:18:20
support for xeon Phi coprocessors.

Title: Re: The most wanted feature?
Post by: visionmaster2 on 2013-03-23, 22:34:15
caustics button: on/off
i am a new user, perhaps i dont see it. i have a lot of white dots, when i am adding reflection/refraction.
thank you for your great work.
Title: Re: The most wanted feature?
Post by: Ondra on 2013-03-23, 22:40:18
caustics button: on/off
i am a new user, perhaps i dont see it. i have a lot of white dots, when i am adding reflection/refraction.
thank you for your great work.
set max sample intensity to 10 or lower
Title: Re: The most wanted feature?
Post by: renderings on 2013-03-25, 09:30:08
The most wanted feature:xp 64 Supported.....
Title: Re: The most wanted feature?
Post by: hglr123 on 2013-03-25, 10:15:18
Lights in Viewport - Nitrous
Interactive rendering - Active Shade
Multilayer material
Matte/shadow material
Distributed rendering
Multilight
Title: Re: The most wanted feature?
Post by: Avan on 2013-03-31, 15:10:51
The most wanted feature:xp 64 Supported.....
So old for support, win 9 on the way :)

IES lights i need :)
Title: Re: The most wanted feature?
Post by: visionmaster2 on 2013-04-06, 05:37:23
thank you Keymaster !
Title: Re: The most wanted feature?
Post by: Chakib on 2013-04-06, 08:42:44
I'm thirsty, gimme some IES :(
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2013-04-06, 09:31:02
I need to be able to change color of rotating smiley icon in VFB. Without it i can not employ Corona in a real production. :/
Title: Re: The most wanted feature?
Post by: Chakib on 2013-04-06, 09:57:27
Yeah why not, maybe its color is consuming all pc ressources '-'...
Title: Re: The most wanted feature?
Post by: Stan_Booth on 2013-04-16, 22:09:01
excuse me all if someone wrote about this but, Ondra, may it is possible doing that VFB don't turn black after start render process and still show preview render?
thanks and regards
Title: Re: The most wanted feature?
Post by: Ondra on 2013-04-17, 01:13:33
I'll be reworking the VFB system in the future, I'll look into it.

BTW: I've removed IES from the poll, some of you now have 1 vote free again ;)
Title: Re: The most wanted feature?
Post by: Stan_Booth on 2013-04-17, 14:23:11
thanks. looked later in mantis that Ecximer wrote about it too.
Title: Re: The most wanted feature?
Post by: Yehat on 2013-04-18, 10:17:26
Please, add button to save all rendered channels in one file (tiff or psd).
It's very useful feature: it save the time for saving channels, set in order the files in render folder, tiff or psd formats can be viewed in any viewer or windows explorer and all versions of photoshop.
And one more thing: vray can't do this, althought it can save all channels in a group of files. Save in one file with one button is the next step.
Title: Re: The most wanted feature?
Post by: Ondra on 2013-04-18, 11:01:38
what about EXR? That one can be done easily
Title: Re: The most wanted feature?
Post by: Yehat on 2013-04-18, 11:04:30
EXR can't open in any viewer or old version of photoshop. No thumbs in windows explorer too.
32 bits, gamma options, and other EXR stuff don't need in many cases.
Tiff or PSD is simple and easy not only for us, but for other people who works with us (architects, designers, and futher).
It just an option, for a choose. Not everyone know about EXR and how to work with it.
Saving from buffer with one button to one layered file will be good function for often use, i promise ))))
Title: Re: The most wanted feature?
Post by: haggi on 2013-04-18, 12:55:48
For a production renderer, exr is extremly important. It simplyfies life a lot.
Title: Re: The most wanted feature?
Post by: Ondra on 2013-04-18, 13:34:54
The thing is, there is a dedicated, free, easy-to-use library for EXR already plugged into corona. Psd and Tiff would require some similar library and the effort to plug it in ;)
Title: Re: The most wanted feature?
Post by: jardakrivanek on 2013-04-18, 17:00:09
OpenImageIo ?
Title: Re: The most wanted feature?
Post by: jardakrivanek on 2013-04-18, 17:02:48
Apparently, Arnold uses it for the out-of-core texturing system:
http://en.wikipedia.org/wiki/OpenImageIO
J.
Title: Re: The most wanted feature?
Post by: Ondra on 2013-04-18, 19:44:36
Looks nice. But there are other priorities. The thing with exr is, that I already have the "dump EVERYTHING to exr" written and use it for VFB autosave, so adding the possibility to save on-demand would be very easy.
Title: Re: The most wanted feature?
Post by: walter on 2013-05-07, 10:12:54
I want a Normal Map support for rendering all my Game Asset, Many Thanks !
Title: Re: The most wanted feature?
Post by: bnzs on 2013-05-16, 02:05:03
how likely is the possibility of the Distributed rendering of a single frame across network?

I really do not understand what is written above they do not see the use case. For me it is clear - 10 nodes will be significantly faster consider any frame regardless of the resolution. Tell me - is technically difficult to implement Distributed rendering?
Title: Re: The most wanted feature?
Post by: Ondra on 2013-05-16, 02:11:48
it will be the next big thing implemented
Title: Re: The most wanted feature?
Post by: Tweekazoid on 2013-06-13, 09:42:10
and just to add another request or possible future support:

-fumeFx
and deep data (nukeX)
Title: Re: The most wanted feature?
Post by: quizzy on 2013-06-14, 09:12:52
my 2 cents in order of importance:
1) Matte shadow. Corona delivers such real renders, you just have to be able to implement it into real footage
2) Velocity render element. you know why
3) Distributed rendering.
How are you planning on implementing DR? I really hate the vray way, cause that one has a copy of max running the entire time (ow, and I never managed to get it working). MR version is quite okay, but crashes when one of the nodes crash, leaving you without any image. Updating all the nodes would be great if that could either be with an installer, or even cooler would be that it installs the correct version automatically. Even more cool would be that more versions can be installed at the same time on all the nodes.
Title: Re: The most wanted feature?
Post by: bnzs on 2013-06-14, 09:25:39
I think  Distributed rendering its very very need feature - for me one thing not suitable of corona - is render time - but if I could use over 10+ render nodes (who have same cpu as mine one) as well as I do in vray - it would be great
Title: Re: The most wanted feature?
Post by: jamestmather on 2013-06-15, 19:05:30
Voted for 2 but my number 3 is support for Particle flow. Thanks
Title: Re: The most wanted feature?
Post by: Ondra on 2013-08-26, 21:48:42
Removed Distributed rendering (done), so those 116 users who voted for it have another vote. I've also added out-of-core rendering and particle flow
Title: Re: The most wanted feature?
Post by: bnzs on 2013-08-26, 21:51:55
added out-of-core rendering
and what it means can you explain a little bit?

and about DR- probably him аvailable only in daily builds - how I can access there?
Title: Re: The most wanted feature?
Post by: Ondra on 2013-08-26, 21:56:06
rendering scenes that do not fit into RAM. Although I consider this the ultimate feature, to be added when everything else is there, it will be pretty hard ;)
Title: Re: The most wanted feature?
Post by: Javadevil on 2013-08-26, 22:45:03
Removed Distributed rendering (done), so those 116 users who voted for it have another vote. I've also added out-of-core rendering and particle flow

Sweeeeeeetttt Excellent news.
Title: Re: The most wanted feature?
Post by: bnzs on 2013-08-26, 22:51:41
Quote
to be added when everything else is there, it will be pretty hard ;)
right approach, and I think if users be know, what feature most hard to add - then the result of votes be other. (may be in quotes right in vote pool add the hardness of adding feature?)
Title: Re: The most wanted feature?
Post by: prin on 2013-08-27, 17:16:52
Tone Mapping don't miss
Title: Re: The most wanted feature?
Post by: Captain Obvious on 2013-08-27, 18:45:53
rendering scenes that do not fit into RAM. Although I consider this the ultimate feature, to be added when everything else is there, it will be pretty hard ;)
Yes please. This is pretty important feature for production work. Render-to-disk is a pretty important feature as well, so that frame buffer memory usage isn't a limiting factor.
Title: Re: The most wanted feature?
Post by: lacilaci on 2013-08-29, 18:30:13
rendering scenes that do not fit into RAM. Although I consider this the ultimate feature, to be added when everything else is there, it will be pretty hard ;)
Yes please. This is pretty important feature for production work. Render-to-disk is a pretty important feature as well, so that frame buffer memory usage isn't a limiting factor.

so vote for the out of core rendering!
Title: Re: The most wanted feature?
Post by: jannerman on 2013-09-22, 11:34:42
i would love to see FOG added to the list, doing a scene in ancient ruins at the moment and fog would be a great addition to this. unless anyone knows how i set this up? tried adding it in the environment roll-out seemed to do nothing.
Title: Re: The most wanted feature?
Post by: maru on 2013-09-22, 11:41:04
You can fake it with z-depth or motion blur. ;)
Title: Re: The most wanted feature?
Post by: Ondra on 2013-09-22, 12:59:33
i would love to see FOG added to the list, doing a scene in ancient ruins at the moment and fog would be a great addition to this. unless anyone knows how i set this up? tried adding it in the environment roll-out seemed to do nothing.
this is included in the participating media option
Title: Re: The most wanted feature?
Post by: Ondra on 2013-09-22, 13:00:10
removed interactive rendering and radiometric units
Title: Re: The most wanted feature?
Post by: jannerman on 2013-09-22, 13:40:00
ah ok just saw that yeah thx will +1 to that :) must say i'm mighty impressed with Corona as it is anything extra is a bonus.

So far the things i keep going back to Vray for are the SSS shader and better control over lights.  focusing lights, a spot light for instance i find quite difficult to achieve in Corona
pointing the rays in the same direction is somewhat tricky and the results haven't for me came out quite that well.  i confess i do need to spend more time on it. but for me those are the things that i would love to see. FOG, SSS and better lighting control

great stuff though :)
Title: Re: The most wanted feature?
Post by: rafpug on 2013-09-22, 20:18:16
Since there is so much to implement, I would like to know, what do you want the most.

Everyone has 3 votes, so you cannot simply check everything ;). Choose wisely. I'll use the results as a guideline to what is needed the most.

If you want something not in the poll, post it here, I'll add it. Integration into other 3D software is off the table - too much work to be done by single person ;).

Hi Ondra,
you're a great

Greats
Raf
Title: Re: The most wanted feature?
Post by: Dexyd on 2013-10-09, 11:26:08
Man I want Pflow and Volumetric lightning/Fog, but I suppose I've got to have some more patience. I'll try to survive for now ;).

Corona is really great stuff.

/edit
Oh and a Dirt-map could use some more love and attention ;)
Title: Re: The most wanted feature?
Post by: mask3d on 2013-10-16, 13:47:47
exclude/include in the corona light
projector map in the corona light
Title: Re: The most wanted feature?
Post by: teknikarsitek on 2013-11-17, 05:45:18
voted out of core rendering ..
hmm .. and .. i dont know if this is correct thread, but i want to ask, is it possible if Corona can use CUDA, just like the hybrid of iRay which combine both our procie and CUDA device .. sorry for my english .. and sorry for my stupid question .. :)
Title: Re: The most wanted feature?
Post by: skinny_santa on 2013-11-17, 06:12:22
so less votes for pflow :c
:P
Title: Re: The most wanted feature?
Post by: mykola1985 on 2013-11-18, 19:05:11
What about fume FX support?
Title: Re: The most wanted feature?
Post by: mathew on 2013-11-28, 16:19:38
it will be Great of Corona can Have it's Own Light Dome which can Handle HDRI Maps, Corona Camera with Physical Attributes of the Real World Camera and Stacked Materials as those in Vray and Maxwell Render
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2013-11-29, 09:15:03
it will be Great of Corona can Have it's Own Light Dome which can Handle HDRI Maps, Corona Camera with Physical Attributes of the Real World Camera and Stacked Materials as those in Vray and Maxwell Render

Have you actually ever used corona, if you request things such as DomeLight?
Title: Re: The most wanted feature?
Post by: aleeriza on 2013-11-29, 12:30:23
CoronaHDR material.

Sorry if there's already there under a different name, but I didn't able to find it.
Title: Re: The most wanted feature?
Post by: Ondra on 2013-11-29, 12:42:56
Material? Or texture?
Title: Re: The most wanted feature?
Post by: iMotion on 2013-12-02, 12:36:05
Material? Or texture?

Probably map/texture, not material
Title: Re: The most wanted feature?
Post by: kurantransfer on 2013-12-03, 13:55:35
I did my masters degree thesis by comparing two rendering softwares from student users' point of view. Those softwares were vray and maxwell, one for biased and the other one biased. Rendering times was not much of a concern but user friendliness and  ease of use was.
The result of the research surprisingly favored maxwell because of easiness of use and time spent on rendering parameters.
What my point is that if corona wants to be popular and accepted by masses, it may include some preset settings for the unexperienced user. Diversification on multiple platforms is another concern, for example , from my observations, arion and octane is losing their development energy by spreading their efforts on multiple platforms.
Title: Re: The most wanted feature?
Post by: Ondra on 2013-12-03, 14:08:36
it may include some preset settings for the unexperienced user.

The preset is there, and it is called defaults :D
Title: Re: The most wanted feature?
Post by: kurantransfer on 2013-12-03, 14:34:05
What i mean is something like custom nd presets, i know corona supports the falloff map but i tried to use falloff map at irradiance parameter to get a satin like effect. I do not feel that i am succesful enough and maybe that is my lack of knowledge.
Title: Re: The most wanted feature?
Post by: davemahi on 2013-12-18, 23:53:37
I know as soon as you have a huge production scene it becomes pointless, but anyone doing car rendering/product rendering it makes so much sense.
Title: Re: The most wanted feature?
Post by: klyde on 2013-12-19, 19:37:32
Some time ago I've heard from Keymaster about adding adaptivity to increase render speed (like IR+LC in V-ray). Is it already implemented?
Title: Re: The most wanted feature?
Post by: Volden on 2014-01-08, 09:36:24
Multilayer material.
Title: Re: The most wanted feature?
Post by: Nupsi on 2014-01-08, 10:31:04
I´m quite surprised about how few voted for pflow-support :-o
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2014-01-09, 00:49:32
I´m quite surprised about how few voted for pflow-support :-o

I don't find it so surprising. (on other hand, I am bit surprised by SSS) It's vastly overstated how many VFX/Entertainment freelancers are out there compared to Design field. Those heavy trained in particles already have pretty good tools in their hands or are mostly part of pipeline build upon set tools. I am pretty interested if development will mirror some market analysis or follow the wishes of loudest crowd :- )
Title: Re: The most wanted feature?
Post by: Ondra on 2014-01-09, 01:00:42
I am pretty interested if development will mirror some market analysis or follow the wishes of loudest crowd :- )

The loudest crowd tends to be from a certain eastern country, where people tend not to buy many licences of any software, so certain caution might be applied when interpreting the results.
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2014-01-09, 01:12:04
I am pretty interested if development will mirror some market analysis or follow the wishes of loudest crowd :- )

The loudest crowd tends to be from a certain eastern country, where people tend not to buy many licences of any software, so certain caution might be applied when interpreting the results.

True, that was the wrong side I meant :- )
Title: Re: The most wanted feature?
Post by: astudio on 2014-01-09, 11:49:37
As for me, I never have time for SSS, particles, light beams in the fog and other so important but long rendered things. Sometimes it's sad, but when you get money it's over. ;)
Title: Re: The most wanted feature?
Post by: davemahi on 2014-01-09, 17:20:49
Problem for not having PFlow support is that I use it for all sorts of things. Not just for making smoke.....
I use it in modeling, adding details, scattering, as well as for making abstract shapes for design work. It is such a versatile tool that spans many workflows for me.

I don't think the Mesher object would cut for me in the long run. And to be fair, Corona sort of needs to come out of the gate and support as much as it can :)
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2014-01-09, 17:24:41
Probably all of the things on the list except out of the core will make it into Corona before retail release. Results of this poll just affect the order in which they are added.
Title: Re: The most wanted feature?
Post by: Nupsi on 2014-01-10, 08:35:38
Problem for not having PFlow support is that I use it for all sorts of things. Not just for making smoke.....
I use it in modeling, adding details, scattering, as well as for making abstract shapes for design work. It is such a versatile tool that spans many workflows for me.
Same here! PFlow is such a powerfull tool for adding all kind of details and effects. Right now I´m using the mesher if possible to get around with. But it gets kind of frustrating, especially when I need to change some settings. On the other hand, Corona is evolving so fast, that it almost does´nt matter, which feature comes first! Looking forward to Alpha 6 :-)

Nupsi
Title: Re: The most wanted feature?
Post by: Dexyd on 2014-02-17, 09:06:27
Yup, missing the particles big-time.....
Title: Re: The most wanted feature?
Post by: agentdark45 on 2014-02-17, 12:13:12
Adding my 2 cents:

I really need the "render to texture" feature enabled. I use it all the time for game development to bake lightmaps e.t.c. I normally use Vray to do this, but have to brute force everything else it's a splotchy mess.

This feature also comes in massively handy for fly-through animations (I'm sure the arch-viz guys here can relate). For example, rather than calculating GI for every frame of the animation, you calculate it once, bake the lighting solution per-object as a texture and then render in scanline / without GI at a speed of seconds per 1080p frame, as opposed to minutes / hours per frame.

This is the last piece of the puzzle that would allow me to fully ditch Vray and purchase a Corona license upon release.
Title: Re: The most wanted feature?
Post by: Fibonacci on 2014-02-22, 19:11:02
Well, this is not really important for everybody, but nice and handy for the texture artists's feature, should be nice in the Corona.

This is something "TextureMap Preview", which make a render of the currently selected texture map from the material editor/slate editor on the objects. The "ShowMap In Viewport" function is really bad, not give good and accurate result. And if it should be working with procedurals, that's goin' to be perfect.  :)

Cheers!
Title: Re: The most wanted feature?
Post by: gabrielefx on 2014-02-22, 19:43:03
what about fog?

I'm trying to using the Max legacy fog with no lucky...

Do I need to save a z-depth pass and create it in post?

regards
Title: Re: The most wanted feature?
Post by: Chakib on 2014-03-10, 19:02:34
Can't wait for the sss, maybe in the beta?
Title: Re: The most wanted feature?
Post by: Fibonacci on 2014-03-20, 20:01:02
SSS

Blend

Falloff texture and OTHER PROCEDURALS... :)
Title: Re: The most wanted feature?
Post by: maru on 2014-03-20, 20:54:32
Falloff texture and OTHER PROCEDURALS... :)

How is this not supported?
Title: Re: The most wanted feature?
Post by: pepasystem on 2014-03-21, 04:18:40
Yeah, Particle Flow... :P

I was close to buy another CUDA stuff, but I bought 2nd i7 for Corona :)
Thx for Corona :)
Title: Re: The most wanted feature?
Post by: bva2007 on 2014-03-24, 05:56:00
Dear Guys !!! I would like to see CoronaToon or some feature like this !
Thanks Ondra & Corona Team !!!
Title: Re: The most wanted feature?
Post by: woshilvba on 2014-03-24, 12:06:28
Since there is so much to implement, I would like to know, what do you want the most.

Everyone has 3 votes, so you cannot simply check everything ;). Choose wisely. I'll use the results as a guideline to what is needed the most.

If you want something not in the poll, post it here, I'll add it. Integration into other 3D software is off the table - too much work to be done by single person ;).
I think corona should add the portal lights.
Title: Re: The most wanted feature?
Post by: romullus on 2014-03-24, 13:01:14
You really should dig deeper into renderer, before submiting feature requests - portals already there ;]
Title: Re: The most wanted feature?
Post by: Tweekazoid on 2014-05-04, 02:13:13
will be "render to texture" feature also in final build 1.0 ? (if) or some work around ?
Title: Re: The most wanted feature?
Post by: liuhao117116 on 2014-05-09, 03:18:20
Hope to support Atmosphere:)
Title: Re: The most wanted feature?
Post by: HLeandre on 2014-05-19, 00:09:04
Ptex

Vector Displacement

:)
Title: Re: The most wanted feature?
Post by: Stan_Booth on 2014-05-21, 10:44:38
I wish good working VCM! )))
Title: Re: The most wanted feature?
Post by: Ondra on 2014-05-31, 16:54:36
removed pflow, matte/shadow

You can vote again for different ones.
Title: Re: The most wanted feature?
Post by: Ondra on 2014-06-10, 12:44:26
Ok, the poll was reset to get some fresh perspective. So everyone, cast your votes!
Title: Re: The most wanted feature?
Post by: piripi on 2014-06-10, 14:03:26
Let's stop now !!!
;)
Better GI caching (animations) it on lead position ;)yeah...

So cool the matte is working so nicely!!

I really love it!! Thanks a lot for being so fast implementing the cool things first :)

All the best
Piripi
Title: Re: The most wanted feature?
Post by: foxid on 2014-06-10, 14:44:49
!!!Post Effects like glare and Glow NEEDED. Smthung like in Octane render is good...!!! (my third vote)
Title: Re: The most wanted feature?
Post by: killik on 2014-06-10, 15:01:26
Interactive rendering, Out of core rendering, Other software plugins implementation - IMHO will be very usefull for houdini/katana pipeline
Title: Re: The most wanted feature?
Post by: companioncube on 2014-06-10, 15:09:46
so tough to choose. i went for multi-layer materials, SSS and hair but i hope they all make their way into the first commercial release
Title: Re: The most wanted feature?
Post by: venkov on 2014-06-10, 15:23:19
would love to see multilayer material, this is something I am used to from maxwell and can make things a lot more comfortable in some cases. my other choices as scattering and volumetrics would be far behind the first one in importance but also welcome:)
Title: Re: The most wanted feature?
Post by: Volodymyr.Lysak.STEALTH on 2014-06-10, 15:43:13
If I could, it would have voted three times for the proper multilayer material.
Title: Re: The most wanted feature?
Post by: artmaknev on 2014-06-10, 15:55:50
More HDRI map control will be awesome, instead of using vrayHDRI map!
Title: Re: The most wanted feature?
Post by: Chakib on 2014-06-10, 17:02:45
I miss adaptivity since i get more noise than before,  also a multilayer mat is really needed for more realistic results. I hope also that sss will be released ( it was the top in the previous poll)
Title: Re: The most wanted feature?
Post by: cecofuli on 2014-06-10, 17:15:53
I think Corona needs to be attractive for character stuff. As you can see on the gallery, we have only arch-viz.
So, SSS and Fur will be great for add more users. For example, look at in the CGTalk gallery how many characters they have.
Plus, IR for fast setup!
Title: Re: The most wanted feature?
Post by: davius on 2014-06-10, 21:01:51
Agree with cecofuli. SSS + Hair Yehoo!!
Title: Re: The most wanted feature?
Post by: thilima3d on 2014-06-10, 22:58:31
I think you could take a look at Sun system of octane render, specially the sun behaviour/shape which I think its the best one, maybe you could improve it in corona too. :)

By the way congrats for your awesome job until now on corona´s development
Title: Re: The most wanted feature?
Post by: andreholzmeister on 2014-06-11, 03:40:05
I would like to see ISO surfaces in Corona such as the old Vray plugin:

Title: Re: The most wanted feature?
Post by: kumodot on 2014-06-11, 04:10:48
SSS is the MOST important thing for me, and for a LOT of people and artists i know.

