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Messages - Sanekum

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1
Corona for Blender / Re: Is Corona for blender dead?
« on: 2019-11-04, 05:40:44 »
I'm gonna continue Patreon support for some time, but I'm already testing Octane in my daily work, I don't want to return to 2.79 from 2.80(Collections system is future) and realtime render is damn fast, it speed up workflow dramatically

2
Sanekum, thank you very much for the tutorials link and the great advice. As well other than imeshh, where is a good place to get materials. I suppose I can use the one's I have from Poliigon, if I can use image files. Sorry it took me so long to reply.

With PBR workfow you can use any resource with textures  like megascans, cc0textures, Poliigon, Friendly Shade or whatever you got

This is just basic PBR setup but it works for me in most cases
More complex shaders like Car Paint or vegetation shaders need more work to do


3
Corona for Blender / Re: Blender To Corona bugs
« on: 2019-09-20, 07:06:33 »
Thanks a lot for the quick answer. But so sad. )) After all, roughly speaking, grass and fur, in my opinion, are almost the main / only thing that is missing and it is noticeable. Thanks for your work)
I will throw off a file with marked problems.

I use proxy patches for grass, it's good for large flat surfaces, but bad for curvy landscapes

4
Check imeshh

https://imeshh.com/tag/tutorial/

In most cases I look into 3dMax tutorials and try to recreate them in blender

5
IES lamp is the same as mesh light, just put IES profile in the Corona Light Material node

6
In my example light source is mesh plane with emission material assigned, to point light I've rotated mesh, light direction is pointed by Z normal of mesh, you can use any mesh, just assign emmit material

Standart blender lamps are not working in corona

Depends on your scenarion you can use mesh lights, Corona Sun\Sky, HDRI, or all together

Use sun lamp to point Corona Physical Sky
Use Environment Rotate option to rotate HDR map

7
Corona for Blender / Re: corona 3 crashed
« on: 2019-09-06, 06:34:57 »
I don't know, I dont't have LUTs with Corona 3
I use photoshop in my workflow, so I add LUT profile in postprocessing, not with Corona

8
How do you bring up the corona render passes box or settings? When does it appear? I am totally new to Corona.

It's photoshoped just to show, render pasess are in the Render layers tab

9
Create lightmix pass
Create emission material, check use Lightmix box
Name group for light

10
Corona for Blender / Re: corona 3 crashed
« on: 2019-09-05, 21:13:56 »
First you need to download corona 1.6 for material previews
https://data.corona-renderer.com/download/builds/3dsmax/corona-1.6-3dsmax-hotfix3.zip
Check standalone option during install
In preference path for material preview to corona 1.6
Emission and Emission_01 are black because they energy is set to 0

IES profile is 100% working, I just don't know why the scene won't start direct from Corona 3, maybe it is a Corona bug?
I've cheked my other files, they won't start direct from Corona, it lost texture paths if there any, it will only work without any textures in the scene

It's not an issue for me because I render all my work direct from blender





11
Corona for Blender / Re: corona 3 crashed
« on: 2019-09-05, 19:03:15 »
I deleted IES profile from "emission" material, overwrited all files, after that if I open Scene file direct from Corona it just crashes without any error
Rendering with corona from blender works perfect

12
Corona for Blender / Re: Blender To Corona bugs
« on: 2019-09-05, 18:30:26 »
No. Doesn't work

In Corona Path find .exe file, not just folder path

13
Corona for Blender / Re: corona 3 crashed
« on: 2019-09-05, 16:40:12 »
I did not install a texture library with Corona 3. Do I need to or does it use the textures from the blend file. Here are my settings in user preferences.
You don't need texture library, just textures from chockofur archive

Ok if you start new file does render corona works for you?

Your previews are broken because you must use corona 1.6 for material preview, there is setting for that in preference, you must get standalone 1.6 for material preview

Preview materials with textures are broken in Corona above 1.6, but it didn't affect render with f12, it should work

And why are you using so complicated path for Corona? just put in c:\program files\Corona 3 or something


14
Corona for Blender / Re: corona 3 crashed
« on: 2019-09-05, 15:22:54 »
Sanekum did you delete all 4 renderpasses? Thanks

Yes all 4, if you need it for postproduction just create new, those old are broken, and it was 1st problem
2nd probles is missing textures

15
Corona for Blender / Re: corona 3 crashed
« on: 2019-09-05, 14:55:48 »
"emission_01" is ok, check "emission" material go to matrial settings scroll down and you will see IES option from my screenshot
But it not the biggest problem looks like all your textures are missing, in your material list there is a lot of materials without preview ball, it means Corona can't render it, in 95% of cases it means missing textures, so you should manualy check path for all textures or render won't start


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