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Messages - 3dboomerang

Pages: [1] 2 3 ... 6
1
I need help / Re: Artifacts
« on: 2019-02-21, 17:00:54 »
Also, can swap to using a different denoiser for finals.

I was counting on the Nvidia one since I have a Geforce 1050 Ti, but yeh... ok.

(I don't understand why this is happening with an official release tbh... I'm doing high-end viz and I'm spending to much time on this erroneous, bugged state)

I'm not going to rant. Just unhappy with the outcome.

2
I need help / Re: Artifacts
« on: 2019-02-21, 16:36:57 »
I upgraded. Now I'm getting this....

3
I need help / Re: Artifacts
« on: 2019-02-21, 14:43:43 »
K, uploaded

4
I need help / Re: Artifacts
« on: 2019-02-21, 08:09:51 »
Alright thanks, I'll keep an eye out. So for now no more new light solver then ;)

Grts

5
I need help / Re: Artifacts
« on: 2019-02-20, 21:19:21 »
Hmz, if I can fix it bny turning of the new light solver or bloom I'd go for that one.

Any idea when the new corona official update is coming?

grts

6
I need help / Artifacts
« on: 2019-02-20, 20:55:09 »
Hi;

Has anyone seen artifacts like this in their renders yet? What's the source?

Grts

7
I need help / Re: Corona volume material
« on: 2019-02-10, 09:22:04 »
I've been playing with the Corona Volume shader, inside volume mode + from surface, I'm really not getting any decent results. I even copied the settings they gave in the help-test-scene from their dev video but to no avail.

Can someone point me to a help file on this subject so I can have a in depth look at what all these properties do in respect to eachother? "Winging it" is not gonna work here obviously.

Currently going over tutorials on youtube etc but the settings in those videos are from the older versions

8
I need help / Re: Corona volume material
« on: 2019-02-09, 09:33:26 »
Ok ok.

9
I need help / Re: Corona volume material
« on: 2019-02-08, 21:11:41 »
So the Corona Sun is causing this "effect" - Is there any way to disable this cause I can't image this is a desired effect, by anyone's usage of the Corona Volume shader?


"Might be better using a Distance map from the ground to control the clarity of the sky by fading out the absorption (and scattering) as the mist gets further from the ground, and then removing that extreme directionality from the volume. If this is 3ds Max, "Inside Volume" mode might be cool too, then you could add some noise to the Distance map (either in to the distance map, or by combining the noise with the result from the distance map)."

Yeah there are alternative ways to get the desired effect, I'll try and find a different path to the same effect I suppose... Annoying though.. I could simply drag this Corona Volume shader into the slot from from a library, but now I'll have to select objects in the scene each time and do this and that...

I already tried with a noise map in those slots but they look to much like 2D-mapping on top of the image. Might need (alot) more tweaking.

I'll post some stuff if I can generate an alternative.

Grts

10
I need help / Re: Corona volume material
« on: 2019-02-08, 13:38:24 »
Directionality is on -0,99

Did some tests to check the changes:

I need it on -0,99 though, the sky needs to stay clear and the mist should be located on the bottom of the horizon.. hmpf

Any ideas?

11
I need help / Corona volume material
« on: 2019-02-08, 13:05:40 »
Hi;

I'm setting up an HDRI environment, with the aid of "Mist" coming from the Corona Volume Material. I turned the HDRI 360° and made some renders to check.

Getting some anomalies, does anyone recognize this? Globe of light moving across the "lens" when the sun is behind the camera? How can I prevent this from happening?

Grts

12
I need help / Re: CoronaVolumeMtl + Opacity
« on: 2019-02-04, 08:06:14 »
It didnt work for me, let me try to reproduce today and post

grts

13
Forest Pack Pro object-MASKS need to be defined in the to-scatter objects, not forest pack itself. Annoying cause you cant use the same grass scatter object in 2x different forest pack objects if you want to mask grass A from grass B.

You would have to duplicate the to-scatter objects and create a new ID in that one.

14
I need help / CoronaVolumeMtl + Opacity
« on: 2019-02-01, 08:19:09 »
Hi,

Can someone comfirm that cutout opacity maps (for example leafs) aren't respected within the CoronaVolumeMtl?

The leaf geometry is respected, but not the opacity. Rather annoying if it's true, cause I'd have to use high-res trees with leafs being the geometry.

15
Corona Goodies! - User contributions / Re: Designer plants
« on: 2019-01-16, 19:17:58 »
have you checked 3dsky lately?..

Your work looks good enough, but pricewise, it's to expensive.

https://3dsky.org/3dmodels/show/kollektsiia_rastenii_263
https://3dsky.org/3dmodels/show/plants_121_2
https://3dsky.org/3dmodels/show/flower_colection

Not to bust your bubble, but Turbosquid is extremely expensive for the models being posted there. I can download the models at 3D Sky for 6$ a pop, and for 9$ I can download 30 "free" models a day, for 30 days. That's 900 models for 9$. Granted, 90% of the free models are junk.

The others are 6$ so... 15$ for a plant. Not in my world

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