    If we want to see Corona being used on Greater productions, and Animations and take over some chunk from Vray, this is primary (IMO). Every item is cool, but not every item will give the sense of "complete solution" (Even knowing that complete is something that doesn´t exist). But you know what i mean... So i Agree with cecofuli. SSS + Fur + Anything good
Title: Re: The most wanted feature?
Post by: Tanakov on 2014-06-11, 08:51:43
In my opinion, adding the interactive preview would benefit my WF greatly as most of it just trial and experiments.

Other thing that I would like to see is SSS and Advanced Causitcs controll with Dispersion.
Title: Re: The most wanted feature?
Post by: Yehat on 2014-06-11, 09:01:21
I voted for:
- Interactive rendering
- Better distributed rendering
- Out of core rendering (scenes that do not fit in RAM)
These things - for all people.
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2014-06-11, 12:59:49
You see? You all have different priorities, and you all think these priorities are best for all people, not just you :) That's why we have this poll... all of the features in the poll will be implemented. This poll just helps to decide, which one should be first. (helps to decide, not decide)
Title: Re: The most wanted feature?
Post by: Ondra on 2014-06-11, 13:36:09
I like the random guy with isosurfaces. If THAT is his biggest priority, then corona is probably already perfect :D
Title: Re: The most wanted feature?
Post by: Art15 on 2014-06-11, 20:47:21
Voted! "Other software plugins implementation" come on Modo
Title: Re: The most wanted feature?
Post by: benjamincillo on 2014-06-12, 14:48:22
And what about adding a feature which calculate or evaluate the "noise amount" in order to have an idea when the image is clear enough to be considered "ready", instead wait for long time renders?

:)
Title: Re: The most wanted feature?
Post by: Kramon on 2014-06-12, 15:50:47
And what about adding a feature which calculate or evaluate the "noise amount" in order to have an idea when the image is clear enough to be considered "ready", instead wait for long time renders?

:)

u mean adaptive sampling?
Title: Re: The most wanted feature?
Post by: benjamincillo on 2014-06-12, 18:16:04
Hi kramon

I'm not expert on which acaptive sampling means

but what I suggest is something to help to clarify how much "clear enough" the image is.

I mean, when rendering large images, and you spend 4 or 5 hours, probably you cannot notice how much difference is, as far image stills computing...probably a 4 hrs image can be considered 95.00% clear from noise, and a 5hrs image is 99% and so on...you never kwno when image is clear enough, it basically depends on what you need

of course, having this option may help to know when an image is ready to use as a test for materials, light and so on.

for samples I usually spend 5-10 min for a 720x405 image, but sometimes noise is very noticeable. If I could know image is at least 75%-80% clear from noise, I would know much much my image samples would take, or a proximately time for rendering a large image, instead being returning back to my pc to check how it is.


I attached a WIP project
it takes only 03:54 min to have an idea about materials and light are, but certainly I dont know how much better it would be in 15 or 20 min rendering

sorry if that sounds kinda crazy... :P

ps, sorry for any english mistakes

Title: Re: The most wanted feature?
Post by: maru on 2014-06-12, 19:32:48
...so... what is your "wanted feature"?
Title: Re: The most wanted feature?
Post by: lacilaci on 2014-06-12, 19:56:02
If I understand this correctly you would like to have some clue during rendering to know how long will it take to get to a certain number of passes?
Title: Re: The most wanted feature?
Post by: benjamincillo on 2014-06-13, 00:02:29
If I understand this correctly you would like to have some clue during rendering to know how long will it take to get to a certain number of passes?

Yes, something that show info about how much time it will take to clear an image from noise, maybe talking about percentage. this way, someone could stop the render when image is 50% -80% clear from noise.

could it be possible Keymaster?
Title: Re: The most wanted feature?
Post by: DeadClown on 2014-06-13, 01:13:12
What you're requesting is simply adaptivity. Technically noise is just the absence of sufficient information - that means a pathtracer would have to collect an infinte number of samples to reach "noise free" images (or in your term "100% clear from noise".
What you want to have is, simplified, a threshold of acceptable value difference (like the dmc noise threshold in vray), which is nothing else than an adaptive approach: "keep sampling the pixel until the noise threshold is reached"
Title: Re: The most wanted feature?
Post by: benjamincillo on 2014-06-13, 06:02:41
What you're requesting is simply adaptivity. Technically noise is just the absence of sufficient information - that means a pathtracer would have to collect an infinte number of samples to reach "noise free" images (or in your term "100% clear from noise".
What you want to have is, simplified, a threshold of acceptable value difference (like the dmc noise threshold in vray), which is nothing else than an adaptive approach: "keep sampling the pixel until the noise threshold is reached"

Thanks for your simple explanation Deadclown! I Hope this feature could be implemented.
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2014-06-13, 19:22:55
I sort of think he doesn't necessarily ask for adaptivity, he asks about some direct information on "how" clear/noisy the image, as Laci wrote, a clue on passes :- )

I.E, for example,. how Maxwell groups passes into SL groups, and you have a some estimated values, for example 12 (I don't know, I picked that number randomly, I don't use Maxwell), is enough for interiors,etc.
At the moment, image might be completely clear by 100 passes, at for example 32/2 Gi/Light samples or 200 passes if you use 16/2 settings,etc.. and you basically stop either based on eye evaluation, or by
educated estimate based on previously done renders and test.

He just wants some more exact way to estimate this. But I guess the threshold Deadclown write might be that.
Title: Re: The most wanted feature?
Post by: benjamincillo on 2014-06-13, 20:38:36
I sort of think he doesn't necessarily ask for adaptivity, he asks about some direct information on "how" clear/noisy the image, as Laci wrote, a clue on passes :- )

He just wants some more exact way to estimate this. But I guess the threshold Deadclown write might be that.


thanks for helping to clarify my request guys

Yes, What I suggest is to have a VISIBLE INFO about how much noise or clear the image is, just in order to know WHEN I could stop the image, depending on my needs

if an image still noisy after 10 min, but info on screen says that is 50% "clear" I can wait 10 minutes more for a better one, just ir order to have a clue about redering times.

It would be use for batch rendering, instead asigning xxx hrs, or XXX passes to all images- which in most cases - are exceeding the needs, user can say: "ok for a 720x405 it may take 5 min for have a 99% "finished" render , and for 5000x3000 it would take  2 hours for a 95% clear image (since waiting for last 5% would be probably an excess, and almost a-not-noticeable quality).

what do you think?
Title: Re: The most wanted feature?
Post by: andreholzmeister on 2014-06-24, 03:34:53
Of course isosurfaces is not a priority feature, but it is very interesting and it looks like there is no render out there featuring this natively. My votes goes for SSS, hair shader, and better gi with low flickering for animation, since I am a character animation driven artist.

Title: Re: The most wanted feature?
Post by: paxev on 2014-06-25, 14:56:05
Any plans of adding BVH8 for AVX/AVX2 processors?
Title: Re: The most wanted feature?
Post by: Ondra on 2014-06-25, 15:10:52
last time I tried it was slower than BVH4. Maybe if the implementation gets/got better over time. But dont expect miracles
Title: Re: The most wanted feature?
Post by: 00Ghz on 2014-07-04, 15:22:43
What about GPU acceleration? :) or even a full GPU version
Title: Re: The most wanted feature?
Post by: zzubnik on 2014-07-04, 17:38:58
What about GPU acceleration? :) or even a full GPU version

Personally, I think it would be a waste of development time at the moment. GPU rendering has limitations which would need to be worked around.
Title: Re: The most wanted feature?
Post by: 00Ghz on 2014-07-04, 17:51:09
Yes some. but Acceleration and full implementation are 2 things. Any for the latter out of core fixes memory issues, Octane will have it later this year.

Look at Indigo. They get 2-3x speedups by putting some of the workload on the GPU.
Title: Re: The most wanted feature?
Post by: DeadClown on 2014-07-04, 18:23:32
from the main page, in the FAQ (www.corona-renderer.com):
Quote
Is Corona CPU or GPU based?
    It is entirely CPU based with no intention of making a GPU version in the foreseeable future. The reason is that the CPU version is fast enough, and there would not be nearly enough speed improvement to justify the amount of changes required and reduced flexibility.
Title: Re: The most wanted feature?
Post by: Ondra on 2014-07-04, 19:17:00
It's like... you want me to hate GPU rendering... :/
Title: Re: The most wanted feature?
Post by: Siahpoosh on 2014-07-05, 22:21:02
it would be nice to speed up this two process :
parsing the scene & building acc. structure
Title: Re: The most wanted feature?
Post by: Ondra on 2014-08-02, 17:13:48
I've removed multilayer mtl, SSS, and media, since these are the features we are currently working on.
Title: Re: The most wanted feature?
Post by: kumodot on 2014-08-04, 15:21:44
3 times Fur.
Title: Re: The most wanted feature?
Post by: davius on 2014-08-05, 19:23:47
Hair is in 4th place... :P C'mon!! After skin we need hair !! XD
Title: Re: The most wanted feature?
Post by: Adanmq on 2014-08-05, 19:44:58
Can´t wait to test Multilayer Mtl and SSS. :D
Title: Re: The most wanted feature?
Post by: gabrielefx on 2014-08-08, 15:43:41
mmmh nobody here speaks about spectral lighting distribution...
Keyshot
Arion
Indigo
Octane
.....
Title: Re: The most wanted feature?
Post by: romullus on 2014-08-08, 16:07:37
mmmh nobody here speaks about spectral lighting distribution...
IIRC, there was such option in this poll. But seems it's mysteriously disappeared.
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2014-08-09, 01:55:54
mmmh nobody here speaks about spectral lighting distribution...
IIRC, there was such option in this poll. But seems it's mysteriously disappeared.

I am not sure/can't remember who (could be both Keymaster or Vlado or someone else :- D ) said the spectral yielded very little benefit in rare cases during the whole sRGB vs WideGamut RGB discussion/fight.
I completely forgot about this until the latest private Weta renderer started getting hype on net in past days.

Still remember how in school they tried to force us to FryRender with "It's truly photorealistic, it has spectral rays". Was very reminiscent of Idiocracy's "But it got all they need, it got electrolytes".

Would love to know some Keymaster's thought on this. Just out of curiousity.
Title: Re: The most wanted feature?
Post by: GiuseppeAzzaro on 2014-08-09, 19:36:15
hi to all.

If u implement something like photoshop layers blend mode (muliply, lighten, overlay, dissolve), directly on coronaframebuffer with percentage like photoshop u will destroy every other render engine, becuase u can correct istantly every channel and elements.

best regards
Title: Re: The most wanted feature?
Post by: Bigguns on 2014-08-13, 19:33:58
Keymaster : Since you said your doing the sss,multilayer etc can you at the same time do a hair shader? :) It belong to the sss skin shader to  me, we need both to do good character with Corona.. and you can count on me to do test render and nice renders when you come up with these shaders , I just can't wait :))
Title: Re: The most wanted feature?
Post by: tomislavn on 2014-08-14, 13:08:41
It would be cool that we get some real dispersion option for materials, so we do not need to fake it :) .. I could use it for my diamond renders, still using V-Ray for that unfortunately :(
Title: Re: The most wanted feature?
Post by: aleeriza on 2014-09-09, 16:02:40
Some simple effects like fog, toon(outline). maybe outlines could be added as a render element?
Title: Re: The most wanted feature?
Post by: sbrusse on 2014-09-10, 16:09:54
I would like to see "post production/VFB" multilight integration. Essentially like it's already now for the whole image but specifically for lights independently.
cf Maxwell Multilight : http://support.nextlimit.com/display/maxwelldocs/Multilight

I guess it can't be done through HDCache like Vlado on Vray already stated (with LC) but he said they are working on it through dual brute force.
So even if this can be done through dual PT, it would be great.
Plus, little treat, a little button inside the VFB that could parse the modification done from the multilight straight back to the scene would be the awesome.
That way, one could just start a render, multilight the selections of lights in the VFB, balancing the intensity and the color temps, and send back the modifications to the scene so we can have the final render looking straight good plus being able to render with HDCache.

This would be a killer.

Stan
Title: Re: The most wanted feature?
Post by: Siahpoosh on 2014-09-11, 10:15:08
velocity pass is more important than others .
Title: Re: The most wanted feature?
Post by: sbrusse on 2014-09-12, 20:14:34
I don't want to be rude, so :
That's your point of view ;-)
Title: Re: The most wanted feature?
Post by: belfasto on 2014-09-15, 06:43:53
Render to texture is crucial in Gaming industry. I think that would help millions of game designers join corona society if supported. RT is just eye candy I think. 
Title: Re: The most wanted feature?
Post by: tomislavn on 2014-09-15, 09:11:43
Any update on material dispersion (diamonds for example)? :)
Title: Re: The most wanted feature?
Post by: johan belmans on 2014-09-15, 09:26:18
Render to texture: that would be asome so I can go for augmented reality
Title: Re: The most wanted feature?
Post by: minimaldesign - Blaž on 2014-09-21, 12:15:31
I vote for Cinema4D multipass (mat id, depth pass, reflection, etc ...) :)
Title: Re: The most wanted feature?
Post by: paxev on 2014-09-25, 23:15:50
What's about Deep OpenEXR support?
Title: Re: The most wanted feature?
Post by: cebli on 2014-10-13, 14:58:04
I voted for "Better GI caching (animations, flickering)" Actualy there is no flicker but lots of white spots on reflecting materials.

I Also realy need better matte/shadow material and animated proxies. New shadowcather material so slow. Still have to use vray for animated cars and characters.
Title: Re: The most wanted feature?
Post by: visualart on 2014-11-23, 10:53:31
How about pointcloud rendering support ref krakatoa ?

Title: Re: The most wanted feature?
Post by: SairesArt on 2014-12-10, 11:24:48
Screw democracy, I demand a velocity pass >:|
(pls)
Title: Re: The most wanted feature?
Post by: designbarros on 2014-12-15, 22:15:15
vrayblend mtl please?! does anyone know if the next versions will come with this feature? vray dirt are welcome to! =D
Title: Re: The most wanted feature?
Post by: SairesArt on 2014-12-15, 23:05:45
vrayblend mtl please?! does anyone know if the next versions will come with this feature? vray dirt are welcome to! =D
No offense, but this makes me doubt you actually used corona :|
Corona supports maxes own Blendmaterial [100% same as vrayBlendmtl exept coats], if you are looking for coats like from the vray mtl you can do so by daisy chaining blends in the SlateMaterial Editor easily.
What do you want from vray dirt, if its AO, then corona does support that aswell for quite some time now.
There is a CoronaAO texture already there. If you need an AO pass, add corona's "CTexmap" as a render element and apply the CoronaAO texture. Then in Actions press render elements and you will get your AO pass.

Lastly, if you are into optimizing:
Need AO? Duplicate final scene,  delete all glass material objects and render with Mentalray's GPU ambient occlusion. (coronas is kinda quirky still)
Need DOF? Render Z-depth pass, and your image in 32-bit. Just like the real thing only 100x faster.
Need MoBlur? Start spamming Keymaster to implement a velocitiy pass already, or duplicate scene and render a velocity pass in scanline.  Just like the real thing only 100x faster.
Title: Re: The most wanted feature?
Post by: Ondra on 2014-12-25, 23:40:39
Removed 2 implemented features: better GI caching, interactive rendering.

Time for another round of voting!
Title: Re: The most wanted feature?
Post by: cecofuli on 2014-12-26, 00:34:40
wow. I'm the first )))

(1*) Adaptivity (for example, Dof isn't good enough)
(2*) Hairs (+ Skin SSS, for Character is a must)
(3*) Out of core rendering
Title: Re: The most wanted feature?
Post by: Ondra on 2014-12-26, 01:11:15
sorry, another reset - 3 votes was too much with so few options ;) So you can cast again 2 votes
Title: Re: The most wanted feature?
Post by: borisquezadaa on 2014-12-26, 05:31:23
Now i'm first. XD
Title: Re: The most wanted feature?
Post by: Chakib on 2014-12-26, 10:21:00
Adaptivity and buckets improvement.
Hair and its materials are wanted too.
Title: Re: The most wanted feature?
Post by: cgiout on 2014-12-28, 14:07:10
(1*) Adaptivity
(2*) HDRLightStudio integration in Interactive Rendering
Title: Re: The most wanted feature?
Post by: arturso on 2015-01-23, 14:30:19
Layered reflections could be interesting feature :)
Title: Re: The most wanted feature?
Post by: SairesArt on 2015-01-23, 16:29:32
Layered reflections could be interesting feature :)
That's too broad of a term, can you elaborate?

If you mean reflections from multiple enviroments, just use a blend node with two textures in the reflectionsenviro slot.
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2015-01-23, 17:12:58
Layered reflections could be interesting feature :)
That's too broad of a term, can you elaborate?

If you mean reflections from multiple enviroments, just use a blend node with two textures in the reflectionsenviro slot.

He simply means layered materials. Some of the softwares implement simplified version where you can layer only reflective layers. So that's why he refers to it as layered reflections. Corona can do that already, but at the moment only by using blend material, which requires nesting if one needs more than two layers. There will be hopefully multilayer material soon.
Title: Re: The most wanted feature?
Post by: samuelAB on 2015-02-17, 19:33:03
Render to texture / light baking would be a godsend. We still have to use Mental Ray or Vray to do this >:( and it's terrible compared to this engine.
Title: Re: The most wanted feature?
Post by: juang3d on 2015-03-01, 22:52:41
Adaptivity and speed please, if I could mark this two times I would :)

Cheers!
Title: Re: The most wanted feature?
Post by: mike_kennedy on 2015-03-06, 21:28:25
A Good Light Lister,
Excitemers script was great, but because of Network restrictions I can't run the plugin :(
Title: Re: The most wanted feature?
Post by: GestaltDesign on 2015-03-06, 21:56:18
(1*) Adaptivity
(2*) HDRLightStudio integration in Interactive Rendering

Sounds good to me!
Maybe a pipe dream but if HDR Light Studio could be integrated with IR in the same way as it has in Vray for Rhino, that would be gold.
In the Rhino version LightPaint  works directly with the RT viewport, seeing as it has not been done yet in Max with any other renderer I assume it may not be possible.
However when Corona for Rhino is developed it would be a great feature!
Title: Re: The most wanted feature?
Post by: oncire on 2015-03-11, 06:51:21
"render selected" (like vray) . useful if you want to render just the selected object and ignore the rest.
Title: Re: The most wanted feature?
Post by: Cyborn on 2015-03-12, 12:17:48
As a 3D animation studio, (not focused on architectural visualisations)
we would only consider to switch to an alternative renderer when all the important features for animated character and environment rendering are included.
So we will test Corona once there is at least a good hair shader available.


Title: Re: The most wanted feature?
Post by: foxid on 2015-03-15, 21:32:21
GLOW and GLARE please like in Octane render!!! I beg U most!
Title: Re: The most wanted feature?
Post by: SairesArt on 2015-03-15, 21:48:38
GLOW and GLARE please like in Octane render!!! I beg U most!
As a workaround you can still use the 3dsMax built in effects for glow and glare.
(Although I'd rather do that myself in post tbh)
Title: Re: The most wanted feature?
Post by: sebastian___ on 2015-03-18, 13:38:39
A real time glare would be better applied to high brightness objects. Unless you use hdr exr or similar, a post solution would not identify the hot spots as good. The glare intensity in Octane would keep increasing if the hot spots would go beyond the 255 white. Not to mention how it helps you compose the shot better since you see all those glare effects in realtime.
 I'm guessing the Octane solution is so fast because the glare effect is progressive as well. It's not applied instantly in a single frame, but applied progressively over multiple frames, just like clearing the noise over multiple frames.

Notice how it completely changes the picture having the real time glow in the dark scene with the light.

(https://corona-renderer.com/forum/index.php?action=dlattach;topic=96.0;attach=29436)


(http://i57.tinypic.com/2qko3mw.gif)
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2015-03-18, 14:00:35
It's still post effect, even in Octane, same thing as Vray Glow. Or ArionFx in PS, even Magic Bullet works similarly. All plugins let you work on 32bit linear unclamped file to extract proper highlights.

