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Messages - Noah45

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1
The results I'm getting for a 4-5min/frame animation is fantastic. End result of the 3min animation surprises my VRay friends. Deliverable is a 1080p smooth animation w/o noticeable noise. NDA's, of course for this international retail client prevents me from posting.

Intel denoiser/ some materials need modification (test them individually)/ all else set to 'default'

By contrast, the same images as stills are 4K/~40min (Noise level 5)

The turnarounds in retail are demanding so a <5min frame for animation was critical.

Edit: Intel 5960x/64GB

2
Gallery / Re: Lake House
« on: 2019-08-19, 16:11:56 »
Nice! Lighting complements Architecture

3
I need help / Corona Bitmap not loading animation
« on: 2019-07-29, 18:31:55 »
Was not able to load any animated format. Standard bitmap works, so NBD.

Corona version: 4 (Release Candidate 4)
Max 2019

4
Feature requests / Re: Multiple Exposure Element
« on: 2019-06-27, 17:38:12 »
Could you then use an (HDR?) program that combines all exposures?

5
Thanks Frood, operator error; although don't remember turning it off.

6
This reminds me of my traditional rendering days (flowmaster and marker) it was a lethal combo (literally), and this technique looks equally painful.

7
In the video; after selecting new object in scene, [material editor] scene material does not (auto)update.

8
Ongoing since update. Compact Material editor:

-Select obj. for material extract
-material editor, click: select from scene
-go to material browser, look @ scene material (filtered)
-(it is not current material)
-Needs a double click (on Scene material header ) to update.

Corona Version: 4 DB Apr 5 max2019


9
Gallery / Re: Works by my students 13 "R"
« on: 2019-04-22, 22:46:43 »
Got a few DL here , but quickly reviewing work from students, the work is outstanding. A few more breakdowns/achievements would benefit others

10
Feature requests / Re: Which 3D soft to integrate into next?
« on: 2019-04-14, 20:31:59 »
Corona to Unreal (seamlessly, IDK) Would love a Corona Interface for Unreals weird interface

11
Work in Progress/Tests / Re: R.G.B wip
« on: 2019-04-12, 20:20:38 »
You TRI-ed and succeeded to primarily  achieve art.

12
Gallery / Re: House for architects and artists
« on: 2019-04-05, 23:07:37 »
Maxfield Parrish color in #3/4 fun stuff. No fireflies filter though?

13
Gallery / Re: Modern Interior.
« on: 2019-03-31, 16:43:43 »
in short DL, Beautiful retail, but image contrast may lead to loss of shadow details.

In most of cases shadow details competes with design representetion (Those are not catologue photos tho =) ) And most of designers like to represent their interiors as clean as possible.

I 1/2 agree ;)

14
Gallery / Re: Modern Interior.
« on: 2019-03-30, 23:19:51 »
in short DL, Beautiful retail, but image contrast may lead to loss of shadow details.

15
Gallery / Re: Shilp Shaligram | Animation
« on: 2019-03-29, 13:03:36 »
Slower motion adds drama. Nice Job

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