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Messages - clemens_at

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1
General Discussion / Re: How IR is used to be interactive
« on: 2019-06-24, 15:26:20 »
for me ironically it was v3 when it got worse.
"Improved IR performance keeps everything smooth and snappy." was said to be one of the features which was kind of true but something else changed with it. I dont know what it is though.


2
Gallery / Re: Pictures from Corona Land #2 - Night shift
« on: 2019-04-03, 16:03:02 »
agreed, finally something fresh!
good job neb as always!

3
afik the intensity corresponds to actual physical values.
why not adjust the exposure as you would do irl?

5
Gallery / Re: Residential building in Sweden / Full CGI
« on: 2019-03-25, 16:27:03 »
great mood, well done!

6
well that escalated quickly...

in that case in all its beauty:

(+) 10.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000 + 1

from me :)

7
link does not work for me!

8
I need help / Re: Strange lines
« on: 2019-02-05, 12:00:22 »
modern art!

no seriously, looks like a graphics issue to me. Try another/update driver

9
Gallery / Re: Pictures from Corona Land #1 - Winter scene
« on: 2019-02-01, 09:43:18 »
hey neb! good to see you here - so, no more maxwell? ;)
great image!

10
Gallery / Re: Redesign
« on: 2018-12-14, 12:47:26 »
very, very well done!
big fan of that sheep chair :)

11
overlapping geometry/double faces maybe?

12
Gallery / Re: Mercedes amg gts interior console
« on: 2018-12-04, 15:07:58 »
I want to eat off of it.
very well done!

13
Hardware / Re: AMD 2950x workstation help
« on: 2018-12-04, 14:22:11 »
Could you explain why you adviced against watercooling?


14
Gallery / Re: Mayday: The untold story
« on: 2018-11-20, 20:48:53 »
it looks like the needles of the trees are opacity mapped.
when the material has reflections and the leaf is in the right angle you get these weired reflection artefacts.



15
Gallery / Re: Mayday: The untold story
« on: 2018-11-19, 11:08:34 »
nice light! i like the second one the best - gotta get rid of those opacity mapped needles though!

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