But they all look shit compared to Unreal post process tab :- D I don't know how those guys do it, but every feature is miles above everything else.
The tonemapping and post effects look so good and natural straight out of box it makes every rendering engine look like from 1995 :/

I don't see why this gets so ignored and frowned upon (esp. by Vlado). I want to select my output to look for example.... NikonD800 + 1/4f 24mm lens raw file and do post-production from that point. Not some ugly reinhard mess on top of linear file.
Title: Re: The most wanted feature?
Post by: DeadClown on 2015-03-18, 18:50:34
But they all look shit compared to Unreal post process tab :- D I don't know how those guys do it, but every feature is miles above everything else.
The tonemapping and post effects look so good and natural straight out of box it makes every rendering engine look like from 1995 :/

Really? I never actually noticed that. The good thing is: UE is open source, so it should be an "easy" thing to have a look how it's done :P
Title: Re: The most wanted feature?
Post by: kaanulas on 2015-03-19, 09:37:01
CoronaBlend Mtl and Composite Mtl
Title: Re: The most wanted feature?
Post by: DimPap on 2015-03-19, 11:12:43
Corona 2 sided material like vray 2SidedMtl
HDRLightStudio integration in interactive rendering
Glow and glare like octane (Vray glow and glare sucks)
Support Shellac material
Interactive render region select in Virtual frame buffer .
Title: Re: The most wanted feature?
Post by: Mague on 2015-03-19, 18:22:02
Well I am really missing a multi blend material for complex materials!!
Title: Re: The most wanted feature?
Post by: Herman753 on 2015-04-02, 21:07:13
1) HDRLight Studio integration in interactive rendering
2) Region render
Title: Re: The most wanted feature?
Post by: Yehat on 2015-04-03, 17:49:24
Can you turn off any pop up windows, please, when DR rendering started on the rendernode? Like a "silent" mode ))
It is for use rendernode for simple tasks, like Word, Autocad, browsing internet and so on for other people.
Title: Re: The most wanted feature?
Post by: Ondra on 2015-04-03, 21:48:26
unfortunately that is up to autodesk, and they made it so that 3dsmax cannot run without its UI
Title: Re: The most wanted feature?
Post by: Yehat on 2015-04-06, 15:01:00
It can run without UI. This is solved in Vray via that thing (DR spawner starts as service, not the process). Maybe this is possible in Corona too?
Title: Re: The most wanted feature?
Post by: jpafrancisco on 2015-05-29, 21:02:19
For Cinema4d
Live Preview like Octane or Maxwell Fire would be awesome!
Title: Re: The most wanted feature?
Post by: Frood on 2015-06-01, 10:59:52
@Yehat:

See https://corona-renderer.com/forum/index.php/topic,7890.0.html
Title: Re: The most wanted feature?
Post by: mitviz on 2015-06-05, 21:58:33
please add dispersion please
Title: Re: The most wanted feature?
Post by: jaco graaff on 2015-06-22, 05:37:23
Progressive Rendering in Network rendering like Maxwell
(http://support.nextlimit.com/display/maxwelldocs/Progressive+Rendering+Workflow (http://support.nextlimit.com/display/maxwelldocs/Progressive+Rendering+Workflow))

Maxwell can be configured to allow the render servers to render a complete sequence at (n) passes -
For example (6,12,24)

The whole sequence will finish to render each file at 6 passes (at a low Sampling Level) and move to the next frame. When the whole sequence is complete it will then RESUME the render from 6 to 12 (does not need to re-render the already 6 passes) and save each, finally it will render the passes from 12 -24

In this way you can already use the sequence in compositing at a lower quality while the higher quality is in progress
Title: Re: The most wanted feature?
Post by: DavCKER on 2015-06-23, 09:05:22
Distributed Rendering for C4D, Noise Volume Material, Sun by Date.
Title: Re: The most wanted feature?
Post by: rombo on 2015-07-16, 20:46:37
Dispersion is on my wishlist as well, especially for glass closeup shots.
Title: Re: The most wanted feature?
Post by: SairesArt on 2015-07-19, 13:26:43
Dispersion is on my wishlist as well, especially for glass closeup shots.
If you are in need for dispersion now, there is the physical workaround:
Render the beauty Pass without Caustics
Render a black and white Pass for with caustics only, which corrensponds to the IOR of the wavelength or Red
Render a black and white Pass for with caustics only, which corrensponds to the IOR of the wavelength or Green
Render a black and white Pass for with caustics only, which corrensponds to the IOR of the wavelength or Blue

Set the Channel Color for these to the corresponding colors. And add them on top in Photoshop for a photo or in a compsitor for Video.

???

Profit with dispersion. Same works for refraction. (although you would have to do it infinitly for all the colors, you can also do with 5 colors, including Yellow and Purple)

Workflow from:
https://corona-renderer.com/forum/index.php/topic,5431.msg37061.html#msg37061
Title: Re: The most wanted feature?
Post by: rombo on 2015-07-19, 16:22:41
Hey SairesArt,

Thanks for the input, this is the old Vray approach which could be created on a single shader (couldn't get it to work appropriately in Corona) but this approach is a fairly large overhead of work especially on more complex scenes AND animation. I mean the real deal :)
Regards,

Title: Re: The most wanted feature?
Post by: HLeandre on 2015-08-02, 16:39:52
Ptex
Render region in frame buffer
Title: Re: The most wanted feature?
Post by: mitviz on 2015-08-02, 17:38:18
need render region and ability to view render in bucket mode
Title: Re: The most wanted feature?
Post by: rombo on 2015-08-02, 18:44:26
Render Region in Frame Buffer + Render Region with Interactive as well
Title: Re: The most wanted feature?
Post by: asdecret on 2015-08-25, 22:27:55
Hello There,

Render region in Frame buffer and also if possible mask rendering: i.e: selecting an object or a material to re render:  vray 3.0 featuure which i liked.
In any case I just started using Corona (very long time vray user) and i must say I am never going back.

Thanks

Title: Re: The most wanted feature?
Post by: nkilar on 2015-08-26, 13:29:19
I kinnda voted for the adaptivity and out-of-core rendering but I would most certainly like to add a few features to the bucket system - namely the bucket icons and the option to set their size.

I am very much fond of what asdecret said too :)

And that wraps up my 0.05$
Title: Re: The most wanted feature?
Post by: creactorstudio on 2015-08-26, 17:52:09
Corona Render to texture

to be honest, render to texture is by far away an option who make a render engine a REAL render engine, i mean a professional engine render,
for all the other most wanted feature, people can still find another solution to achieve their works with corona by another way,
but for the rtt, WE CANT find another solution
Were a design agency based in paris (france) and the only reason why we will not using ur FUCK*** Amazing render engine is......there is not render to texture feature..... i really really hope u will planned to work on it, coz will love CORONA, but corona dont like us!!! plz, im begging ur team, work on the render to texture feature!!  we can pay for that!!
Title: Re: The most wanted feature?
Post by: Flavius on 2015-08-31, 13:35:12
Render to Texture.

Some sort of Flakes material/Map. I'm migrating from V-ray (trying to convince the company I work for to migrate to Corona), and I have to create a lot of spraypainted/car paint materials and i do miss the Flakes map.
Title: Re: The most wanted feature?
Post by: GeorgeR on 2015-09-07, 03:55:29
I would love to see baking/render to texture support in standalone. I'd like to try to make a plugin for Unreal Engine 4 that does it's lightmaps in Corona.
Title: Re: The most wanted feature?
Post by: Noah45 on 2015-09-21, 05:05:46
No changes, it's perfect.

OK, maybe a magical noise eraser
Title: Re: The most wanted feature?
Post by: maru on 2015-09-21, 13:54:37
OK, maybe a magical noise eraser
Then vote for adaptivity. ;)
Title: Re: The most wanted feature?
Post by: Noah45 on 2015-09-21, 14:43:19
I did. more importantly, I hope you do :)
Title: Re: The most wanted feature?
Post by: romullus on 2015-09-21, 18:09:11
We all did :] Hopefuly it'll arrive this year, as promised.
Title: Re: The most wanted feature?
Post by: denisgo22 on 2015-09-23, 16:50:47
If it's possible to make /Render to Selection/mode supporting in distribute render?
Title: Re: The most wanted feature?
Post by: LukaK on 2015-09-23, 20:39:53
Global control over GI color bleed (not local via Rayswitch mtl) would be really nice.
Title: Re: The most wanted feature?
Post by: maru on 2015-09-24, 11:28:11
Global control over GI color bleed (not local via Rayswitch mtl) would be really nice.
I think this would be against Corona philosophy. Also, you have MSI for this.
Title: Re: The most wanted feature?
Post by: romullus on 2015-09-24, 13:38:35
If there's troubles with strong colour bleeding, it's usually due to wrongly setup materials. And to fight wrong things with fakes... well, it's not a brightest idea, IMHO.
Title: Re: The most wanted feature?
Post by: LukaK on 2015-09-24, 21:57:53
If there's troubles with strong colour bleeding, it's usually due to wrongly setup materials. And to fight wrong things with fakes... well, it's not a brightest idea, IMHO.

No, it's not about wrong materials setup... I think I can setup materials more or less correct, but I have sometimes problems with my clients (I work as architect/interior designer/visualizer), especially with interiors with white walls mostly, because gi color bleed is more visible there.
I always try to explain them, how things in reality works, by showing them photos of similar interiors where color bounce is more pronounced.
I know that cheating gi bleed is physically  incorrect, but in some circumstances it would really help. If there are only 2 or 3 materials, that needs GI Rayswitch adjustment, that's really not such a problem, but when you have 10 or more materials, then that's becoming tiresome, counterproductive and time expensive. Not to mention it's PITA to adjust and make changes to materials.
VRay has this option, and I use it almost on every project, sometimes only a little (color bleed on 85% for example), sometimes more.

I'm attaching a couple of quick test images, where this "problem" is more visible. It's a simple scene, green floor tiles and white walls (diffuse value is 200) whith some minor glossy reflections. At 100% gi color bleed I would really not be able to convince my customer, that the walls are white instead of green. OK 0% looks realy fake, but 30% (or maybe 40-50).. that would be ok.

Adjusting MSI values wouldn't solve this I suppose...

Regards,
Luka





Title: Re: The most wanted feature?
Post by: maru on 2015-09-25, 11:42:20
You can create multiple materials using multi/sub and put them inside one rayswitch, or use MultiMap in material ID mode, or render separate GI pass and alter it in post. But I do not think some overall GI color bleed setting will be ever included. I'm not decisive, though. ;)
Title: Re: The most wanted feature?
Post by: LukaK on 2015-09-25, 12:41:25
You can create multiple materials using multi/sub and put them inside one rayswitch, or use MultiMap in material ID mode, or render separate GI pass and alter it in post. But I do not think some overall GI color bleed setting will be ever included. I'm not decisive, though. ;)

Hm, that would be really complicated solution comparing to one simple spinner :)
Anywhay, it's not such a big problem, just tiresome sometimes. Thank you Maru for your answers and keep up the good work with Corona ;)
Title: Re: The most wanted feature?
Post by: ajbmorris on 2015-10-28, 12:17:27
Exclusion lists on render elements - for example zdepth so you can exclude glass elements
Title: Re: The most wanted feature?
Post by: metken345 on 2015-10-28, 12:48:38
1: sharp physical caustic.
2: light mixer
3:dispersion material feature
4:rich material library

If assign them to delete all other rendering programs around the world.
you'll be rich. :)
Title: Re: The most wanted feature?
Post by: Marcellus Ludovicus on 2015-11-25, 22:57:38
I vote for an improvement to the shadow terminator smoothing.  Turbosmoothing doesn't seem like a long term solution. Thanks :)
Title: Re: The most wanted feature?
Post by: pandus2 on 2016-01-05, 11:41:19
1. Global Color Bleeding (fake, but very necessary fake) (Global Desaturate GI 0-100)
2. quality Caustic
3. Caustic Pass
4. Dispersion
Title: Re: The most wanted feature?
Post by: poluokolotogo on 2016-01-12, 18:12:23
Render Region in Frame Buffer + Render Region in Interactive mode
Title: Re: The most wanted feature?
Post by: Alessandro on 2016-01-12, 18:31:38
Please, region render in frame buffer, I need it!! It's absolutely useful during editing, using Max region means to loose a lot of time :(
Title: Re: The most wanted feature?
Post by: pandus2 on 2016-01-13, 09:09:28
Render Region in Interactive mode

Render Region in Interactive mode is implemented in the Corona 1.3
Title: Re: The most wanted feature?
Post by: HLeandre on 2016-01-28, 05:44:12
Rendering PTex textures > CoronaPtex
Title: Re: The most wanted feature?
Post by: filippo.previtali on 2016-02-04, 13:19:01
Just a simple solution for an issue I am struggling at the moment.......
any solid with volumetric material applied.....on the essential volumetric element won't be visible behind a normal sheet of glass unless its 'thin option has been checked and the glass is a not solid surface'.

just my two cents.

thanks a lot

F
Title: Re: The most wanted feature?
Post by: 3di on 2016-03-26, 03:31:21
automatic reduction of albedo on problem materials as shown red in the albedo pass.  with either the option of only lowering the problem areas diffuse value, or lowering all materials by the same value.

improving distributed rendering so the same outcome can be achieved with the same number of passes when using render farms, currently there seems to be a problem with fog materials, reflections, and lighting when using multiple nodes.  I'm using pixelplow at the moment, and scenes with volume materials render with extreme distortion.
Title: Re: The most wanted feature?
Post by: Ondra on 2016-03-26, 12:25:17
Removed render to texture and adaptivity, as they are part of 1.4
Title: Re: The most wanted feature?
Post by: Ondra on 2016-03-27, 00:26:45
I added a lot of new options and rest the voting, so go ahead and cast your votes!
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-03-27, 10:58:21
Saw this after midnight, almost wrote that you should add more but thought it would be inappropriate :- D

Hit my DisneyPBR instantly.
Title: Re: The most wanted feature?
Post by: DeadClown on 2016-03-27, 11:19:51
What is meant by "Include reflections/refractions in render passes" ?
Title: Re: The most wanted feature?
Post by: bs on 2016-03-27, 12:17:37
a great hey ho at the corona team,

good to see you getting in contact with your customer wishes once again =)

would be cool if you could give your credits to this thread also https://corona-renderer.com/forum/index.php/topic,3584.0.html (https://corona-renderer.com/forum/index.php/topic,3584.0.html)

thanks and happy easter to your and your families and your everybodies
Title: Re: The most wanted feature?
Post by: flameimage on 2016-03-30, 12:43:23
Guys, talk with Blender Foundation to find a way to implement Corona into Blender without lack of speed (like as waiting to export scene etc)


Do you all understand how much important for speed is GI calculation method? Irradiance caching will be good option.
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2016-03-30, 13:00:33
Non-homogenous volumetric media should be renamed or updated. Pretty much no casual user will know that it means FumeFX or OpenVDB support.
Title: Re: The most wanted feature?
Post by: pokoy on 2016-03-30, 13:30:03
Non-homogenous volumetric media should be renamed or updated. Pretty much no casual user will know that it means FumeFX or OpenVDB support.

Agreed.

Also, I wouldn't want the team to spend any time on material presets. If there's a demand for it some 3rd party will probably pick it up anyways.
Title: Re: The most wanted feature?
Post by: Frood on 2016-03-30, 13:33:23
What is meant by "Include reflections/refractions in render passes" ?

I guess (and hope because I´m going to vote it) it´s about having passes not occluded by refractive materials but correctly calculated instead (material ID, AO or any mask from objects behind glass for example). Similarly for reflections.

Good Luck

Title: Re: The most wanted feature?
Post by: PROH on 2016-03-30, 16:38:41
OK, I thought that "Non-homogenous volumetric media" was meant as an enhancement to Corona volume material. But since that not the case I'll change my vote :)
Title: Re: The most wanted feature?
Post by: Frood on 2016-03-30, 16:55:50
I wonder if I vote only one item, does it count four times?

Good Luck



Title: Re: The most wanted feature?
Post by: Darthmurda on 2016-03-30, 17:30:59
Need an displacement that's not dependent on poly count.
Title: Re: The most wanted feature?
Post by: denisgo22 on 2016-03-30, 20:36:13
It would be nice to be able to render in Corona overlapping faces and surfaces with same material without problem and artifacts, same in Vray render exist option /Secondary Rays Bias/
very often used especially in Archiviz projects models imported in 3dmax from different others applications as SketchUp, ArchiCad and etc.
constantly come across such a problem with the model geometry and in Vray this is solved very simply, just need to change this value to 0.02 , for example///
without this Corona can not be a full designed renderer for ArchiViz works///
Title: Re: The most wanted feature?
Post by: MgVrN on 2016-04-01, 15:33:03
What about support all the vray shaders?
Title: Re: The most wanted feature?
Post by: romullus on 2016-04-01, 16:16:33
What about support all the vray shaders?

Who would buy Vray then? o_O
Title: Re: The most wanted feature?
Post by: MgVrN on 2016-04-01, 16:24:35
What about support all the vray shaders?

Who would buy Vray then? o_O

i will. just support all of them :D
Title: Re: The most wanted feature?
Post by: gleelash on 2016-04-07, 04:21:24
Please vote for the Disney PBR material. Not convinced? Heres my 2 cents:
4k & 8K PBR scans are coming. DDO / SubstancePainter and independents are churning them out. They come with a bunch of maps. The trend is inevitable, just like the touchscreen on our phones. Now, the maps come with AO, BUMP, DEPTH, GLOSS, HIGH GLOSS, NORMAL and ROUGHNESS. From the get-go you count more maps than you normally plug into Corona right? Here's is a free commercial use example in 4K:
http://real-displacement-textures.com/ (http://real-displacement-textures.com/)

I am sure there is a round-about way to use the maps. But it probably differs from map to map, takes a lot of testing, with huge textures. Not ideal if you use a lot of them. What about METALNESS? Configuring assets in a game-asset-type of production pipeline and taking them into 3ds Max / Cinema 4D in 4K or 8K to use sweet sweet Corona for ArchiViz? Again you can fake it a little but...it's probably painful. The GGX was spot on by the way. But it is kind of the tip of the iceberg so-to-say. And I have no idea about coding but Disney PBR is certainly in top 3 hardest to implement. But it's the thing that also blows the competition out of the water.

So let's just marry the two. 8K PBR scans have a place if Corona implements the insane bat-shit-crazy options of a Disney PBR. And if you don't know what that is, it's a shame to not think it over a bit before voting. Here is where you get started on the many possibilities offered by such material options:
https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf (https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf)

Off Topic: Since I post once every 2 years, I would like to thank the guy who does the tutorials. That guy is simply the best. No other render software offered such an extensive view on how to be used. A million thanks.
 
Title: Re: The most wanted feature?
Post by: Christa Noel on 2016-04-07, 08:18:58
hi guys, a dummy question, what is "Render-time booleans (cut/slice objects)" ?
Title: Re: The most wanted feature?
Post by: romullus on 2016-04-07, 10:01:00
hi guys, a dummy question, what is "Render-time booleans (cut/slice objects)" ?

This: http://docs.chaosgroup.com/display/VRAY3MAX/Section+Clipper+|+VRayClipper
Title: Re: The most wanted feature?
Post by: Christa Noel on 2016-04-07, 10:15:38
hi guys, a dummy question, what is "Render-time booleans (cut/slice objects)" ?

This: http://docs.chaosgroup.com/display/VRAY3MAX/Section+Clipper+|+VRayClipper

whooa, that's a cool thing. some technical presentation need that feature, just like wooden panel or tire cutout to show the material composition inside.
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-04-07, 10:29:05
Please vote for the Disney PBR material. Not convinced? Heres my 2 cents:
4k & 8K PBR scans are coming. DDO / SubstancePainter and independents are churning them out. They come with a bunch of maps. The trend is inevitable, just like the touchscreen on our phones. Now, the maps come with AO, BUMP, DEPTH, GLOSS, HIGH GLOSS,

This.

How come more people vote for "presets" ? Are they aware they would be worthless since the material doesn't even work as it should. You can't get physically correct specular response without tinkering with IOR and Specular clamping (see Dubcat's guide) when having any glossy other than 1.0.
Having straightforward artist-oriented materials would be biggest boon for 3D beginners, who could then be easily explained the principles in 5 minutes.
Title: Re: The most wanted feature?
Post by: lacilaci on 2016-04-07, 11:51:38
why can't I add my 4 votes all to disney pbr? :D
Title: Re: The most wanted feature?
Post by: andych82 on 2016-04-07, 14:22:46
Only recently learning about PBR. I'm interested. Just voted for it.
Title: Re: The most wanted feature?
Post by: SairesArt on 2016-04-07, 14:33:26
why can't I add my 4 votes all to disney pbr? :D
I know, democracy sucks man :[
Title: Re: The most wanted feature?
Post by: Ondra on 2016-04-07, 14:58:31
why can't I add my 4 votes all to disney pbr? :D
I know, democracy sucks man :[

This is not a democracy ;). We use the votes only as a one of the ways to learn what users want. Sometimes a single well-thought out argument has more influence than 100 votes
Title: Re: The most wanted feature?
Post by: Christa Noel on 2016-04-08, 03:33:45
Sometimes a single well-thought out argument has more influence than 100 votes
hey I think i knew that words, it could be from a book by JFK or sukarno or hittler maybe :D
Title: Re: The most wanted feature?
Post by: Kamikaze_88 on 2016-04-08, 09:46:49
I vote for an improvement to the shadow terminator smoothing.  Turbosmoothing doesn't seem like a long term solution. Thanks :)

Yeah, I would vote for that too!

When using Vray rendering same object with bruteforce, the effect is MUCH less than Corona. Isn't rendering with bruteforce in Vray basically rendering physically?

Ive read the https://coronarenderer.freshdesk.com/support/solutions/articles/5000516258 

"This limitation is typical for physically-based renderers not being able to cope with "fakes" such as shading normals."
Title: Re: The most wanted feature?
Post by: DeadClown on 2016-04-08, 13:31:23
Currently having lots of problems getting detailed displacement to work on a character, so this issue appears to be more urgent to me.
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-04-09, 21:37:57
I vote for an improvement to the shadow terminator smoothing.  Turbosmoothing doesn't seem like a long term solution. Thanks :)

Yeah, I would vote for that too!

When using Vray rendering same object with bruteforce, the effect is MUCH less than Corona. Isn't rendering with bruteforce in Vray basically rendering physically?

Ive read the https://coronarenderer.freshdesk.com/support/solutions/articles/5000516258 

"This limitation is typical for physically-based renderers not being able to cope with "fakes" such as shading normals."

