Doesn't look like the 2.5D Displacement issues have been entirely fixed. Using RC3 - see attached
You can clearly see the artifacts in the render and the corresponding mesh in the viewport that has a denser mesh where the artifacts are occuring.
This is disappointing as there is currently no alternative and what I was dreading the most.
The displacement is only subtle and it's on a flat plane, so not even curved geometry this time.
This really really needs to be fixed before you release the final version without the old displacement.
I´m suffering these very same artifacts on a couple of facades in the same scene where I rendered my Atmospheric persp Magenta tint issues. I tried to increase screen size a lot for this object, but it didin´t work. I tried to subdivide my poly object with several subdivide methods, but it just made the issue a bit more subtle. The problem I find is that it is not easy to subdivide an object that comes from external sources with very nasty topology (as this client´s Rhino file). So I end up with uneven distributed triangles density and shape, and Corona 2.5 Displacement strugles with it.
We love using Corona, it is our only engine for production, but sadly, we always complain about Displacement quality internally while we work. Maybe this is just subjective but we feel that Displacement has always been a weak point of this nice software when compared to other engines. I´d love to have an alternative method to avoid using this Displacement method, maybe something like vRay´s 2d displ. or FStorm´s parallax bump (not sure if they would help, but I´d really like to give them a try).
Later I will try to find a gap to post a crop render example of the real production shot, so you can see how visible these artifacts are on my facades.
Thanks