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Messages - JViz

Pages: [1] 2 3
1
many thanks for the information. would be great if the could fix that though.

2
this is a scene where a surface with light material is behind glass. the light material has a 0.5 directionality. the light looks black when it's behind the glass, why is that? anyone encountered that before? I'm using Corona 4 Hotfix 1

thank you all

3
General Discussion / V-ray VIBES!
« on: 2019-08-14, 13:39:45 »
I'm lately getting unpleasant deja vu's using Corona, it reminds me of V-ray in a weird way. I cannot put my finger on it, is it GI, the Noise pattern, the tone-mapping. I cannot tell what is making corona images look like V-ray lately. is corona haunted by V-ray!!

4
Hardware / Re: PC-Build for CORONA & 3Ds MAX, Help me
« on: 2019-08-14, 11:17:02 »
Hi

why are you buying the 2950x? get 3900x, it's newer faster and cheaper.

5
Gallery / Re: Color of life!
« on: 2019-08-07, 11:43:07 »
very nice work!

6
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2019-06-25, 10:54:37 »
hi dubcat! how do we get correct IOR values when we do not have a scanned glossiness texture to use it with a LUT? can we use the normal texture with a LUT?
Hey!
I have a LUT that converts old reflection maps to IOR and a Corona map setup that converts normal maps to IOR. I thought I shared it a while back, maybe I never got that far. I will compile them as soon as possible!


in the case of non-scan textures where a reflection or a glossiness map is eyeballed generated, is it more correct to use the normal map to generate the IOR with a LUT? I think it is, but if IOR is attached to the reflection/glossiness value and a normal map is also auto generated from photoshop or any other normal map generator, then .... (sorry for the long prelude) .... what is the correct way to getting the accurate IOR values?

thank you!

7
Gallery / Re: For All Audiophiles
« on: 2019-06-14, 16:21:11 »
really good work. just imagine if this was done with Fstorm, you wouldn't be able to tell if it was CGI or reality. what is it about Fstorm that makes light look so real I have no idea. (maybe Juraj could give his two cents about that) great work bro.

I think a scene like this deserves a making-of thread, the materials are almost perfect.

cheers +


I had a look at FStorm galleries...

In most cases one can immediately see that it´s CG.
Doesn't look more real that any average Corona render.

I would even say Corona looks more realistic...

Of course as always it depends on who is rendering. :)

I mean, just my general impression on FStorm. Nothing magical.

Fstorm is simply more sensitive to light than corona, so where you'd get almost no reflections, refractions or shadows in corona you'd get all of that in fstorm. Fstorm gives more subtle shadow variations and its got a proprietary implementation of GGX that makes the reflection appearance closer to reality. it also resolves noise differently so you get a better blur-sharpening results with better AA. the post there is way different and way superior to corona and it behaves like a camera as in contrast to a light sensor which is the implementation of corona.
Vray<Corona<Fstorm end of story.

don't get me wrong, I use corona 99% of the time, and I do have the recipe for photorealism but I occasionally use Fstorm and it's another world except that the usability there is inferior to corona's. look up their facebook page you might even love it.

and hey I have no interest in a fanboy duel here, I'm not one. I couldn't care less as long as the render engine delivers what it promises.

for example in this image although the materials have minimal imperfections and the glossiness in a lot of places is off, the light still looks great. and the tonemapping is bringing a lot of info in the highlights and reflections.
https://www.facebook.com/photo.php?fbid=10155265496044553&set=gm.1680069752289436&type=3&theater

this one too, the materials are substandard (the artist's mistake most likely) but the light is crazy
https://www.facebook.com/photo.php?fbid=10154465714007616&set=pcb.1666841000278978&type=3&__tn__=HH-R&eid=ARBSGxc9PodFF3Z2BPZJbBVDf1lJ1VocsgeAC1Tji5M-AAXFWZTVVHEK9dA7nAOTG_I95hApcOrh36xm