+1

Not sure if it's 1.3, but I am struggling to get micro-bump effect to be reasonably visible. By the time I do get it, terminator is everywhere, since I use direct light quite often.
Title: Re: The most wanted feature?
Post by: peterguthrie on 2016-04-10, 10:03:40
glad to see better displacement is leading the way!!
Title: Re: The most wanted feature?
Post by: antanas on 2016-04-10, 16:17:43
 Well I'm glad too but what corona's team really means by the "better displacement" one can only guess )) yet still I had put one of my votes there anyway.
To me, for example, it does mean introduction of some sort per material or per modifier or even both of those (which would be most useful imo) displacement quality\precision control.
 Why ? Well, to be able to do some foreground tree bark\ground\walls etc or even some characters or whatever, which could use current automatic per pixel control (as it is imo quite efficient for close to camera\foreground objects already) + some distant mountains\hills etc, which could use some pretty sparse world space unit sample settings\distance + some distant but closer objects with could use either of those with less precise\dense settings than the foreground ones but still would be able to retain rather decent displacement quality even on lower res renderings - well to be able to do all of this in the same scene with a more efficient control over the quality\precision vs ram and processing power usage. Of course, it would be especially useful in larger outdoor scenes but I think some smaller ones could greatly benefit from that too and, well, vray got it and it helped me a lot in the past so why corona shouldn't )).
Title: Re: The most wanted feature?
Post by: peterguthrie on 2016-04-20, 19:42:31
well I hope that 'better displacement' means something similar to vray '2d' displacement because we have always found that much easier to control and better suited to arch viz work
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-04-20, 20:01:35
Anything without the pre-calc phase. Takes endless time to adjust when single fullHD frame takes 1-2 minute (using 40 core machine) on the default 1.5px value.

"2D"/Texture-space disp (unnaffected by light), is also great, esp. for micro disp.
Title: Re: The most wanted feature?
Post by: sprayer on 2016-04-23, 08:46:52
please  turn off mouse over tooltips freezing, this makes it difficult an accidental hover tooltip. at beginning i was thinking it's a bug
Title: Re: The most wanted feature?
Post by: Ondra on 2016-04-23, 09:08:31
please  turn off mouse over tooltips freezing, this makes it difficult an accidental hover tooltip. at beginning i was thinking it's a bug
already fixed in dailies
Title: Re: The most wanted feature?
Post by: MgVrN on 2016-04-23, 19:49:31
i just found this. it generates cloud for mental ray and doesnt support corona. What about add something like this for realistic atmosphere

http://www.ozone-plugin.com/
Title: Re: The most wanted feature?
Post by: SairesArt on 2016-04-24, 13:55:56
i just found this. it generates cloud for mental ray and doesnt support corona. What about add something like this for realistic atmosphere

http://www.ozone-plugin.com/
Was discussed in July of 2015 (https://corona-renderer.com/forum/index.php/topic,8280.msg57212.html#msg57212), would be indeed a great vote  to implement thing post 1.4
Title: Re: The most wanted feature?
Post by: 3di on 2016-04-24, 22:13:35
Render to texture!
Title: Re: The most wanted feature?
Post by: romullus on 2016-04-24, 22:29:20
Render to texture!

Already there!
Title: Re: The most wanted feature?
Post by: 3di on 2016-04-24, 22:39:23
It is?!  When did this happen?
Title: Re: The most wanted feature?
Post by: SairesArt on 2016-04-24, 23:31:29
It is?!  When did this happen?
https://corona-renderer.com/forum/index.php/topic,7238.msg70357.html#msg70357
Title: Re: The most wanted feature?
Post by: 3di on 2016-04-25, 03:31:35
Oh wow! this is great news. 

I clicked on the link if your stressed out by the way.  It had the opposite effect, as I'd forgotten my speakers were cranked up....might as well have been brown noise :)
Title: Re: The most wanted feature?
Post by: Sintel on 2016-06-02, 17:30:42
V-Ray 3.4 also support PBR shader. I hope Corona will do the same
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-06-02, 18:16:03
V-Ray 3.4 also support PBR shader. I hope Corona will do the same

Did Vray 3.4 already come out ?

Do you mean the physical shader in 3dsMax 2017 ?

Corona 1.5 will have full glossiness range and proper specular dimming.
Title: Re: The most wanted feature?
Post by: Sintel on 2016-06-02, 21:09:39
V-Ray 3.4 also support PBR shader. I hope Corona will do the same

Did Vray 3.4 already come out ?

Do you mean the physical shader in 3dsMax 2017 ?

Corona 1.5 will have full glossiness range and proper specular dimming.

V-Ray 3.4 didnt come out but we had a release note
Yes. I mean physical shader in 3ds Max 2017. I did a test (with ART, of course) and seems like it worked very good with texture exported from Substance Painter or DDO.
Full glossiness range is very cool, we do not need glossiness remapped anymore. But PBR shader will make Substance Painter - 3ds Max workflow easier.
Title: Re: The most wanted feature?
Post by: dubcat on 2016-06-03, 01:26:56
proper specular dimming.

Every night before I go to bed, I do this crazy ceremony dance around my bed while pray to the Corona Gods that this will happen. Because I got worried when I saw this.

In other words, the material does not get darker/brighter as you tweak glossiness.
But we already have a different solution for exactly the same problem in Corona which works just fine. Try to play around with CoronaMtl and you should be able to see that there is actually no darkening as you change the reflection glossiness.

If by "fix" you mean "remap glossiness"

Will the F0 dimming effect take place when the curve is removed Ondra ?
Title: Re: The most wanted feature?
Post by: Ondra on 2016-06-03, 01:30:19
we need a clarification. What we did is:
- remove dimming of glossy REFRACTION materials - already published in daily builds
- remove remapping curve of glossy REFLECTION - will be in next daily build

These two are not related - one is reflection, another is refraction. Reflection albedo is already remapped so it does not depend on glossiness, only on IOR/color
Title: Re: The most wanted feature?
Post by: dubcat on 2016-06-03, 02:15:05
So that's basically what I feared?
0 RGB Diffuse, 1.5 IOR and 0 Glossiness will still give 0.04 RGB after the curve is gone and not 0.02 like Unreal/Substance/V-Ray(GGX) ?
Title: Re: The most wanted feature?
Post by: cecofuli on 2016-06-03, 02:24:12
Don't over estimate the Skin shader.
For Corona, thanks to this "little" shader, will open a new, complete World!

Material preset = 100 votes
Skin shader = 47

Mmm...  As an arch-viz  artist, I never used SSS, or SSS2 or Skin Shader
But I understand how cool is for a character artist to have a shader like this
Material preset will have less impact on Corona popularity.

More users (not onl arch-viz) = more money = more programmers and coders for everybody  ^____^
Title: Re: The most wanted feature?
Post by: kumodot on 2016-06-03, 03:35:15
   I am from the VFX "market".I know a humongous number of talented artists that don´t move to Corona just because it lacks a SkinShader and a proper HairShader.
 
   The people that votes on those pools are NOT that people. Because they even started to use Corona... So, my vote if for those features... Even if it has less votes, it can potentially opens a NEW world of artists starting to use Corona, and talking how good it is, and doing awesome stuff around the globe, showing his works and carrying on the Corona Seal with it...

   This is much more than 2 features for Corona. At least from my perspective. ArchViz is already well served. There´s a lot to improve, but Corona is already at the point to be everywhere when you talk about ArchViz. It already broke the Vray hegemony on foruns and famous archviz sites... People that do ARchViz already look at Corona with good eyes...

    So, it´s my 2Cents about this. Bring more tools for Character and VFX worlds, just a few more, will bring much more $$$ and good propaganda to Corona.

Don't over estimate the Skin shader.
For Corona, thanks to this "little" shader, will open a new, complete World!

Material preset = 100 votes
Skin shader = 47

Mmm...  As an arch-viz  artist, I never used SSS, or SSS2 or Skin Shader
But I understand how cool is for a character artist to have a shader like this
Material preset will have less impact on Corona popularity.

More users (not onl arch-viz) = more money = more programmers and coders for everybody  ^____^
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-06-03, 04:37:48
So that's basically what I feared?
0 RGB Diffuse, 1.5 IOR and 0 Glossiness will still give 0.04 RGB after the curve is gone and not 0.02 like Unreal/Substance/V-Ray(GGX) ?

Hm, is still bellow correct ? Can something like this simulate rough materials ? It's 5 am, I am not thinking straight...

Quote
Reflection albedo is already remapped so it does not depend on glossiness, only on IOR/color
Title: Re: The most wanted feature?
Post by: dubcat on 2016-06-03, 06:25:57
Hm, is still bellow correct ? Can something like this simulate rough materials ?
If I'm not mistaken. What you have come to expect from IOR 1.5 GGX will actually look like IOR 2.1 in Corona at 0 Glossiness. 0 glossiness is kinda insane, but just to get the point across.

Correct me if I'm wrong, only speculating here.

(http://i.imgur.com/7gN3hyx.jpg)
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-06-03, 10:07:06
Oh c'mon, no :- ) That would be like the GGX conversion again. Just 50perc. correct and another workarounds necessary.

Surely we can point out this behaviour when it will hit daily builds.
Title: Re: The most wanted feature?
Post by: Bigguns on 2016-06-06, 23:08:23
   I am from the VFX "market".I know a humongous number of talented artists that don´t move to Corona just because it lacks a SkinShader and a proper HairShader.
 
   The people that votes on those pools are NOT that people. Because they even started to use Corona... So, my vote if for those features... Even if it has less votes, it can potentially opens a NEW world of artists starting to use Corona, and talking how good it is, and doing awesome stuff around the globe, showing his works and carrying on the Corona Seal with it...

   This is much more than 2 features for Corona. At least from my perspective. ArchViz is already well served. There´s a lot to improve, but Corona is already at the point to be everywhere when you talk about ArchViz. It already broke the Vray hegemony on foruns and famous archviz sites... People that do ARchViz already look at Corona with good eyes...

    So, it´s my 2Cents about this. Bring more tools for Character and VFX worlds, just a few more, will bring much more $$$ and good propaganda to Corona.

Don't over estimate the Skin shader.
For Corona, thanks to this "little" shader, will open a new, complete World!

Material preset = 100 votes
Skin shader = 47

Mmm...  As an arch-viz  artist, I never used SSS, or SSS2 or Skin Shader
But I understand how cool is for a character artist to have a shader like this
Material preset will have less impact on Corona popularity.

More users (not onl arch-viz) = more money = more programmers and coders for everybody  ^____^


I totally agree with these guy's! 

It always surprise me how programmor of render engine under estimate the importance of skin and hairs shader....   Do you think BLur would use Vray if it had not a skin and hair shader? The answer is no.. even though it's good for interior rendering.. without skin shader.. you can't use it in any VFX prod.. we always need skin and hairs shader in action.. I mean VERY OFTEN..

We need  a skin shader at least as good as ALsurface and the Alhairs for Arnold, not the standard one, it suck, we need this one : http://www.anderslanglands.com/alshaders/alSurface.html   this guy made awesome shaders.. don't know if you can get some help from him, but he's definetely good! The best skin shader I've ever so FAR ... in directionnal mode it's really good! and it's cool that it has 4 model to choose from also, plus all the control it has all over it's fantastic.

I cannot use Corona anymore since I do Characters mainly... so waiting for this since day one.. was supposed to be last summer I got told...  any idea qhen it will come out that skin and hair shader?
Title: Re: The most wanted feature?
Post by: cecofuli on 2016-06-06, 23:40:22
In the v1.5 there isn't time for the SkinShader & Hairs (16.08.2016)
Maybe in the v1.6 =) Cross the fingers!
Title: Re: The most wanted feature?
Post by: Sintel on 2016-06-08, 08:28:52
Bump for PBR Shader
Just need support 3ds Max 2017's PBR Shader like V-Ray 3.4 (or proper PBR Shader the better)
Title: Re: The most wanted feature?
Post by: Bigguns on 2016-06-08, 21:41:53
In the v1.5 there isn't time for the SkinShader & Hairs (16.08.2016)
Maybe in the v1.6 =) Cross the fingers!

Ok sad .. so it will take forever to get it.. was supposed to be last summer ( last year ) .. Corona is already more then capable in the archviz departement... but has nohing for characters...  that's bad news..
Title: Re: The most wanted feature?
Post by: SairesArt on 2016-06-08, 22:35:12
Ok sad .. so it will take forever to get it...
My impression is, devs are playing to the product's strength.
The way corona was built attracted the archviz crowd the hardest (No light tweaking, GI solution, that does not require a single change of any option etc. and is pixel perfect and flickerfree, etc.) so their voices were heard the loudest, since they are the biggest part.
However, since 1.0 all changes were universal in application. 1.1 Own Bitmap and Particles parsing, 1.2 smart displacement, 1.3 layered mtl, 1.4 denoise and adaptivity.
Before a more specialised feature like Hair can be addressed, there are couple more universal changes and fixes needed, like making glossiness curve not freaky and finally killing the Terminator bug in 1.5. Also in Buffer Bloom and glare are also universal.

Corona shyed away from fakes for as long as it could. Implementing Hair would finally break that philosophy, that is not a small step to take.

Lastly, I urge you write Ondra a hand written letter (https://corona-renderer.com/forum/index.php/topic,96.msg73985.html#msg73985).
Title: Re: The most wanted feature?
Post by: cecofuli on 2016-06-08, 23:05:14
Honestly, before Triplanar texure, Light select Multipass, VFB improvement /postprocessing, CoronaScatter listener, I think that Skin/hair shader are much more important for the future of Corona.
If I think of the V-Ray history, they had VRayMtl+SSS, SSS, SSS2, SkinShader. In Corona we have only a very simple SSS
Then, they added a robust HairShader.
Only in the last version they have written the tools that, in Corona, we will have in the 1.5. Strange, uh?
Don't get me wrong, I will loveto play with new VFB PostProcessing tools, or the possibility to change in post the lights etc...  ^__^
I'm speaking as an arch-viz user =) But... they are "only" two small shader, but so, so important
I'm sure that after August we will see something interesting in the Corona Road Map.
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-06-08, 23:23:07
I think they were rather clear that product that does one thing perfectly is better than two half-assed. They have grown incredibly recently, I have big faith that all features will come sooner than later.

Most people adopted Corona for things it did and had, not what they wanted it to have :- ) You buy based on your needs. Corona simply doesn't yet serve everyone properly. Some competitors were quick to do so and then no body was particularly overjoyed with result.
I presume people who need hair dominantly aren't after superior GI in enclosed spaces, so something like Arnold (which also brings simplicity to table) seems more rational choice in meantime.

Heck, look how fast denoising arrived :- D just 3 months ago Ondra told me it might not happen "because it does the same as adaptivity". Voila we have it sooner than Vray and it works fantastically.

Title: Re: The most wanted feature?
Post by: Bigguns on 2016-06-09, 00:11:56
@juraj

Yeah... Corona get denoiser before getting a skin and hair shader... vray just got that denoiser thing also... like what, 1 month later or so? at least it has hair and skin shader.. any character artist like me cannot use corona.. it's that simple.. and there is a lot of studios doing characters related stuff.. in cinematic, film,etc.. hair and skin shader is as important as a base mtl like a blinn .. I really found it's a BIG minus for Corona to not have it..I'm not a programmor but, since Alsurface shader are open source.. implementing that into Corona should not be a mystery not take months.. and meanwhile they would get a LOT more attention to Corona then just having arh viz users...  They will see what I mean when they will finally get it doneone day ...
Title: Re: The most wanted feature?
Post by: Sintel on 2016-06-14, 08:19:20
Bump for PBR Shader XD. Love Corona very much XD
Title: Re: The most wanted feature?
Post by: Okenite on 2016-07-11, 10:21:31
Hi,
What is meant by "Include reflections/refractions in render passes" ?
I guess (and hope because I´m going to vote it) it´s about having passes not occluded by refractive materials but correctly calculated instead (material ID, AO or any mask from objects behind glass for example). Similarly for reflections.

Exactly what i need since several years, maybe Corona can be the solution ,))

Somes images exemple for refraction :
01: 3dsmax Scene viewport
02: basic render with glass
03 : actual mask from red sphere pass
04 : refracted mask pass lookup

Thanks a lot
 
Title: Re: The most wanted feature?
Post by: synthillusio on 2016-07-14, 23:19:53
RTT projection mapping

RTT itself is quite unuseable without this feature. Pretty please.
Title: Re: The most wanted feature?
Post by: tolgahan on 2016-07-20, 18:07:17
Wouldn’t it be better if the names in dr section of corona frame buffer screne were written as machine names rather than IP?
Title: Re: The most wanted feature?
Post by: Ondra on 2016-07-20, 18:16:19
we already reworked the DR  internally, including UI ;)
Title: Re: The most wanted feature?
Post by: Frood on 2016-07-20, 18:42:34
Yes. Thank you Ondra. Thank you for another carrot in front the nose. Just because you posted this I will keep my minidump from right now on my SDD this time (unresponsive master using DR ;).


Good Luck
Title: Corona Scatter vs Forest Pack
Post by: denisgo22 on 2016-07-21, 11:37:05
1./Very need Active Camera Clipping option.
2./Some modification in determining the area of the distribute object, same in Forest pack options WITHOUT necessity applying texture map's /Point,Size,Edge/
3./It is still VERY/VERY slow updated vs Forest Pack with large amount of instanced object's, so that its turning setting is transformed into sheer torture/
4. Altiitude and slope range's/
5. Falloff option's for inside and outside correction's/
6/ hue or color distribution maps for random color of texture instanced objects/
Title: Re: Corona Scatter vs Forest Pack
Post by: maru on 2016-07-21, 13:03:48
1./Very need Active Camera Clipping option.
AFAIK camera clipping is supported. Some specific problems with it?

Quote
5. Falloff option's for inside and outside correction's/
Can you explain this one?
Title: Re: Corona Scatter vs Forest Pack
Post by: denisgo22 on 2016-07-21, 13:41:30
1./Very need Active Camera Clipping option.
AFAIK camera clipping is supported. Some specific problems with it?

Quote
5. Falloff option's for inside and outside correction's/
Can you explain this one?


1/generate instances follow camera cone/view
2/If exist option /edge,scale,point/boundary cheking, same in Forest Pack for distributed areas, falloff inside and outside distributed areas, without using maps///
Title: Re: The most wanted feature?
Post by: moadr on 2016-07-25, 15:25:02
I don't know if this is the right topic to write this request, if not, than sorry :)

It would be really nice, to have Corona and Deadline work together in a better way. Unfortunately the tile rendering is not supported, and not working properly yet (as we have also discussed that at the EUE). Is it maybe on the list to make it work?

We are actually using a workaround now to make it work, but for that we have to turn off a couple features in Corona 1.4, which I personally love and I think makes ones life easier :) We wrote a script so when you submit your job to Deadline with tile rendering, it automatically turns off adaptivity and also turns the denoise amount in the original Beauty pass to 0 (so this way you can avoid getting seams from the tiles where they get attached together). To get the proper image, the UHD cache also needs to be rendered out separately and you have to load that in on all the machines for the rendering.

Now all these steps are controlled by the script, which sends out all the different jobs to the farm so they depend on each other and render them one after another. But while we get a much faster and smoother way of rendering images, we loose the nice feature of adaptivity, proper denoise and noise level limit.

So it would make us really happy and I think it would be a useful feature for many :)
Title: Re: The most wanted feature?
Post by: shiftman2012 on 2016-07-29, 11:04:28
please add to the list "Out of core rendering" feature. To handle large projects that require more ram than pc has.
Rendering when there is insuficient  ram memmory on pc to render project. When it exceeds available ram.
Title: Re: The most wanted feature?
Post by: burnin on 2016-07-29, 19:29:42
Linux build!...?
Title: Re: The most wanted feature?
Post by: Ryuu on 2016-08-01, 09:21:17
Linux build!...?

AFAIK there is no Linux version of 3ds Max, Cinema 4D or SketchUp. What use would the Linux version be? You'd get just the standalone + DR & licensing servers.
Title: Re: The most wanted feature?
Post by: burnin on 2016-08-01, 15:31:09
Nodes need no windows (- 120€) + more chance that other developers chime in.
Win10 is bloated, you probably already know about speed comparisons (slow | running with Max < standalone only < on Linux | fast)

It is a wish.
Title: Re: The most wanted feature?
Post by: Ondra on 2016-08-01, 15:43:24
Nodes need no windows (- 120€) + more chance that other developers chime in.

yes, but Ryuu's point was that they also need 3ds max ;)
Title: Re: The most wanted feature?
Post by: burnin on 2016-08-02, 14:32:03
Ah, yes... and plugins ;)
Title: Re: The most wanted feature?
Post by: MarsYellow on 2016-08-03, 00:28:40
I have spent the last couple of hours reading all the pages in this post and i like the fact that some features actually came from a user request .
I have a request but it is not a very ordinary request so brace yourself :)
I know I am going really old school here but bare with me ...Ever since unreal engine 4 was released arch-viz artists started learning it because it proved being really powerful in rendering architectural animations plus it renders in real time !!!
I think what unreal is capable of doing can be achieved in any other renderer with some simple tools !!!the main problem is reflections ,so i would like to see something similar to unreal engine reflection actors ,i am not asking for real time reflections but very fast fake reflections that doesn't have to be as accurate as raytraced reflections only it should look good enough to fool the viewer .
I know this might be against your philosophy but it can be really useful for architectural animations which is your main focus so far .
So basically i am asking for fake reflections that look very good and realistic and render very fast i think we can combine Gi baking (with render to texture) with fake reflections and render some very realistic architectural animations without going through the trouble of exporting the scene to unreal ...that can be a huge time saver .
This feature is a killer one that will attract arch-viz artists like a magnet trust me :)
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-08-05, 11:01:39

This feature is a killer one that will attract arch-viz artists like a magnet trust me :)

Why would it ? Setting up reflection captures like spheres and planes is absolutely counter to simple off-line rendering methods and the visual quality and accuracy is still poor. People use off-line renderers for simple workflow, perfect GI and AA quality and correct material behaviour.

What it could do, is screen-space reflection approximation (those are pretty damn accurate and good looking, although with screen-space limitation), but even that is absurd. In fact, this is something 3ds Max should do in viewport imho one day.... if they ever introduce true real-time one like the one in Maya.

Corona (and others like Arnold,etc..) are based on absolute physical correctness. We don't even have reflection/refraction depth and other bias methods, so why introduce something that's the brutest form of approximation that exists ?

