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Messages - David Males

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Hey guys,

not sure if this is a bug or not, but I'd like to ask if anyone else has had this problem..

I am working on a product shots where I need to get the object, reflection and shadows in separate png files, therefore I have to use shadowcatcher plane as the base..
The problem I've encountered and couldn't resolve is that when I apply alpha mode in shadowcatchermtl to "for compositing", it also affects and change the reflection of a coronalightmtl in beauty pass..

When I change it to always solid or always transparent, reflection is at it should ..  when I change it to for compositing the reflection of the coronalightmtl just dissapears..

Anyone had resolved this kind of an issue? I've tried changing every visibility parameter in both SCmtl and CoronaLightmtl with no success..

Thank you for any help!:)

EDIT: Okay I've actually solved it by disabling "Emit Light" in CoronaLightMtl .. this didn't occur to me as possible solution.. Still, not sure if it should work like this :)

Gallery / Re: Dancing with a deer
« on: 2020-01-24, 11:00:39 »
Lovely atmosphere and attention to detail - kitchen drawers not perfectly aligned. Call me boring but it's those kind of details that greatly add to the believability of an image for me.

Thanks! That one gap is probably too eye-catching looking back at it, probably should've been more gentle there.. 

Gallery / Re: Dancing with a deer
« on: 2020-01-24, 10:15:06 »
Very nice execution!! love the first one

Heh, thanks! I was a bit skeptical about the first one tbh, as these "fabric" soundproofing panels/pillows are probably not very suitable for kitchen use. But I loved it aesthetically so I decided to use it anyway:)

Gallery / Re: Dancing with a deer
« on: 2020-01-23, 12:06:13 »
Thank you Dmitri, much appreciated :)

Gallery / Dance with a deer
« on: 2020-01-22, 16:33:43 »
Hello everyone,

First of all let me wish you a great new year, full of satisfying projects and even more satisfying weekends;)

Today I'd like to share with you a little funky project I've had some time to work on this past few days. It is an older scene created with a purpose to act as an placeholder scene for contemporary furniture models, but it never succeed in its role.
So this is my little compensation with funky muted color scheme and coldish snowy atmosphere to complement current weather.
I hope you enjoy it!

You can also check out my behance for more projects:

Anyway, thanks for watching! means a lot to me. Also feel free to ask any questions..



Hardware / Re: Threadripper Builds
« on: 2020-01-13, 11:47:47 »
Hey guys,

Recently I upgraded my workstation with 3960x on ASUS ROG STRIX TRX40-E GAMING mobo, cooled with NOCTUA NH-U14S TR4-SP3 + 4x NOCTUA NF-A14 PWM ..
I wanted to ask, can I fully trust the cpu temperature reader on motherboard's display?

The reason I ask is that when I do stress test on lets say 4000mhz , the display shows cpu temp 60-63 degrees, but in HWMonitor it reads 74 deg., which is fine also I guess, but being in the lower 60s sounds safer to me in the long run. So which one should be more correct? Shouldn't both of these read the temps from the same sensor?? Any thoughts? :)

Gallery / Re: Drylands; contemporary mountain retreat
« on: 2019-08-09, 17:10:25 »
Hi, very nice :-) did you use Corona Scatter for scattering grass etc.?

Hi, yes it's only Corona Scatter combined with distance maps :) I tend to use as little 3rd party plugins as possible ..

Gallery / Re: Drylands; contemporary mountain retreat
« on: 2019-08-09, 09:27:33 »
Hey guys, thank you for your kind words, really glad you enjoy the project :) As for the lighting, it's purely HDRI in this case, even though I usually add CoronaSun too to have a bit more control. But as I mentioned in this case it was not necessary. These exact ones are from hdrihaven - I've picked them for their great quality and a lot of environments to choose from, this one went perfectly with what I've imagined for this building to be located at. Also they often come with various sun setups in the same scenario, which is great :)

Gallery / Drylands; contemporary mountain retreat
« on: 2019-08-08, 10:26:39 »
Hello everyone once again,

this time I have some exterior imagery ready to share with you. This is one of the most pleasant set I've placed my hands on so far. Hope you'll enjoy watching it as much as I did enjoy creating these :)

The architecture was designed to fit predetermined local dry-land environment and to support upcoming brick texture release by Poliigon. I think that various shapes of the building help the brick show it's true visual value.

