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Messages - Romas Noreika

Pages: [1] 2 3 ... 11
1
I need help / Re: V-Ray Sphere Fade
« on: 2020-06-18, 15:03:53 »
I understand what you are saying. But lets just say the car is riding on a peace of road geometry which is for example 8 meters of road geometry in the camera frame/shot so I would need to select the car and the road because the road will be catching shadows from the car + reflections. So with corona I would need to render the whole road in the camera frame, I mean it will render the whole road peace in the camera frame. Rather than just rendering a region around the car with a fallow bleed. So you could slap it on top of your old frame footage in POST with transparency.

Now rendering a selected object in the view port, whenever you will want to slap it on top of your old footage you will get a black LINE edge around your selective render object, because the BG was always black so those black pixels will bake into the selective render region if you understand what I mean.

If you are doing this for a still render and if you are re-rendering that selected object without "clear frame buffer" on a already pre-rendered image/render you will not get the black line/edge bake, because it is baking what is around.

It is almost the principle of when you create a tree leaf for example and you paint green tone around the leaf texture for the alpha. So you will not get black pixel/edge around your leaves. I hope that makes sense.

I am just curious does anyone know how to overcome this animation region re-render issue like I would overcome very easily in V-Ray.

Best,
Romas

2
I need help / V-Ray Sphere Fade
« on: 2020-06-18, 09:40:00 »
Hello there everyone,

I have a quite important question since I switched to Corona and corona workflow has been dominating my workflow now. I have a question in regards of re-rendering  regions in animation.

Example: when I was rendering animations with V-Ray in full frame and when the client had comments, I was able to save time in rendering (re-rendering just regions).

So lets just say the camera is following the Car driving from the side and in the background we have the whole site plan etc. And lets just say the client wants to change the cars number plates, rims  and the car color. So in V-Ray environment case I would create a sphere gizmo or a box gizmo centered to the driving car and give some bleed that would include the whole car and a bit whats around the car, for instance the cars shadow underneath the car. Also lets just say, there will be big glass windows, that when the camera is going to reach those windows the reflection is going to see the car also with all the new changes/amends. So in this case I can create how many gizmos I will need on windows, cars objects that will see the change and apply that in V-Ray Sphere Fade.

So whenever the camera is going to hit those objects they will be rendered and sphere fade will give them a fallow bleed so when you will blend/drop 16bit openexr old footage with the new one (vray sphere fade region frames) it will work like a charm. With a little cost of re-rendering. With corona I would have to re-render the whole frame again. I cannot apply a gizmo on an object, link it and tell corona to render it only as a region with a fallow bleed.

Is there a way or will be a way to do this in corona?

Please help.


3
Thank you :)

4
Hello there I have a problem with corona and Phoenix.

I cannot see the 4 maps when I switch to Corona. Now I know that Corona does support Phoenix now. So what is the problem? Is this normal to see only two maps instead of 4? (Images attached).

With corona switched ON I can see only 2 Phoenix maps
When I switch to VRAY I can see all 4 Phoenix maps.
When I switch to Corona and show incompatible I can see 4 Phoenix maps is this normal? Should I always switch to "Show incompatible"?

Using Max 2020 Latest Update.

Corona 5 Hotfix 2
VRay Next 3.1
Phoenix 4


5
Gallery / Re: Residential building in Norway
« on: 2020-03-16, 11:06:40 »
Looks good my friend. Can you share where can I get that grass model?

6
Hardware / Re: AMD Ryzen Threadripper 3970X
« on: 2020-02-28, 10:38:46 »
So, what about the active working. Is this MAD CPU is snappy in 3D's Max interface? When you switch from tab to tab, poly, edge modes etc does it update the tabs instantly or is there a lag?

Thank you very much :)


7
Hardware / AMD Ryzen Threadripper 3970X
« on: 2020-02-27, 17:32:47 »
Hello Everyone!

I am wondering to switch from INTEL to AMD Ryzen Threadripper 3970X.

How do you guys finding this CPU is it any good? Is it worth buying?

At the moment I am on 128GB OF DDR4 Ram, Titan X pascal and i7 6950X 10 core 20 thread.

Please let me know your Thoughts.

Thank you.

8
Gallery / KITCHEN 666 - Romas Noreika
« on: 2020-02-22, 19:07:49 »
KITCHEN 666
by Romas Noreika

I call this Kitchen 666, because this Kitchen Design is not going to be for everyone. Dark textures, colors, moody
lighting with MINIMAL Furniture &  Composition.
We live in a very busy world nowadays... Work, stress, everyday rush - sometimes I forget to Breathe... Now, I will
say this: We are all different and at the same time unique. Year by year I was keep designing my projects with
darker, neutral less busy colors & Textures. And I understood one thing from this...

Sometimes life can be too “Noisy” & too “Busy” for our MIND to process this so called “NOISE”. Busy textures,
vibrant colors can be very tiring. And for human BRAIN to process neautral, dark, matt finishes is a lot easier,
than to process vibrant, bright colors or patterned textures. Even to process a bright white color is a lot harder than
to process a dark grey or black, there is almost nothing to process...You just don’t use your precious energy.

That is way I feel a lot more comfortable and well rested in a neutral darkish home environment and some people
might feel the same way. But like I said: It is not for everyone...

So try to create your “WORLD” with a less “NOISY” environment and maybe your soul & body will find peace...   



YOUTUBE:
COURSE: https://romasnoreika.com/how-to-create-kitchen-666-by-romas-noreika
3D Scene Only: https://romasnoreika.com/kitchen-666
HIGH RESOLUTION CGIS: https://romasnoreika.com/kitchen-666

HAVE A GREAT DAY EVERYONE!


THANK YOU!







9
Gallery / Re: Hyrule lost woods - CGI fan film (Teaser)
« on: 2020-02-14, 11:05:47 »
Nice :) very calming :) Nice atmosphere.

10
Gallery / Re: Distant Paradise
« on: 2020-02-04, 10:52:18 »
Really really nice. The color grading is very realistic. PERFECTO.

11
Gallery / Re: Pale.
« on: 2019-11-11, 17:19:43 »
Images look very nice.


12
Gallery / Re: NO NAME Office.
« on: 2019-10-28, 17:58:55 »
Really nice. May I ask what lighting setup did you use for this one?

13
I need help / Windows 10 PRO 64 BIT - PAGE FILE
« on: 2019-10-24, 17:20:15 »
Hello there,

maybe someone could explain me about the page file a bit. Read a lot on the internet and everyone has their own different opinion and at that it looks that no one knows exactly how to work with it.

So my my PC Specs are:

CPU: i7 10 core
RAM: 128gb corsair
GPU: Titan XP

So I know that OS page file has to be somewhere 1.5x bigger than your RAM.

Is this true or not and how it really works? Mainly I work with 3Ds Max, Vray, Corona, Photoshop. And there were times that I was using 105 GB of ram on rendering.

Please do not write messages likes why do you need so much RAM etc etc. :D I have my own purposes.

Thank you very much guys.

14
Thank you TomG. I knew about those two other option, but I thought there might be another way.

But thanks for the answer and you time.

Best,

Romas Noreika

15
I have a question:

By any chance there is a way to exclude or include a specific light in volumetric/fog mtl?

For example: I have a scene with 5 lights. 1 SUN and 4 Artificial lights. I only want that the fog/volumetric mtl would work with SUN ONLY. Fog mtl will not take 4 artificial lights in to consideration.

If it did not made sense let me know :)

If it did please let me know if it is possible.?

Thank you,

Best,

Romas Noreika

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