Merging bicycle and car doesn't sound like the best idea. I doubt there will be any support for this.

(Disclaimer: I absolutely love Unreal 4 ).


Did you look into Art--> Stingray workflow in 3dsMax 2017 ? You can bake the scene and use the same shaders for off-line and realtime. But that's because it's two separate engines. Corona would have to write it's own new real-time core.
Title: Re: The most wanted feature?
Post by: MarsYellow on 2016-08-06, 13:29:34
Yes i agree with you using real time methods is not a good idea that is why I stated that I am not asking  for real time stuff anything similar works.....actually I am not interested in GPU solution at all I am interested in CPU solution .

all I am asking for is faster reflections without worrying about the physical accuracy if it is spherical actors it works for me if it is screen space reflections it works too !!(by the way the voxel cone tracing results are amazing for GI and reflections)

For example scanline renderer has a flat mirror shader that works only on flat surfaces -knowing it has limitations tells me that it renders faster than raytraced reflections- so the advantage of this shader is the fact that most of the reflections in an architectural scene happen on flat surfaces ex:walls ,and most of the render time is spent on those high glossy reflections so using this shader will save us a lot of time .
Here it is :
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-B6282DC2-8E18-4FE5-BEE1-819CFA154015-htm.html


I don't really know how these things actually work and if it is even possible to use for example voxel cone tracing in off-line
rendering but if it is I think it is something worth requesting !!

Yes I have seen Stingray but it is still young it might become something in the future but not just yet (The 3ds max-Stingray workflow is very smooth though )
Title: Re: The most wanted feature?
Post by: Javadevil on 2016-08-07, 03:52:02
I want Caustics, Sun Pool Caustics. I've tried the other Corona render engines and I cannot get clean results.
Sun Pool Caustics
Sun Pool Caustics
Sun Pool Caustics
Sun Pool Caustics
Sun Pool Caustics
Sun Pool Caustics
Sun Pool Caustics :)
Title: Re: The most wanted feature?
Post by: lacilaci on 2016-08-07, 08:44:19
Yeah caustics and dispersion would be nice to have. But also hair shading and skin shader.. So much to come.
Title: Re: The most wanted feature?
Post by: burnin on 2016-08-07, 22:28:28
While taking a look at tolgahan's 'Avisgrafik animation test' (https://corona-renderer.com/forum/index.php/topic,12539.msg82577.html#msg82577) saw lost detail on grass, I remembered another helpful feature: Noise Mask (either based on object/material ID or alpha).

Could it be possible?

PS
Apologies if it was mentioned & answered before (please, link me).
Title: Re: The most wanted feature?
Post by: tolgahan on 2016-08-07, 22:50:52
While taking a look at tolgahan's 'Avisgrafik animation test' (https://corona-renderer.com/forum/index.php/topic,12539.msg82577.html#msg82577) saw lost detail on grass, I remembered another helpful feature: Noise Mask (either based on object/material ID or alpha).

Could it be possible?

PS
Apologies if it was mentioned & answered before (please, link me).

or include & exclude  option like aopass
Title: Re: The most wanted feature?
Post by: denisgo22 on 2016-08-08, 00:07:57
While taking a look at tolgahan's 'Avisgrafik animation test' (https://corona-renderer.com/forum/index.php/topic,12539.msg82577.html#msg82577) saw lost detail on grass, I remembered another helpful feature: Noise Mask (either based on object/material ID or alpha).

Could it be possible?

PS
Apologies if it was mentioned & answered before (please, link me).

And sequences frame support in Corona Bitmap at least for water animation in pool+PSD format support   /weird like this had to be done in the first place/
Title: Re: The most wanted feature?
Post by: kolatsky on 2016-09-05, 14:44:10
Please return the checker low thread priority
For the interior do not need it. For exteriors very necessary because many scenes not render because I have low RAM(64Gb) and this checker help fix this.
Sorry for my bad English.
Title: Re: The most wanted feature?
Post by: Ondra on 2016-09-05, 14:58:27
Removed:
because they are all done/being worked on and close to finish
Title: Re: The most wanted feature?
Post by: kolatsky on 2016-09-05, 15:09:49
Please return Old sun. Old sun was better.
Title: Re: The most wanted feature?
Post by: maru on 2016-09-05, 16:15:00
Please return Old sun. Old sun was better.
Do you mean the one which appears if you click on "use target" option in sun settings?
Title: Re: The most wanted feature?
Post by: Dippndots on 2016-09-28, 17:53:48
I don't understand why "Include reflections/refractions in render passes" has so few votes.

Surely this is super important to anyone that needs to do quick edits in photoshop because the client suddenly doesn't like the shade of paint on the building, but you can't change it because some of it is behind glass so now you have to render the whole building over again.

Seems like a really necessary feature...
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-09-28, 18:12:58
Well 2 things:

Some things are bound to have less votes.. it's not like it has zero votes. It just has less votes then Caustics and other primary features. Just means more people would wish to have caustics than do advanced compositing. Seems perfectly sensible to me.

Second one is the name is unclear. I bet 70perc. of people have no idea what the "Include reflections/refractions in render passes" means in practicality. I surely didn't before you explained it on your example :- ) Now I want it, because it's frequent issue for me. Either I disable "visible in refractions" on glass, and then I have no glass mask and alpha, or otherwise. It's solvable currently, but with compromise.

Title: Re: The most wanted feature?
Post by: Dippndots on 2016-09-28, 18:39:17
Haha! Well I'm glad I could help explain it so succinctly! I would wager that the reason it has low less votes is due to the name not adequately explaining what it gives you. Truth be told the only way I found out about it was various threads here saying you should vote for it, if you want to solve the issue I described.

Maybe we can get it's title amended so it's clearer what it gives us?
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-09-28, 18:51:14
Honestly, most of those features are named from developer's point of view :- D

Non-homogenous volumetric media is something I would have to google right now.

I am more surprised that people vote for material presets. Do users of Photoshop vote for stock photography to come with the software ? It's nonsense feature imho, esp. that's what 3rd parties are supposed to come with (and they do, both Siger and Vizpark).
Title: Re: The most wanted feature?
Post by: Dippndots on 2016-09-28, 19:26:05
Good points all around, they were kind of the reason I was so surprised that  "Include reflections/refractions in render passes" was so low in the voting, surely it benefits more users than "Non-homogenous volumetric media" :-P
Title: Re: The most wanted feature?
Post by: Ondra on 2016-09-28, 23:53:33
OK, please propose better names, I will gladly change them ;) I didnt know how to name some of the features.

Juraj: Siger and Vizpark show that there is a market for quality material presets. And obviously people do not want to pay or install extra for that. It is supposed be to provided by 3rd parties? Well, proxies, scatter, tone mapping, DR, ... should be too, but hey, look ;)

Dippndots (or rather generally speaking): good thing about this thread is that it forces people to face the reality that not everyone has their workflow and their preferences. It can get really frustrating when 100(*) people practically scream at you their requests with no reality checks - students with 16gig laptops request out of core because they do 50M uniq poly scenes, etc. Even better when they explicitly tell you to ignore other people so their requests get priority. I always found that extremely disrespectful. Look at the feature request section - half of threads start with "the only thing corona needs", "corona will never success without", "I cannot use corona unless it has", "corona will become extremely successful when you add". Same thing for fstorm or really any other renderer except for vray - which has threads "I like corona better because it has less features/controls", "vray has too many controls", ... :D - So here you have it - it is not that we developers hate you personally and wont implement your pet feature, its that people need (or think they need) different things and if 100(*) people request one simple thing, I would have to work for a year nonstop, and the result would be more complicated than vray.

* there is currently 150 open feature requests, and 692 archived ;)
Title: Re: The most wanted feature?
Post by: Dippndots on 2016-09-29, 00:11:39
For sure Ondra, I didn't mean to suggest it was more important than the others, just that it had perhaps been looked-over or seemed trivial because the description didn't make sense to some people.

Maybe a more appropriate descriptor would be "Masking Elements affected by material's transparency, e.g. adjust material id's behind glass objects"?
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2016-10-10, 16:19:44
OK, please propose better names, I will gladly change them ;) I didnt know how to name some of the features.

Juraj: Siger and Vizpark show that there is a market for quality material presets. And obviously people do not want to pay or install extra for that. It is supposed be to provided by 3rd parties? Well, proxies, scatter, tone mapping, DR, ... should be too, but hey, look ;)

Dippndots (or rather generally speaking): good thing about this thread is that it forces people to face the reality that not everyone has their workflow and their preferences. It can get really frustrating when 100(*) people practically scream at you their requests with no reality checks - students with 16gig laptops request out of core because they do 50M uniq poly scenes, etc. Even better when they explicitly tell you to ignore other people so their requests get priority. I always found that extremely disrespectful. Look at the feature request section - half of threads start with "the only thing corona needs", "corona will never success without", "I cannot use corona unless it has", "corona will become extremely successful when you add". Same thing for fstorm or really any other renderer except for vray - which has threads "I like corona better because it has less features/controls", "vray has too many controls", ... :D - So here you have it - it is not that we developers hate you personally and wont implement your pet feature, its that people need (or think they need) different things and if 100(*) people request one simple thing, I would have to work for a year nonstop, and the result would be more complicated than vray.

* there is currently 150 open feature requests, and 692 archived ;)

Non-homogenous volumetric media -> Volumetrics with variable density (Clouds, Smoke simulations, FumeFX)

Include reflections/refractions in render passes -> Refraction/Reflection considered by masking elements

These two are enough. Then people hopefully won't be confused anymore.

Unfortunately, results of the poll are probably already heavily biased due to the initial poor naming.

Title: Re: The most wanted feature?
Post by: robotmats on 2016-10-17, 12:02:50
One thing I'd very much like to see, is a hidden line shader - preferably as a render pass.
I'm rather new to Corona, but haven't been able to find a method that works satisfactory. Coming from Vray, and I have often the use of their Vray toon to create hidden line renders. However, having it as a map/render element makes more sense. A possible solution would also be to add a "hide interior edges"-button in the WireTex map?
Title: Re: The most wanted feature?
Post by: romullus on 2016-10-17, 12:25:17
Unless i misunderstood something, but Corona wire material already has ability to render hidden lines.
Title: Re: The most wanted feature?
Post by: robotmats on 2016-10-17, 13:48:09
I think you may be... it's not that I want it to display hidden edges in the mesh, but rather an "outline only" display. Typical Vray toon outlines render, or the "Hidden Line" viewport shading mode in 3dsmax.
Afaik, wire tex displays the full wireframe of the model.
Title: Re: The most wanted feature?
Post by: romullus on 2016-10-17, 14:12:58
Could you show how that feature looks in Vray, cause i have a hard time to understand what you're refering to.
Title: Re: The most wanted feature?
Post by: robotmats on 2016-10-17, 14:48:20
http://imgur.com/a/LPmV6

Like so! That image is comped on top of a white GI render, but preferrably, the output of a render element would be black lines on an all white base.
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-10-17, 14:55:17
It's lost in translation problem ;- ) Robomats doesn't want to render hidden lines, he wants them to be "hidden" :- D.

So yeah, basic toon shader/ outline only option to wire map.
Title: Re: The most wanted feature?
Post by: robotmats on 2016-10-17, 15:07:18
Thanks for making it even clearer, Juraj. I thought "hidden line" was a fairly well established concept in the 3d community. Another example would be the default viewport mode of Sketchup.

But yes, a basic toon shader (without the ability to do any cel shading) is what I am after. Very useful when the architect requests a "sketch" kind of visualization.
Title: Re: The most wanted feature?
Post by: TomG on 2016-10-17, 16:27:19
There was a "trick" to do something similar posted here using the Round Edges map:
https://corona-renderer.com/forum/index.php/topic,12432.msg80196.html#msg80196

Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2016-10-17, 16:48:31
There was a "trick" to do something similar posted here using the Round Edges map:
https://corona-renderer.com/forum/index.php/topic,12432.msg80196.html#msg80196

Uf, that went better than expected :- ) I was worried it would be that horribility of Maru's but this is pretty cool workaround :- ).
Title: Re: The most wanted feature?
Post by: robotmats on 2016-10-18, 10:27:49
A temporary work-around, sure. But quite far from the sharp lines you get from, for example, vray toon. In any case: Being able to get this from Corona with a one-click solution would be extremely useful for me anyway.
And if you find the time to implement it, please make it possible to get it as a render element. In vray, you have to go through the trouble of making a separate render if you want a clean line render.
Title: Re: The most wanted feature?
Post by: GabaCGStudio on 2016-10-28, 23:14:43
https://corona-renderer.com/forum/index.php/topic,13673.0.html
Title: Re: The most wanted feature?
Post by: lacilaci on 2016-11-06, 21:29:32
can we have a "shadow terminator fix" in the list? Or is it not considered a big issue?
Title: Re: The most wanted feature?
Post by: Ondra on 2016-11-06, 21:41:30
this list is just for features, bugfixes are handled otherwise (and generally have higher priority)
Title: Re: The most wanted feature?
Post by: lacilaci on 2016-11-06, 21:48:46
"and generally have higher priority" I'll take it as a hint that this gets some treatment, before anything else from this list, and I can sleep well now... :)
Title: Re: The most wanted feature?
Post by: Ondra on 2016-11-06, 22:06:18
we already have experimental solution drafted, but proper implementation will require some rewriting in Corona core, so it got postponed into 1.6
Title: Re: The most wanted feature?
Post by: lacilaci on 2016-11-06, 22:16:07
Great news!
Title: Re: The most wanted feature?
Post by: matsu on 2016-11-14, 14:34:54
Agreed! Definitely great news.
Title: Re: The most wanted feature?
Post by: Rimas on 2016-11-23, 13:10:26
I'm voting caustics for sure. It's nearly impossible to create proper water and metal with the current default rendering method and the Progressive Photon Mapping (PPM) engine, while infinitely better at rendering light, is too slow to actually be used on projects. Just look at the blasted difference! :(
Title: Re: The most wanted feature?
Post by: lacilaci on 2016-11-25, 08:04:28
Caustics would be great (with the possibility of dispersion even better)

I wonder, is the disney pbr still coming (metalness, roughness...)? Or is the pbr mode it for corona...? Cause it is still on this list.
Title: Re: The most wanted feature?
Post by: Christa Noel on 2016-11-25, 08:22:09
ah yes, I thought that already removed.
hi devs, for the Disney PBR, is the list needs updates or there is more features to come inside the PBR like Lacilaci said?
Title: Re: The most wanted feature?
Post by: Ondra on 2016-11-25, 10:55:56
i dont understand the question, but the PBR state is currently: we postponed disney brdf/new simplified mtl UI until we again see need for it. Currently it seems everyone is happy with coronamtl the way it is
Title: Re: The most wanted feature?
Post by: romullus on 2016-11-25, 11:23:21
Main advantage of metallness PBR material would be that it wouldn't require textures conversion. Disadvantage that it potentially could give inferior results compare to current material when dealing with complex materials. While it surely would be nice to have, i agree with Ondra - there's plenty much more important features waiting to be implemented.
Title: Re: The most wanted feature?
Post by: Ondra on 2016-11-25, 11:28:59
btw: i am willing to reset and re-do this poll with better naming of features... can somebody suggest a complete list of what to include?
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2016-11-25, 13:27:16
btw: i am willing to reset and re-do this poll with better naming of features... can somebody suggest a complete list of what to include?


Title: Re: The most wanted feature?
Post by: Ondra on 2016-11-25, 13:35:03
Done, cast your votes!
Title: Re: The most wanted feature?
Post by: tomislavn on 2016-11-25, 13:41:01
Done :D
Title: Re: The most wanted feature?
Post by: romullus on 2016-11-25, 14:48:54
PBR Style material (Disney, Unreal Engine, etc..) -> PBR material for metalness workflow, that would be more clear IMHO.
Title: Re: The most wanted feature?
Post by: cecofuli on 2016-11-25, 14:56:34
(*) Advanced volumetrics (Clouds, PhoenixFD, FumeFX, etc...)
(*) Skin shader
(*) Optimized hair rendering with dedicated hair shader
(*) Production-ready caustics

Why? Because they are something that we havn't at all.

The other options are a improvement of something that we already have.
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2016-11-25, 15:24:12
PBR Style material (Disney, Unreal Engine, etc..) -> PBR material for metalness workflow, that would be more clear IMHO.

Not for beginners... If you are not experienced with the workflow, you may have not necessarily heard about metalness, but you may heard about some different shaders that Disney or Unreal Engine uses. It needs to be comprehensive for everyone.
Title: Re: The most wanted feature?
Post by: Ondra on 2016-11-25, 15:35:14
(*) Advanced volumetrics (Clouds, PhoenixFD, FumeFX, etc...)
(*) Skin shader
(*) Optimized hair rendering with dedicated hair shader
(*) Production-ready caustics

Why? Because they are something that we havn't at all.

The other options are a improvement of something that we already have.
Well this comes down again to the debate of "I WANT to use Corona" vs "I CAN use Corona". You are already sold on using Corona. But there are people who COULD use it, but dont because they see other renderers as being better. That is why just implementing every feature under the sun does not work - people certainly could use mental ray, since it has all features, but nobody wants to ;)
Title: Re: The most wanted feature?
Post by: cecofuli on 2016-11-25, 18:18:26
Yes, your point of view is good: better a few tool, but really good.
And, I can say: without VFX tools, hairs, skin, caustics, volumetric, a lot of artist will never use Corona.

In short : "we cannot have a drunk wife, with a full barrel"
Title: Re: The most wanted feature?
Post by: romullus on 2016-11-25, 19:03:25
PBR Style material (Disney, Unreal Engine, etc..) -> PBR material for metalness workflow, that would be more clear IMHO.

Not for beginners... If you are not experienced with the workflow, you may have not necessarily heard about metalness, but you may heard about some different shaders that Disney or Unreal Engine uses. It needs to be comprehensive for everyone.

Quite contrary, i would never know about some disney PBR if not Juraj, but word "metalness" is baked almost in every texture that uses this workflow and that should immediately ring some bells even for complete dumbass like me. Anyway, i think i can understand every option in this list, so i won't argue anymore :]

BTW, curious what happened to out of core option? Is it out of picture now?
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2016-11-25, 20:25:43
BTW would be really good to post link to here on FB (but sometime in prime time, not at Friday evening).

That way, lots of people get to know they can cast their votes again. So far only 19 people have voted, so not many probably know...
Title: Re: The most wanted feature?
Post by: Christa Noel on 2016-11-26, 02:46:56
a question, what are the advantages of "Irradiance Cache/Map as primary GI" than our current primary GI solver "Path Tracing"?
Title: Re: The most wanted feature?
Post by: cecofuli on 2016-11-26, 16:53:41
It's like the  Irradiance Map in V-Ray: very fast is some situation.
For example , in interior projects with a few details and, especially, in fly-throught animations.
You can bake the GI every "n" frames and render these animations very fast!
Now, in Corona, we have to calculate GI every frame with the PT, even nothing changes =(  (only camera movement)
Title: Re: The most wanted feature?
Post by: Cheesemsmsm on 2016-11-27, 14:45:09
PBR Style material (Disney, Unreal Engine, etc..) -> PBR material for metalness workflow, that would be more clear IMHO.

Not for beginners... If you are not experienced with the workflow, you may have not necessarily heard about metalness, but you may heard about some different shaders that Disney or Unreal Engine uses. It needs to be comprehensive for everyone.

Quite contrary, i would never know about some disney PBR if not Juraj, but word "metalness" is baked almost in every texture that uses this workflow and that should immediately ring some bells even for complete dumbass like me. Anyway, i think i can understand every option in this list, so i won't argue anymore :]

BTW, curious what happened to out of core option? Is it out of picture now?

I've heard about Disney PBR and metalness workflow but I never knew that they're the same lol
Title: Re: The most wanted feature?
Post by: PROH on 2016-11-27, 15:27:29
Yes, I know the metalness workflow very well from working with Unity, but I don't know much about Disney materials - exept some words from Juraj.

With the new Corona PBR (v1,5 +), I don't see the metalness workflow as an urgent need. A way to transfer Corona mats - or at least the bitmaps - to other engines (as i.e. Unity) seems much more urgent.

Keep it up :)
Title: Re: The most wanted feature?
Post by: MarsYellow on 2016-11-28, 03:24:07
So there is a software called Motiva for vray it has some cool post production tools you should check it and see if you can add some of its sweet little tools to corona....maybe all of them.....or at least changing the color and texture of objects after rendering that would be very cool and useful for a lot of users I guess....or maybe just for me.....And maybe some post DOF tool based on zdepth or maybe on point pos pass .Yap and that is it for now....
thanks keep it up
Title: Re: The most wanted feature?
Post by: MarsYellow on 2016-11-29, 22:46:13
I have another more important one
exclude list in camera for situations where I slice the scene and there is an object half sliced hanging around in the shot like nothing is wrong. And maybe some decent slicing tool that can use a custom mesh for slicing .
Title: Re: The most wanted feature?
Post by: zavikus on 2016-12-20, 17:11:26
Is it possible to create a material, that worked like a portal for camera (not for light)? So when we look on surface with that mat we can see through it on another isolated place connected to this portal. In this way it must work like a real portal.
This feature, for example, can be used in exteriors with big buildings with more windows. A real problem i see here - is a lights, i dont know how it must work in this case, because we have a some emmiters in isolated area, but it can be seen in many other places and it must influence on all of them.

Is it possible?
Title: Re: The most wanted feature?
Post by: RomasNoreika on 2016-12-29, 00:11:24
To have the option in the corona light to seperate effect reflection and effect speculars. I think this is critical to have - especially in production.

If I am putting a corona plane light in the scene or a IES (DISC), basically I do not want to see it in my camera or in my reflections, especially mirrors a w hite disturbing plane. I just want to get light, shadows and all the speculars from it.

Because honestly now in corona if you are putting a corona plane light in the middle of the scene, you will see that plane in your mirror reflections and else where. If you are diasbling effect reflection, at the same time you are removing all the speculars as well.


And also corona could have something very similar like VrayToon effect - because in production when you are making white renders for the clients, they want to see the model shapes clearly. If you are making just a clay render a lot of objects sometimes blends with each other, and you cannot not see where is what. If you are making a wire color - well that is an old school method which look very ugly when you have a bedroom and your bed DUVE is 1mil-2mil polys and you can see that in your wire frame.