https://www.facebook.com/photo.php?fbid=10214086953831048&set=pcb.1726499007646510&type=3&__tn__=HH-R&eid=ARCeM_J3eG-ovZloijkZTauR38rC-kJxhS8-10zN06v4-2ZvvLRZZWjx1kVmkeqPEy3vg9qIYSuHK48f&__xts__%5B0%5D=68.ARBy6eL2l4oMOEQJobrhD_9du8cEZqe3jEIlTl0dEbiDjAWLKUbNfk5y67QZ80nk8YSzuPKe4ocGV9RTJEkS7oB-ukCuL6n-UIHPuZEqx_X5VWPfP2jGUHiMUcOA_4czP_3xl-0L7TZ2HcHH8tyR4gLrR5tt-KWPe2le6AQETfQ0-5qzmNmSaXy8tKCYSYt3daMbIYLmA4pbrebUU4YyjdNwlrO6fuHUo7Ss7hVTi_4zQCaKBcRLL0Eoxop5akUTjE9YxwNnTxyPivGTDXeKEi7U9X-BgNHoBH6GhsdHU0C3RLoHYNl6HRxe12ZuGy6g6ss32ftZs5nxQRj-kiCwrkyLdfD8
https://www.facebook.com/photo.php?fbid=10216460408725937&set=gm.1828203324142744&type=3&theater
https://www.facebook.com/photo.php?fbid=10155220446742616&set=pcb.10155220447067616&type=3&theater
https://www.facebook.com/photo.php?fbid=1616084698458962&set=gm.1731993893763688&type=3&eid=ARDTylkgMfKyEBn1XUyCUMjVvJjDK4Cg3beY9qplaeE9t0qu_gpDPsYUEk5vQ39kVxs4uXovLdUaKTXm&__tn__=EHH-R

8
Gallery / Re: For All Audiophiles
« on: 2019-06-13, 15:10:06 »
Thank you much :- )

my pleasure Juraj :)




really good work. just imagine if this was done with Fstorm, you wouldn't be able to tell if it was CGI or reality. what is it about Fstorm that makes light look so real I have no idea. (maybe Juraj could give his two cents about that) great work bro.

I think a scene like this deserves a making-of thread, the materials are almost perfect.

cheers +

Thanks JViz,

I haven't tried Fstorm yet to be honest. I was thinking about giving it a try but I'm afraid mu GPU is way too slow to handle it efficiently (quadro K3100M).
Is there trial version for fstorm?

As for "making of" I'll think about it, maybe in spare time but I can't promise anything.

cheers

there is a trial version of Fstorm to my knowledge. I mainly use corona but I know how powerful Fstorm can be for product shots. if you ever do a making of that would make us very happy ;)

9
Gallery / Re: For All Audiophiles
« on: 2019-06-12, 16:17:38 »
really good work. just imagine if this was done with Fstorm, you wouldn't be able to tell if it was CGI or reality. what is it about Fstorm that makes light look so real I have no idea. (maybe Juraj could give his two cents about that) great work bro.

I think a scene like this deserves a making-of thread, the materials are almost perfect.

cheers +

10
Gallery / Re: Mercedes
« on: 2019-06-10, 10:37:48 »
push the image further plz. there's a photoreal quality to it which is great

11
Gallery / Re: Mercedes
« on: 2019-05-31, 13:03:46 »
nice work. yes a background will give it more context

12
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2019-05-11, 05:41:33 »
hi dubcat! how do we get correct IOR values when we do not have a scanned glossiness texture to use it with a LUT? can we use the normal texture with a LUT?

13
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2019-03-14, 00:45:32 »
very interesting so far. I'm at page 17 of this enormous very informative post. do you discuss how to remove lighting and reflection from a texture -taken by a camera- to get the Albedo?

15
General CG discussion / Re: Tonemapper/Colorspace stuff
« on: 2019-02-13, 22:26:57 »
very good news. thanks

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