As working on exterior scenes is often very complex, there are always things that could be improved. But I think it is slowly getting there :)

Feel free to share your thoughts!

Software as usual: Sketchup + 3dsmax + Corona + PS

Full project here:

Thanks for watching,


General Discussion / Re: How IR is used to be interactive
« on: 2019-08-06, 10:42:07 »
Hi guys,

speaking from my own recent experience, I personally had quite an issue with IR in Corona 4. It was so annoying I just downgraded to C3hf2 for that reason, maybe it was due to some things still being on legacy settings, but as I needed it to work afap I just decided to finish the project in C3 instead..  I spent almost whole week trying out what the culprit was, couldn't identify it (re-saving layer by layer etc.)..  But it was really very very unresponsive, like waiting several minutes for IR to start reacting every time I moved the camera or changed any settings, and I still had a lot of RAM available..

Although I think it may have been due to quite heavy CoronaDistanceMap usage in mix with the CoronaScatter and proxies? Maybe that is something you could try to recreate to investigate this further, like a lot of various object/proxies in distance maps + scattering.. I was definitely less optimizing things in the past on my 32gbs workstation and IR was working much smoother.. with much higher polycount at that..  One more thing that comes to mind was that maybe I must update the older proxies to "newer version" as well? Could that increase the performance?

I can try to give an update on the situation after I start a new scene from the scratch in C4, but that can take some time .. :) But well anyway, C3Hf2 have basically no issues with IR while C4 working with same scene is hardly ever responding..

Anyway I would be very glad if you make this a priority as fast IR is a must in nowadays standards..


Great work man! :)

I can relate and agree on interactive rendering being much worse than in previous versions, the IR itself is fast (as it used to be), but the time it takes to calculate in-between start and stop is now so irritating.. my files are really hard to work on at the moment thanks to this IR issue, as they are quite heavy .. really half of my work time is being wasted on waiting for IR to respond.. ram levels are below 70%, and I used to work on much larger scenes with very less issues .. Hope you can get this resolved somehow, as I already re-saved the current scene to corona 4, and it instantly crashes when I try to open it again with corona3hf2 (will try merging..)

UPDATE: I've managed to merge the scene into new with Corona 3 hf2 and the IR is as fast as it used to be, so it is not scene related.. :) Glad I've wasted whole week figuring out what the culprit was..

Gallery / Re: Among the hills (contemporary villa interior)
« on: 2019-05-20, 23:41:23 »
I try to keep it as linear as possible from the frame-buffer, but sometimes I tweak highlight compression a little bit, as even PS can have trouble with overburnt highlights .. Then it's just camera raw and simple adjustments layers + some custom luts for finals...  back in a day I used to overdo my postpro a lot, so I want to learn from it and try to keep it very simple and subtle

Gallery / Re: Among the hills (contemporary villa interior)
« on: 2019-05-20, 22:49:39 »
Thank you guys, always appreciated:) !

HDRI is from hdrihaven, I think it was one called waterbuck trail

For the setup, not sure what exactly you'd like to know .. ?

Lighting it's hdri + very soft corona sun for a little bit of added warmth,
Render settings are basically default, except of displacement override and GI AA balance set to 32 with 1lsm ..

Gallery / Among the hills (contemporary villa interior)
« on: 2019-05-07, 12:51:11 »
Hello everyone,

After some time I've got another set of cg imagery to share with you..
Once again created in order to promote poliigon and their freshly uploaded rug models:)

This time its an interior of a contemporary villa located in some solitude mountain environment,
designed with daylight and openess as two main attributes of the space..
This helped to maintain a nice balance between the indoor and outdoor area..

I hope I'll have time to render out some exterior views as well in the near future..

Once again, thank you for your time and I'd be interested to hear you opinion on these,

If you like my work, please feel free to follow me on my behance for some more projects:

Thanks for watching,




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