What Vraytoon does, is showing only the shape of the models, Makes a contour around it. So you end up with a clean white/clay render + you can understand the model shapes very clearly. And the set up for it is very fast.

Honestly these two major things are still holding me back from swithing from vray to corona. If we will ever have these two features - that would be amazing, I think corona is an amazing engine and will go far, but there is much stuff to do. Till some people/studios will feel SAFE to migrate from vray to corona.

Best,

Romas
Title: Re: The most wanted feature?
Post by: Jacinto Monteiro on 2017-02-22, 12:50:22
This: Advanced volumetrics (Clouds, PhoenixFD, FumeFX, etc...) would be amazing!
Title: Re: The most wanted feature?
Post by: filippo.previtali on 2017-02-28, 16:44:23
I believe per element randomisation mode in MultiMap would be quite handy.

Thanks
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2017-03-01, 14:30:53
I believe per element randomisation mode in MultiMap would be quite handy.

Thanks

Asked for this few days ago on chat, apparently it's on to-do, maybe even for 1.6 :- )
Title: Re: The most wanted feature?
Post by: maru on 2017-03-02, 16:19:11
Yes, maybe. ;)
https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max
Title: Re: The most wanted feature?
Post by: Dippndots on 2017-04-20, 10:08:53
Why is Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...) in bold? Does that mean it is being completed? (wishful thinking :P )
Title: Re: The most wanted feature?
Post by: Ondra on 2017-04-20, 10:13:11
Why is Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...) in bold? Does that mean it is being completed? (wishful thinking :P )
it isnt, you are seeing things ;)
Title: Re: The most wanted feature?
Post by: romullus on 2017-04-20, 10:21:36
Why is Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...) in bold? Does that mean it is being completed? (wishful thinking :P )

It's because you have casted your vote for it. I see other options in bold ;]
Title: Re: The most wanted feature?
Post by: Dippndots on 2017-04-20, 10:22:31
oh it is, but because I voted for it! haha
Title: Re: The most wanted feature?
Post by: Ondra on 2017-06-09, 20:00:43
Removing Hair as it is almost ready
Title: Re: The most wanted feature?
Post by: rupertprojects on 2017-06-26, 09:55:21
Internal Material presets would kill Vray immediately. efficiency is key.
Title: Re: The most wanted feature?
Post by: romullus on 2017-06-26, 10:02:15
Material presets are comming: https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max
Title: Re: The most wanted feature?
Post by: Fluss on 2017-07-12, 17:50:32
Is the PBR style material planed ? I see it has twice the vote of the material library but i haven't seen it mentionned anywhere.
Title: Re: The most wanted feature?
Post by: Pixel Folks on 2017-07-17, 18:22:31
any news for a focus picker?
Title: Re: The most wanted feature?
Post by: Noah45 on 2017-07-18, 01:41:08
Any element to play with, whilst waiting for the rendering is welcome. (said the 3am blind man)
Title: Re: The most wanted feature?
Post by: lacilaci on 2017-07-18, 08:26:57
Wonder if irradiance mapping is still something to expect, or has it been abandoned?
Title: Re: The most wanted feature?
Post by: Ondra on 2017-07-18, 09:24:32
There is no future for irradiance caching IMHO, with denoising, improved sampling, advanced BRDFs, faster CPUs, focus on interactive rendering, etc.
Title: Re: The most wanted feature?
Post by: burnin on 2017-07-18, 18:49:58
not really a feature request but couple of things that might be of interest
An Efficient Denoising Algorithm for Global Illumination, In Proceedings of High Performance Graphics, 2017 (https://www.cs.dartmouth.edu/~wjarosz/publications/mara17towards.html)
&
1. "Spatiotemporal Variance-Guided Filtering: Real-time Reconstruction for Path Traced Global Illumination," HPG 2017.  (http://cwyman.org/papers.html#)
Title: Re: The most wanted feature?
Post by: aleeriza on 2017-07-24, 13:55:13
I googled before replying this thread, didn't able to find any news about dispersion, but dispersion thread shows up as a resolved request.
So I was wondering is it solved/added?
Title: Re: The most wanted feature?
Post by: Ondra on 2017-07-24, 14:12:55
I googled before replying this thread, didn't able to find any news about dispersion, but dispersion thread shows up as a resolved request.
So I was wondering is it solved/added?
it will be released in daily build probably this week
Title: Re: The most wanted feature?
Post by: Christa Noel on 2017-07-24, 19:06:36
Dispersion will comes next week :0
Great news, thanks!
Title: Re: The most wanted feature?
Post by: King on 2017-07-25, 13:00:01
How I playback the animation in CoronaVFB ?  It just display a still image.
Title: Re: The most wanted feature?
Post by: j_man on 2017-08-10, 11:38:49
Lots of great features I would like, however, I wish the reflection and refraction of Matte elements were doing a bit better!

J.
Title: Re: The most wanted feature?
Post by: Fluss on 2017-08-10, 13:44:37
+1, proper Matte elements is a really important feature, way more than dispersion imho. I don't know why it's not a priority.
Title: Re: The most wanted feature?
Post by: Christa Noel on 2017-08-11, 04:00:56
..I don't know why it's not a priority.
its simply because every features is important. and every users has their own perspective, this user need feature A more than B,C,D & that user need feature B, more than A,C,D. that's why ondra create this "most wanted feature" polling to help his decision making and prevent unimportant debates. feature which got higher vote number deserve higher priority.
imho no need to say why this/that feature is more important than the others.
Title: Re: The most wanted feature?
Post by: Fluss on 2017-08-11, 10:03:19
you are absolutely right ! In that case, it's more a bug than a feature, mattes simply don't work as they should. They need to manage reflection and refraction, especially when the realease is VFX oriented. Indeed, that's my opinion :)

Add new feature is great, but they have to work as they should. I reacted on this one because it is one of the basics and it has to be done in priority imho. I understand that devs are not super heros and have to make choices. In fact, there is a load of things that bother me and that I don't talk because I know it's not the right time. Just sayin'
Title: Re: The most wanted feature?
Post by: arqrenderz on 2017-08-11, 14:47:39
Exr 2.0   deep image and volumetric rendering for this https://corona-renderer.com/forum/index.php/topic,17075.0.html
Title: Re: The most wanted feature?
Post by: j_man on 2017-08-14, 19:52:25
..I don't know why it's not a priority.
its simply because every features is important. and every users has their own perspective...

Maybe Fluss is right, masks don't work in their current state so perhaps it should be considered a bug and not a feature request. I can complete my work properly without caustics but without mattes I need hacks.

J.

Title: Re: The most wanted feature?
Post by: Christa Noel on 2017-08-23, 09:35:31
Maybe Fluss is right, masks don't work in their current state so perhaps it should be considered a bug and not a feature request. I can complete my work properly without caustics but without mattes I need hacks.
you are absolutely right ! In that case, it's more a bug than a feature, mattes simply don't work as they should. They need to manage reflection and refraction, especially when the realease is VFX oriented. Indeed, that's my opinion :)

Add new feature is great, but they have to work as they should. I reacted on this one because it is one of the basics and it has to be done in priority imho. I understand that devs are not super heros and have to make choices. In fact, there is a load of things that bother me and that I don't talk because I know it's not the right time. Just sayin'
..yeah.. I see. i tried it and it doesn't work as it should, I remember it was already discussed somewhere here. it reminds me to compositing alpha mode in shadowCatcherMtl. I think i'd like to call those things unfinished feature. but to whatever it will be categorized, imo it deserve to get higher attention/priority from developer instead of creating new features which potentially will become an unfinished feature like this.
Title: Re: The most wanted feature?
Post by: Ondra on 2017-08-23, 13:37:16
Removing skin shader, dispersion, and material library, as these are all coming soon in 1.7. What new big topics should I add?
Title: Re: The most wanted feature?
Post by: Ondra on 2017-08-23, 13:41:52
Adding few more options and resetting votes. Just for the record, the most requested features not yet implemented at this point are production-ready caustics and heterogenous media
Title: Re: The most wanted feature?
Post by: Christa Noel on 2017-08-23, 14:09:59
GPU/Hybrid rendering?
what will it be? openCL or Cuda?
Title: Re: The most wanted feature?
Post by: Ondra on 2017-08-23, 14:11:31
it would depend on the research we would do beforehand. This of course does not mean we will start working on it soon. At this moment we still dont see the benefits necessary to warrant the switch
Title: Re: The most wanted feature?
Post by: Christa Noel on 2017-08-23, 14:16:54
What new big topics should I add?
how about speed improvement at compositing alpha mode in shadowCatcherMtl ? :)
it is very useful in product shot and animation :)
Title: Re: The most wanted feature?
Post by: rozpustelnik on 2017-08-23, 14:27:43
Aerial Perspective affecting only objects, not HDRI plugged into environment slot would be nice. Right now, Global Volume material affects as well the environment map, which by itself when photographed has natural aerial perspective.
Title: Re: The most wanted feature?
Post by: Noah45 on 2017-08-23, 16:59:44
Highest request PBR materials. Seems like a good opportunity for 3rd party. (Everyday Arch Viz materials) Siger has a good collection but we need many more....
Title: Re: The most wanted feature?
Post by: peterguthrie on 2017-08-23, 18:24:57
2d displacement is would be a very important addition in my opinion. In vray I never used anything but 2d displacement, and almost everyone I ask in arch viz says the same.

A coronadisplacementmod which would enable per-object displacement quality controls would be the icing on the cake!
Title: Re: The most wanted feature?
Post by: romullus on 2017-08-23, 19:35:09
how about speed improvement at compositing alpha mode in shadowCatcherMtl ? :)
it is very useful in product shot and animation :)

It qualifies as a bugfix, not a feature request, but since it's one of my most anticipated improvement in Corona, i'll give it +1 :]
Title: Re: The most wanted feature?
Post by: denisgo22 on 2017-08-25, 16:38:20
For Corona scatter//

Would be amazing to enable select and changing multiple /instanced objects/ and /distribute on objects/ with CTRL or Shift keys and changing frequency and density settings simultaneously for several selecting objects///
Same in FP :)
Title: Re: The most wanted feature?
Post by: alexyork on 2017-08-25, 17:02:21
2d displacement is would be a very important addition in my opinion. In vray I never used anything but 2d displacement, and almost everyone I ask in arch viz says the same.

A coronadisplacementmod which would enable per-object displacement quality controls would be the icing on the cake!

+1 on these, esp individual quality controls per object.
Title: Re: The most wanted feature?
Post by: 3di on 2017-08-26, 16:35:55
a functional shadowcatcher material that works properly with "for compositing".  Currently it takes an age to render, and doesn't allow for reflected lights in compositing mode.
Title: Re: The most wanted feature?
Post by: Christa Noel on 2017-08-28, 10:32:45
It qualifies as a bugfix, not a feature request, but since it's one of my most anticipated improvement in Corona, i'll give it +1 :]
a functional shadowcatcher material that works properly with "for compositing".  Currently it takes an age to render, and doesn't allow for reflected lights in compositing mode.
yeay! :D
Title: Re: The most wanted feature?
Post by: steyin on 2017-08-28, 19:04:33
2d displacement is would be a very important addition in my opinion. In vray I never used anything but 2d displacement, and almost everyone I ask in arch viz says the same.

A coronadisplacementmod which would enable per-object displacement quality controls would be the icing on the cake!

Listen to Peter damnit!
Title: Re: The most wanted feature?
Post by: Christa Noel on 2017-08-29, 10:42:35
hi steyin, calm down
did you point the "damnit" to the last post/me? or who? :)
cheers! :D
Title: Re: The most wanted feature?
Post by: steyin on 2017-08-29, 17:33:49
hi steyin, calm down
did you point the "damnit" to the last post/me? or who? :)
cheers! :D

Just meant it as a jokey "listen to this guy he knows what he's talking about" post, after all it is Peter.
Title: Re: The most wanted feature?
Post by: Christa Noel on 2017-08-30, 00:21:08
Ok I got it :)
Title: Re: The most wanted feature?
Post by: sebastian___ on 2017-08-30, 00:47:34
it would depend on the research we would do beforehand. This of course does not mean we will start working on it soon. At this moment we still dont see the benefits necessary to warrant the switch

Not a switch, but a way to utilize the powerful processors sitting idle during rendering, which everyone already has installed in their computer.
At least to be used for something, to contribute along CPU, if not used for full rendering.
Title: Re: The most wanted feature?
Post by: Ryuu on 2017-08-30, 09:01:53
At least to be used for something, to contribute along CPU, if not used for full rendering.

This has already been discussed a few times. We would like to move post processing & denoising to GPU. These should be quite easily implementable and would not require an extensive redesign/rewrite of the rendering core itself. Unfortunately we're still swamped with other work (debugging, implementing new features) and it will probably take some time until we have the opportunity to implement these.

Ondra, maybe we should put GPU post processing/denoising acceleration as a separate feature to the poll :)
Title: Re: The most wanted feature?
Post by: Christa Noel on 2017-08-30, 11:59:37
At least to be used for something, to contribute along CPU, if not used for full rendering.
Ondra, maybe we should put GPU post processing/denoising acceleration as a separate feature to the poll :)
finally ;D imo, it is really worth it to implement. especially for animation work
+1!
Title: Re: The most wanted feature?
Post by: PROH on 2017-08-30, 12:03:54
Hi. Don't know if it's already requested, but I could really use the EV value to be animate able.
Title: Re: The most wanted feature?
Post by: twcg on 2017-08-30, 14:31:48
Hi. Don't know if it's already requested, but I could really use the EV value to be animate able.

You should be able to animate the exposure and other tonemapping-stuff in the CoronaCameraModifier
Title: Re: The most wanted feature?
Post by: PROH on 2017-08-30, 14:43:17
Yes, but not in the render panel. And that's what I want :)
Title: Re: The most wanted feature?
Post by: maru on 2017-09-01, 11:34:54
Aerial Perspective affecting only objects, not HDRI plugged into environment slot would be nice. Right now, Global Volume material affects as well the environment map, which by itself when photographed has natural aerial perspective.
There are currently two ways to do it I can think of:
1) Use 3ds Max native fog effect, which can be excluded from background
2) Change the "enviro distance" value in devel/debug rollout https://coronarenderer.freshdesk.com/support/solutions/articles/12000021288
Both are not perfect, but hopefully usable in some cases.
Title: Re: The most wanted feature?
Post by: rozpustelnik on 2017-09-01, 11:51:59
Thanks maru. I'll give it a shot, although I would not rely on max's native and archaic effects ;)
Title: Re: The most wanted feature?
Post by: romullus on 2017-09-01, 12:49:48
I would love to have a simple aerial perspective post-effect option (preferably controllable from VFB), instead of relying on expensive Corona volumetric or unimpressive max's native fog solutions. So +1 from me for aerial perspective.
Title: Re: The most wanted feature?
Post by: lacilaci on 2017-09-01, 13:02:31
I would love to have a simple aerial perspective post-effect option (preferably controllable from VFB), instead of relying on expensive Corona volumetric or unimpressive max's native fog solutions. So +1 from me for aerial perspective.

+1
Title: Re: The most wanted feature?
Post by: burnin on 2017-09-01, 13:56:30
+1
All parameters of corona's VFB to be animate able & sequence exported (for starters at least .png & .exr)
Title: Re: The most wanted feature?
Post by: Christa Noel on 2017-09-02, 03:39:36
guys, sorry for this dumb question,
what is "simple aerial perspective post-effect" ?
Title: Re: The most wanted feature?
Post by: romullus on 2017-09-02, 08:46:57
Here's how it works in V-ray: https://docs.chaosgroup.com/display/VRAY3MAX/Aerial+Perspective+Atmospheric+Effect+%7C++VRayAerialPerspective

To be honest, i thought it is simple colour overlay using zdepth information, but from the article it looks more complex than that. That makes me want it even more :]
Title: Re: The most wanted feature?
Post by: antanas on 2017-09-08, 18:06:31
I want it for a long time too )) - if done right and if it would automatically set and control corona's volumetric fog (as any decent atmosphere simulator should) it would save enormous amounts of time for people who do that manually now - no more eyeballing the fog values, compensating exposure, lighting etc for the loss of power fog introduces - just set some real world parameters and you're good to go )
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2017-09-09, 22:22:23
I want it for a long time too )) - if done right and if it would automatically set and control corona's volumetric fog (as any decent atmosphere simulator should) it would save enormous amounts of time for people who do that manually now - no more eyeballing the fog values, compensating exposure, lighting etc for the loss of power fog introduces - just set some real world parameters and you're good to go )

Yup, +1. Aerial is must-have. Easy, correct effect with one,two clicks.

I avoid rendered fog because I simply dislike the whole setup currently.
Title: Re: The most wanted feature?
Post by: denisgo22 on 2017-09-19, 04:37:41
1.Converting Vray Multimap to Corona Multimap would be amazing :)))
2.Ability to selecting with /Shift/ shortcut several objects in Corona Scatter to adjusting frequency for several objects at once:))
3.Scaling option in Corona scatter separately for each object /same in FP/ :))
I think we must have this at least in 1.7 final build///
Title: Re: The most wanted feature?
Post by: WAcky on 2017-09-26, 12:59:20
Both an Aerial Perspective feature and a solid Fog feature are the final things stopping my colleagues moving to Corona. Please please please :) :) :)
Title: Re: The most wanted feature?
Post by: maru on 2017-09-26, 13:19:46
Here is a quick aerial perspective trick: https://corona-renderer.com/forum/index.php?topic=16140.msg101808#msg101808
Title: Re: The most wanted feature?
Post by: WAcky on 2017-09-27, 08:55:51
Here is a quick aerial perspective trick: https://corona-renderer.com/forum/index.php?topic=16140.msg101808#msg101808

Ooh thank you kind sir :)
Title: Re: The most wanted feature?
Post by: romullus on 2017-09-27, 11:41:37
I was quite sceptical about this method, but i gave it a try and i think it's actually pretty good. I just would plug copy of CoronaSky instead of instance, for more control. Better yet, connect it through ColorCorrect or CoronaOutput nodes to have even more control.
Title: Re: The most wanted feature?
Post by: oncire on 2017-09-27, 12:08:31
Here is a quick aerial perspective trick: https://corona-renderer.com/forum/index.php?topic=16140.msg101808#msg101808


nice trick... i dont usually touch all the effects in environment tab...just tried this and it works... good alternative for global volume material. thumbs up.
Title: Re: The most wanted feature?
Post by: denisgo22 on 2017-10-23, 16:57:06
Would be amazing /render hidden geometry/ button in Corona VFB, for fast switching for heavy and complex scenes :))
Title: Re: The most wanted feature?
Post by: Frood on 2017-10-23, 18:11:19
Why double it? You can keep render setup open and toggle it there?


Good Luck


Title: Re: The most wanted feature?
Post by: Per Bergs on 2017-10-25, 10:15:27
Hi guys,

1. Will Corona be able to read VRscans materials from Vray?
2. Will it support Axf files, as they can be captured by x-rite device and authored in Substance? In product and automotive we are scanning more and more materials.

Cheers
Per
Title: Re: The most wanted feature?
Post by: maru on 2017-10-25, 10:28:44
1. Will Corona be able to read VRscans materials from Vray?
2. Will it support Axf files, as they can be captured by x-rite device and authored in Substance? In product and automotive we are scanning more and more materials.

1. Yes. This is already on our roadmap, planned for version 2 - https://trello.com/c/oEFSRArR/126-v-ray-compatibility
2. Not sure about this. Does Vray support this?
Title: Re: The most wanted feature?
Post by: mtanasiewicz on 2017-10-28, 18:42:52
Maybe some automated volumetrics solution like this one: http://www.ozone-plugin.com/
Looks stunning :)
Title: Re: The most wanted feature?
Post by: denisgo22 on 2017-10-29, 23:03:47
Why double it? You can keep render setup open and toggle it there?


Good Luck
Well:)
+mat editor/+modifier panel/+two or 4  layout of 3d max///
and + all giant :)) render setup panel for using only one /Hidden Object's/ check option , and + VFB, --------------------very comfortable workspace:)))
Title: Re: The most wanted feature?
Post by: Frood on 2017-10-30, 13:45:54
very comfortable workspace:)))

A user like you has his own custom toolbar for fast access of most important things anyway, haven't you? This would be the apropriate location for some additional "render hidden on/off" button.

Putting everything into cVFB is not the best idea especially when redundancy would be created. Next request would be to put displacement on/off there and so on. Corona is really well integrated into max and uses the standard location(s) of the UI wherever possible. So it would be max (again) to blame if you struggle with your workspace.


Good Luck



Title: Re: The most wanted feature?
Post by: naikku on 2017-11-03, 11:54:32
I have a question for a feature:
These days my biggest problem is 3DSMAX autosave when I use DR. Could Ondra & guys code a function so that
if I have DR running > Autosave could not be enabled automatically.
I assume this is not possible but just wanted to ask about this...
Title: Re: The most wanted feature?
Post by: andrewdtejeda on 2017-11-07, 17:10:44
Just adding to this forum as well. Being able to convert from octane would be awesome and go a long way towards pushing more people to use corona!
Title: Re: The most wanted feature?
Post by: zaar on 2018-03-09, 13:32:27
Is this thread a good place to not just put my vote, but also ask politely about "Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)"? :D

I don't understand how it gets so few votes. Aren't many people here doing archviz? Is it that people are moving further and further away from doing anything after they press the renderbutton?
I want to quickly photoshop stuff that into windows of buildings many times. And often there might be the glass of a balcony infront of the glass on the doors and windows. I know I could make two materials and have the front one not contribute to the mask. But what if I also want that one as a separate mask?
In the attached image (multimatteelement from vray) I have an inside of an atrium in an office building. And I needed masks for both the glas on balconies, and a mask for the facade/outside.

I just wanted to add this as an extra little "pretty please" because I think more spectacular features get more votes, when this might be easier to implement and definitely really usefull :)
Title: Re: The most wanted feature?
Post by: Ondra on 2018-03-12, 09:39:05
Removing volumetrics as they are to be released in v2
Title: Re: The most wanted feature?
Post by: Christa Noel on 2018-03-14, 04:09:24
hey guys, i see autobump in displacement improvement, what is autobump?
Title: Re: The most wanted feature?
Post by: Ryuu on 2018-03-14, 10:33:12
Autobump is an automatic combination of displacement and bump mapping. The goal is to have almost the same quality as fine-grained displacement with much lower memory penalty.
Title: Re: The most wanted feature?
Post by: NicolasC on 2018-03-14, 10:38:02
Hello,

Any chance to add CryptoMatte to the poll, please ? :P
Title: Re: The most wanted feature?
Post by: Christa Noel on 2018-03-14, 11:38:04
Autobump is an automatic combination of displacement and bump mapping. The goal is to have almost the same quality as fine-grained displacement with much lower memory penalty.
thanks Ryuu, thats sounds great.
Title: Re: The most wanted feature?
Post by: Ondra on 2018-03-14, 18:16:01
Hello,

Any chance to add CryptoMatte to the poll, please ? :P
added
Title: Re: The most wanted feature?
Post by: NicolasC on 2018-03-15, 08:39:53
Hello,

Any chance to add CryptoMatte to the poll, please ? :P
added
Thank you, Ondra.
From my point of view, it's really important to get Corona as flexible as Vray, post-production wise. For example, users of PSDManager are a bit limited for now (no scene layers output, anything bound to GBuffer ...), so we heavily need an alternative.

Best regards.
Title: Re: The most wanted feature?
Post by: benkodesign on 2018-04-17, 10:26:54
Just a few simple suggestion:
- Albedo warning could be an option in the VFB. I think no one wants to save it as a render element, people only want to know if a material is wrong.
- Corona Object Properties (diffuseion level, brightness, contrast, gamma, saturation). Just imagine a when you import and convert for example a bookshelf with dozen of colorful and white texture maps, how simple it would tu decrease the saturation and diffusion level of the books with one click, instead of going through the material one by one.
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2018-04-17, 10:48:41
Just a few simple suggestion:
- Albedo warning could be an option in the VFB. I think no one wants to save it as a render element, people only want to know if a material is wrong.
- Corona Object Properties (diffuseion level, brightness, contrast, gamma, saturation). Just imagine a when you import and convert for example a bookshelf with dozen of colorful and white texture maps, how simple it would tu decrease the saturation and diffusion level of the books with one click, instead of going through the material one by one.

These aren't bad at all :- ) I like your thinking ! All those hundreds of books with wrong shaders : / and all of them multimaterials, I don't even know which book I click on :- D But this is something for maxscript I think.

But the first idea could be implemented easily.
Title: Re: The most wanted feature?
Post by: NicolasC on 2018-04-17, 10:56:44
- Albedo warning could be an option in the VFB. I think no one wants to save it as a render element, people only want to know if a material is wrong.
This one gets my vote !! good call :)
Title: Re: The most wanted feature?
Post by: Christa Noel on 2018-04-17, 12:34:20
Just a few simple suggestion:
- Albedo warning could be an option in the VFB. I think no one wants to save it as a render element, people only want to know if a material is wrong.
- Corona Object Properties (diffuseion level, brightness, contrast, gamma, saturation). Just imagine a when you import and convert for example a bookshelf with dozen of colorful and white texture maps, how simple it would tu decrease the saturation and diffusion level of the books with one click, instead of going through the material one by one.
Albedo warning will be definitely a live safer. +1!
For the 2nd you can set many mtl properties at once with this Batch mtl editor by Nik (https://corona-renderer.com/forum/index.php?topic=12857.msg83268#msg83268)
Title: Re: The most wanted feature?
Post by: Ondra on 2018-04-17, 13:23:51
Just a sidenote, just to display albedo, we would need at least 4, but probably 8 additional bytes per pixel...
Title: Re: The most wanted feature?
Post by: romullus on 2018-04-17, 14:03:15
Then please no, albedo doesn't worth single additional byte if it couldn't be turned off. I had low memory situations many times more, than i have used albedo pass.
Title: Re: The most wanted feature?
Post by: Ondra on 2018-04-17, 14:19:56
yep, this is why I prefer to have having it as explicit opt-in by adding the pass
Title: Re: The most wanted feature?
Post by: benkodesign on 2018-04-18, 09:54:41
Then please no, albedo doesn't worth single additional byte if it couldn't be turned off. I had low memory situations many times more, than i have used albedo pass.

A FullHD pic means +16MB RAM, a 4K means +64MB RAM, I think it's not much. Displacement, Proxies and those hundreds of textures eats the RAM. When rendering is out of memory that 64MB won't save anybody's life...
Title: Re: The most wanted feature?
Post by: Ryuu on 2018-04-18, 10:28:14
The thing is that you'll have 8 bytes per pixel here, 4 bytes per pixel there, 1 additional byte per instance isn't a deal breaker either... and in the end you have a death of a thousand cuts and no single place where you can do any memory significant savings.

64 MB can still be pretty significant in situations where the scene almost fits in the memory.

I definitely agree that this should remain an opt-in feature. Maybe it would make sense to add some kind of "there's probably a wrong albedo somewhere in the scene, add albedo element to find out" warning in the future.
Title: Re: The most wanted feature?
Post by: romullus on 2018-04-18, 11:26:51
Exactly, those megabytes adds very quickly. And if albedo will be permanently added to VFB, i will definitely ask for sampler info pass as well, because that info is much more useful to me than albedo :]
Title: Re: The most wanted feature?
Post by: Ondra on 2018-04-18, 11:28:21
What would make sense is some "conserve memory" checkbox that sumarilly turns on/off certain features, such as auto-albedo pass, auto-sampling focus pass, low-memory embree, etc.
Title: Re: The most wanted feature?
Post by: Fallen on 2018-06-21, 18:03:32
Just posted this in another post but a specular pass would be amazing.

Cheers
Title: Re: The most wanted feature?
Post by: Njen on 2018-06-21, 20:12:19
Just posted this in another post but a specular pass would be amazing.

We already have it: reflection.

Specular in CG graphics is just a fast fake approximation of actual reflection. In the 'real world', there is no such thing as 'specular'.
Title: Re: The most wanted feature?
Post by: Fallen on 2018-06-22, 10:07:27
Just posted this in another post but a specular pass would be amazing.

We already have it: reflection.

Specular in CG graphics is just a fast fake approximation of actual reflection. In the 'real world', there is no such thing as 'specular'.

The specular Pass is not just a approximation of reflection, whatever that means, it is the highlighted area of reflections.

Non the less if people are asking for it why not have it? it improves peoples workflows and post production retouchers here keep asking for it.

No one said it has to be removed from the reflections pass.
Title: Re: The most wanted feature?
Post by: TomG on 2018-06-22, 13:42:47
There is no such thing as specular in Corona though. This is what the previous poster meant - in the real world, there is no such thing as specular either, it is purely reflection, and Corona works the same way. Specular was something invented in computer graphics back when doing full reflections was not always possible (hardware wasn't what it is today :) ) in order to give a faked impression of the reflection from a light source, and was a way of faking what happens in the real world; and it's a fake that Corona does not have - so I would guess a specular pass is impossible, since there is no specular in the rendering.

Not sure if doing some post processing on the reflections pass, to filter it to particularly high brightness, would give the desired result, but it's the closest thing to what specular was faking (reflections of bright light sources). Of course where specular faked it with always perfectly rounded shapes, the reflections pass would have the actual shape of the light source in there, so still not exactly the same :)
Title: Re: The most wanted feature?
Post by: Lord Kelvin on 2018-06-23, 00:47:34
PBR! Cmon everybody! Sing it with me now! PBR!
Title: Re: The most wanted feature?
Post by: Njen on 2018-06-23, 01:19:22
PBR! Cmon everybody! Sing it with me now! PBR!

YES! Exactly my thoughts. This is the new gold standard. At the VFX company I work at, Scanline as a look dev and lighting supervisor, over the last year I've been hard at work slowly converting everyone over to PBR, and it is yielding fantastic results. Much better looking assets that behave much more predictably to physical lights than the old diff/spec work flow.
Title: Re: The most wanted feature?
Post by: Ludvik Koutny on 2018-06-23, 07:46:45
PBR will only change workflow, not really output quality. There is nothing that *looks* better with PBR, it just makes good looking things a bit easier to set up if your input is PBR set of maps. But talking about just a raw material, anything an average PBR material, such as Disney PBR, can do, can be replicated using CoronaMTL.

If we are talking about Principled material, then it's really just a workflow difference, not quality difference. Of course, I am not implying we should not have it. I am just saying that it won't make anything look magically better.
Title: Re: The most wanted feature?
Post by: Njen on 2018-06-23, 11:28:16
No one was questioning whether the CoronaMTL can support PBR style shaders. Setting up PBR style shadering standards is possible in any renderer that supports GGX or a similar microfaceting BRDF, it's not just a Disney PBR thing.

There's nothing magic about it, and it's not just a workflow difference. But the results speak for themselves: less time to set up when adhering to energy conservation guidelines, and surfaces that behave more physically accurately and scale linearly in response to light exposure changes which leads to less work to tweak in comp to final a shot, all adds up to an increase in the quality output of work.
Title: Re: The most wanted feature?
Post by: IsmaeL on 2018-06-23, 13:14:16
PBR! Cmon everybody! Sing it with me now! PBR!

Don't we already have PBR with the GGX Shader? What else do people need. If I remember correctly, Corona did even adopt glossy Fresnel before Vray.

As for the Albedo Warning, just create a MaxStart file with all the elements you use the most. Done.

I would rather want to see the new adaptive Dome inside Coronas Environment, so no portals anymore. That would be a nice thing.
While we are at it, some override so you can drag images into the Material Editor and they are Corona Bitmaps instead of the default Max bitmaps. That would be amazing.

As for Cryptomate, it would be great if you could use it inside of CIE and simply select colors and save masks.

And can we pleas get the Corona Frame Buffer to load the monitor ICC profile automatically or at least an option to do so like in Vray.

Oh, and stop deleting the history when closing a scene. I never understood the point here, why not leave it saved until you decide to delete the images.

I'll stop now before I get even more ideas XD
Title: Re: The most wanted feature?
Post by: Lord Kelvin on 2018-06-29, 02:05:11
People are confusing PBR Glossiness with PBR Metalness.

Corona has PBR glossiness, the current vote is for PBR Metalness workflow (PBR Style material (Disney, Unreal Engine, etc..)), something that Vray currently has.
It would be better to rename the vote to Metalness Workflow, or something like that instead of PBR.
Trust me, it's about 1000 times more convenient to generate a specular map than an IOR map. Specular maps specify the reflectance value in linear.

Diffuse roughness is the most important feature Corona is missing (hello fstorm), when it comes to photorealism. Every major studio knows this. The next best thing is to have an easy and convenient way to map reflectance values. PBR Glossines is not enough to emulate real world specular, we have to make IOR/Specular maps to fake depth. Specular maps are most convenient when it comes to real world scans.

The first problem is that there is no "Diffuse Roughness" in the Poll! This feature is like "Boar Vessel, 600-500 BC, Etruscan, ceramic", something that real men want, but never accomplish to get!
Title: Re: The most wanted feature?
Post by: maru on 2018-06-29, 13:45:56
Hi Lord Kelvin, I have just pinged _the guys_ about the poll updates, and we'll see what can be done.
Side note: someone should definitely model that Boar Vessel. Or even better - scan it! It would make an awesome archviz easter egg.
Title: Re: The most wanted feature?
Post by: Ondra on 2018-07-31, 18:20:17
Removing Irradiance caching, it is never coming back, with the various denoiser options we have now
Title: Re: The most wanted feature?
Post by: actrask on 2018-08-03, 16:43:06
Quote
Oh, and stop deleting the history when closing a scene

Oh my god, yes. Please keep my image history, I'll handle the storage.

Edit: And the size-mismatch thing in the VFB history can get a bit annoying. I assume that the intent is for pixel perfect A/Bing, so why not give an option to snap to preset resolutions (or similar)?
Title: Re: The most wanted feature?
Post by: bluebox on 2018-08-09, 23:57:50
Can we add Corona version of Fstorm geopattern to the poll ?
Title: Re: The most wanted feature?
Post by: Ondra on 2018-08-10, 09:48:24
added
Title: Re: The most wanted feature?
Post by: romullus on 2018-08-10, 10:10:40
added

Cool!
*changed his vote
Title: Re: The most wanted feature?
Post by: Christa Noel on 2018-08-10, 10:39:21
added
=)))) just resubmit my vote
Title: Re: The most wanted feature?
Post by: pokoy on 2018-08-10, 19:26:00
Gosh it's so hard to narrow it down to 3 options, I always end up wanting 4 :)
Title: Re: The most wanted feature?
Post by: bluebox on 2018-08-11, 12:46:05
added
thank you Ondra

Gosh it's so hard to narrow it down to 3 options, I always end up wanting 4 :)
same here, changed my vote nonetheless
Title: Re: The most wanted feature?
Post by: alexyork on 2018-08-31, 11:10:05
Any progress on this?

Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)

This is a daily problem for surely pretty much everyone. Would be a huge, huge productivity booster.

How about, if it's not accurately solvable (as in, not feasible), a work-around - a switch to say, ignore all refractive materials in this mask element? Not unlike your material override refraction switch. Same principle...
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-09-13, 17:53:30
Any progress on this?

Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)

This is a daily problem for surely pretty much everyone. Would be a huge, huge productivity booster.

How about, if it's not accurately solvable (as in, not feasible), a work-around - a switch to say, ignore all refractive materials in this mask element? Not unlike your material override refraction switch. Same principle...

It works in fstorm now i believe so it must be achievable
Title: Re: The most wanted feature?
Post by: Benny on 2018-09-13, 22:43:00
I'm so happy with Corona, but the following three features would make it unbeatable:

1) GPU/Hybrid - I'm now starting to feel that if Corona isn't announcing plans for the future here I'm getting worried. I'm due to building a new machine next year or so and spending my hard earned money on GPUs seems to be a better bet than multi core CPUs

2) Completely automatic import of Vray models and scenes. Still ways to go.

3) Fstorm LUTs - not sure what they do with their color mapping, but I want it!  ;)
Title: Re: The most wanted feature?
Post by: WAcky on 2018-09-14, 08:42:36
For me it's still a robust and more 'flexible' aerial perspective and/or volume fog solution in corona.
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-09-14, 12:37:51
I'm so happy with Corona, but the following three features would make it unbeatable:

1) GPU/Hybrid - I'm now starting to feel that if Corona isn't announcing plans for the future here I'm getting worried. I'm due to building a new machine next year or so and spending my hard earned money on GPUs seems to be a better bet than multi core CPUs

2) Completely automatic import of Vray models and scenes. Still ways to go.

3) Fstorm LUTs - not sure what they do with their color mapping, but I want it!  ;)

Completely agree with the GPU comment
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2018-09-16, 18:03:05
I would not expect the devs to jump on the GPU vagon now, esp. since they never wanted it, and now Vray is focusing more and more on it.

They did promise at least off-loading the framebuffer&post onto it in some way, didn't materialize yet in any way either. But Optix is kick-ass ;- ).

Would be nice though, let's see how fast Vray is going to be once RTX embargo is out and Vlado can disclose some benchmarks.
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-09-17, 11:24:50
I would not expect the devs to jump on the GPU vagon now, esp. since they never wanted it, and now Vray is focusing more and more on it.

They did promise at least off-loading the framebuffer&post onto it in some way, didn't materialize yet in any way either. But Optix is kick-ass ;- ).

Would be nice though, let's see how fast Vray is going to be once RTX embargo is out and Vlado can disclose some benchmarks.

Its true that they never wanted it. But lets be honest, Its becoming more and more apparent that its the cheaper way of operating and scaling your operations.
If i wanted a new render node id have to shell out a few thousand for a dual xeon node. Or i can pay around a thousand for a new gpu and pay less in terms of power draw too.
I just think with fstorm becoming so popular since they won the lawsuit and large chunks of free models being released exclusively for fstorm and with vray showing more gpu rendering is it not a worry that eventually the cpu renderers would get left behind just because the cost of setting up a gpu farm can be alot less?

Nvidia are really keeping their cards tight to their chest with the embargo on RTX but i kind of agree with what some people are saying that this could be like PhysX all over again where it never really became an integral part of the gaming experience. However it would be interesting to know what impact tensor cores could have on rendering applications if any.
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2018-09-17, 12:29:19
Yup, GPUs definitely have better future in rendering and it's much easier to scale it.

But then again...look at what nVidia introduced... massive overpricing. To get the most out of GPU rendering, you would need Quad (two pairs of NV-Link to get memory pooling) 2080ti= 5200 Euros + price of workstation.
So majority of people will not be able to afford it either it's just that at certain high-price point, GPU overcomes CPU in price/effectivity a lot.

Truth be told I thought cpu rendering could be dead by now...but imho 32-core 2990WX is much better progress than 2080ti itself. In next two years, I fully expect 48-64core 3rd/4th gen 3990/4990WX getting another massive 100perc. speed boost while I only expect 7nm nVidias to cost even more for even less speed-up. So the competition is strangely equal right now and people should stick with what they have right now and see how it unfolds.

But since most of us have at least one GPU in each PC, it's shame we can't use it to anything.
Title: Re: The most wanted feature?
Post by: Ondra on 2018-09-17, 13:02:01
If you read our announcements carefully, you can see we are getting more and more open about the possibility. If you look retrospectively at GPUs and technology available 8 years ago, you will surely agree that doing CPU rendering then would be unfeasible. Yet even then people claimed CPU rendering is dead and GPU future is right behind corner.

Since then GPU rendering got better and better, but with smaller, incremental steps, there is no clear "switch now" moment. I am lot less nervous about this now since we have large GPU team inside Chaosgroup that I can consult on the feasibility and how-to of GPU rendering. This might be the biggest benefit of RL-CG merger for the future.
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-09-17, 14:19:17
If you read our announcements carefully, you can see we are getting more and more open about the possibility. If you look retrospectively at GPUs and technology available 8 years ago, you will surely agree that doing CPU rendering then would be unfeasible. Yet even then people claimed CPU rendering is dead and GPU future is right behind corner.

Since then GPU rendering got better and better, but with smaller, incremental steps, there is no clear "switch now" moment. I am lot less nervous about this now since we have large GPU team inside Chaosgroup that I can consult on the feasibility and how-to of GPU rendering. This might be the biggest benefit of RL-CG merger for the future.

Interesting. Do you guys feel there would ever be that switch moment?
Perhaps when GPU prices settle back down to where they actually should be rather than a good 30% above what the RRP should be?
Title: Re: The most wanted feature?
Post by: maru on 2018-09-17, 16:19:53
Perhaps when GPU prices settle back down to where they actually should be rather than a good 30% above what the RRP should be?
I don't think this is going to happen in this millennium, considering how GPU rendering/ai/cryptocurrencies are getting more and more popular.
Same with RAM.
Title: Re: The most wanted feature?
Post by: Ondra on 2018-09-17, 18:02:08
If you read our announcements carefully, you can see we are getting more and more open about the possibility. If you look retrospectively at GPUs and technology available 8 years ago, you will surely agree that doing CPU rendering then would be unfeasible. Yet even then people claimed CPU rendering is dead and GPU future is right behind corner.

Since then GPU rendering got better and better, but with smaller, incremental steps, there is no clear "switch now" moment. I am lot less nervous about this now since we have large GPU team inside Chaosgroup that I can consult on the feasibility and how-to of GPU rendering. This might be the biggest benefit of RL-CG merger for the future.

Interesting. Do you guys feel there would ever be that switch moment?
Perhaps when GPU prices settle back down to where they actually should be rather than a good 30% above what the RRP should be?

30% is not enough to switch, it would have to be lets say 10x. Or solving some outstanding issues of GPU programming, such as lack of function pointers, bad scaling with complexity/divergent code, etc. Or just going step by step. We are in contact with VRay GPU team and we are discussing this from time to time.
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2018-09-17, 18:05:01
10 times what :- ) ?
Title: Re: The most wanted feature?
Post by: Ondra on 2018-09-17, 18:06:11
10x better performance per $ or watt (so you can pick between GPUs getting 10x faster or 10x cheaper ;))
Title: Re: The most wanted feature?
Post by: Benny on 2018-09-17, 20:46:26
What is the status of Optix support in Corona?
Title: Re: The most wanted feature?
Post by: sebastian___ on 2018-09-17, 20:48:26
When/if Corona would add GPU rendering - it would be ideal if it would be a seamless experience. I mean just add another CPU and another GPU and watch your rendering gets faster and faster. No Corona split in two like Corona CPU and Corona GPU.

 And if the GPU would be hard or unfeasible to program in a way CPU is, then the GPU should be used at least for the operations in which GPUs excel. So some things would be done by the CPU and simultaneously the GPU would start doing those other things which comes easy for a GPU. And I don't mean just the post effects, but maybe some parts of the shading or lighting or I don;t know, cause I have no idea :)
Title: Re: The most wanted feature?
Post by: Ondra on 2018-09-17, 22:10:14
That is another topic. There is not a single renderer on the market that sucessfully switched from CPU to GPU rendering. There are probably some reasons behind this. One might be that you not be able to get full feature set of a CPU renderer on GPU. At this point I think it would then make more sense to remove the same features from CPU version than keep 2 renderers with 2 separate feature lists. And I think most people would still not like it...
Title: Re: The most wanted feature?
Post by: Benny on 2018-09-18, 02:57:53
But isn't it possible to have a supplementary strategy, like Optix for noise or just having the GPU doing some other taxing task?
Title: Re: The most wanted feature?
Post by: Ondra on 2018-09-18, 09:57:44
that was also never successfully done. The overhead and synchronization just makes it not worth it. You would have to transfer tens of gigabytes of data per second between CPU and GPU to make this work, and you would be limited by the slower component of the two
Title: Re: The most wanted feature?
Post by: Benny on 2018-09-18, 18:05:07
That is another topic. There is not a single renderer on the market that sucessfully switched from CPU to GPU rendering. There are probably some reasons behind this. One might be that you not be able to get full feature set of a CPU renderer on GPU. At this point I think it would then make more sense to remove the same features from CPU version than keep 2 renderers with 2 separate feature lists. And I think most people would still not like it...

People do seem very excited about the approach Blender is taking with Eevee though. Using a realtime GPU viewport renderer for IPR, which then often is good enough, with the option to do an offline render in their Cycles. The differences between the IPR and final render are outweighed by the relatively high quality of the viewport.

Being a non-programmer I actually can't understand why Chaos isn't taking a similar approach with Vray GPU, i.e. a viewport version. But perhaps Turing will allow that.
Title: Re: The most wanted feature?
Post by: sebastian___ on 2018-09-18, 19:03:56
That is another topic. There is not a single renderer on the market that sucessfully switched from CPU to GPU rendering.

I think at least one renderer does this, and probably others too. Arion render has the so called: Hybrid acceleration (GPU+CPU). So you don't have to choose and use two different engines, just use CPU if you want or GPU or both.
And I think I remember reading on the news that newer versions of Vray can do this too ? CPU contributing along with GPU ?
Title: Re: The most wanted feature?
Post by: Ondra on 2018-09-19, 13:29:07
I dont really know Arion, but I should have qualified by previous claim to renderers with significant user base ;). I can totally imagine switching Corona to GPU rendering if it had the featureset of 5 years ago, but renderers with bigger general userbase usually accumulate significant extra features that make switching hard. VRay did not switch to GPU rendering, instead it has now both CPU and GPU as separate engines. This means double development teams, support issues, etc.
Title: Re: The most wanted feature?
Post by: sebastian___ on 2018-09-19, 17:07:53
Fair enough with Arion user base and maybe Thea Presto also...
But doesn't Vray have a new mode of rendering involving both CPU + GPU collaborating on the same render ?
And I mean as some new type, after Vray v3.5 I think. So this was some new addition, and new way of hybrid rendering. And not just the regular GPU rendering in which of course the CPU will also sort out the geometry and do some 5% processing also.
Title: Re: The most wanted feature?
Post by: Ondra on 2018-09-19, 17:36:47
the hybrid mode is CPU and GPU computing samples separately and then combining them in the image, it is not one rendering process split between the two. So yes, you get both CPU and GPU busy, so the rendering speed is CPU+GPU, but it cannot be used to circumvent weakness of either part (which is usually what we talk about when thinking about hybrids - like evaluating all the complex shaders on CPU and using GPU just for its brute force).
Title: Re: The most wanted feature?
Post by: actrask on 2018-09-19, 18:18:21
Masks in refractions +++
Title: Re: The most wanted feature?
Post by: Benny on 2018-09-19, 20:21:03
That is another topic. There is not a single renderer on the market that sucessfully switched from CPU to GPU rendering. There are probably some reasons behind this. One might be that you not be able to get full feature set of a CPU renderer on GPU. At this point I think it would then make more sense to remove the same features from CPU version than keep 2 renderers with 2 separate feature lists. And I think most people would still not like it...

People do seem very excited about the approach Blender is taking with Eevee though. Using a realtime GPU viewport renderer for IPR, which then often is good enough, with the option to do an offline render in their Cycles. The differences between the IPR and final render are outweighed by the relatively high quality of the viewport.

Being a non-programmer I actually can't understand why Chaos isn't taking a similar approach with Vray GPU, i.e. a viewport version. But perhaps Turing will allow that.

Blender seems to have lots of users...
Title: Re: The most wanted feature?
Post by: IsmaeL on 2018-09-21, 09:35:36
the hybrid mode is CPU and GPU computing samples separately and then combining them in the image, it is not one rendering process split between the two. So yes, you get both CPU and GPU busy, so the rendering speed is CPU+GPU, but it cannot be used to circumvent weakness of either part (which is usually what we talk about when thinking about hybrids - like evaluating all the complex shaders on CPU and using GPU just for its brute force).

Interesting to know. IMO Hybrid for Corona could be great with the new ray tracing on Turing.
The idea would be to use Tensor cores for ray tracing that is instant, so you could calculate UHD Cache in realtime.

This might be used like the new denoiser you guys are working one. So in general we could use GPU for all sort of additional calculations, like bloom, glare, or even displacement.

But I guess we will have to wait and see where NVIDIA is going with this.
Title: Re: The most wanted feature?
Post by: Mirage24 on 2018-10-02, 18:28:21
Hi everyone! I am new to your forums,

I represent a small 3D studio and we're really happy with Corona, we used Vray before, but we feel very limited with the current Corona Wire Map.

I see there was previous discussion on your forums regarding Toon Shaders, but it would be great if you guys could come up with a better solution with more control and the ability to outline shapes and geometry easily.

We have a lot of customers asking for schematic drawings and we currently have to use Vray Toon Shader to achieve the look we need, similar to the assembling manuals of Ikea.

That's it, thank you!

Title: Re: The most wanted feature?
Post by: PROH on 2018-10-02, 19:01:13
+ 1 for toon/sketch shader. Im working with inhouse ArchViz and cityplanning, and find it cumbersome that Max+Corona can't deliver the "SketchUp" style that's being asked for again and again.

Please make it, and please make it soon!
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-10-02, 21:58:49
+1 for toon shader also.
It would be amazing if corona was the renderer that could do awesome sketch styles. Considering the archviz nature of the user base it would make perfect sense.
Title: Re: The most wanted feature?
Post by: Ondra on 2018-10-03, 09:42:45
Added toon shader into the poll... the poll will be probably reset after v3 is out to get unbiased results
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-10-09, 15:52:19
Clearcoat too please.
Getting a bit silly that its been asked for since beta and not addressed. Doesnt even seem to be on the trello.
Title: Re: The most wanted feature?
Post by: Rimas on 2018-10-12, 10:15:21
The idea would be to use Tensor cores for ray tracing that is instant, so you could calculate UHD Cache in realtime.
Tensor cores are used for AI processing. RT cores are the ones doing the raytracing. CUDA is a third type of core where business is as usual.

That being said, I wonder if AI denoising, something like Nvidia Optix could be used for Corona.

On a side note - I've got a pair of 2080Ti GPUs and in FStorm those bastards render at the speed of 4-5 1080Tis / Titan XPs...which is mental. I'd love to see the RT cores put to work too, but Andrey said that they're pretty useless for production rendering since they only work on standard triangles (so no fur, voxels, etc). Shame, but Turing's CUDA speed is pretty damn impressive as is.
Title: Re: The most wanted feature?
Post by: romullus on 2018-10-12, 10:41:53
That being said, I wonder if AI denoising, something like Nvidia Optix could be used for Corona.

You can download Corona 3 daily build and find your answer there.
Title: Re: The most wanted feature?
Post by: Rimas on 2018-10-12, 10:45:40
You can download Corona 3 daily build and find your answer there.
Intrigued! I'm not big following the development here, so I didn't know this is already being implemented :D
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-10-16, 11:37:47
Just wondering, after corona 3 is released will the things that were addressed in that release be removed from this poll?
Title: Re: The most wanted feature?
Post by: Ondra on 2018-10-16, 13:45:11
I removed Corona Scatter Improvements, since that is currently running and will conclude soon. But I intend to keep memory (and speed) optimizations there, since it is an ongoing process (it can always be faster/consume less memory). I dont see other features in this poll that got addressed in v3 (I already removed some earlier)
Title: Re: The most wanted feature?
Post by: Ryuu on 2018-10-16, 13:57:48
Well, autobump is also already implemented, but the other displacement improvements are still valid.
Title: Re: The most wanted feature?
Post by: romullus on 2018-10-16, 15:16:01
I removed Corona Scatter Improvements, since that is currently running and will conclude soon.

Does that means no mapable transformations for Corona scatter? :[
Title: Re: The most wanted feature?
Post by: Ondra on 2018-10-16, 15:34:17
it means we already made decision to implement that and we are currently working on it ;)
Title: Re: The most wanted feature?
Post by: romullus on 2018-10-16, 15:50:55
Haha, you should've say that yesterday - would've been best present for my bday :]
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-10-18, 13:11:47
Can we not assume that stuff under the hood like making memory/speed/displacement better and existing features better is a given?
It just seems that it might make more sense to use the poll to vote on new features so they dont get buried by the obvious and more permanent ones that have been on the poll for a long time and everyone wants?

Like we all obviously expect Memory optimization  Displacement improvements and Speed improvements each major version dont we?
Title: Re: The most wanted feature?
Post by: romullus on 2018-10-18, 14:36:48
I think that devs use this poll not to see what users want to be implemented, but to see what users whant to be implemented first. I think every feature in this poll is interesting and should be implemented at some point, the question is what to prioritise, having in mind limited resurses.
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-10-19, 11:15:21
I think that devs use this poll not to see what users want to be implemented, but to see what users whant to be implemented first. I think every feature in this poll is interesting and should be implemented at some point, the question is what to prioritise, having in mind limited resurses.

I completely understand. I do still think though that having the ones i mentioned on the poll is a little odd considering we all would expect things like memory improvements and speed improvements version to version anyway. If they werent there then people would have to vote for some of the other features which maybe are just as popular but havent been on the poll as long to accrue so many votes.
Title: Re: The most wanted feature?
Post by: monitorhero on 2018-10-20, 11:40:36
How is the work on the GPU front coming along since it's the highest polling feature?
I also visited a few threads here about the shader and fresnel stuff and a better shader implementation (e.g. https://corona-renderer.com/forum/index.php?topic=13398.150)
Is this something you guys are working on? I am curious. Thank you :)
Title: Re: The most wanted feature?
Post by: Ondra on 2018-10-22, 12:34:13
Added improved tone mapping.
With the v3 feature lock I am resetting the poll again. lets see what is currently the hottest request, before v4 feature list is finalized!
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-10-22, 13:02:26
Added improved tone mapping.
With the v3 feature lock I am resetting the poll again. lets see what is currently the hottest request, before v4 feature list is finalized!


Wonderful thanks Ondra. Still think speed and memory improvements shouldnt be on there though ;)
Title: Re: The most wanted feature?
Post by: Benny on 2018-11-03, 02:04:19
I agree, that's a given that will skew the results
Title: Re: The most wanted feature?
Post by: oddvisionary on 2018-11-03, 06:41:54
@Ondra : Can you please explain the "DSL-R" tonemapping ? As far as I know DSLR are not the best camera out here (sensor-wise), there is better cameras such as Hasselblad/phase one (and of course the Cinema "video" Cameras (RED/Arri/Sony etc). Not sure why targeting DSLR

I also personally think the car paint shader will be "waste" (of development/integration time) and not used that much : few controls/freedom, people mix materials/textures a lot anyway (2 paint layers to 4..5). I'm doing automotive CGI myself and follow the rest of the community. By the way, I already tested Arnold/Redshift car paint shaders, none of them are great or worth it especially on high-end automotive rendering commercials.

EDIT : Nevermind, I got what you mean by DSLR tonemapping, I saw this video posted on the forum
Title: Re: The most wanted feature?
Post by: oddvisionary on 2018-11-03, 06:49:20
I've removed the bidirectional path tracing, as it is implemented now. You can remove your votes and then vote again with some different third feature.

This is still not fully functional. At least not in C4D (some stuff are not supported) but New Intelligent Caustics Methods is coming soon™ so it should not be an issue for too long I guess.
Title: Re: The most wanted feature?
Post by: sebastian___ on 2018-11-03, 06:50:14
Red and high end cinema cameras which look super flat like this :

(https://www.red.com/core/media/media.nl?id=80224&c=4510854&h=44fa5c8ff869236147a2)

I think the point of having tone mapping like DSLR consumer cameras is to have renders "ready-made" like the photos we are most used to seeing everyday.
Title: Re: The most wanted feature?
Post by: oddvisionary on 2018-11-03, 06:53:48
Red and high end cinema cameras which look super flat like this :

I think the point of having tone mapping like DSLR consumer cameras is to have renders "ready-made" like the photos we are most used to seeing everyday.

That's just the LOG space...It has nothing to do with what I say. I'm talking about dynamic range, sensor wise, like the actual sensor capabilities, before it even gets built inside the camera. There is more than just dynamic range but I'm not going deeper on this subject.

I think DSLR tonemap is something close to what Fstorm has ? Dubcat said it has something close to ACES, no official info on it. Waiting for Ondra to bright us out regarding Corona new tonemapping.
Title: Re: The most wanted feature?
Post by: oddvisionary on 2018-11-03, 06:56:02
Clearcoat too please.
Getting a bit silly that its been asked for since beta and not addressed. Doesnt even seem to be on the trello.

Added to the roadmap : https://trello.com/c/JSS9VS64/161-clearcoat-material
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-11-04, 20:57:35
Clearcoat too please.
Getting a bit silly that its been asked for since beta and not addressed. Doesnt even seem to be on the trello.

Added to the roadmap : https://trello.com/c/JSS9VS64/161-clearcoat-material

So it has. Great news!
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-11-06, 01:24:50
Glad to see the poll reset has brought some new stuff to the top
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2018-11-06, 11:21:26
I seriously couldn't pick my top 3 :- D Outside of advanced PBR shader (with metalness workflow option, integrated Coating, Fabric Sheen,etc..), better tonemapping (proper filmic or something else), and caustics (real functioning) I would love to see Geopattern and GPU stuff as well.
Title: Re: The most wanted feature?
Post by: alexyork on 2018-11-06, 11:32:21
I've said it before, but I think real, realistically usable caustics will actually bring about quite a significant improvement in image realism and aesthetics across CG as a whole, so this will always be at the top of my list.
Title: Re: The most wanted feature?
Post by: Ondra on 2018-11-06, 12:50:12
added one new crazy idea...
Title: Re: The most wanted feature?
Post by: IsmaeL on 2018-11-06, 13:04:25
added one new crazy idea...

jajaja for that we would all need quantum computing XD
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2018-11-06, 13:17:11
Not so crazy, it works fantastically in Blender, but ugh....Blender UI. Never ever gonna be friends.

Of course, would be amazing if this ever made it into 3dsMax. Can ever Corona do it ? Or does Autodesk need to be begged to collaborate.
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-11-06, 17:04:03
Love the idea Ondra. Would be sp cool but not as useful as the PBR Material and geopattern nudge nudge wink wink know what i mean? ;)
Title: Re: The most wanted feature?
Post by: oddvisionary on 2018-11-06, 17:39:14
I've said it before, but I think real, realistically usable caustics will actually bring about quite a significant improvement in image realism and aesthetics across CG as a whole, so this will always be at the top of my list.

People just under-rate "caustics" and perceive it as a "fancy rendering thing" while it's surrounding us every day in real life on some daily simple objects.

I paid more attention since I made some study/used caustics in 3D and it's crazy how many times I saw caustics coming out from simple plastic reflection (strong caustics) and of course metallic/glass etc.

Especially in Arch Viz/kitchen but not only. Automotive has it too and not only on wheels or paint. So many exemples....Glad I'm not the only one.
Title: Re: The most wanted feature?
Post by: maru on 2018-11-07, 16:18:55
Not so crazy, it works fantastically in Blender, but ugh....Blender UI. Never ever gonna be friends.

Of course, would be amazing if this ever made it into 3dsMax. Can ever Corona do it ? Or does Autodesk need to be begged to collaborate.

I'll just leave this here...

Title: Re: The most wanted feature?
Post by: Fluss on 2018-11-07, 17:31:54
OK, that's fancy! But that's typically the kind of stuff that will remain on the bottom of my most wanted feature list. You know, the kind of stuff that works well with a teapot and a cylinder but not that much with a real production scene...

Let's concentrate on what offer real value and most importantly fix things that are not working properly since ages (like reflection override for example).
Title: Re: The most wanted feature?
Post by: oddvisionary on 2018-11-07, 19:39:50
OK, that's fancy! But that's typically the kind of stuff that will remain on the bottom of my most wanted feature list. You know, the kind of stuff that works well with a teapot and a cylinder but not that much with a real production scene...

Let's concentrate on what offer real value and most importantly fix things that are not working properly since ages (like reflection override for example).

I totally agree. The thing is, V-Ray (Chaos Group) can have some fun with fancy features since their Renderer has already "all" the features the users/studios need.
Title: Re: The most wanted feature?
Post by: Frood on 2018-11-07, 19:58:49
and most importantly fix things that are not working properly since ages

This should be added to the poll.


Good Luck



Title: Re: The most wanted feature?
Post by: Njen on 2018-11-09, 05:05:46
and most importantly fix things that are not working properly since ages

This should be added to the poll.


Good Luck
Like the Layered Shader!
Title: Re: The most wanted feature?
Post by: Frood on 2018-11-09, 09:52:27
Like the Layered Shader!

Like

- RTT via BB or DR not working
- CoronaWire size acting weird approaching vertices
- CoronaBitmap missing IFL support
- Distance map issues
- Denoise "rest" LS-Element
- Broken animated camera shifts
- Glass material override exclusion inside MS-materials
- Excessive noise with scene overrides
- Wrong screen mapped environment reflection handling
- Wrong results from maxscript calls in prerender events
- IFL updates in IR not working when used as submap + crashes if not
- <add_your_most_wanted_fix_here>

I have not listed fuzzy regions because I'm not aware of the current state (they have been unusable for me the way they worked - introduced with Corona 1.6 btw. but afaik they weren't touched since).


Good Luck



Title: Re: The most wanted feature?
Post by: actrask on 2018-11-12, 21:43:07
+1 on IFL support in CoronaBitmap
Title: Re: The most wanted feature?
Post by: Rimas on 2018-11-14, 12:55:25
I'm a GPU kinda guy who uses FStorm a lot nowdays (got a pair of 1080Tis and a pair of 2080Tis), so any GPU acceleration is a welcome addition in my book :)

I think tonemapping is fine in Corona, I never felt like I'm not able to achieve something there, so that's fine.

My top 3 would be Caustics (been asking for a loooooong time....), GPU features and Speed improvements - renders can never-ever be too fast! :)
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-11-14, 12:57:57
I'm a GPU kinda guy who uses FStorm a lot nowdays (got a pair of 1080Tis and a pair of 2080Tis), so any GPU acceleration is a welcome addition in my book :)

I think tonemapping is fine in Corona, I never felt like I'm not able to achieve something there, so that's fine.

My top 3 would be Caustics (been asking for a loooooong time....), GPU features and Speed improvements - renders can never-ever be too fast! :)

Sounds like you need fstorm if im honest haha
Title: Re: The most wanted feature?
Post by: murzilka1 on 2018-11-20, 22:37:57
Curvature node, Cavity node, Peaks and holes node... AO is just not enough good

CoronaLight`s PROJECTOR MAP is blurry. Isnt it possible to have a pretty simple normal POINT SPOT (with a normal projector)?
CoronaLight projection option gives BLURRY result, very blurry. Max standart SPOT is OK, except that Corona cannot see it throught a mirror (it sees coronalight without problems, but as I said - Coronalight projection is blurry)
Title: Re: The most wanted feature?
Post by: Duron on 2018-11-23, 16:18:14
When i see that only 3 people voted for an automotive related feature like "carpaint shader".. soo sad.
Title: Re: The most wanted feature?
Post by: pokoy on 2018-11-24, 13:55:05
When i see that only 3 people voted for an automotive related feature like "carpaint shader".. soo sad.

To be fair, a car paint shader is fairly easy to set up manually, and once coating gets into v4 this will be good for car paints too.
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-11-24, 16:13:45
Custom materials in the library should definitely be on the poll
Title: Re: The most wanted feature?
Post by: oddvisionary on 2018-11-24, 18:27:33
Custom materials in the library should definitely be on the poll

Elaborate please? You can already make Material Librairies with Max. You mean you want to use the corona library window UI to manage your own libraries ?
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-11-25, 21:05:49
Custom materials in the library should definitely be on the poll

Elaborate please? You can already make Material Librairies with Max. You mean you want to use the corona library window UI to manage your own libraries ?

Yes its been asked for many times before
Title: Re: The most wanted feature?
Post by: Ondra on 2018-11-26, 09:41:19
Added custom materials to the poll!
Title: Re: The most wanted feature?
Post by: jpjapers on 2018-11-26, 11:19:25
Added custom materials to the poll!

woooo
Title: Re: The most wanted feature?
Post by: romullus on 2018-11-26, 12:02:22
I don't know, since i discovered Connecter, Corona library lost its appeal for me.
Title: Re: The most wanted feature?
Post by: Juraj Talcik on 2018-11-26, 12:17:14
I also hope much resources won't be wasted on this. Connecter (free) or SigerLibrary (the empty one without materials is super cheap) are million years more advanced already right now.
Title: Re: The most wanted feature?
Post by: paulosamsam on 2018-11-30, 04:01:28
Ornatrix hair motion blur is essencial... its currently not working...
Title: Re: The most wanted feature?
Post by: Otuama on 2018-12-03, 16:43:07
Coming from using Vray for years we're starting to bend towards Corona more and more.

What I love about Vray - and HATE in Corona is the way the Corona VFB handles renders.

If you store an image in the Corona VFB history you can only save out the base image.

Render elements aren't saved into the history so you can't save out any render elements.

In Vray - If you double click a render in the history, it opens up in the VFB (and loads elements in too).  You can then 'Save All'

In Corona I don't think you can do it.

Is there a fix/workaround for that?

Title: Re: The most wanted feature?
Post by: oddvisionary on 2018-12-05, 17:52:16
Coming from using Vray for years we're starting to bend towards Corona more and more.

What I love about Vray - and HATE in Corona is the way the Corona VFB handles renders.

If you store an image in the Corona VFB history you can only save out the base image.

Render elements aren't saved into the history so you can't save out any render elements.

In Vray - If you double click a render in the history, it opens up in the VFB (and loads elements in too).  You can then 'Save All'

In Corona I don't think you can do it.

Is there a fix/workaround for that?

I don't want to be mean but you cannot say you hate it if you haven't learn it yet. Yes you can, actually Corona VFB is very flexible and easy.

How to : Corona VFB Window > Save Icon > Put the mouse OVER and HOLD > Save as CXR = Corona own format for saving all the elements you added.

Now you can close Max or C4D, and open the CXR file using Corona Image Editor, you have all your render elements + post FX + light mix.

Let me know if you need more help.
- Jin